Index: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
diff --git a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
index 2ce52d443cddc971ac19a66afcdc66843603cf16..dd50a327482f32fbd9243fa4b9a21274930c173a 100644 |
--- a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
+++ b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
@@ -505,70 +505,6 @@ class CompressedTextureS3TC extends Interceptor { |
@DocsEditable() |
-/** |
- * The properties of a WebGL rendering context. |
- * |
- * If [alpha] is `true`, then the context has an alpha channel. |
- * |
- * If [antialias] is `true`, then antialiasing is performed by the browser, but |
- * only if the browser's implementation of WebGL supports antialiasing. |
- * |
- * If [depth] is `true`, then the context has a depth buffer of at least 16 |
- * bits. |
- * |
- * If [premultipliedAlpha] is `true`, then the context's colors are assumed to |
- * be premultiplied. This means that color values are assumed to have been |
- * multiplied by their alpha values. If [alpha] is `false`, then this flag is |
- * ignored. |
- * |
- * If [preserveDrawingBuffer] is `false`, then all contents of the context are |
- * cleared. If `true`, then all values will remain until changed or cleared. |
- * |
- * If [stencil] is `true`, then the context has a stencil buffer of at least 8 |
- * bits. |
- */ |
-@DomName('WebGLContextAttributes') |
-@Unstable() |
-@Native("WebGLContextAttributes") |
-class ContextAttributes extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory ContextAttributes._() { throw new UnsupportedError("Not supported"); } |
- |
- @DomName('WebGLContextAttributes.alpha') |
- @DocsEditable() |
- bool alpha; |
- |
- @DomName('WebGLContextAttributes.antialias') |
- @DocsEditable() |
- bool antialias; |
- |
- @DomName('WebGLContextAttributes.depth') |
- @DocsEditable() |
- bool depth; |
- |
- @DomName('WebGLContextAttributes.failIfMajorPerformanceCaveat') |
- @DocsEditable() |
- @Experimental() // untriaged |
- bool failIfMajorPerformanceCaveat; |
- |
- @DomName('WebGLContextAttributes.premultipliedAlpha') |
- @DocsEditable() |
- bool premultipliedAlpha; |
- |
- @DomName('WebGLContextAttributes.preserveDrawingBuffer') |
- @DocsEditable() |
- bool preserveDrawingBuffer; |
- |
- @DomName('WebGLContextAttributes.stencil') |
- @DocsEditable() |
- bool stencil; |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-@DocsEditable() |
@DomName('WebGLContextEvent') |
@Unstable() |
@Native("WebGLContextEvent") |
@@ -576,6 +512,18 @@ class ContextEvent extends Event { |
// To suppress missing implicit constructor warnings. |
factory ContextEvent._() { throw new UnsupportedError("Not supported"); } |
+ @DomName('WebGLContextEvent.WebGLContextEvent') |
+ @DocsEditable() |
+ factory ContextEvent(String type, [Map eventInit]) { |
+ if (eventInit != null) { |
+ var eventInit_1 = convertDartToNative_Dictionary(eventInit); |
+ return ContextEvent._create_1(type, eventInit_1); |
+ } |
+ return ContextEvent._create_2(type); |
+ } |
+ static ContextEvent _create_1(type, eventInit) => JS('ContextEvent', 'new WebGLContextEvent(#,#)', type, eventInit); |
+ static ContextEvent _create_2(type) => JS('ContextEvent', 'new WebGLContextEvent(#)', type); |
+ |
@DomName('WebGLContextEvent.statusMessage') |
@DocsEditable() |
final String statusMessage; |
@@ -799,6 +747,39 @@ class DrawBuffers extends Interceptor { |
@DocsEditable() |
+@DomName('EXTsRGB') |
+@Experimental() // untriaged |
+@Native("EXTsRGB") |
+class EXTsRgb extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory EXTsRgb._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('EXTsRGB.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210; |
+ |
+ @DomName('EXTsRGB.SRGB8_ALPHA8_EXT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SRGB8_ALPHA8_EXT = 0x8C43; |
+ |
+ @DomName('EXTsRGB.SRGB_ALPHA_EXT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SRGB_ALPHA_EXT = 0x8C42; |
+ |
+ @DomName('EXTsRGB.SRGB_EXT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SRGB_EXT = 0x8C40; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
@DomName('EXTBlendMinMax') |
@Experimental() // untriaged |
@Native("EXTBlendMinMax") |
@@ -1013,22 +994,22 @@ class OesVertexArrayObject extends Interceptor { |
@JSName('bindVertexArrayOES') |
@DomName('OESVertexArrayObject.bindVertexArrayOES') |
@DocsEditable() |
- void bindVertexArray(VertexArrayObject arrayObject) native; |
+ void bindVertexArray(VertexArrayObjectOes arrayObject) native; |
@JSName('createVertexArrayOES') |
@DomName('OESVertexArrayObject.createVertexArrayOES') |
@DocsEditable() |
- VertexArrayObject createVertexArray() native; |
+ VertexArrayObjectOes createVertexArray() native; |
@JSName('deleteVertexArrayOES') |
@DomName('OESVertexArrayObject.deleteVertexArrayOES') |
@DocsEditable() |
- void deleteVertexArray(VertexArrayObject arrayObject) native; |
+ void deleteVertexArray(VertexArrayObjectOes arrayObject) native; |
@JSName('isVertexArrayOES') |
@DomName('OESVertexArrayObject.isVertexArrayOES') |
@DocsEditable() |
- bool isVertexArray(VertexArrayObject arrayObject) native; |
+ bool isVertexArray(VertexArrayObjectOes arrayObject) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -1049,6 +1030,19 @@ class Program extends Interceptor { |
@DocsEditable() |
+@DomName('WebGLQuery') |
+@Experimental() // untriaged |
+@Native("WebGLQuery") |
+class Query extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Query._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
@DomName('WebGLRenderbuffer') |
@Unstable() |
@Native("WebGLRenderbuffer") |
@@ -2327,18 +2321,6 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native; |
- @JSName('bufferData') |
- /** |
- * Buffers the specified data. |
- * |
- * The [bufferData] method is provided for WebGL API compatibility reasons, but |
- * it is highly recommended that you use [bufferDataTyped] or [bufferByteData] |
- * depending on your purposes. |
- */ |
- @DomName('WebGLRenderingContext.bufferData') |
- @DocsEditable() |
- void bufferByteData(int target, ByteBuffer data, int usage) native; |
- |
/** |
* Buffers the specified data. |
* |
@@ -2350,30 +2332,6 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void bufferData(int target, data_OR_size, int usage) native; |
- @JSName('bufferData') |
- /** |
- * Buffers the specified data. |
- * |
- * The [bufferData] method is provided for WebGL API compatibility reasons, but |
- * it is highly recommended that you use [bufferDataTyped] or [bufferByteData] |
- * depending on your purposes. |
- */ |
- @DomName('WebGLRenderingContext.bufferData') |
- @DocsEditable() |
- void bufferDataTyped(int target, TypedData data, int usage) native; |
- |
- @JSName('bufferSubData') |
- /** |
- * Buffers the specified subset of data. |
- * |
- * The [bufferSubData] method is provided for WebGL API compatibility reasons, but |
- * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData] |
- * depending on your purposes. |
- */ |
- @DomName('WebGLRenderingContext.bufferSubData') |
- @DocsEditable() |
- void bufferSubByteData(int target, int offset, ByteBuffer data) native; |
- |
/** |
* Buffers the specified subset of data. |
* |
@@ -2385,18 +2343,6 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void bufferSubData(int target, int offset, data) native; |
- @JSName('bufferSubData') |
- /** |
- * Buffers the specified subset of data. |
- * |
- * The [bufferSubData] method is provided for WebGL API compatibility reasons, but |
- * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData] |
- * depending on your purposes. |
- */ |
- @DomName('WebGLRenderingContext.bufferSubData') |
- @DocsEditable() |
- void bufferSubDataTyped(int target, int offset, TypedData data) native; |
- |
@DomName('WebGLRenderingContext.checkFramebufferStatus') |
@DocsEditable() |
int checkFramebufferStatus(int target) native; |
@@ -2581,14 +2527,14 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.getContextAttributes') |
@DocsEditable() |
- @Creates('ContextAttributes|=Object') |
- ContextAttributes getContextAttributes() { |
- return convertNativeToDart_ContextAttributes(_getContextAttributes_1()); |
+ @Creates('ContextAttributes|Null') |
+ Map getContextAttributes() { |
+ return convertNativeToDart_Dictionary(_getContextAttributes_1()); |
} |
@JSName('getContextAttributes') |
@DomName('WebGLRenderingContext.getContextAttributes') |
@DocsEditable() |
- @Creates('ContextAttributes|=Object') |
+ @Creates('ContextAttributes|Null') |
_getContextAttributes_1() native; |
@DomName('WebGLRenderingContext.getError') |
@@ -2866,73 +2812,6 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native; |
- @JSName('texImage2D') |
- /** |
- * Updates the currently bound texture to [data]. |
- * |
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
- * (or for more specificity, the more specialized [texImage2DImageData], |
- * [texImage2DCanvas], [texImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texImage2D') |
- @DocsEditable() |
- void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) native; |
- |
- @JSName('texImage2D') |
- /** |
- * Updates the currently bound texture to [data]. |
- * |
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
- * (or for more specificity, the more specialized [texImage2DImageData], |
- * [texImage2DCanvas], [texImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texImage2D') |
- @DocsEditable() |
- void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) native; |
- |
- /** |
- * Updates the currently bound texture to [data]. |
- * |
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
- * (or for more specificity, the more specialized [texImage2DImageData], |
- * [texImage2DCanvas], [texImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texImage2D') |
- @DocsEditable() |
- void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) { |
- var pixels_1 = convertDartToNative_ImageData(pixels); |
- _texImage2DImageData_1(target, level, internalformat, format, type, pixels_1); |
- return; |
- } |
- @JSName('texImage2D') |
- /** |
- * Updates the currently bound texture to [data]. |
- * |
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
- * (or for more specificity, the more specialized [texImage2DImageData], |
- * [texImage2DCanvas], [texImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texImage2D') |
- @DocsEditable() |
- void _texImage2DImageData_1(target, level, internalformat, format, type, pixels) native; |
- |
- @JSName('texImage2D') |
- /** |
- * Updates the currently bound texture to [data]. |
- * |
- * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
- * (or for more specificity, the more specialized [texImage2DImageData], |
- * [texImage2DCanvas], [texImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texImage2D') |
- @DocsEditable() |
- void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) native; |
- |
@DomName('WebGLRenderingContext.texParameterf') |
@DocsEditable() |
void texParameterf(int target, int pname, num param) native; |
@@ -3036,80 +2915,13 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native; |
- @JSName('texSubImage2D') |
- /** |
- * Updates a sub-rectangle of the currently bound texture to [data]. |
- * |
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
- * (or for more specificity, the more specialized [texSubImage2DImageData], |
- * [texSubImage2DCanvas], [texSubImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texSubImage2D') |
- @DocsEditable() |
- void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) native; |
- |
- @JSName('texSubImage2D') |
- /** |
- * Updates a sub-rectangle of the currently bound texture to [data]. |
- * |
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
- * (or for more specificity, the more specialized [texSubImage2DImageData], |
- * [texSubImage2DCanvas], [texSubImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texSubImage2D') |
- @DocsEditable() |
- void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) native; |
- |
- /** |
- * Updates a sub-rectangle of the currently bound texture to [data]. |
- * |
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
