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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
| 9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
| 10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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| 450 } | 450 } |
| 451 Node* TruncateFloat32ToInt32(Node* a) { | 451 Node* TruncateFloat32ToInt32(Node* a) { |
| 452 return AddNode(machine()->TruncateFloat32ToInt32(), a); | 452 return AddNode(machine()->TruncateFloat32ToInt32(), a); |
| 453 } | 453 } |
| 454 Node* TruncateFloat32ToUint32(Node* a) { | 454 Node* TruncateFloat32ToUint32(Node* a) { |
| 455 return AddNode(machine()->TruncateFloat32ToUint32(), a); | 455 return AddNode(machine()->TruncateFloat32ToUint32(), a); |
| 456 } | 456 } |
| 457 Node* TryTruncateFloat32ToInt64(Node* a) { | 457 Node* TryTruncateFloat32ToInt64(Node* a) { |
| 458 return AddNode(machine()->TryTruncateFloat32ToInt64(), a); | 458 return AddNode(machine()->TryTruncateFloat32ToInt64(), a); |
| 459 } | 459 } |
| 460 Node* TruncateFloat64ToInt64(Node* a) { | |
| 461 // TODO(ahaas): Remove this function as soon as it is not used anymore in | |
| 462 // WebAssembly. | |
| 463 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | |
| 464 } | |
| 465 Node* TryTruncateFloat64ToInt64(Node* a) { | 460 Node* TryTruncateFloat64ToInt64(Node* a) { |
| 466 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 461 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); |
| 467 } | 462 } |
| 468 Node* TryTruncateFloat32ToUint64(Node* a) { | 463 Node* TryTruncateFloat32ToUint64(Node* a) { |
| 469 return AddNode(machine()->TryTruncateFloat32ToUint64(), a); | 464 return AddNode(machine()->TryTruncateFloat32ToUint64(), a); |
| 470 } | 465 } |
| 471 Node* TruncateFloat64ToUint64(Node* a) { | |
| 472 // TODO(ahaas): Remove this function as soon as it is not used anymore in | |
| 473 // WebAssembly. | |
| 474 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); | |
| 475 } | |
| 476 Node* TryTruncateFloat64ToUint64(Node* a) { | 466 Node* TryTruncateFloat64ToUint64(Node* a) { |
| 477 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); | 467 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); |
| 478 } | 468 } |
| 479 Node* ChangeInt32ToInt64(Node* a) { | 469 Node* ChangeInt32ToInt64(Node* a) { |
| 480 return AddNode(machine()->ChangeInt32ToInt64(), a); | 470 return AddNode(machine()->ChangeInt32ToInt64(), a); |
| 481 } | 471 } |
| 482 Node* ChangeUint32ToUint64(Node* a) { | 472 Node* ChangeUint32ToUint64(Node* a) { |
| 483 return AddNode(machine()->ChangeUint32ToUint64(), a); | 473 return AddNode(machine()->ChangeUint32ToUint64(), a); |
| 484 } | 474 } |
| 485 Node* TruncateFloat64ToFloat32(Node* a) { | 475 Node* TruncateFloat64ToFloat32(Node* a) { |
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| 719 bool bound_; | 709 bool bound_; |
| 720 friend class RawMachineAssembler; | 710 friend class RawMachineAssembler; |
| 721 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); | 711 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); |
| 722 }; | 712 }; |
| 723 | 713 |
| 724 } // namespace compiler | 714 } // namespace compiler |
| 725 } // namespace internal | 715 } // namespace internal |
| 726 } // namespace v8 | 716 } // namespace v8 |
| 727 | 717 |
| 728 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 718 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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