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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
| 9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
| 10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
| (...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 79 colorPtr = &storage; | 79 colorPtr = &storage; |
| 80 } | 80 } |
| 81 if (this->onAsLuminanceColor(colorPtr)) { | 81 if (this->onAsLuminanceColor(colorPtr)) { |
| 82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque | 82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque |
| 83 return true; | 83 return true; |
| 84 } | 84 } |
| 85 return false; | 85 return false; |
| 86 } | 86 } |
| 87 | 87 |
| 88 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { | 88 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { |
| 89 // Currently we require each context to be allocated on 16byte boundary as s
ome of our |
| 90 // subclasses need that. Hence we check the ptr here. |
| 91 SkASSERT(SkIsAlign16((intptr_t)storage)); |
| 92 |
| 89 if (!this->computeTotalInverse(rec, nullptr)) { | 93 if (!this->computeTotalInverse(rec, nullptr)) { |
| 90 return nullptr; | 94 return nullptr; |
| 91 } | 95 } |
| 92 return this->onCreateContext(rec, storage); | 96 return this->onCreateContext(rec, storage); |
| 93 } | 97 } |
| 94 | 98 |
| 95 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ | 99 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ |
| 96 return nullptr; | 100 return nullptr; |
| 97 } | 101 } |
| 98 | 102 |
| 99 size_t SkShader::contextSize(const ContextRec&) const { | 103 size_t SkShader::contextSize(const ContextRec& rec) const { |
| 104 size_t size = this->onContextSize(rec); |
| 105 |
| 106 // Currently we require each context to be allocated on 16byte boundary as s
ome of our |
| 107 // subclasses need that. Hence we check the size here. |
| 108 SkASSERT(SkIsAlign16(size)); |
| 109 |
| 110 return size; |
| 111 } |
| 112 |
| 113 size_t SkShader::onContextSize(const ContextRec&) const { |
| 100 return 0; | 114 return 0; |
| 101 } | 115 } |
| 102 | 116 |
| 103 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) | 117 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
| 104 : fShader(shader), fCTM(*rec.fMatrix) | 118 : fShader(shader), fCTM(*rec.fMatrix) |
| 105 { | 119 { |
| 106 // Because the context parameters must be valid at this point, we know that
the matrix is | 120 // Because the context parameters must be valid at this point, we know that
the matrix is |
| 107 // invertible. | 121 // invertible. |
| 108 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); | 122 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); |
| 109 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 123 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
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| 365 #include "SkEmptyShader.h" | 379 #include "SkEmptyShader.h" |
| 366 | 380 |
| 367 void SkEmptyShader::toString(SkString* str) const { | 381 void SkEmptyShader::toString(SkString* str) const { |
| 368 str->append("SkEmptyShader: ("); | 382 str->append("SkEmptyShader: ("); |
| 369 | 383 |
| 370 this->INHERITED::toString(str); | 384 this->INHERITED::toString(str); |
| 371 | 385 |
| 372 str->append(")"); | 386 str->append(")"); |
| 373 } | 387 } |
| 374 #endif | 388 #endif |
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