| Index: src/gpu/gl/GrGLPathRendering.cpp
|
| diff --git a/src/gpu/gl/GrGLPathRendering.cpp b/src/gpu/gl/GrGLPathRendering.cpp
|
| index 441967edc5ab868966b2a9dce7f09da5549bfcf5..723d73d5355306142275ea59e61c285f79201b5f 100644
|
| --- a/src/gpu/gl/GrGLPathRendering.cpp
|
| +++ b/src/gpu/gl/GrGLPathRendering.cpp
|
| @@ -49,6 +49,22 @@ GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType);
|
| GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType);
|
| GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType);
|
|
|
| +#ifdef SK_DEBUG
|
| +static const GrGLenum gXformType2ComponentCount[] = {
|
| + 0,
|
| + 1,
|
| + 1,
|
| + 2,
|
| + 6
|
| +};
|
| +
|
| +static void verify_floats(const float* floats, int count) {
|
| + for (int i = 0; i < count; ++i) {
|
| + SkASSERT(!SkScalarIsNaN(SkFloatToScalar(floats[i])));
|
| + }
|
| +}
|
| +#endif
|
| +
|
| static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
|
| switch (op) {
|
| default:
|
| @@ -155,6 +171,8 @@ void GrGLPathRendering::onDrawPaths(const DrawPathArgs& args, const GrPathRange*
|
| const void* indices, PathIndexType indexType,
|
| const float transformValues[], PathTransformType transformType,
|
| int count) {
|
| + SkDEBUGCODE(verify_floats(transformValues, gXformType2ComponentCount[transformType] * count));
|
| +
|
| if (!this->gpu()->flushGLState(args)) {
|
| return;
|
| }
|
| @@ -210,6 +228,7 @@ void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, G
|
| coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
|
| coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
|
| }
|
| + SkDEBUGCODE(verify_floats(coefficients, components * 3));
|
|
|
| GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
|
| }
|
| @@ -232,6 +251,7 @@ void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
|
|
|
| float glMatrix[4 * 4];
|
| fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
|
| + SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix)));
|
| GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
|
| }
|
|
|
|
|