Index: net/websockets/websocket_stream.h |
diff --git a/net/websockets/websocket_stream.h b/net/websockets/websocket_stream.h |
index 10631f4f566a5a0119cf178073b75199363f6c20..6c2a4ff8ef1c262e31e7e01435bba9e8394519a9 100644 |
--- a/net/websockets/websocket_stream.h |
+++ b/net/websockets/websocket_stream.h |
@@ -5,22 +5,40 @@ |
#ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |
#define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_ |
+#include <string> |
+#include <vector> |
+ |
#include "base/basictypes.h" |
+#include "base/callback_forward.h" |
+#include "base/memory/scoped_ptr.h" |
#include "base/memory/scoped_vector.h" |
#include "net/base/completion_callback.h" |
+#include "net/base/net_export.h" |
#include "net/websockets/websocket_stream_base.h" |
+class GURL; |
+ |
namespace net { |
class BoundNetLog; |
class HttpRequestHeaders; |
-struct HttpRequestInfo; |
class HttpResponseInfo; |
+class URLRequestContext; |
struct WebSocketFrameChunk; |
+// WebSocketStreamRequest is the caller's handle to the process of creation of a |
+// WebSocketStream. Deleting the object before the OnSuccess or OnFailure |
+// callbacks are called will cancel the request (and neither callback will be |
+// called). After OnSuccess or OnFailure have been called, this object may be |
+// safely deleted without side-effects. |
+class NET_EXPORT_PRIVATE WebSocketStreamRequest { |
+ public: |
+ virtual ~WebSocketStreamRequest(); |
+}; |
+ |
// WebSocketStream is a transport-agnostic interface for reading and writing |
// WebSocket frames. This class provides an abstraction for WebSocket streams |
-// based on various transport layer, such as normal WebSocket connections |
+// based on various transport layers, such as normal WebSocket connections |
// (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or |
// WebSocket connections with multiplexing extension. Subtypes of |
// WebSocketStream are responsible for managing the underlying transport |
@@ -31,47 +49,81 @@ struct WebSocketFrameChunk; |
// |callback| will be called when the operation is finished. Non-null |callback| |
// must be provided to these functions. |
-class WebSocketStream : public WebSocketStreamBase { |
+class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase { |
public: |
- WebSocketStream() {} |
+ // A concrete object derived from ConnectDelegate is supplied by the caller to |
+ // CreateAndConnectStream() to receive the result of the connection. |
+ class ConnectDelegate { |
+ public: |
+ virtual ~ConnectDelegate(); |
+ // Called on successful connection. The parameter is an object derived from |
+ // WebSocketStream. |
+ virtual void OnSuccess(scoped_ptr<WebSocketStream> stream) = 0; |
+ |
+ // Called on failure to connect. The parameter is either one of the values |
+ // defined in net::WebSocketError, or an error defined by some WebSocket |
+ // extension protocol that we implement. |
+ virtual void OnFailure(unsigned short websocket_error) = 0; |
+ }; |
+ |
+ // Create and connect a WebSocketStream of an appropriate type. The actual |
+ // concrete type returned depends on whether multiplexing or SPDY are being |
+ // used to communicate with the remote server. If the handshake completed |
+ // successfully, then connect_delegate->OnSuccess() is called with a |
+ // WebSocketStream instance. If it failed, then connect_delegate->OnFailure() |
+ // is called with a WebSocket result code corresponding to the error. Deleting |
+ // the returned WebSocketStreamRequest object will cancel the connection, in |
+ // which case the |connect_delegate| object that the caller passed will be |
+ // deleted without any of its methods being called. Unless cancellation is |
+ // required, the caller should keep the WebSocketStreamRequest object alive |
+ // until connect_delegate->OnSuccess() or OnFailure() have been called, then |
+ // it is safe to delete. |
+ static scoped_ptr<WebSocketStreamRequest> CreateAndConnectStream( |
+ const GURL& socket_url, |
+ const std::vector<std::string>& requested_subprotocols, |
+ const GURL& origin, |
+ URLRequestContext* url_request_context, |
+ const BoundNetLog& net_log, |
+ scoped_ptr<ConnectDelegate> connect_delegate); |
// Derived classes must make sure Close() is called when the stream is not |
// closed on destruction. |
- virtual ~WebSocketStream() {} |
- |
- // Initializes stream. Must be called before calling SendHandshakeRequest(). |
- // Returns a net error code, possibly ERR_IO_PENDING, as stated above. |
- // |
- // |request_info.url| must be a URL starting with "ws://" or "wss://". |
- // |request_info.method| must be "GET". |request_info.upload_data| is |
- // ignored. |
- virtual int InitializeStream(const HttpRequestInfo& request_info, |
- const BoundNetLog& net_log, |
- const CompletionCallback& callback) = 0; |
- |
- // Writes WebSocket handshake request to the underlying socket. Must be |
- // called after InitializeStream() completes and before |
- // ReadHandshakeResponse() is called. |
- // |
- // |response_info| must remain valid until the stream is destroyed. |
- virtual int SendHandshakeRequest(const HttpRequestHeaders& headers, |
- HttpResponseInfo* response_info, |
- const CompletionCallback& callback) = 0; |
- |
- // Reads WebSocket handshake response from the underlying socket. This |
- // function completes when the response headers have been completely |
- // received. Must be called after SendHandshakeRequest() completes. |
- virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0; |
+ virtual ~WebSocketStream(); |
// Reads WebSocket frame data. This operation finishes when new frame data |
// becomes available. Each frame message might be chopped off in the middle |
// as specified in the description of WebSocketFrameChunk struct. |
