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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGL2RenderingContext.h" | 5 #include "modules/webgl/WebGL2RenderingContext.h" |
6 | 6 |
7 #include "bindings/modules/v8/UnionTypesModules.h" | |
7 #include "core/frame/LocalFrame.h" | 8 #include "core/frame/LocalFrame.h" |
8 #include "core/frame/Settings.h" | 9 #include "core/frame/Settings.h" |
9 #include "core/loader/FrameLoader.h" | 10 #include "core/loader/FrameLoader.h" |
10 #include "core/loader/FrameLoaderClient.h" | 11 #include "core/loader/FrameLoaderClient.h" |
11 #include "modules/webgl/CHROMIUMSubscribeUniform.h" | 12 #include "modules/webgl/CHROMIUMSubscribeUniform.h" |
12 #include "modules/webgl/EXTColorBufferFloat.h" | 13 #include "modules/webgl/EXTColorBufferFloat.h" |
13 #include "modules/webgl/EXTDisjointTimerQuery.h" | 14 #include "modules/webgl/EXTDisjointTimerQuery.h" |
14 #include "modules/webgl/EXTTextureFilterAnisotropic.h" | 15 #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
15 #include "modules/webgl/OESTextureFloatLinear.h" | 16 #include "modules/webgl/OESTextureFloatLinear.h" |
16 #include "modules/webgl/WebGLCompressedTextureASTC.h" | 17 #include "modules/webgl/WebGLCompressedTextureASTC.h" |
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68 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requeste dAttributes) | 69 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3D> context, const WebGLContextAttributes& requeste dAttributes) |
69 : WebGL2RenderingContextBase(passedCanvas, context, requestedAttributes) | 70 : WebGL2RenderingContextBase(passedCanvas, context, requestedAttributes) |
70 { | 71 { |
71 } | 72 } |
72 | 73 |
73 WebGL2RenderingContext::~WebGL2RenderingContext() | 74 WebGL2RenderingContext::~WebGL2RenderingContext() |
74 { | 75 { |
75 | 76 |
76 } | 77 } |
77 | 78 |
79 void WebGL2RenderingContext::setCanvasGetContextResult(RenderingContext& result) | |
80 { | |
81 result.setWebGL2RenderingContext(RefPtrWillBeRawPtr<WebGL2RenderingContext>( this)); | |
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PassRefPtr<>
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82 } | |
83 | |
78 void WebGL2RenderingContext::registerContextExtensions() | 84 void WebGL2RenderingContext::registerContextExtensions() |
79 { | 85 { |
80 // Register extensions. | 86 // Register extensions. |
81 registerExtension<CHROMIUMSubscribeUniform>(m_chromiumSubscribeUniform); | 87 registerExtension<CHROMIUMSubscribeUniform>(m_chromiumSubscribeUniform); |
82 registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat, DraftExtension ); | 88 registerExtension<EXTColorBufferFloat>(m_extColorBufferFloat, DraftExtension ); |
83 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); | 89 registerExtension<EXTDisjointTimerQuery>(m_extDisjointTimerQuery); |
84 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic ); | 90 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic ); |
85 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 91 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
86 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); | 92 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); |
87 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); | 93 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); |
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105 visitor->trace(m_webglCompressedTextureETC1); | 111 visitor->trace(m_webglCompressedTextureETC1); |
106 visitor->trace(m_webglCompressedTexturePVRTC); | 112 visitor->trace(m_webglCompressedTexturePVRTC); |
107 visitor->trace(m_webglCompressedTextureS3TC); | 113 visitor->trace(m_webglCompressedTextureS3TC); |
108 visitor->trace(m_webglDebugRendererInfo); | 114 visitor->trace(m_webglDebugRendererInfo); |
109 visitor->trace(m_webglDebugShaders); | 115 visitor->trace(m_webglDebugShaders); |
110 visitor->trace(m_webglLoseContext); | 116 visitor->trace(m_webglLoseContext); |
111 WebGL2RenderingContextBase::trace(visitor); | 117 WebGL2RenderingContextBase::trace(visitor); |
112 } | 118 } |
113 | 119 |
114 } // namespace blink | 120 } // namespace blink |
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