- * (or for more specificity, the more specialized [texSubImage2DImageData], |
- * [texSubImage2DCanvas], [texSubImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texSubImage2D') |
- @DocsEditable() |
- void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) { |
- var pixels_1 = convertDartToNative_ImageData(pixels); |
- _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels_1); |
- return; |
- } |
- @JSName('texSubImage2D') |
- /** |
- * Updates a sub-rectangle of the currently bound texture to [data]. |
- * |
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
- * (or for more specificity, the more specialized [texSubImage2DImageData], |
- * [texSubImage2DCanvas], [texSubImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texSubImage2D') |
- @DocsEditable() |
- void _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels) native; |
- |
- @JSName('texSubImage2D') |
- /** |
- * Updates a sub-rectangle of the currently bound texture to [data]. |
- * |
- * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
- * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
- * (or for more specificity, the more specialized [texSubImage2DImageData], |
- * [texSubImage2DCanvas], [texSubImage2DVideo]). |
- */ |
- @DomName('WebGLRenderingContext.texSubImage2D') |
- @DocsEditable() |
- void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) native; |
- |
@DomName('WebGLRenderingContext.uniform1f') |
@DocsEditable() |
void uniform1f(UniformLocation location, num x) native; |
@DomName('WebGLRenderingContext.uniform1fv') |
@DocsEditable() |
- void uniform1fv(UniformLocation location, Float32List v) native; |
+ void uniform1fv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform1i') |
@DocsEditable() |
@@ -3117,7 +2929,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.uniform1iv') |
@DocsEditable() |
- void uniform1iv(UniformLocation location, Int32List v) native; |
+ void uniform1iv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform2f') |
@DocsEditable() |
@@ -3125,7 +2937,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.uniform2fv') |
@DocsEditable() |
- void uniform2fv(UniformLocation location, Float32List v) native; |
+ void uniform2fv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform2i') |
@DocsEditable() |
@@ -3133,7 +2945,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.uniform2iv') |
@DocsEditable() |
- void uniform2iv(UniformLocation location, Int32List v) native; |
+ void uniform2iv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform3f') |
@DocsEditable() |
@@ -3141,7 +2953,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.uniform3fv') |
@DocsEditable() |
- void uniform3fv(UniformLocation location, Float32List v) native; |
+ void uniform3fv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform3i') |
@DocsEditable() |
@@ -3149,7 +2961,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.uniform3iv') |
@DocsEditable() |
- void uniform3iv(UniformLocation location, Int32List v) native; |
+ void uniform3iv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform4f') |
@DocsEditable() |
@@ -3157,7 +2969,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.uniform4fv') |
@DocsEditable() |
- void uniform4fv(UniformLocation location, Float32List v) native; |
+ void uniform4fv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniform4i') |
@DocsEditable() |
@@ -3165,19 +2977,19 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.uniform4iv') |
@DocsEditable() |
- void uniform4iv(UniformLocation location, Int32List v) native; |
+ void uniform4iv(UniformLocation location, v) native; |
@DomName('WebGLRenderingContext.uniformMatrix2fv') |
@DocsEditable() |
- void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native; |
+ void uniformMatrix2fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGLRenderingContext.uniformMatrix3fv') |
@DocsEditable() |
- void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native; |
+ void uniformMatrix3fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGLRenderingContext.uniformMatrix4fv') |
@DocsEditable() |
- void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native; |
+ void uniformMatrix4fv(UniformLocation location, bool transpose, array) native; |
@DomName('WebGLRenderingContext.useProgram') |
@DocsEditable() |
@@ -3193,7 +3005,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.vertexAttrib1fv') |
@DocsEditable() |
- void vertexAttrib1fv(int indx, Float32List values) native; |
+ void vertexAttrib1fv(int indx, values) native; |
@DomName('WebGLRenderingContext.vertexAttrib2f') |
@DocsEditable() |
@@ -3201,7 +3013,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.vertexAttrib2fv') |
@DocsEditable() |
- void vertexAttrib2fv(int indx, Float32List values) native; |
+ void vertexAttrib2fv(int indx, values) native; |
@DomName('WebGLRenderingContext.vertexAttrib3f') |
@DocsEditable() |
@@ -3209,7 +3021,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.vertexAttrib3fv') |
@DocsEditable() |
- void vertexAttrib3fv(int indx, Float32List values) native; |
+ void vertexAttrib3fv(int indx, values) native; |
@DomName('WebGLRenderingContext.vertexAttrib4f') |
@DocsEditable() |
@@ -3217,7 +3029,7 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DomName('WebGLRenderingContext.vertexAttrib4fv') |
@DocsEditable() |
- void vertexAttrib4fv(int indx, Float32List values) native; |
+ void vertexAttrib4fv(int indx, values) native; |
@DomName('WebGLRenderingContext.vertexAttribPointer') |
@DocsEditable() |
@@ -3276,39 +3088,2870 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
-@DomName('WebGLShader') |
-@Native("WebGLShader") |
-class Shader extends Interceptor { |
+@DomName('WebGL2RenderingContext') |
+@Experimental() // untriaged |
+@Native("WebGL2RenderingContext") |
+class RenderingContext2 extends Interceptor implements _WebGL2RenderingContextBase, _WebGLRenderingContextBase { |
// To suppress missing implicit constructor warnings. |
- factory Shader._() { throw new UnsupportedError("Not supported"); } |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
+ factory RenderingContext2._() { throw new UnsupportedError("Not supported"); } |
+ @DomName('WebGL2RenderingContext.ACTIVE_ATTRIBUTES') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ACTIVE_ATTRIBUTES = 0x8B89; |
-@DocsEditable() |
-@DomName('WebGLShaderPrecisionFormat') |
-@Native("WebGLShaderPrecisionFormat") |
-class ShaderPrecisionFormat extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory ShaderPrecisionFormat._() { throw new UnsupportedError("Not supported"); } |
- |
- @DomName('WebGLShaderPrecisionFormat.precision') |
+ @DomName('WebGL2RenderingContext.ACTIVE_TEXTURE') |
@DocsEditable() |
- final int precision; |
+ @Experimental() // untriaged |
+ static const int ACTIVE_TEXTURE = 0x84E0; |
- @DomName('WebGLShaderPrecisionFormat.rangeMax') |
+ @DomName('WebGL2RenderingContext.ACTIVE_UNIFORMS') |
@DocsEditable() |
- final int rangeMax; |
+ @Experimental() // untriaged |
+ static const int ACTIVE_UNIFORMS = 0x8B86; |
- @DomName('WebGLShaderPrecisionFormat.rangeMin') |
+ @DomName('WebGL2RenderingContext.ALIASED_LINE_WIDTH_RANGE') |
@DocsEditable() |
- final int rangeMin; |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
+ @Experimental() // untriaged |
+ static const int ALIASED_LINE_WIDTH_RANGE = 0x846E; |
+ |
+ @DomName('WebGL2RenderingContext.ALIASED_POINT_SIZE_RANGE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ALIASED_POINT_SIZE_RANGE = 0x846D; |
+ |
+ @DomName('WebGL2RenderingContext.ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ALPHA = 0x1906; |
+ |
+ @DomName('WebGL2RenderingContext.ALPHA_BITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ALPHA_BITS = 0x0D55; |
+ |
+ @DomName('WebGL2RenderingContext.ALWAYS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ALWAYS = 0x0207; |
+ |
+ @DomName('WebGL2RenderingContext.ARRAY_BUFFER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ARRAY_BUFFER = 0x8892; |
+ |
+ @DomName('WebGL2RenderingContext.ARRAY_BUFFER_BINDING') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ARRAY_BUFFER_BINDING = 0x8894; |
+ |
+ @DomName('WebGL2RenderingContext.ATTACHED_SHADERS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ATTACHED_SHADERS = 0x8B85; |
+ |
+ @DomName('WebGL2RenderingContext.BACK') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BACK = 0x0405; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND = 0x0BE2; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND_COLOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND_COLOR = 0x8005; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND_DST_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND_DST_ALPHA = 0x80CA; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND_DST_RGB') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND_DST_RGB = 0x80C8; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND_EQUATION') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND_EQUATION = 0x8009; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND_EQUATION_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND_EQUATION_ALPHA = 0x883D; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND_EQUATION_RGB') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND_EQUATION_RGB = 0x8009; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND_SRC_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND_SRC_ALPHA = 0x80CB; |
+ |
+ @DomName('WebGL2RenderingContext.BLEND_SRC_RGB') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLEND_SRC_RGB = 0x80C9; |
+ |
+ @DomName('WebGL2RenderingContext.BLUE_BITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BLUE_BITS = 0x0D54; |
+ |
+ @DomName('WebGL2RenderingContext.BOOL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BOOL = 0x8B56; |
+ |
+ @DomName('WebGL2RenderingContext.BOOL_VEC2') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BOOL_VEC2 = 0x8B57; |
+ |
+ @DomName('WebGL2RenderingContext.BOOL_VEC3') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BOOL_VEC3 = 0x8B58; |
+ |
+ @DomName('WebGL2RenderingContext.BOOL_VEC4') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BOOL_VEC4 = 0x8B59; |
+ |
+ @DomName('WebGL2RenderingContext.BROWSER_DEFAULT_WEBGL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BROWSER_DEFAULT_WEBGL = 0x9244; |
+ |
+ @DomName('WebGL2RenderingContext.BUFFER_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BUFFER_SIZE = 0x8764; |
+ |
+ @DomName('WebGL2RenderingContext.BUFFER_USAGE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BUFFER_USAGE = 0x8765; |
+ |
+ @DomName('WebGL2RenderingContext.BYTE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int BYTE = 0x1400; |
+ |
+ @DomName('WebGL2RenderingContext.CCW') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CCW = 0x0901; |
+ |
+ @DomName('WebGL2RenderingContext.CLAMP_TO_EDGE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CLAMP_TO_EDGE = 0x812F; |
+ |
+ @DomName('WebGL2RenderingContext.COLOR_ATTACHMENT0') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int COLOR_ATTACHMENT0 = 0x8CE0; |
+ |
+ @DomName('WebGL2RenderingContext.COLOR_BUFFER_BIT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int COLOR_BUFFER_BIT = 0x00004000; |
+ |
+ @DomName('WebGL2RenderingContext.COLOR_CLEAR_VALUE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int COLOR_CLEAR_VALUE = 0x0C22; |
+ |
+ @DomName('WebGL2RenderingContext.COLOR_WRITEMASK') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int COLOR_WRITEMASK = 0x0C23; |
+ |
+ @DomName('WebGL2RenderingContext.COMPILE_STATUS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int COMPILE_STATUS = 0x8B81; |
+ |
+ @DomName('WebGL2RenderingContext.COMPRESSED_TEXTURE_FORMATS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
+ |
+ @DomName('WebGL2RenderingContext.CONSTANT_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CONSTANT_ALPHA = 0x8003; |
+ |
+ @DomName('WebGL2RenderingContext.CONSTANT_COLOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CONSTANT_COLOR = 0x8001; |
+ |
+ @DomName('WebGL2RenderingContext.CONTEXT_LOST_WEBGL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CONTEXT_LOST_WEBGL = 0x9242; |
