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Side by Side Diff: src/gpu/GrLayerHoister.cpp

Issue 1762013002: Swap over to using SkImageFilter::filterImage instead of filterImageDeprecated (Closed) Base URL: https://skia.googlesource.com/skia.git@if-fragment
Patch Set: Fix no-GPU build Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrLayerCache.h" 8 #include "GrLayerCache.h"
9 #include "GrLayerHoister.h" 9 #include "GrLayerHoister.h"
10 #include "GrRecordReplaceDraw.h" 10 #include "GrRecordReplaceDraw.h"
11 11
12 #include "SkBigPicture.h" 12 #include "SkBigPicture.h"
13 #include "SkCanvas.h" 13 #include "SkCanvas.h"
14 #include "SkGpuDevice.h" 14 #include "SkGpuDevice.h"
15 #include "SkLayerInfo.h" 15 #include "SkLayerInfo.h"
16 #include "SkRecordDraw.h" 16 #include "SkRecordDraw.h"
17 #include "SkSpecialImage.h"
17 #include "SkSurface.h" 18 #include "SkSurface.h"
18 #include "SkSurface_Gpu.h" 19 #include "SkSurface_Gpu.h"
19 20
20 // Create the layer information for the hoisted layer and secure the 21 // Create the layer information for the hoisted layer and secure the
21 // required texture/render target resources. 22 // required texture/render target resources.
22 static void prepare_for_hoisting(GrLayerCache* layerCache, 23 static void prepare_for_hoisting(GrLayerCache* layerCache,
23 const SkPicture* topLevelPicture, 24 const SkPicture* topLevelPicture,
24 const SkMatrix& initialMat, 25 const SkMatrix& initialMat,
25 const SkLayerInfo::BlockInfo& info, 26 const SkLayerInfo::BlockInfo& info,
26 const SkIRect& srcIR, 27 const SkIRect& srcIR,
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278 279
279 void GrLayerHoister::FilterLayer(GrContext* context, 280 void GrLayerHoister::FilterLayer(GrContext* context,
280 SkGpuDevice* device, 281 SkGpuDevice* device,
281 const GrHoistedLayer& info) { 282 const GrHoistedLayer& info) {
282 GrCachedLayer* layer = info.fLayer; 283 GrCachedLayer* layer = info.fLayer;
283 284
284 SkASSERT(layer->filter()); 285 SkASSERT(layer->filter());
285 286
286 static const int kDefaultCacheSize = 32 * 1024 * 1024; 287 static const int kDefaultCacheSize = 32 * 1024 * 1024;
287 288
288 SkBitmap filteredBitmap;
289 SkIPoint offset = SkIPoint::Make(0, 0);
290
291 const SkIPoint filterOffset = SkIPoint::Make(layer->srcIR().fLeft, layer->sr cIR().fTop); 289 const SkIPoint filterOffset = SkIPoint::Make(layer->srcIR().fLeft, layer->sr cIR().fTop);
292 290
293 SkMatrix totMat = SkMatrix::I(); 291 SkMatrix totMat(info.fPreMat);
294 totMat.preConcat(info.fPreMat);
295 totMat.preConcat(info.fLocalMat); 292 totMat.preConcat(info.fLocalMat);
296 totMat.postTranslate(-SkIntToScalar(filterOffset.fX), -SkIntToScalar(filterO ffset.fY)); 293 totMat.postTranslate(-SkIntToScalar(filterOffset.fX), -SkIntToScalar(filterO ffset.fY));
297 294
298 SkASSERT(0 == layer->rect().fLeft && 0 == layer->rect().fTop); 295 SkASSERT(0 == layer->rect().fLeft && 0 == layer->rect().fTop);
299 SkIRect clipBounds = layer->rect(); 296 const SkIRect& clipBounds = layer->rect();
300 297
301 // This cache is transient, and is freed (along with all its contained 298 // This cache is transient, and is freed (along with all its contained
302 // textures) when it goes out of scope. 299 // textures) when it goes out of scope.
303 SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(kDefau ltCacheSize)); 300 SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(kDefau ltCacheSize));
304 SkImageFilter::Context filterContext(totMat, clipBounds, cache); 301 SkImageFilter::Context filterContext(totMat, clipBounds, cache);
305 302
306 SkImageFilter::DeviceProxy proxy(device); 303 SkImageFilter::DeviceProxy proxy(device);
307 SkBitmap src;
308 GrWrapTextureInBitmap(layer->texture(), layer->texture()->width(), layer->te xture()->height(),
309 false, &src);
310 304
311 if (!layer->filter()->filterImageDeprecated(&proxy, src, filterContext, 305 // TODO: should the layer hoister store stand alone layers as SkSpecialImage s internally?
312 &filteredBitmap, &offset)) { 306 const SkIRect subset = SkIRect::MakeWH(layer->texture()->width(), layer->tex ture()->height());
307 SkAutoTUnref<SkSpecialImage> img(SkSpecialImage::NewFromGpu(&proxy, subset,
308 kNeedNewImageUni queID_SpecialImage,
309 layer->texture() ));
310
311 SkIPoint offset = SkIPoint::Make(0, 0);
312 SkAutoTUnref<SkSpecialImage> result(layer->filter()->filterImage(img,
313 filterConte xt,
314 &offset));
315 if (!result) {
313 // Filtering failed. Press on with the unfiltered version. 316 // Filtering failed. Press on with the unfiltered version.
314 return; 317 return;
315 } 318 }
316 319
317 SkIRect newRect = SkIRect::MakeWH(filteredBitmap.width(), filteredBitmap.hei ght()); 320 SkASSERT(result->peekTexture());
318 layer->setTexture(filteredBitmap.getTexture(), newRect, false); 321 layer->setTexture(result->peekTexture(), result->subset(), false);
319 layer->setOffset(offset); 322 layer->setOffset(offset);
320 } 323 }
321 324
322 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLay er>& layers) { 325 void GrLayerHoister::DrawLayers(GrContext* context, const SkTDArray<GrHoistedLay er>& layers) {
323 for (int i = 0; i < layers.count(); ++i) { 326 for (int i = 0; i < layers.count(); ++i) {
324 GrCachedLayer* layer = layers[i].fLayer; 327 GrCachedLayer* layer = layers[i].fLayer;
325 const SkBigPicture* pict = layers[i].fPicture->asSkBigPicture(); 328 const SkBigPicture* pict = layers[i].fPicture->asSkBigPicture();
326 if (!pict) { 329 if (!pict) {
327 // TODO: can we assume / assert this? 330 // TODO: can we assume / assert this?
328 continue; 331 continue;
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385 #if !GR_CACHE_HOISTED_LAYERS 388 #if !GR_CACHE_HOISTED_LAYERS
386 389
387 // This code completely clears out the atlas. It is required when 390 // This code completely clears out the atlas. It is required when
388 // caching is disabled so the atlas doesn't fill up and force more 391 // caching is disabled so the atlas doesn't fill up and force more
389 // free floating layers 392 // free floating layers
390 layerCache->purgeAll(); 393 layerCache->purgeAll();
391 #endif 394 #endif
392 395
393 layerCache->end(); 396 layerCache->end();
394 } 397 }
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