- // |frame_chunks| must be valid until the operation completes or Close() |
- // is called. |
+ // |frame_chunks| remains owned by the caller and must be valid until the |
+ // operation completes or Close() is called. |frame_chunks| must be empty on |
+ // calling. |
+ // |
+ // This function should not be called while the previous call of ReadFrames() |
+ // is still pending. |
+ // |
+ // Returns net::OK or one of the net::ERR_* codes. |
+ // |
+ // frame_chunks->size() >= 1 if the result is OK. |
+ // |
+ // A frame with an incomplete header will never be inserted into |
+ // |frame_chunks|. If the currently available bytes of a new frame do not form |
+ // a complete frame header, then the implementation will buffer them until all |
+ // the fields in the WebSocketFrameHeader object can be filled. If |
+ // ReadFrames() is freshly called in this situation, it will return |
+ // ERR_IO_PENDING exactly as if no data was available. |
// |
- // This function can be called after ReadHandshakeResponse(). This function |
- // should not be called while the previous call of ReadFrames() is still |
- // pending. |
+ // Every WebSocketFrameChunk in the vector except the first and last is |
+ // guaranteed to be a complete frame. The first chunk may be the final part |
+ // of the previous frame. The last chunk may be the first part of a new |
+ // frame. If there is only one chunk, then it may consist of data from the |
+ // middle part of a frame. |
+ // |
+ // When the socket is closed on the remote side, this method will return |
+ // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector. |
+ // |
+ // If the connection is closed in the middle of receiving an incomplete frame, |
+ // ReadFrames may discard the incomplete frame. Since the renderer will |
+ // discard any incomplete messages when the connection is closed, this makes |
+ // no difference to the overall semantics. |
virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
const CompletionCallback& callback) = 0; |
@@ -83,21 +135,72 @@ class WebSocketStream : public WebSocketStreamBase { |
// match |header->payload_length|). |frame_chunks| must be valid until the |
// operation completes or Close() is called. |
// |
- // This function can be called after ReadHandshakeResponse(). This function |
- // should not be called while previous call of WriteFrames() is still pending. |
+ // This function should not be called while previous call of WriteFrames() is |
+ // still pending. |
+ // |
+ // Support for incomplete frames is not guaranteed and may be removed from |
+ // future iterations of the API. |
+ // |
+ // This method will only return OK if all frames were written completely. |
+ // Otherwise it will return an appropriate net error code. |
virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks, |
const CompletionCallback& callback) = 0; |
- // Closes the stream. All pending I/O operations (if any) are canceled |
+ // Closes the stream. All pending I/O operations (if any) are cancelled |
// at this point, so |frame_chunks| can be freed. |
virtual void Close() = 0; |
+ // The subprotocol that was negotiated for the stream. If no protocol was |
+ // negotiated, then the empty string is returned. |
+ virtual std::string GetSubProtocol() const = 0; |
+ |
+ // The extensions that were negotiated for the stream. Since WebSocketStreams |
+ // can be layered, this may be different from what this particular |
+ // WebSocketStream implements. The primary purpose of this accessor is to make |
+ // the data available to Javascript. The format of the string is identical to |
+ // the contents of the Sec-WebSocket-Extensions header supplied by the server, |
+ // with some canonicalisations applied (leading and trailing whitespace |
+ // removed, multiple headers concatenated into one comma-separated list). See |
+ // RFC6455 section 9.1 for the exact format specification. If no |
+ // extensions were negotiated, the empty string is returned. |
+ virtual std::string GetExtensions() const = 0; |
+ |
// TODO(yutak): Add following interfaces: |
// - RenewStreamForAuth for authentication (is this necessary?) |
- // - GetSSLInfo, GetSSLCertRequsetInfo for SSL |
+ // - GetSSLInfo, GetSSLCertRequestInfo for SSL |
// WebSocketStreamBase derived functions |
- virtual WebSocketStream* AsWebSocketStream() { return this; } |
+ virtual WebSocketStream* AsWebSocketStream() OVERRIDE; |
+ |
+ //////////////////////////////////////////////////////////////////////////// |
+ // Methods used during the stream handshake. These must not be called once a |
+ // WebSocket protocol stream has been established (ie. after the |
+ // SuccessCallback or FailureCallback has been called.) |
+ |
+ // Writes WebSocket handshake request to the underlying socket. Must be called |
+ // before ReadHandshakeResponse(). |
+ // |
+ // |callback| will only be called if this method returns ERR_IO_PENDING. |
+ // |
+ // |response_info| must remain valid until the callback from |
+ // ReadHandshakeResponse has been called. |
+ // |
+ // TODO(ricea): This function is only used during the handshake and is |
+ // probably only applicable to certain subclasses of WebSocketStream. Move it |
+ // somewhere else? Also applies to ReadHandshakeResponse. |
+ virtual int SendHandshakeRequest(const GURL& url, |
+ const HttpRequestHeaders& headers, |
+ HttpResponseInfo* response_info, |
+ const CompletionCallback& callback) = 0; |
+ |
+ // Reads WebSocket handshake response from the underlying socket. Must be |
+ // called after SendHandshakeRequest() completes. |
+ // |
+ // |callback| will only be called if this method returns ERR_IO_PENDING. |
+ virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0; |
+ |
+ protected: |
+ WebSocketStream(); |
private: |
DISALLOW_COPY_AND_ASSIGN(WebSocketStream); |