+ |
+ @DomName('WebGL2RenderingContext.CULL_FACE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CULL_FACE = 0x0B44; |
+ |
+ @DomName('WebGL2RenderingContext.CULL_FACE_MODE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CULL_FACE_MODE = 0x0B45; |
+ |
+ @DomName('WebGL2RenderingContext.CURRENT_PROGRAM') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CURRENT_PROGRAM = 0x8B8D; |
+ |
+ @DomName('WebGL2RenderingContext.CURRENT_VERTEX_ATTRIB') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CURRENT_VERTEX_ATTRIB = 0x8626; |
+ |
+ @DomName('WebGL2RenderingContext.CW') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int CW = 0x0900; |
+ |
+ @DomName('WebGL2RenderingContext.DECR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DECR = 0x1E03; |
+ |
+ @DomName('WebGL2RenderingContext.DECR_WRAP') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DECR_WRAP = 0x8508; |
+ |
+ @DomName('WebGL2RenderingContext.DELETE_STATUS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DELETE_STATUS = 0x8B80; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_ATTACHMENT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_ATTACHMENT = 0x8D00; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_BITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_BITS = 0x0D56; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_BUFFER_BIT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_BUFFER_BIT = 0x00000100; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_CLEAR_VALUE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_CLEAR_VALUE = 0x0B73; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_COMPONENT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_COMPONENT = 0x1902; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_COMPONENT16') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_COMPONENT16 = 0x81A5; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_FUNC') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_FUNC = 0x0B74; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_RANGE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_RANGE = 0x0B70; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_STENCIL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_STENCIL = 0x84F9; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_STENCIL_ATTACHMENT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_STENCIL_ATTACHMENT = 0x821A; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_TEST') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_TEST = 0x0B71; |
+ |
+ @DomName('WebGL2RenderingContext.DEPTH_WRITEMASK') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DEPTH_WRITEMASK = 0x0B72; |
+ |
+ @DomName('WebGL2RenderingContext.DITHER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DITHER = 0x0BD0; |
+ |
+ @DomName('WebGL2RenderingContext.DONT_CARE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DONT_CARE = 0x1100; |
+ |
+ @DomName('WebGL2RenderingContext.DST_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DST_ALPHA = 0x0304; |
+ |
+ @DomName('WebGL2RenderingContext.DST_COLOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DST_COLOR = 0x0306; |
+ |
+ @DomName('WebGL2RenderingContext.DYNAMIC_DRAW') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int DYNAMIC_DRAW = 0x88E8; |
+ |
+ @DomName('WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ELEMENT_ARRAY_BUFFER = 0x8893; |
+ |
+ @DomName('WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
+ |
+ @DomName('WebGL2RenderingContext.EQUAL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int EQUAL = 0x0202; |
+ |
+ @DomName('WebGL2RenderingContext.FASTEST') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FASTEST = 0x1101; |
+ |
+ @DomName('WebGL2RenderingContext.FLOAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FLOAT = 0x1406; |
+ |
+ @DomName('WebGL2RenderingContext.FLOAT_MAT2') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FLOAT_MAT2 = 0x8B5A; |
+ |
+ @DomName('WebGL2RenderingContext.FLOAT_MAT3') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FLOAT_MAT3 = 0x8B5B; |
+ |
+ @DomName('WebGL2RenderingContext.FLOAT_MAT4') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FLOAT_MAT4 = 0x8B5C; |
+ |
+ @DomName('WebGL2RenderingContext.FLOAT_VEC2') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FLOAT_VEC2 = 0x8B50; |
+ |
+ @DomName('WebGL2RenderingContext.FLOAT_VEC3') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FLOAT_VEC3 = 0x8B51; |
+ |
+ @DomName('WebGL2RenderingContext.FLOAT_VEC4') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FLOAT_VEC4 = 0x8B52; |
+ |
+ @DomName('WebGL2RenderingContext.FRAGMENT_SHADER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAGMENT_SHADER = 0x8B30; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER = 0x8D40; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_BINDING') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_BINDING = 0x8CA6; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_COMPLETE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_COMPLETE = 0x8CD5; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
+ |
+ @DomName('WebGL2RenderingContext.FRAMEBUFFER_UNSUPPORTED') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
+ |
+ @DomName('WebGL2RenderingContext.FRONT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRONT = 0x0404; |
+ |
+ @DomName('WebGL2RenderingContext.FRONT_AND_BACK') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRONT_AND_BACK = 0x0408; |
+ |
+ @DomName('WebGL2RenderingContext.FRONT_FACE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FRONT_FACE = 0x0B46; |
+ |
+ @DomName('WebGL2RenderingContext.FUNC_ADD') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FUNC_ADD = 0x8006; |
+ |
+ @DomName('WebGL2RenderingContext.FUNC_REVERSE_SUBTRACT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FUNC_REVERSE_SUBTRACT = 0x800B; |
+ |
+ @DomName('WebGL2RenderingContext.FUNC_SUBTRACT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int FUNC_SUBTRACT = 0x800A; |
+ |
+ @DomName('WebGL2RenderingContext.GENERATE_MIPMAP_HINT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int GENERATE_MIPMAP_HINT = 0x8192; |
+ |
+ @DomName('WebGL2RenderingContext.GEQUAL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int GEQUAL = 0x0206; |
+ |
+ @DomName('WebGL2RenderingContext.GREATER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int GREATER = 0x0204; |
+ |
+ @DomName('WebGL2RenderingContext.GREEN_BITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int GREEN_BITS = 0x0D53; |
+ |
+ @DomName('WebGL2RenderingContext.HIGH_FLOAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int HIGH_FLOAT = 0x8DF2; |
+ |
+ @DomName('WebGL2RenderingContext.HIGH_INT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int HIGH_INT = 0x8DF5; |
+ |
+ @DomName('WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; |
+ |
+ @DomName('WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_TYPE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; |
+ |
+ @DomName('WebGL2RenderingContext.INCR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INCR = 0x1E02; |
+ |
+ @DomName('WebGL2RenderingContext.INCR_WRAP') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INCR_WRAP = 0x8507; |
+ |
+ @DomName('WebGL2RenderingContext.INT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INT = 0x1404; |
+ |
+ @DomName('WebGL2RenderingContext.INT_VEC2') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INT_VEC2 = 0x8B53; |
+ |
+ @DomName('WebGL2RenderingContext.INT_VEC3') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INT_VEC3 = 0x8B54; |
+ |
+ @DomName('WebGL2RenderingContext.INT_VEC4') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INT_VEC4 = 0x8B55; |
+ |
+ @DomName('WebGL2RenderingContext.INVALID_ENUM') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INVALID_ENUM = 0x0500; |
+ |
+ @DomName('WebGL2RenderingContext.INVALID_FRAMEBUFFER_OPERATION') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
+ |
+ @DomName('WebGL2RenderingContext.INVALID_OPERATION') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INVALID_OPERATION = 0x0502; |
+ |
+ @DomName('WebGL2RenderingContext.INVALID_VALUE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INVALID_VALUE = 0x0501; |
+ |
+ @DomName('WebGL2RenderingContext.INVERT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int INVERT = 0x150A; |
+ |
+ @DomName('WebGL2RenderingContext.KEEP') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int KEEP = 0x1E00; |
+ |
+ @DomName('WebGL2RenderingContext.LEQUAL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LEQUAL = 0x0203; |
+ |
+ @DomName('WebGL2RenderingContext.LESS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LESS = 0x0201; |
+ |
+ @DomName('WebGL2RenderingContext.LINEAR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LINEAR = 0x2601; |
+ |
+ @DomName('WebGL2RenderingContext.LINEAR_MIPMAP_LINEAR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LINEAR_MIPMAP_LINEAR = 0x2703; |
+ |
+ @DomName('WebGL2RenderingContext.LINEAR_MIPMAP_NEAREST') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LINEAR_MIPMAP_NEAREST = 0x2701; |
+ |
+ @DomName('WebGL2RenderingContext.LINES') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LINES = 0x0001; |
+ |
+ @DomName('WebGL2RenderingContext.LINE_LOOP') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LINE_LOOP = 0x0002; |
+ |
+ @DomName('WebGL2RenderingContext.LINE_STRIP') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LINE_STRIP = 0x0003; |
+ |
+ @DomName('WebGL2RenderingContext.LINE_WIDTH') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LINE_WIDTH = 0x0B21; |
+ |
+ @DomName('WebGL2RenderingContext.LINK_STATUS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LINK_STATUS = 0x8B82; |
+ |
+ @DomName('WebGL2RenderingContext.LOW_FLOAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LOW_FLOAT = 0x8DF0; |
+ |
+ @DomName('WebGL2RenderingContext.LOW_INT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LOW_INT = 0x8DF3; |
+ |
+ @DomName('WebGL2RenderingContext.LUMINANCE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LUMINANCE = 0x1909; |
+ |
+ @DomName('WebGL2RenderingContext.LUMINANCE_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int LUMINANCE_ALPHA = 0x190A; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_RENDERBUFFER_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_RENDERBUFFER_SIZE = 0x84E8; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_TEXTURE_IMAGE_UNITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_TEXTURE_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_TEXTURE_SIZE = 0x0D33; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_VARYING_VECTORS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_VARYING_VECTORS = 0x8DFC; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_VERTEX_ATTRIBS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_VERTEX_ATTRIBS = 0x8869; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_VERTEX_UNIFORM_VECTORS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
+ |
+ @DomName('WebGL2RenderingContext.MAX_VIEWPORT_DIMS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MAX_VIEWPORT_DIMS = 0x0D3A; |
+ |
+ @DomName('WebGL2RenderingContext.MEDIUM_FLOAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MEDIUM_FLOAT = 0x8DF1; |
+ |
+ @DomName('WebGL2RenderingContext.MEDIUM_INT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MEDIUM_INT = 0x8DF4; |
+ |
+ @DomName('WebGL2RenderingContext.MIRRORED_REPEAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int MIRRORED_REPEAT = 0x8370; |
+ |
+ @DomName('WebGL2RenderingContext.NEAREST') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int NEAREST = 0x2600; |
+ |
+ @DomName('WebGL2RenderingContext.NEAREST_MIPMAP_LINEAR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int NEAREST_MIPMAP_LINEAR = 0x2702; |
+ |
+ @DomName('WebGL2RenderingContext.NEAREST_MIPMAP_NEAREST') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int NEAREST_MIPMAP_NEAREST = 0x2700; |
+ |
+ @DomName('WebGL2RenderingContext.NEVER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int NEVER = 0x0200; |
+ |
