| Index: net/websockets/websocket_stream.h
|
| diff --git a/net/websockets/websocket_stream.h b/net/websockets/websocket_stream.h
|
| index 10631f4f566a5a0119cf178073b75199363f6c20..6c2a4ff8ef1c262e31e7e01435bba9e8394519a9 100644
|
| --- a/net/websockets/websocket_stream.h
|
| +++ b/net/websockets/websocket_stream.h
|
| @@ -5,22 +5,40 @@
|
| #ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
|
| #define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
|
|
|
| +#include <string>
|
| +#include <vector>
|
| +
|
| #include "base/basictypes.h"
|
| +#include "base/callback_forward.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| #include "base/memory/scoped_vector.h"
|
| #include "net/base/completion_callback.h"
|
| +#include "net/base/net_export.h"
|
| #include "net/websockets/websocket_stream_base.h"
|
|
|
| +class GURL;
|
| +
|
| namespace net {
|
|
|
| class BoundNetLog;
|
| class HttpRequestHeaders;
|
| -struct HttpRequestInfo;
|
| class HttpResponseInfo;
|
| +class URLRequestContext;
|
| struct WebSocketFrameChunk;
|
|
|
| +// WebSocketStreamRequest is the caller's handle to the process of creation of a
|
| +// WebSocketStream. Deleting the object before the OnSuccess or OnFailure
|
| +// callbacks are called will cancel the request (and neither callback will be
|
| +// called). After OnSuccess or OnFailure have been called, this object may be
|
| +// safely deleted without side-effects.
|
| +class NET_EXPORT_PRIVATE WebSocketStreamRequest {
|
| + public:
|
| + virtual ~WebSocketStreamRequest();
|
| +};
|
| +
|
| // WebSocketStream is a transport-agnostic interface for reading and writing
|
| // WebSocket frames. This class provides an abstraction for WebSocket streams
|
| -// based on various transport layer, such as normal WebSocket connections
|
| +// based on various transport layers, such as normal WebSocket connections
|
| // (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or
|
| // WebSocket connections with multiplexing extension. Subtypes of
|
| // WebSocketStream are responsible for managing the underlying transport
|
| @@ -31,47 +49,81 @@ struct WebSocketFrameChunk;
|
| // |callback| will be called when the operation is finished. Non-null |callback|
|
| // must be provided to these functions.
|
|
|
| -class WebSocketStream : public WebSocketStreamBase {
|
| +class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase {
|
| public:
|
| - WebSocketStream() {}
|
| + // A concrete object derived from ConnectDelegate is supplied by the caller to
|
| + // CreateAndConnectStream() to receive the result of the connection.
|
| + class ConnectDelegate {
|
| + public:
|
| + virtual ~ConnectDelegate();
|
| + // Called on successful connection. The parameter is an object derived from
|
| + // WebSocketStream.
|
| + virtual void OnSuccess(scoped_ptr<WebSocketStream> stream) = 0;
|
| +
|
| + // Called on failure to connect. The parameter is either one of the values
|
| + // defined in net::WebSocketError, or an error defined by some WebSocket
|
| + // extension protocol that we implement.
|
| + virtual void OnFailure(unsigned short websocket_error) = 0;
|
| + };
|
| +
|
| + // Create and connect a WebSocketStream of an appropriate type. The actual
|
| + // concrete type returned depends on whether multiplexing or SPDY are being
|
| + // used to communicate with the remote server. If the handshake completed
|
| + // successfully, then connect_delegate->OnSuccess() is called with a
|
| + // WebSocketStream instance. If it failed, then connect_delegate->OnFailure()
|
| + // is called with a WebSocket result code corresponding to the error. Deleting
|
| + // the returned WebSocketStreamRequest object will cancel the connection, in
|
| + // which case the |connect_delegate| object that the caller passed will be
|
| + // deleted without any of its methods being called. Unless cancellation is
|
| + // required, the caller should keep the WebSocketStreamRequest object alive
|
| + // until connect_delegate->OnSuccess() or OnFailure() have been called, then
|
| + // it is safe to delete.
