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Unified Diff: net/websockets/websocket_stream.h

Issue 17610006: Add WebSocketStream factory function (Closed) Base URL: http://git.chromium.org/chromium/src.git@web_socket_net
Patch Set: Fixes for yhirano review. Created 7 years, 6 months ago
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Index: net/websockets/websocket_stream.h
diff --git a/net/websockets/websocket_stream.h b/net/websockets/websocket_stream.h
index 10631f4f566a5a0119cf178073b75199363f6c20..bacf84a065b0e68c710d51475138480cdbc770a8 100644
--- a/net/websockets/websocket_stream.h
+++ b/net/websockets/websocket_stream.h
@@ -5,22 +5,27 @@
#ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
#define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
+#include <string>
+
#include "base/basictypes.h"
+#include "base/callback_forward.h"
#include "base/memory/scoped_vector.h"
#include "net/base/completion_callback.h"
+#include "net/base/net_export.h"
#include "net/websockets/websocket_stream_base.h"
+class GURL;
+
namespace net {
-class BoundNetLog;
class HttpRequestHeaders;
-struct HttpRequestInfo;
class HttpResponseInfo;
+class URLRequestContext;
struct WebSocketFrameChunk;
// WebSocketStream is a transport-agnostic interface for reading and writing
// WebSocket frames. This class provides an abstraction for WebSocket streams
-// based on various transport layer, such as normal WebSocket connections
+// based on various transport layers, such as normal WebSocket connections
// (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or
// WebSocket connections with multiplexing extension. Subtypes of
// WebSocketStream are responsible for managing the underlying transport
@@ -31,47 +36,70 @@ struct WebSocketFrameChunk;
// |callback| will be called when the operation is finished. Non-null |callback|
// must be provided to these functions.
-class WebSocketStream : public WebSocketStreamBase {
+class NET_EXPORT_PRIVATE WebSocketStream : public WebSocketStreamBase {
public:
- WebSocketStream() {}
+ // The type the callback that should be supplied to handle successful
+ // connection. This must be supplied by the caller. It must take a scoped_ptr
+ // to a WebSocketStream as a parameter.
+ typedef base::Callback<void(scoped_ptr<WebSocketStream>)> SuccessCallback;
+
+ // The type of the callback that should be supplied to handle failed
+ // connection. The parameter is a net::WebSocketError, but it is passed as
+ // unsigned short as it is not guaranteed to actually be defined in that enum.
+ typedef base::Callback<void(unsigned short)> FailureCallback;
+
+ // Create and connect a WebSocketStream of an appropriate type. The actual
+ // concrete type returned depends on whether multiplexing or SPDY are being
+ // used to communicate with the remote server. If the handshake completed
+ // successfully, then the on_success callback is called with a subclass of
+ // WebSocketStream. If it failed, then the on_failure callback is called with
+ // a WebSocket result code corresponding to the error.
+ static void CreateAndConnectStream(
+ const GURL& socket_url,
+ const std::vector<std::string>& requested_protocols,
+ const GURL& origin,
+ URLRequestContext* url_request_context,
+ const SuccessCallback& on_success,
+ const FailureCallback& on_failure);
// Derived classes must make sure Close() is called when the stream is not
// closed on destruction.
- virtual ~WebSocketStream() {}
-
- // Initializes stream. Must be called before calling SendHandshakeRequest().
- // Returns a net error code, possibly ERR_IO_PENDING, as stated above.
- //
- // |request_info.url| must be a URL starting with "ws://" or "wss://".
- // |request_info.method| must be "GET". |request_info.upload_data| is
- // ignored.
- virtual int InitializeStream(const HttpRequestInfo& request_info,
- const BoundNetLog& net_log,
- const CompletionCallback& callback) = 0;
-
- // Writes WebSocket handshake request to the underlying socket. Must be
- // called after InitializeStream() completes and before
- // ReadHandshakeResponse() is called.
- //
- // |response_info| must remain valid until the stream is destroyed.
- virtual int SendHandshakeRequest(const HttpRequestHeaders& headers,
- HttpResponseInfo* response_info,
- const CompletionCallback& callback) = 0;
-
- // Reads WebSocket handshake response from the underlying socket. This
- // function completes when the response headers have been completely
- // received. Must be called after SendHandshakeRequest() completes.
- virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0;
+ virtual ~WebSocketStream();
// Reads WebSocket frame data. This operation finishes when new frame data
// becomes available. Each frame message might be chopped off in the middle
// as specified in the description of WebSocketFrameChunk struct.
- // |frame_chunks| must be valid until the operation completes or Close()
- // is called.
+ // |frame_chunks| remains owned by the caller and must be valid until the
+ // operation completes or Close() is called. |frame_chunks| must be empty on
+ // calling.