+ @DomName('WebGL2RenderingContext.NICEST') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int NICEST = 0x1102; |
+ |
+ @DomName('WebGL2RenderingContext.NONE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int NONE = 0; |
+ |
+ @DomName('WebGL2RenderingContext.NOTEQUAL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int NOTEQUAL = 0x0205; |
+ |
+ @DomName('WebGL2RenderingContext.NO_ERROR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int NO_ERROR = 0; |
+ |
+ @DomName('WebGL2RenderingContext.ONE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ONE = 1; |
+ |
+ @DomName('WebGL2RenderingContext.ONE_MINUS_CONSTANT_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
+ |
+ @DomName('WebGL2RenderingContext.ONE_MINUS_CONSTANT_COLOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ONE_MINUS_CONSTANT_COLOR = 0x8002; |
+ |
+ @DomName('WebGL2RenderingContext.ONE_MINUS_DST_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ONE_MINUS_DST_ALPHA = 0x0305; |
+ |
+ @DomName('WebGL2RenderingContext.ONE_MINUS_DST_COLOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ONE_MINUS_DST_COLOR = 0x0307; |
+ |
+ @DomName('WebGL2RenderingContext.ONE_MINUS_SRC_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ONE_MINUS_SRC_ALPHA = 0x0303; |
+ |
+ @DomName('WebGL2RenderingContext.ONE_MINUS_SRC_COLOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ONE_MINUS_SRC_COLOR = 0x0301; |
+ |
+ @DomName('WebGL2RenderingContext.OUT_OF_MEMORY') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int OUT_OF_MEMORY = 0x0505; |
+ |
+ @DomName('WebGL2RenderingContext.PACK_ALIGNMENT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int PACK_ALIGNMENT = 0x0D05; |
+ |
+ @DomName('WebGL2RenderingContext.POINTS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int POINTS = 0x0000; |
+ |
+ @DomName('WebGL2RenderingContext.POLYGON_OFFSET_FACTOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int POLYGON_OFFSET_FACTOR = 0x8038; |
+ |
+ @DomName('WebGL2RenderingContext.POLYGON_OFFSET_FILL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int POLYGON_OFFSET_FILL = 0x8037; |
+ |
+ @DomName('WebGL2RenderingContext.POLYGON_OFFSET_UNITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int POLYGON_OFFSET_UNITS = 0x2A00; |
+ |
+ @DomName('WebGL2RenderingContext.RED_BITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RED_BITS = 0x0D52; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER = 0x8D41; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_ALPHA_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_BINDING') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_BINDING = 0x8CA7; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_BLUE_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_BLUE_SIZE = 0x8D52; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_DEPTH_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_GREEN_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_GREEN_SIZE = 0x8D51; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_HEIGHT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_HEIGHT = 0x8D43; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_INTERNAL_FORMAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_RED_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_RED_SIZE = 0x8D50; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_STENCIL_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERBUFFER_WIDTH') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERBUFFER_WIDTH = 0x8D42; |
+ |
+ @DomName('WebGL2RenderingContext.RENDERER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RENDERER = 0x1F01; |
+ |
+ @DomName('WebGL2RenderingContext.REPEAT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int REPEAT = 0x2901; |
+ |
+ @DomName('WebGL2RenderingContext.REPLACE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int REPLACE = 0x1E01; |
+ |
+ @DomName('WebGL2RenderingContext.RGB') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RGB = 0x1907; |
+ |
+ @DomName('WebGL2RenderingContext.RGB565') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RGB565 = 0x8D62; |
+ |
+ @DomName('WebGL2RenderingContext.RGB5_A1') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RGB5_A1 = 0x8057; |
+ |
+ @DomName('WebGL2RenderingContext.RGBA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RGBA = 0x1908; |
+ |
+ @DomName('WebGL2RenderingContext.RGBA4') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int RGBA4 = 0x8056; |
+ |
+ @DomName('WebGL2RenderingContext.SAMPLER_2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SAMPLER_2D = 0x8B5E; |
+ |
+ @DomName('WebGL2RenderingContext.SAMPLER_CUBE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SAMPLER_CUBE = 0x8B60; |
+ |
+ @DomName('WebGL2RenderingContext.SAMPLES') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SAMPLES = 0x80A9; |
+ |
+ @DomName('WebGL2RenderingContext.SAMPLE_ALPHA_TO_COVERAGE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
+ |
+ @DomName('WebGL2RenderingContext.SAMPLE_BUFFERS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SAMPLE_BUFFERS = 0x80A8; |
+ |
+ @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SAMPLE_COVERAGE = 0x80A0; |
+ |
+ @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE_INVERT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SAMPLE_COVERAGE_INVERT = 0x80AB; |
+ |
+ @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE_VALUE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SAMPLE_COVERAGE_VALUE = 0x80AA; |
+ |
+ @DomName('WebGL2RenderingContext.SCISSOR_BOX') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SCISSOR_BOX = 0x0C10; |
+ |
+ @DomName('WebGL2RenderingContext.SCISSOR_TEST') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SCISSOR_TEST = 0x0C11; |
+ |
+ @DomName('WebGL2RenderingContext.SHADER_TYPE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SHADER_TYPE = 0x8B4F; |
+ |
+ @DomName('WebGL2RenderingContext.SHADING_LANGUAGE_VERSION') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SHADING_LANGUAGE_VERSION = 0x8B8C; |
+ |
+ @DomName('WebGL2RenderingContext.SHORT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SHORT = 0x1402; |
+ |
+ @DomName('WebGL2RenderingContext.SRC_ALPHA') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SRC_ALPHA = 0x0302; |
+ |
+ @DomName('WebGL2RenderingContext.SRC_ALPHA_SATURATE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SRC_ALPHA_SATURATE = 0x0308; |
+ |
+ @DomName('WebGL2RenderingContext.SRC_COLOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SRC_COLOR = 0x0300; |
+ |
+ @DomName('WebGL2RenderingContext.STATIC_DRAW') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STATIC_DRAW = 0x88E4; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_ATTACHMENT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_ATTACHMENT = 0x8D20; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BACK_FAIL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BACK_FAIL = 0x8801; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BACK_FUNC') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BACK_FUNC = 0x8800; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BACK_REF') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BACK_REF = 0x8CA3; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BACK_VALUE_MASK') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BACK_VALUE_MASK = 0x8CA4; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BACK_WRITEMASK') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BACK_WRITEMASK = 0x8CA5; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BITS = 0x0D57; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_BUFFER_BIT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_BUFFER_BIT = 0x00000400; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_CLEAR_VALUE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_CLEAR_VALUE = 0x0B91; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_FAIL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_FAIL = 0x0B94; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_FUNC') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_FUNC = 0x0B92; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_INDEX') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_INDEX = 0x1901; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_INDEX8') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_INDEX8 = 0x8D48; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_PASS_DEPTH_FAIL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_PASS_DEPTH_PASS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_PASS_DEPTH_PASS = 0x0B96; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_REF') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_REF = 0x0B97; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_TEST') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_TEST = 0x0B90; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_VALUE_MASK') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_VALUE_MASK = 0x0B93; |
+ |
+ @DomName('WebGL2RenderingContext.STENCIL_WRITEMASK') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STENCIL_WRITEMASK = 0x0B98; |
+ |
+ @DomName('WebGL2RenderingContext.STREAM_DRAW') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int STREAM_DRAW = 0x88E0; |
+ |
+ @DomName('WebGL2RenderingContext.SUBPIXEL_BITS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int SUBPIXEL_BITS = 0x0D50; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE = 0x1702; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE0') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE0 = 0x84C0; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE1') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE1 = 0x84C1; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE10') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE10 = 0x84CA; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE11') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE11 = 0x84CB; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE12') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE12 = 0x84CC; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE13') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE13 = 0x84CD; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE14') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE14 = 0x84CE; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE15') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE15 = 0x84CF; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE16') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE16 = 0x84D0; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE17') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE17 = 0x84D1; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE18') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE18 = 0x84D2; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE19') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE19 = 0x84D3; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE2') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE2 = 0x84C2; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE20') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE20 = 0x84D4; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE21') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE21 = 0x84D5; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE22') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE22 = 0x84D6; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE23') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE23 = 0x84D7; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE24') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE24 = 0x84D8; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE25') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE25 = 0x84D9; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE26') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE26 = 0x84DA; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE27') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE27 = 0x84DB; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE28') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE28 = 