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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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450 } | 450 } |
451 Node* TruncateFloat32ToInt32(Node* a) { | 451 Node* TruncateFloat32ToInt32(Node* a) { |
452 return AddNode(machine()->TruncateFloat32ToInt32(), a); | 452 return AddNode(machine()->TruncateFloat32ToInt32(), a); |
453 } | 453 } |
454 Node* TruncateFloat32ToUint32(Node* a) { | 454 Node* TruncateFloat32ToUint32(Node* a) { |
455 return AddNode(machine()->TruncateFloat32ToUint32(), a); | 455 return AddNode(machine()->TruncateFloat32ToUint32(), a); |
456 } | 456 } |
457 Node* TryTruncateFloat32ToInt64(Node* a) { | 457 Node* TryTruncateFloat32ToInt64(Node* a) { |
458 return AddNode(machine()->TryTruncateFloat32ToInt64(), a); | 458 return AddNode(machine()->TryTruncateFloat32ToInt64(), a); |
459 } | 459 } |
460 Node* TruncateFloat64ToInt64(Node* a) { | |
461 // TODO(ahaas): Remove this function as soon as it is not used anymore in | |
462 // WebAssembly. | |
463 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | |
464 } | |
465 Node* TryTruncateFloat64ToInt64(Node* a) { | 460 Node* TryTruncateFloat64ToInt64(Node* a) { |
466 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 461 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); |
467 } | 462 } |
468 Node* TryTruncateFloat32ToUint64(Node* a) { | 463 Node* TryTruncateFloat32ToUint64(Node* a) { |
469 return AddNode(machine()->TryTruncateFloat32ToUint64(), a); | 464 return AddNode(machine()->TryTruncateFloat32ToUint64(), a); |
470 } | 465 } |
471 Node* TruncateFloat64ToUint64(Node* a) { | |
472 // TODO(ahaas): Remove this function as soon as it is not used anymore in | |
473 // WebAssembly. | |
474 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); | |
475 } | |
476 Node* TryTruncateFloat64ToUint64(Node* a) { | 466 Node* TryTruncateFloat64ToUint64(Node* a) { |
477 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); | 467 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); |
478 } | 468 } |
479 Node* ChangeInt32ToInt64(Node* a) { | 469 Node* ChangeInt32ToInt64(Node* a) { |
480 return AddNode(machine()->ChangeInt32ToInt64(), a); | 470 return AddNode(machine()->ChangeInt32ToInt64(), a); |
481 } | 471 } |
482 Node* ChangeUint32ToUint64(Node* a) { | 472 Node* ChangeUint32ToUint64(Node* a) { |
483 return AddNode(machine()->ChangeUint32ToUint64(), a); | 473 return AddNode(machine()->ChangeUint32ToUint64(), a); |
484 } | 474 } |
485 Node* TruncateFloat64ToFloat32(Node* a) { | 475 Node* TruncateFloat64ToFloat32(Node* a) { |
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719 bool bound_; | 709 bool bound_; |
720 friend class RawMachineAssembler; | 710 friend class RawMachineAssembler; |
721 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); | 711 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); |
722 }; | 712 }; |
723 | 713 |
724 } // namespace compiler | 714 } // namespace compiler |
725 } // namespace internal | 715 } // namespace internal |
726 } // namespace v8 | 716 } // namespace v8 |
727 | 717 |
728 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 718 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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