+ //
+ // This function should not be called while the previous call of ReadFrames()
+ // is still pending.
+ //
+ // Returns net::OK or one of the net::ERR_* codes.
+ //
+ // frame_chunks->size() >= 1 if the result is OK.
+ //
+ // A frame with an incomplete header will never be inserted into
+ // |frame_chunks|. If the currently available bytes of a new frame do not form
+ // a complete frame header, then the implementation will buffer them until all
+ // the fields in the WebSocketFrameHeader object can be filled. If
+ // ReadFrames() is freshly called in this situation, it will return
+ // ERR_IO_PENDING exactly as if no data was available.
+ //
+ // Every WebSocketFrameChunk in the vector except the firat and last is
yhirano 2013/06/26 01:27:51 first?
Adam Rice 2013/06/26 02:23:51 Oops. Fixed.
+ // guaranteed to be a complete frame. The first chunk may be the final part
+ // of the previous frame. The last chunk may be the first part of a new
+ // frame. If there is only one chunk, then it may consist of data from the
+ // middle part of a frame.
+ //
+ // When the socket is closed on the remote side, this method will return
+ // ERR_CONNECTION_CLOSED. It will not return OK with an empty vector.
//
- // This function can be called after ReadHandshakeResponse(). This function
- // should not be called while the previous call of ReadFrames() is still
- // pending.
+ // If the connection is closed in the middle of receiving an incomplete frame,
+ // ReadFrames may discard the incomplete frame. Since the renderer will
+ // discard any incomplete messages when the connection is closed, this makes
+ // no difference to the overall semantics.
virtual int ReadFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
const CompletionCallback& callback) = 0;
@@ -83,8 +111,14 @@ class WebSocketStream : public WebSocketStreamBase {
// match |header->payload_length|). |frame_chunks| must be valid until the
// operation completes or Close() is called.
//
- // This function can be called after ReadHandshakeResponse(). This function
- // should not be called while previous call of WriteFrames() is still pending.
+ // This function should not be called while previous call of WriteFrames() is
+ // still pending.
+ //
+ // Support for incomplete frames is not guaranteed and may be removed from
+ // future iterations of the API.
+ //
+ // This method will only return OK if all frames were written completely.
+ // Otherwise it will return an appropriate ERR_ code.
virtual int WriteFrames(ScopedVector<WebSocketFrameChunk>* frame_chunks,
const CompletionCallback& callback) = 0;
@@ -92,13 +126,52 @@ class WebSocketStream : public WebSocketStreamBase {
// at this point, so |frame_chunks| can be freed.
virtual void Close() = 0;
+ // The protocol that was negotiated for the stream. If no protocol was
+ // negotiated, then the empty string is returned.
+ virtual std::string Protocol() = 0;
+
+ // The extensions that were negotiated for the stream. Since WebSocketStreams
+ // can be layered, this may be different from what this particular
+ // WebSocketStream implements.
+ virtual std::string Extensions() = 0;
+
// TODO(yutak): Add following interfaces:
// - RenewStreamForAuth for authentication (is this necessary?)
- // - GetSSLInfo, GetSSLCertRequsetInfo for SSL
+ // - GetSSLInfo, GetSSLCertRequestInfo for SSL
// WebSocketStreamBase derived functions
virtual WebSocketStream* AsWebSocketStream() { return this; }
+ ////////////////////////////////////////////////////////////////////////////
+ // Methods used during the stream handshake. These must not be called once a
+ // WebSocket protocol stream has been established (ie. after the
+ // SuccessCallback or FailureCallback has been called.)
+
+ // Writes WebSocket handshake request to the underlying socket. Must be called
+ // before ReadHandshakeResponse().
+ //
+ // |callback| will only be called if this method returns ERR_IO_PENDING.
+ //
+ // |response_info| must remain valid until the callback from
+ // ReadHandshakeResponse has been called.
+ //
+ // TODO(ricea): This function is only used during the handshake and is
+ // probably only applicable to certain subclasses of WebSocketStream. Move it
+ // somewhere else? Also applies to ReadHandshakeResponse.
+ virtual int SendHandshakeRequest(const GURL& url,
+ const HttpRequestHeaders& headers,
+ HttpResponseInfo* response_info,
+ const CompletionCallback& callback) = 0;
+
+ // Reads WebSocket handshake response from the underlying socket. Must be
+ // called after SendHandshakeRequest() completes.
+ //
+ // |callback| will only be called if this method returns ERR_IO_PENDING.
+ virtual int ReadHandshakeResponse(const CompletionCallback& callback) = 0;
+
+ protected:
+ WebSocketStream();
+
private:
DISALLOW_COPY_AND_ASSIGN(WebSocketStream);
};
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