0x84DC; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE29') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE29 = 0x84DD; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE3') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE3 = 0x84C3; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE30') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE30 = 0x84DE; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE31') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE31 = 0x84DF; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE4') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE4 = 0x84C4; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE5') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE5 = 0x84C5; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE6') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE6 = 0x84C6; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE7') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE7 = 0x84C7; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE8') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE8 = 0x84C8; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE9') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE9 = 0x84C9; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_2D = 0x0DE1; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_BINDING_2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_BINDING_2D = 0x8069; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_BINDING_CUBE_MAP') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_BINDING_CUBE_MAP = 0x8514; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_CUBE_MAP = 0x8513; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_MAG_FILTER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_MAG_FILTER = 0x2800; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_MIN_FILTER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_MIN_FILTER = 0x2801; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_WRAP_S') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_WRAP_S = 0x2802; |
+ |
+ @DomName('WebGL2RenderingContext.TEXTURE_WRAP_T') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TEXTURE_WRAP_T = 0x2803; |
+ |
+ @DomName('WebGL2RenderingContext.TRIANGLES') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TRIANGLES = 0x0004; |
+ |
+ @DomName('WebGL2RenderingContext.TRIANGLE_FAN') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TRIANGLE_FAN = 0x0006; |
+ |
+ @DomName('WebGL2RenderingContext.TRIANGLE_STRIP') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int TRIANGLE_STRIP = 0x0005; |
+ |
+ @DomName('WebGL2RenderingContext.UNPACK_ALIGNMENT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNPACK_ALIGNMENT = 0x0CF5; |
+ |
+ @DomName('WebGL2RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
+ |
+ @DomName('WebGL2RenderingContext.UNPACK_FLIP_Y_WEBGL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNPACK_FLIP_Y_WEBGL = 0x9240; |
+ |
+ @DomName('WebGL2RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
+ |
+ @DomName('WebGL2RenderingContext.UNSIGNED_BYTE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNSIGNED_BYTE = 0x1401; |
+ |
+ @DomName('WebGL2RenderingContext.UNSIGNED_INT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNSIGNED_INT = 0x1405; |
+ |
+ @DomName('WebGL2RenderingContext.UNSIGNED_SHORT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNSIGNED_SHORT = 0x1403; |
+ |
+ @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_4_4_4_4') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
+ |
+ @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_5_5_5_1') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
+ |
+ @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_5_6_5') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int UNSIGNED_SHORT_5_6_5 = 0x8363; |
+ |
+ @DomName('WebGL2RenderingContext.VALIDATE_STATUS') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VALIDATE_STATUS = 0x8B83; |
+ |
+ @DomName('WebGL2RenderingContext.VENDOR') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VENDOR = 0x1F00; |
+ |
+ @DomName('WebGL2RenderingContext.VERSION') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERSION = 0x1F02; |
+ |
+ @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
+ |
+ @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
+ |
+ @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
+ |
+ @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
+ |
+ @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
+ |
+ @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
+ |
+ @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
+ |
+ @DomName('WebGL2RenderingContext.VERTEX_SHADER') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VERTEX_SHADER = 0x8B31; |
+ |
+ @DomName('WebGL2RenderingContext.VIEWPORT') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int VIEWPORT = 0x0BA2; |
+ |
+ @DomName('WebGL2RenderingContext.ZERO') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ static const int ZERO = 0; |
+ |
+ // From WebGL2RenderingContextBase |
+ |
+ @DomName('WebGL2RenderingContext.beginQuery') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void beginQuery(int target, Query query) native; |
+ |
+ @DomName('WebGL2RenderingContext.beginTransformFeedback') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void beginTransformFeedback(int primitiveMode) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindBufferBase') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindBufferBase(int target, int index, Buffer buffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindBufferRange') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindBufferRange(int target, int index, Buffer buffer, int offset, int size) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindSampler') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindSampler(int unit, Sampler sampler) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindTransformFeedback') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindTransformFeedback(int target, TransformFeedback feedback) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindVertexArray') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindVertexArray(VertexArrayObject vertexArray) native; |
+ |
+ @DomName('WebGL2RenderingContext.blitFramebuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) native; |
+ |
+ @DomName('WebGL2RenderingContext.clearBufferfi') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) native; |
+ |
+ @DomName('WebGL2RenderingContext.clearBufferfv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void clearBufferfv(int buffer, int drawbuffer, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.clearBufferiv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void clearBufferiv(int buffer, int drawbuffer, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.clearBufferuiv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void clearBufferuiv(int buffer, int drawbuffer, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.clientWaitSync') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ int clientWaitSync(Sync sync, int flags, int timeout) native; |
+ |
+ @DomName('WebGL2RenderingContext.compressedTexImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data) native; |
+ |
+ @DomName('WebGL2RenderingContext.compressedTexSubImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data) native; |
+ |
+ @DomName('WebGL2RenderingContext.copyBufferSubData') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) native; |
+ |
+ @DomName('WebGL2RenderingContext.copyTexSubImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) native; |
+ |
+ @DomName('WebGL2RenderingContext.createQuery') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Query createQuery() native; |
+ |
+ @DomName('WebGL2RenderingContext.createSampler') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Sampler createSampler() native; |
+ |
+ @DomName('WebGL2RenderingContext.createTransformFeedback') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ TransformFeedback createTransformFeedback() native; |
+ |
+ @DomName('WebGL2RenderingContext.createVertexArray') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ VertexArrayObject createVertexArray() native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteQuery') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteQuery(Query query) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteSampler') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteSampler(Sampler sampler) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteSync') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteSync(Sync sync) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteTransformFeedback') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteTransformFeedback(TransformFeedback feedback) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteVertexArray') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteVertexArray(VertexArrayObject vertexArray) native; |
+ |
+ @DomName('WebGL2RenderingContext.drawArraysInstanced') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void drawArraysInstanced(int mode, int first, int count, int instanceCount) native; |
+ |
+ @DomName('WebGL2RenderingContext.drawBuffers') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void drawBuffers(List<int> buffers) native; |
+ |
+ @DomName('WebGL2RenderingContext.drawElementsInstanced') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void drawElementsInstanced(int mode, int count, int type, int offset, int instanceCount) native; |
+ |
+ @DomName('WebGL2RenderingContext.drawRangeElements') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void drawRangeElements(int mode, int start, int end, int count, int type, int offset) native; |
+ |
+ @DomName('WebGL2RenderingContext.endQuery') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void endQuery(int target) native; |
+ |
+ @DomName('WebGL2RenderingContext.endTransformFeedback') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void endTransformFeedback() native; |
+ |
+ @DomName('WebGL2RenderingContext.fenceSync') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Sync fenceSync(int condition, int flags) native; |
+ |
+ @DomName('WebGL2RenderingContext.framebufferTextureLayer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void framebufferTextureLayer(int target, int attachment, Texture texture, int level, int layer) native; |
+ |
+ @DomName('WebGL2RenderingContext.getActiveUniformBlockName') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ String getActiveUniformBlockName(Program program, int uniformBlockIndex) native; |
+ |
+ @DomName('WebGL2RenderingContext.getActiveUniformBlockParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getActiveUniforms') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ List<int> getActiveUniforms(Program program, List<int> uniformIndices, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getBufferSubData') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void getBufferSubData(int target, int offset, ByteBuffer returnedData) native; |
+ |
+ @DomName('WebGL2RenderingContext.getFragDataLocation') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ int getFragDataLocation(Program program, String name) native; |
+ |
+ @DomName('WebGL2RenderingContext.getIndexedParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getIndexedParameter(int target, int index) native; |
+ |
+ @DomName('WebGL2RenderingContext.getInternalformatParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getInternalformatParameter(int target, int internalformat, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getQuery') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Query getQuery(int target, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getQueryParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getQueryParameter(Query query, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getSamplerParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getSamplerParameter(Sampler sampler, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getSyncParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getSyncParameter(Sync sync, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getTransformFeedbackVarying') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ ActiveInfo getTransformFeedbackVarying(Program program, int index) native; |
