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| 1 /* | 1 /* |
| 2 * Copyright (C) 2015 Google Inc. All rights reserved. | 2 * Copyright (C) 2015 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 49 | 49 |
| 50 Node* firstDistributedNode() const { return m_distributedNodes.isEmpty() ? n ullptr : m_distributedNodes.first().get(); } | 50 Node* firstDistributedNode() const { return m_distributedNodes.isEmpty() ? n ullptr : m_distributedNodes.first().get(); } |
| 51 Node* lastDistributedNode() const { return m_distributedNodes.isEmpty() ? nu llptr : m_distributedNodes.last().get(); } | 51 Node* lastDistributedNode() const { return m_distributedNodes.isEmpty() ? nu llptr : m_distributedNodes.last().get(); } |
| 52 | 52 |
| 53 Node* distributedNodeNextTo(const Node&) const; | 53 Node* distributedNodeNextTo(const Node&) const; |
| 54 Node* distributedNodePreviousTo(const Node&) const; | 54 Node* distributedNodePreviousTo(const Node&) const; |
| 55 | 55 |
| 56 void appendAssignedNode(Node&); | 56 void appendAssignedNode(Node&); |
| 57 void appendDistributedNode(Node&); | 57 void appendDistributedNode(Node&); |
| 58 void appendDistributedNodesFrom(const HTMLSlotElement& other); | 58 void appendDistributedNodesFrom(const HTMLSlotElement& other); |
| 59 void clearDistribution(); | 59 void willUpdateDistribution(); |
|
kochi
2016/03/04 03:49:07
nit: Looking at usages, I'd think renaming willUpd
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| 60 | 60 |
| 61 bool hasSlotChangeEventListener(); | 61 bool hasSlotChangeEventListener(); |
| 62 | 62 |
| 63 void updateDistributedNodesWithFallback(); | 63 void updateDistributedNodesWithFallback(); |
| 64 void didUpdateDistribution(); | 64 void didUpdateDistribution(); |
| 65 | 65 |
| 66 void attach(const AttachContext& = AttachContext()) final; | 66 void attach(const AttachContext& = AttachContext()) final; |
| 67 void detach(const AttachContext& = AttachContext()) final; | 67 void detach(const AttachContext& = AttachContext()) final; |
| 68 | 68 |
| 69 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) fina l; | 69 void attributeChanged(const QualifiedName&, const AtomicString& oldValue, co nst AtomicString& newValue, AttributeModificationReason = ModifiedDirectly) fina l; |
| 70 | 70 |
| 71 DECLARE_VIRTUAL_TRACE(); | 71 DECLARE_VIRTUAL_TRACE(); |
| 72 | 72 |
| 73 private: | 73 private: |
| 74 HTMLSlotElement(Document&); | 74 HTMLSlotElement(Document&); |
| 75 | 75 |
| 76 enum DistributionState { | 76 enum DistributionState { |
| 77 DistributionReset, | 77 DistributionOnGoing, |
| 78 DistributionDone, | |
| 78 DistributionChanged, | 79 DistributionChanged, |
| 79 DistributionUnchanged | 80 DistributionUnchanged |
| 80 }; | 81 }; |
| 81 | 82 |
| 83 void clearDistribution(); | |
| 82 void childrenChanged(const ChildrenChange&) final; | 84 void childrenChanged(const ChildrenChange&) final; |
| 83 InsertionNotificationRequest insertedInto(ContainerNode*) final; | 85 InsertionNotificationRequest insertedInto(ContainerNode*) final; |
| 84 void removedFrom(ContainerNode*) final; | 86 void removedFrom(ContainerNode*) final; |
| 85 void willRecalcStyle(StyleRecalcChange) final; | 87 void willRecalcStyle(StyleRecalcChange) final; |
| 86 | 88 |
| 87 void dispatchSlotChangeEvent(); | 89 void dispatchSlotChangeEvent(); |
| 88 bool distributionChanged(); | 90 bool distributionChanged(); |
| 89 | 91 |
| 90 WillBeHeapVector<RefPtrWillBeMember<Node>> m_assignedNodes; | 92 WillBeHeapVector<RefPtrWillBeMember<Node>> m_assignedNodes; |
| 91 WillBeHeapVector<RefPtrWillBeMember<Node>> m_distributedNodes; | 93 WillBeHeapVector<RefPtrWillBeMember<Node>> m_distributedNodes; |
| 92 WillBeHeapHashMap<RawPtrWillBeMember<const Node>, size_t> m_distributedIndic es; | 94 WillBeHeapHashMap<RawPtrWillBeMember<const Node>, size_t> m_distributedIndic es; |
| 93 // TODO(hayato): Remove m_oldDistibutedNodes and make SlotAssignment check t he diffirence between old and new distributed nodes for each slot to save the me mories. | 95 // TODO(hayato): Remove m_oldDistibutedNodes and make SlotAssignment check t he diffirence between old and new distributed nodes for each slot to save the me mories. |
| 94 WillBeHeapVector<RefPtrWillBeMember<Node>> m_oldDistributedNodes; | 96 WillBeHeapVector<RefPtrWillBeMember<Node>> m_oldDistributedNodes; |
| 95 DistributionState m_distributionState; | 97 DistributionState m_distributionState; |
| 96 }; | 98 }; |
| 97 | 99 |
| 98 } // namespace blink | 100 } // namespace blink |
| 99 | 101 |
| 100 #endif // HTMLSlotElement_h | 102 #endif // HTMLSlotElement_h |
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