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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/dom/shadow/SlotAssignment.h" | 5 #include "core/dom/shadow/SlotAssignment.h" |
| 6 | 6 |
| 7 #include "core/HTMLNames.h" | 7 #include "core/HTMLNames.h" |
| 8 #include "core/dom/ElementTraversal.h" | 8 #include "core/dom/ElementTraversal.h" |
| 9 #include "core/dom/NodeTraversal.h" | 9 #include "core/dom/NodeTraversal.h" |
| 10 #include "core/dom/shadow/ElementShadow.h" | 10 #include "core/dom/shadow/ElementShadow.h" |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 { | 29 { |
| 30 m_assignment.clear(); | 30 m_assignment.clear(); |
| 31 | 31 |
| 32 using Name2Slot = WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<HTMLSlo
tElement>>; | 32 using Name2Slot = WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<HTMLSlo
tElement>>; |
| 33 Name2Slot name2slot; | 33 Name2Slot name2slot; |
| 34 HTMLSlotElement* defaultSlot = nullptr; | 34 HTMLSlotElement* defaultSlot = nullptr; |
| 35 | 35 |
| 36 const WillBeHeapVector<RefPtrWillBeMember<HTMLSlotElement>>& slots = shadowR
oot.descendantSlots(); | 36 const WillBeHeapVector<RefPtrWillBeMember<HTMLSlotElement>>& slots = shadowR
oot.descendantSlots(); |
| 37 | 37 |
| 38 for (RefPtrWillBeMember<HTMLSlotElement> slot : slots) { | 38 for (RefPtrWillBeMember<HTMLSlotElement> slot : slots) { |
| 39 slot->clearDistribution(); | 39 slot->willUpdateDistribution(); |
| 40 AtomicString name = slot->fastGetAttribute(HTMLNames::nameAttr); | 40 AtomicString name = slot->fastGetAttribute(HTMLNames::nameAttr); |
| 41 if (name.isNull() || name.isEmpty()) { | 41 if (name.isNull() || name.isEmpty()) { |
| 42 if (!defaultSlot) | 42 if (!defaultSlot) |
| 43 defaultSlot = slot.get(); | 43 defaultSlot = slot.get(); |
| 44 } else { | 44 } else { |
| 45 name2slot.add(name, slot.get()); | 45 name2slot.add(name, slot.get()); |
| 46 } | 46 } |
| 47 } | 47 } |
| 48 | 48 |
| 49 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { | 49 for (Node& child : NodeTraversal::childrenOf(*shadowRoot.host())) { |
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| 94 } | 94 } |
| 95 | 95 |
| 96 DEFINE_TRACE(SlotAssignment) | 96 DEFINE_TRACE(SlotAssignment) |
| 97 { | 97 { |
| 98 #if ENABLE(OILPAN) | 98 #if ENABLE(OILPAN) |
| 99 visitor->trace(m_assignment); | 99 visitor->trace(m_assignment); |
| 100 #endif | 100 #endif |
| 101 } | 101 } |
| 102 | 102 |
| 103 } // namespace blink | 103 } // namespace blink |
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