+ |
+ @DomName('WebGL2RenderingContext.getUniformBlockIndex') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ int getUniformBlockIndex(Program program, String uniformBlockName) native; |
+ |
+ @DomName('WebGL2RenderingContext.getUniformIndices') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ List<int> getUniformIndices(Program program, List<String> uniformNames) { |
+ List uniformNames_1 = convertDartToNative_StringArray(uniformNames); |
+ return _getUniformIndices_1(program, uniformNames_1); |
+ } |
+ @JSName('getUniformIndices') |
+ @DomName('WebGL2RenderingContext.getUniformIndices') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ List<int> _getUniformIndices_1(Program program, List uniformNames) native; |
+ |
+ @DomName('WebGL2RenderingContext.invalidateFramebuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void invalidateFramebuffer(int target, List<int> attachments) native; |
+ |
+ @DomName('WebGL2RenderingContext.invalidateSubFramebuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void invalidateSubFramebuffer(int target, List<int> attachments, int x, int y, int width, int height) native; |
+ |
+ @DomName('WebGL2RenderingContext.isQuery') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isQuery(Query query) native; |
+ |
+ @DomName('WebGL2RenderingContext.isSampler') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isSampler(Sampler sampler) native; |
+ |
+ @DomName('WebGL2RenderingContext.isSync') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isSync(Sync sync) native; |
+ |
+ @DomName('WebGL2RenderingContext.isTransformFeedback') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isTransformFeedback(TransformFeedback feedback) native; |
+ |
+ @DomName('WebGL2RenderingContext.isVertexArray') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isVertexArray(VertexArrayObject vertexArray) native; |
+ |
+ @DomName('WebGL2RenderingContext.pauseTransformFeedback') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void pauseTransformFeedback() native; |
+ |
+ @DomName('WebGL2RenderingContext.readBuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void readBuffer(int mode) native; |
+ |
+ @DomName('WebGL2RenderingContext.renderbufferStorageMultisample') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) native; |
+ |
+ @DomName('WebGL2RenderingContext.resumeTransformFeedback') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void resumeTransformFeedback() native; |
+ |
+ @DomName('WebGL2RenderingContext.samplerParameterf') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void samplerParameterf(Sampler sampler, int pname, num param) native; |
+ |
+ @DomName('WebGL2RenderingContext.samplerParameteri') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void samplerParameteri(Sampler sampler, int pname, int param) native; |
+ |
+ @DomName('WebGL2RenderingContext.texImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData pixels) native; |
+ |
+ @DomName('WebGL2RenderingContext.texStorage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void texStorage2D(int target, int levels, int internalformat, int width, int height) native; |
+ |
+ @DomName('WebGL2RenderingContext.texStorage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) native; |
+ |
+ @DomName('WebGL2RenderingContext.texSubImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int format_OR_width, int height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video, [int format, int type, TypedData pixels]) { |
+ if (pixels != null && type != null && format != null && (canvas_OR_data_OR_depth_OR_image_OR_video is int)) { |
+ _texSubImage3D_1(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video, format, type, pixels); |
+ return; |
+ } |
+ if ((canvas_OR_data_OR_depth_OR_image_OR_video is ImageData || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) { |
+ var data_1 = convertDartToNative_ImageData(canvas_OR_data_OR_depth_OR_image_OR_video); |
+ _texSubImage3D_2(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, data_1); |
+ return; |
+ } |
+ if ((canvas_OR_data_OR_depth_OR_image_OR_video is ImageElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) { |
+ _texSubImage3D_3(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video); |
+ return; |
+ } |
+ if ((canvas_OR_data_OR_depth_OR_image_OR_video is CanvasElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) { |
+ _texSubImage3D_4(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video); |
+ return; |
+ } |
+ if ((canvas_OR_data_OR_depth_OR_image_OR_video is VideoElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) { |
+ _texSubImage3D_5(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video); |
+ return; |
+ } |
+ throw new ArgumentError("Incorrect number or type of arguments"); |
+ } |
+ @JSName('texSubImage3D') |
+ @DomName('WebGL2RenderingContext.texSubImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage3D_1(target, level, xoffset, yoffset, zoffset, width, height, int depth, format, type, TypedData pixels) native; |
+ @JSName('texSubImage3D') |
+ @DomName('WebGL2RenderingContext.texSubImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage3D_2(target, level, xoffset, yoffset, zoffset, format, type, data) native; |
+ @JSName('texSubImage3D') |
+ @DomName('WebGL2RenderingContext.texSubImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage3D_3(target, level, xoffset, yoffset, zoffset, format, type, ImageElement image) native; |
+ @JSName('texSubImage3D') |
+ @DomName('WebGL2RenderingContext.texSubImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage3D_4(target, level, xoffset, yoffset, zoffset, format, type, CanvasElement canvas) native; |
+ @JSName('texSubImage3D') |
+ @DomName('WebGL2RenderingContext.texSubImage3D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage3D_5(target, level, xoffset, yoffset, zoffset, format, type, VideoElement video) native; |
+ |
+ @DomName('WebGL2RenderingContext.transformFeedbackVaryings') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void transformFeedbackVaryings(Program program, List<String> varyings, int bufferMode) { |
+ List varyings_1 = convertDartToNative_StringArray(varyings); |
+ _transformFeedbackVaryings_1(program, varyings_1, bufferMode); |
+ return; |
+ } |
+ @JSName('transformFeedbackVaryings') |
+ @DomName('WebGL2RenderingContext.transformFeedbackVaryings') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _transformFeedbackVaryings_1(Program program, List varyings, bufferMode) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform1ui') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform1ui(UniformLocation location, int v0) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform1uiv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform1uiv(UniformLocation location, List<int> value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform2ui') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform2ui(UniformLocation location, int v0, int v1) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform2uiv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform2uiv(UniformLocation location, List<int> value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform3ui') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform3ui(UniformLocation location, int v0, int v1, int v2) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform3uiv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform3uiv(UniformLocation location, List<int> value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform4ui') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform4ui(UniformLocation location, int v0, int v1, int v2, int v3) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform4uiv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform4uiv(UniformLocation location, List<int> value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformBlockBinding') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix2x3fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix2x3fv(UniformLocation location, bool transpose, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix2x4fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix2x4fv(UniformLocation location, bool transpose, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix3x2fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix3x2fv(UniformLocation location, bool transpose, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix3x4fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix3x4fv(UniformLocation location, bool transpose, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix4x2fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix4x2fv(UniformLocation location, bool transpose, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix4x3fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix4x3fv(UniformLocation location, bool transpose, value) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttribDivisor') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttribDivisor(int index, int divisor) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttribI4i') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttribI4i(int index, int x, int y, int z, int w) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttribI4iv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttribI4iv(int index, List<int> v) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttribI4ui') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttribI4ui(int index, int x, int y, int z, int w) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttribI4uiv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttribI4uiv(int index, List<int> v) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttribIPointer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttribIPointer(int index, int size, int type, int stride, int offset) native; |
+ |
+ @DomName('WebGL2RenderingContext.waitSync') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void waitSync(Sync sync, int flags, int timeout) native; |
+ |
+ // From WebGLRenderingContextBase |
+ |
+ @DomName('WebGL2RenderingContext.canvas') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ final CanvasElement canvas; |
+ |
+ @DomName('WebGL2RenderingContext.drawingBufferHeight') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ final int drawingBufferHeight; |
+ |
+ @DomName('WebGL2RenderingContext.drawingBufferWidth') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ final int drawingBufferWidth; |
+ |
+ @DomName('WebGL2RenderingContext.activeTexture') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void activeTexture(int texture) native; |
+ |
+ @DomName('WebGL2RenderingContext.attachShader') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void attachShader(Program program, Shader shader) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindAttribLocation') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindAttribLocation(Program program, int index, String name) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindBuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindBuffer(int target, Buffer buffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindFramebuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindFramebuffer(int target, Framebuffer framebuffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindRenderbuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindRenderbuffer(int target, Renderbuffer renderbuffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.bindTexture') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bindTexture(int target, Texture texture) native; |
+ |
+ @DomName('WebGL2RenderingContext.blendColor') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void blendColor(num red, num green, num blue, num alpha) native; |
+ |
+ @DomName('WebGL2RenderingContext.blendEquation') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void blendEquation(int mode) native; |
