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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.h

Issue 1761003003: Use a union typdef for the return type of canvas.getContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: final touches Created 4 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGL2RenderingContext_h 5 #ifndef WebGL2RenderingContext_h
6 #define WebGL2RenderingContext_h 6 #define WebGL2RenderingContext_h
7 7
8 #include "core/html/canvas/CanvasRenderingContextFactory.h" 8 #include "core/html/canvas/CanvasRenderingContextFactory.h"
9 #include "modules/webgl/WebGL2RenderingContextBase.h" 9 #include "modules/webgl/WebGL2RenderingContextBase.h"
10 10
(...skipping 15 matching lines...) Expand all
26 CanvasRenderingContext::ContextType getContextType() const override { re turn CanvasRenderingContext::ContextWebgl2; } 26 CanvasRenderingContext::ContextType getContextType() const override { re turn CanvasRenderingContext::ContextWebgl2; }
27 void onError(HTMLCanvasElement*, const String& error) override; 27 void onError(HTMLCanvasElement*, const String& error) override;
28 }; 28 };
29 29
30 ~WebGL2RenderingContext() override; 30 ~WebGL2RenderingContext() override;
31 31
32 CanvasRenderingContext::ContextType getContextType() const override { return CanvasRenderingContext::ContextWebgl2; } 32 CanvasRenderingContext::ContextType getContextType() const override { return CanvasRenderingContext::ContextWebgl2; }
33 unsigned version() const override { return 2; } 33 unsigned version() const override { return 2; }
34 String contextName() const override { return "WebGL2RenderingContext"; } 34 String contextName() const override { return "WebGL2RenderingContext"; }
35 void registerContextExtensions() override; 35 void registerContextExtensions() override;
36 void setCanvasGetContextResult(RenderingContext&) final;
36 37
37 DECLARE_VIRTUAL_TRACE(); 38 DECLARE_VIRTUAL_TRACE();
38 39
39 protected: 40 protected:
40 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi csContext3D>, const WebGLContextAttributes& requestedAttributes); 41 WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphi csContext3D>, const WebGLContextAttributes& requestedAttributes);
41 42
42 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; 43 PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
43 PersistentWillBeMember<EXTColorBufferFloat> m_extColorBufferFloat; 44 PersistentWillBeMember<EXTColorBufferFloat> m_extColorBufferFloat;
44 PersistentWillBeMember<EXTDisjointTimerQuery> m_extDisjointTimerQuery; 45 PersistentWillBeMember<EXTDisjointTimerQuery> m_extDisjointTimerQuery;
45 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot ropic; 46 PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisot ropic;
46 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; 47 PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
47 PersistentWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureA STC; 48 PersistentWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureA STC;
48 PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureAT C; 49 PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureAT C;
49 PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureE TC1; 50 PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureE TC1;
50 PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexture PVRTC; 51 PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexture PVRTC;
51 PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS 3TC; 52 PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS 3TC;
52 PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; 53 PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
53 PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; 54 PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
54 PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; 55 PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
55 }; 56 };
56 57
57 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context, 58 DEFINE_TYPE_CASTS(WebGL2RenderingContext, CanvasRenderingContext, context,
58 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2, 59 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 2,
59 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ; 60 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 2) ;
60 61
61 } // namespace blink 62 } // namespace blink
62 63
63 #endif 64 #endif
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