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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrTextureProvider_DEFINED | 8 #ifndef GrTextureProvider_DEFINED |
9 #define GrTextureProvider_DEFINED | 9 #define GrTextureProvider_DEFINED |
10 | 10 |
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38 * @param srcData Pointer to the pixel values (optional). | 38 * @param srcData Pointer to the pixel values (optional). |
39 * @param rowBytes The number of bytes between rows of the texture. Zero | 39 * @param rowBytes The number of bytes between rows of the texture. Zero |
40 * implies tightly packed rows. For compressed pixel config
s, this | 40 * implies tightly packed rows. For compressed pixel config
s, this |
41 * field is ignored. | 41 * field is ignored. |
42 */ | 42 */ |
43 GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, con
st void* srcData, | 43 GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, con
st void* srcData, |
44 size_t rowBytes); | 44 size_t rowBytes); |
45 | 45 |
46 /** Shortcut for creating a texture with no initial data to upload. */ | 46 /** Shortcut for creating a texture with no initial data to upload. */ |
47 GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) { | 47 GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) { |
48 return this->createTexture(desc, budgeted, nullptr, 0); | 48 return this->createTexture(desc, budgeted, NULL, 0); |
49 } | 49 } |
50 | 50 |
51 /** Assigns a unique key to the texture. The texture will be findable via th
is key using | 51 /** Assigns a unique key to the texture. The texture will be findable via th
is key using |
52 findTextureByUniqueKey(). If an existing texture has this key, it's key
will be removed. */ | 52 findTextureByUniqueKey(). If an existing texture has this key, it's key
will be removed. */ |
53 void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { | 53 void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { |
54 this->assignUniqueKeyToResource(key, texture); | 54 this->assignUniqueKeyToResource(key, texture); |
55 } | 55 } |
56 | 56 |
57 /** Finds a texture by unique key. If the texture is found it is ref'ed and
returned. */ | 57 /** Finds a texture by unique key. If the texture is found it is ref'ed and
returned. */ |
58 GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key); | 58 GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key); |
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165 | 165 |
166 private: | 166 private: |
167 GrResourceCache* fCache; | 167 GrResourceCache* fCache; |
168 GrGpu* fGpu; | 168 GrGpu* fGpu; |
169 | 169 |
170 // In debug builds we guard against improper thread handling | 170 // In debug builds we guard against improper thread handling |
171 SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) | 171 SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) |
172 }; | 172 }; |
173 | 173 |
174 #endif | 174 #endif |
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