+ |
+ @DomName('WebGL2RenderingContext.blendEquationSeparate') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void blendEquationSeparate(int modeRGB, int modeAlpha) native; |
+ |
+ @DomName('WebGL2RenderingContext.blendFunc') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void blendFunc(int sfactor, int dfactor) native; |
+ |
+ @DomName('WebGL2RenderingContext.blendFuncSeparate') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native; |
+ |
+ @DomName('WebGL2RenderingContext.bufferData') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bufferData(int target, data_OR_size, int usage) native; |
+ |
+ @DomName('WebGL2RenderingContext.bufferSubData') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void bufferSubData(int target, int offset, data) native; |
+ |
+ @DomName('WebGL2RenderingContext.checkFramebufferStatus') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ int checkFramebufferStatus(int target) native; |
+ |
+ @DomName('WebGL2RenderingContext.clear') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void clear(int mask) native; |
+ |
+ @DomName('WebGL2RenderingContext.clearColor') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void clearColor(num red, num green, num blue, num alpha) native; |
+ |
+ @DomName('WebGL2RenderingContext.clearDepth') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void clearDepth(num depth) native; |
+ |
+ @DomName('WebGL2RenderingContext.clearStencil') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void clearStencil(int s) native; |
+ |
+ @DomName('WebGL2RenderingContext.colorMask') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void colorMask(bool red, bool green, bool blue, bool alpha) native; |
+ |
+ @DomName('WebGL2RenderingContext.compileShader') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void compileShader(Shader shader) native; |
+ |
+ @DomName('WebGL2RenderingContext.compressedTexImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native; |
+ |
+ @DomName('WebGL2RenderingContext.compressedTexSubImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native; |
+ |
+ @DomName('WebGL2RenderingContext.copyTexImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native; |
+ |
+ @DomName('WebGL2RenderingContext.copyTexSubImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native; |
+ |
+ @DomName('WebGL2RenderingContext.createBuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Buffer createBuffer() native; |
+ |
+ @DomName('WebGL2RenderingContext.createFramebuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Framebuffer createFramebuffer() native; |
+ |
+ @DomName('WebGL2RenderingContext.createProgram') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Program createProgram() native; |
+ |
+ @DomName('WebGL2RenderingContext.createRenderbuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Renderbuffer createRenderbuffer() native; |
+ |
+ @DomName('WebGL2RenderingContext.createShader') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Shader createShader(int type) native; |
+ |
+ @DomName('WebGL2RenderingContext.createTexture') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Texture createTexture() native; |
+ |
+ @DomName('WebGL2RenderingContext.cullFace') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void cullFace(int mode) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteBuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteBuffer(Buffer buffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteFramebuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteFramebuffer(Framebuffer framebuffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteProgram') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteProgram(Program program) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteRenderbuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteRenderbuffer(Renderbuffer renderbuffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteShader') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteShader(Shader shader) native; |
+ |
+ @DomName('WebGL2RenderingContext.deleteTexture') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void deleteTexture(Texture texture) native; |
+ |
+ @DomName('WebGL2RenderingContext.depthFunc') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void depthFunc(int func) native; |
+ |
+ @DomName('WebGL2RenderingContext.depthMask') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void depthMask(bool flag) native; |
+ |
+ @DomName('WebGL2RenderingContext.depthRange') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void depthRange(num zNear, num zFar) native; |
+ |
+ @DomName('WebGL2RenderingContext.detachShader') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void detachShader(Program program, Shader shader) native; |
+ |
+ @DomName('WebGL2RenderingContext.disable') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void disable(int cap) native; |
+ |
+ @DomName('WebGL2RenderingContext.disableVertexAttribArray') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void disableVertexAttribArray(int index) native; |
+ |
+ @DomName('WebGL2RenderingContext.drawArrays') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void drawArrays(int mode, int first, int count) native; |
+ |
+ @DomName('WebGL2RenderingContext.drawElements') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void drawElements(int mode, int count, int type, int offset) native; |
+ |
+ @DomName('WebGL2RenderingContext.enable') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void enable(int cap) native; |
+ |
+ @DomName('WebGL2RenderingContext.enableVertexAttribArray') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void enableVertexAttribArray(int index) native; |
+ |
+ @DomName('WebGL2RenderingContext.finish') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void finish() native; |
+ |
+ @DomName('WebGL2RenderingContext.flush') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void flush() native; |
+ |
+ @DomName('WebGL2RenderingContext.framebufferRenderbuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.framebufferTexture2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native; |
+ |
+ @DomName('WebGL2RenderingContext.frontFace') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void frontFace(int mode) native; |
+ |
+ @DomName('WebGL2RenderingContext.generateMipmap') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void generateMipmap(int target) native; |
+ |
+ @DomName('WebGL2RenderingContext.getActiveAttrib') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ ActiveInfo getActiveAttrib(Program program, int index) native; |
+ |
+ @DomName('WebGL2RenderingContext.getActiveUniform') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ ActiveInfo getActiveUniform(Program program, int index) native; |
+ |
+ @DomName('WebGL2RenderingContext.getAttachedShaders') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ List<Shader> getAttachedShaders(Program program) native; |
+ |
+ @DomName('WebGL2RenderingContext.getAttribLocation') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ int getAttribLocation(Program program, String name) native; |
+ |
+ @DomName('WebGL2RenderingContext.getBufferParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getBufferParameter(int target, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getContextAttributes') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Map getContextAttributes() { |
+ return convertNativeToDart_Dictionary(_getContextAttributes_1()); |
+ } |
+ @JSName('getContextAttributes') |
+ @DomName('WebGL2RenderingContext.getContextAttributes') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ _getContextAttributes_1() native; |
+ |
+ @DomName('WebGL2RenderingContext.getError') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ int getError() native; |
+ |
+ @DomName('WebGL2RenderingContext.getExtension') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getExtension(String name) native; |
+ |
+ @DomName('WebGL2RenderingContext.getFramebufferAttachmentParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getParameter(int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getProgramInfoLog') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ String getProgramInfoLog(Program program) native; |
+ |
+ @DomName('WebGL2RenderingContext.getProgramParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getProgramParameter(Program program, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getRenderbufferParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getRenderbufferParameter(int target, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getShaderInfoLog') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ String getShaderInfoLog(Shader shader) native; |
+ |
+ @DomName('WebGL2RenderingContext.getShaderParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getShaderParameter(Shader shader, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getShaderPrecisionFormat') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native; |
+ |
+ @DomName('WebGL2RenderingContext.getShaderSource') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ String getShaderSource(Shader shader) native; |
+ |
+ @DomName('WebGL2RenderingContext.getSupportedExtensions') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ List<String> getSupportedExtensions() native; |
+ |
+ @DomName('WebGL2RenderingContext.getTexParameter') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getTexParameter(int target, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getUniform') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getUniform(Program program, UniformLocation location) native; |
+ |
+ @DomName('WebGL2RenderingContext.getUniformLocation') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ UniformLocation getUniformLocation(Program program, String name) native; |
+ |
+ @DomName('WebGL2RenderingContext.getVertexAttrib') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ Object getVertexAttrib(int index, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.getVertexAttribOffset') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ int getVertexAttribOffset(int index, int pname) native; |
+ |
+ @DomName('WebGL2RenderingContext.hint') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void hint(int target, int mode) native; |
+ |
+ @DomName('WebGL2RenderingContext.isBuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isBuffer(Buffer buffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.isContextLost') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isContextLost() native; |
+ |
+ @DomName('WebGL2RenderingContext.isEnabled') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isEnabled(int cap) native; |
+ |
+ @DomName('WebGL2RenderingContext.isFramebuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isFramebuffer(Framebuffer framebuffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.isProgram') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isProgram(Program program) native; |
+ |
+ @DomName('WebGL2RenderingContext.isRenderbuffer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isRenderbuffer(Renderbuffer renderbuffer) native; |
+ |
+ @DomName('WebGL2RenderingContext.isShader') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isShader(Shader shader) native; |
+ |
+ @DomName('WebGL2RenderingContext.isTexture') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool isTexture(Texture texture) native; |
+ |
+ @DomName('WebGL2RenderingContext.lineWidth') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void lineWidth(num width) native; |
+ |
+ @DomName('WebGL2RenderingContext.linkProgram') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void linkProgram(Program program) native; |
+ |
+ @DomName('WebGL2RenderingContext.pixelStorei') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void pixelStorei(int pname, int param) native; |
+ |
+ @DomName('WebGL2RenderingContext.polygonOffset') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void polygonOffset(num factor, num units) native; |
+ |