|
| + static scoped_ptr<WebSocketStreamRequest> CreateAndConnectStream(
|
| + const GURL& socket_url,
|
| + const std::vector<std::string>& requested_subprotocols,
|
| + const GURL& origin,
|
| + URLRequestContext* url_request_context,
|
| + const BoundNetLog& net_log,
|
| + scoped_ptr<ConnectDelegate> connect_delegate);
|
|
|
| // Derived classes must make sure Close() is called when the stream is not
|
| // closed on destruction.
|
| - virtual ~WebSocketStream() {}
|
| -
|
| - // Initializes stream. Must be called before calling SendHandshakeRequest().
|
| - // Returns a net error code, possibly ERR_IO_PENDING, as stated above.
|
| - //
|
| - // |request_info.url| must be a URL starting with "ws://" or "wss://".
|
| - // |request_info.method| must be "GET". |request_info.upload_data| is
|
| - // ignored.
|
| - virtual int InitializeStream(const HttpRequestInfo& request_info,
|
| - const BoundNetLog& net_log,
|
| - const CompletionCallback& callback) = 0;
|
| -
|
| - // Writes WebSocket handshake request to the underlying socket. Must be
|
| - // called after InitializeStream() completes and before
|
| - // ReadHandshakeResponse() is called.
|
| - //
|
| - // |response_info| must remain valid until the stream is destroyed.
|
| - virtual int SendHandshakeRequest(const HttpRequestHeaders& headers,
|
| - HttpResponseInfo* response_info,
|
| - const CompletionCallback& callback) = 0;
|
| -
|
| - // Reads WebSocket handshake response from the underlying socket. This
|
| - // function completes when the response headers have been completely
|
| - // received. Must be called after SendHandshakeRequest() completes.
|
| - virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0;
|
| + virtual ~WebSocketStream();
|
|
|
| // Reads WebSocket frame data. This operation finishes when new frame data
|
| // becomes available. Each frame message might be chopped off in the middle
|
| // as specified in the description of WebSocketFrameChunk struct.
|
| - // |frame_chunks| must be valid until the operation completes or Close()
|
| - // is called.
|
| + // |frame_chunks| remains owned by the caller and must be valid until the
|
| + // operation completes or Close() is called. |frame_chunks| must be empty on
|
| + // calling.
|
| + //
|
| + // This function should not be called while the previous call of ReadFrames()
|
| + // is still pending.
|
| + //
|
| + // Returns net::OK or one of the net::ERR_* codes.
|
| + //
|
| + // frame_chunks->size() >= 1 if the result is OK.
|
| + //
|
| + // A frame with an incomplete header will never be inserted into
|
| + // |frame_chunks|. If the currently available bytes of a new frame do not form
|
| + // a complete frame header, then the implementation will buffer them until all
|
| + // the fields in the WebSocketFrameHeader object can be filled. If
|
| + // ReadFrames() is freshly called in this situation, it will return
|
| + // ERR_IO_PENDING exactly as if no data was available.
|
| //
|
| - // This function can be called after ReadHandshakeResponse(). This function
|
| - // should not be called while the previous call of ReadFrames() is still
|
| - // pending.
|
| + // Every WebSocketFrameChunk in the vector except the first and last is
|
| + // guaranteed to be a complete frame. The first chunk may be the final part
|
| + // of the previous frame. The last chunk may be the first part of a new
|
| + // frame. If there is only one chunk, then it may consist of data from the
|
| + // middle part of a frame.
|
| + //
|
| + // When the socket is closed on the remote side, this method will return
|
| + // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector.
|
| + //
|
| + // If the connection is closed in the middle of receiving an incomplete frame,
|
| + // ReadFrames may discard the incomplete frame. Since the renderer will
|
| + // discard any incomplete messages when the connection is closed, this makes
|
| + // no difference to the overall semantics.
|
| virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
|
| const CompletionCallback& callback) = 0;
|
|
|
| @@ -83,21 +135,72 @@ class WebSocketStream : public WebSocketStreamBase {
|
| // match |header->payload_length|). |frame_chunks| must be valid until the
|
| // operation completes or Close() is called.
|
| //
|
| - // This function can be called after ReadHandshakeResponse(). This function
|
| - // should not be called while previous call of WriteFrames() is still pending.
|
| + // This function should not be called while previous call of WriteFrames() is
|
| + // still pending.
|
| + //
|
| + // Support for incomplete frames is not guaranteed and may be removed from
|
| + // future iterations of the API.
|
| + //
|
| + // This method will only return OK if all frames were written completely.
|
| + // Otherwise it will return an appropriate net error code.
|
| virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
|
| const CompletionCallback& callback) = 0;
|
|
|
| - // Closes the stream. All pending I/O operations (if any) are canceled
|
| + // Closes the stream. All pending I/O operations (if any) are cancelled
|
| // at this point, so |frame_chunks| can be freed.
|
| virtual void Close() = 0;
|
|
|
| + // The subprotocol that was negotiated for the stream. If no protocol was
|
| + // negotiated, then the empty string is returned.
|
| + virtual std::string GetSubProtocol() const = 0;
|
| +
|
| + // The extensions that were negotiated for the stream. Since WebSocketStreams
|
| + // can be layered, this may be different from what this particular
|
| + // WebSocketStream implements. The primary purpose of this accessor is to make
|
| + // the data available to Javascript. The format of the string is identical to
|
| + // the contents of the Sec-WebSocket-Extensions header supplied by the server,
|
| + // with some canonicalisations applied (leading and trailing whitespace
|
| + // removed, multiple headers concatenated into one comma-separated list). See
|
| + // RFC6455 section 9.1 for the exact format specification. If no
|
| + // extensions were negotiated, the empty string is returned.
|
| + virtual std::string GetExtensions() const = 0;
|
| +
|
| // TODO(yutak): Add following interfaces:
|
| // - RenewStreamForAuth for authentication (is this necessary?)
|
| - // - GetSSLInfo, GetSSLCertRequsetInfo for SSL
|
| + // - GetSSLInfo, GetSSLCertRequestInfo for SSL
|
|
|
| // WebSocketStreamBase derived functions
|
| - virtual WebSocketStream* AsWebSocketStream() { return this; }
|
| + virtual WebSocketStream* AsWebSocketStream() OVERRIDE;
|
| +
|
| + ////////////////////////////////////////////////////////////////////////////
|
| + // Methods used during the stream handshake. These must not be called once a
|
| + // WebSocket protocol stream has been established (ie. after the
|
| + // SuccessCallback or FailureCallback has been called.)
|
| +
|
| + // Writes WebSocket handshake request to the underlying socket. Must be called
|
| + // before ReadHandshakeResponse().
|
| + //
|
| + // |callback| will only be called if this method returns ERR_IO_PENDING.
|
| + //
|
| + // |response_info| must remain valid until the callback from
|
| + // ReadHandshakeResponse has been called.
|
| + //
|
| + // TODO(ricea): This function is only used during the handshake and is
|
| + // probably only applicable to certain subclasses of WebSocketStream. Move it
|
| + // somewhere else? Also applies to ReadHandshakeResponse.
|
| + virtual int SendHandshakeRequest(const GURL& url,
|
| + const HttpRequestHeaders& headers,
|
| + HttpResponseInfo* response_info,
|
| + const CompletionCallback& callback) = 0;
|
| +
|
| + // Reads WebSocket handshake response from the underlying socket. Must be
|
| + // called after SendHandshakeRequest() completes.
|
| + //
|
| + // |callback| will only be called if this method returns ERR_IO_PENDING.
|
| + virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0;
|
| +
|
| + protected:
|
| + WebSocketStream();
|
|
|
| private:
|
| DISALLOW_COPY_AND_ASSIGN(WebSocketStream);
|
|
|