+ @DomName('WebGL2RenderingContext.readPixels') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native; |
+ |
+ @DomName('WebGL2RenderingContext.renderbufferStorage') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void renderbufferStorage(int target, int internalformat, int width, int height) native; |
+ |
+ @DomName('WebGL2RenderingContext.sampleCoverage') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void sampleCoverage(num value, bool invert) native; |
+ |
+ @DomName('WebGL2RenderingContext.scissor') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void scissor(int x, int y, int width, int height) native; |
+ |
+ @DomName('WebGL2RenderingContext.shaderSource') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void shaderSource(Shader shader, String string) native; |
+ |
+ @DomName('WebGL2RenderingContext.stencilFunc') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void stencilFunc(int func, int ref, int mask) native; |
+ |
+ @DomName('WebGL2RenderingContext.stencilFuncSeparate') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native; |
+ |
+ @DomName('WebGL2RenderingContext.stencilMask') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void stencilMask(int mask) native; |
+ |
+ @DomName('WebGL2RenderingContext.stencilMaskSeparate') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void stencilMaskSeparate(int face, int mask) native; |
+ |
+ @DomName('WebGL2RenderingContext.stencilOp') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void stencilOp(int fail, int zfail, int zpass) native; |
+ |
+ @DomName('WebGL2RenderingContext.stencilOpSeparate') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
+ |
+ @DomName('WebGL2RenderingContext.texImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) { |
+ if (pixels != null && type != null && format != null && (border_OR_canvas_OR_image_OR_pixels_OR_video is int)) { |
+ _texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels); |
+ return; |
+ } |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && format == null && type == null && pixels == null) { |
+ var pixels_1 = convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ _texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1); |
+ return; |
+ } |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ throw new ArgumentError("Incorrect number or type of arguments"); |
+ } |
+ @JSName('texImage2D') |
+ @DomName('WebGL2RenderingContext.texImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native; |
+ @JSName('texImage2D') |
+ @DomName('WebGL2RenderingContext.texImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texImage2D_2(target, level, internalformat, format, type, pixels) native; |
+ @JSName('texImage2D') |
+ @DomName('WebGL2RenderingContext.texImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native; |
+ @JSName('texImage2D') |
+ @DomName('WebGL2RenderingContext.texImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native; |
+ @JSName('texImage2D') |
+ @DomName('WebGL2RenderingContext.texImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native; |
+ |
+ @DomName('WebGL2RenderingContext.texParameterf') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void texParameterf(int target, int pname, num param) native; |
+ |
+ @DomName('WebGL2RenderingContext.texParameteri') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void texParameteri(int target, int pname, int param) native; |
+ |
+ @DomName('WebGL2RenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) { |
+ if (pixels != null && type != null && (canvas_OR_format_OR_image_OR_pixels_OR_video is int)) { |
+ _texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && type == null && pixels == null) { |
+ var pixels_1 = convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ _texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) && type == null && pixels == null) { |
+ _texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) && type == null && pixels == null) { |
+ _texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) && type == null && pixels == null) { |
+ _texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ throw new ArgumentError("Incorrect number or type of arguments"); |
+ } |
+ @JSName('texSubImage2D') |
+ @DomName('WebGL2RenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native; |
+ @JSName('texSubImage2D') |
+ @DomName('WebGL2RenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native; |
+ @JSName('texSubImage2D') |
+ @DomName('WebGL2RenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native; |
+ @JSName('texSubImage2D') |
+ @DomName('WebGL2RenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native; |
+ @JSName('texSubImage2D') |
+ @DomName('WebGL2RenderingContext.texSubImage2D') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform1f') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform1f(UniformLocation location, num x) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform1fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform1fv(UniformLocation location, v) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform1i') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform1i(UniformLocation location, int x) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform1iv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform1iv(UniformLocation location, v) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform2f') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform2f(UniformLocation location, num x, num y) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform2fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform2fv(UniformLocation location, v) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform2i') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform2i(UniformLocation location, int x, int y) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform2iv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform2iv(UniformLocation location, v) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform3f') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform3f(UniformLocation location, num x, num y, num z) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform3fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform3fv(UniformLocation location, v) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform3i') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform3i(UniformLocation location, int x, int y, int z) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform3iv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform3iv(UniformLocation location, v) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform4f') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform4fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform4fv(UniformLocation location, v) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform4i') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniform4iv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniform4iv(UniformLocation location, v) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix2fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix2fv(UniformLocation location, bool transpose, array) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix3fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix3fv(UniformLocation location, bool transpose, array) native; |
+ |
+ @DomName('WebGL2RenderingContext.uniformMatrix4fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void uniformMatrix4fv(UniformLocation location, bool transpose, array) native; |
+ |
+ @DomName('WebGL2RenderingContext.useProgram') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void useProgram(Program program) native; |
+ |
+ @DomName('WebGL2RenderingContext.validateProgram') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void validateProgram(Program program) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttrib1f') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttrib1f(int indx, num x) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttrib1fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttrib1fv(int indx, values) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttrib2f') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttrib2f(int indx, num x, num y) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttrib2fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttrib2fv(int indx, values) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttrib3f') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttrib3f(int indx, num x, num y, num z) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttrib3fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttrib3fv(int indx, values) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttrib4f') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttrib4fv') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttrib4fv(int indx, values) native; |
+ |
+ @DomName('WebGL2RenderingContext.vertexAttribPointer') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native; |
+ |
+ @DomName('WebGL2RenderingContext.viewport') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ void viewport(int x, int y, int width, int height) native; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLSampler') |
+@Experimental() // untriaged |
+@Native("WebGLSampler") |
+class Sampler extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Sampler._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLShader') |
+@Native("WebGLShader") |
+class Shader extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Shader._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLShaderPrecisionFormat') |
+@Native("WebGLShaderPrecisionFormat") |
+class ShaderPrecisionFormat extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ShaderPrecisionFormat._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLShaderPrecisionFormat.precision') |
+ @DocsEditable() |
+ final int precision; |
+ |
+ @DomName('WebGLShaderPrecisionFormat.rangeMax') |
+ @DocsEditable() |
+ final int rangeMax; |
+ |
+ @DomName('WebGLShaderPrecisionFormat.rangeMin') |
+ @DocsEditable() |
+ final int rangeMin; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGLSync') |
+@Experimental() // untriaged |
+@Native("WebGLSync") |
+class Sync extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory Sync._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
@DocsEditable() |
@@ -3324,6 +5967,19 @@ class Texture extends Interceptor { |
@DocsEditable() |
+@DomName('WebGLTransformFeedback') |
+@Experimental() // untriaged |
+@Native("WebGLTransformFeedback") |
+class TransformFeedback extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory TransformFeedback._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
@DomName('WebGLUniformLocation') |
@Native("WebGLUniformLocation") |
class UniformLocation extends Interceptor { |
@@ -3336,13 +5992,41 @@ class UniformLocation extends Interceptor { |
@DocsEditable() |
+@DomName('WebGLVertexArrayObject') |
+@Experimental() // untriaged |
+@Native("WebGLVertexArrayObject") |
+class VertexArrayObject extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
@DomName('WebGLVertexArrayObjectOES') |
// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ |
@Experimental() // experimental |
@Native("WebGLVertexArrayObjectOES") |
-class VertexArrayObject extends Interceptor { |
+class VertexArrayObjectOes extends Interceptor { |
// To suppress missing implicit constructor warnings. |
- factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); } |
+ factory VertexArrayObjectOes._() { throw new UnsupportedError("Not supported"); } |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
+@DomName('WebGL2RenderingContextBase') |
+@Experimental() // untriaged |
+@Native("WebGL2RenderingContextBase") |
+abstract class _WebGL2RenderingContextBase extends Interceptor implements _WebGLRenderingContextBase { |
+ // To suppress missing implicit constructor warnings. |
+ factory _WebGL2RenderingContextBase._() { throw new UnsupportedError("Not supported"); } |
+ |
+ // From WebGLRenderingContextBase |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |