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Side by Side Diff: src/core/SkLightingShader.cpp

Issue 1759653004: enforce 16byte alignment in shader contexts (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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72 72
73 bool isOpaque() const override; 73 bool isOpaque() const override;
74 74
75 #if SK_SUPPORT_GPU 75 #if SK_SUPPORT_GPU
76 const GrFragmentProcessor* asFragmentProcessor(GrContext*, 76 const GrFragmentProcessor* asFragmentProcessor(GrContext*,
77 const SkMatrix& viewM, 77 const SkMatrix& viewM,
78 const SkMatrix* localMatrix, 78 const SkMatrix* localMatrix,
79 SkFilterQuality) const overri de; 79 SkFilterQuality) const overri de;
80 #endif 80 #endif
81 81
82 size_t contextSize(const ContextRec&) const override;
83
84 class LightingShaderContext : public SkShader::Context { 82 class LightingShaderContext : public SkShader::Context {
85 public: 83 public:
86 // The context takes ownership of the states. It will call their destruc tors 84 // The context takes ownership of the states. It will call their destruc tors
87 // but will NOT free the memory. 85 // but will NOT free the memory.
88 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, 86 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&,
89 SkBitmapProcState* diffuseState, SkBitmapProcState * normalState); 87 SkBitmapProcState* diffuseState, SkBitmapProcState * normalState);
90 ~LightingShaderContext() override; 88 ~LightingShaderContext() override;
91 89
92 void shadeSpan(int x, int y, SkPMColor[], int count) override; 90 void shadeSpan(int x, int y, SkPMColor[], int count) override;
93 91
94 uint32_t getFlags() const override { return fFlags; } 92 uint32_t getFlags() const override { return fFlags; }
95 93
96 private: 94 private:
97 SkBitmapProcState* fDiffuseState; 95 SkBitmapProcState* fDiffuseState;
98 SkBitmapProcState* fNormalState; 96 SkBitmapProcState* fNormalState;
99 uint32_t fFlags; 97 uint32_t fFlags;
100 98
101 typedef SkShader::Context INHERITED; 99 typedef SkShader::Context INHERITED;
102 }; 100 };
103 101
104 SK_TO_STRING_OVERRIDE() 102 SK_TO_STRING_OVERRIDE()
105 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLightingShaderImpl) 103 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLightingShaderImpl)
106 104
107 protected: 105 protected:
108 void flatten(SkWriteBuffer&) const override; 106 void flatten(SkWriteBuffer&) const override;
107 size_t onContextSize(const ContextRec&) const override;
109 Context* onCreateContext(const ContextRec&, void*) const override; 108 Context* onCreateContext(const ContextRec&, void*) const override;
110 bool computeNormTotalInverse(const ContextRec& rec, SkMatrix* normTotalInver se) const; 109 bool computeNormTotalInverse(const ContextRec& rec, SkMatrix* normTotalInver se) const;
111 110
112 private: 111 private:
113 SkBitmap fDiffuseMap; 112 SkBitmap fDiffuseMap;
114 SkBitmap fNormalMap; 113 SkBitmap fNormalMap;
115 114
116 SkAutoTUnref<const SkLightingShader::Lights> fLights; 115 SkAutoTUnref<const SkLightingShader::Lights> fLights;
117 116
118 SkMatrix fNormLocalMatrix; 117 SkMatrix fNormLocalMatrix;
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409 } 408 }
410 409
411 #endif 410 #endif
412 411
413 //////////////////////////////////////////////////////////////////////////// 412 ////////////////////////////////////////////////////////////////////////////
414 413
415 bool SkLightingShaderImpl::isOpaque() const { 414 bool SkLightingShaderImpl::isOpaque() const {
416 return fDiffuseMap.isOpaque(); 415 return fDiffuseMap.isOpaque();
417 } 416 }
418 417
419 size_t SkLightingShaderImpl::contextSize(const ContextRec&) const {
420 return 2 * sizeof(SkBitmapProcState) + sizeof(LightingShaderContext);
421 }
422
423 SkLightingShaderImpl::LightingShaderContext::LightingShaderContext(const SkLight ingShaderImpl& shader, 418 SkLightingShaderImpl::LightingShaderContext::LightingShaderContext(const SkLight ingShaderImpl& shader,
424 const Context Rec& rec, 419 const Context Rec& rec,
425 SkBitmapProcS tate* diffuseState, 420 SkBitmapProcS tate* diffuseState,
426 SkBitmapProcS tate* normalState) 421 SkBitmapProcS tate* normalState)
427 : INHERITED(shader, rec) 422 : INHERITED(shader, rec)
428 , fDiffuseState(diffuseState) 423 , fDiffuseState(diffuseState)
429 , fNormalState(normalState) 424 , fNormalState(normalState)
430 { 425 {
431 const SkPixmap& pixmap = fDiffuseState->fPixmap; 426 const SkPixmap& pixmap = fDiffuseState->fPixmap;
432 bool isOpaque = pixmap.isOpaque(); 427 bool isOpaque = pixmap.isOpaque();
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648 total.setConcat(*rec.fMatrix, fNormLocalMatrix); 643 total.setConcat(*rec.fMatrix, fNormLocalMatrix);
649 644
650 const SkMatrix* m = &total; 645 const SkMatrix* m = &total;
651 if (rec.fLocalMatrix) { 646 if (rec.fLocalMatrix) {
652 total.setConcat(*m, *rec.fLocalMatrix); 647 total.setConcat(*m, *rec.fLocalMatrix);
653 m = &total; 648 m = &total;
654 } 649 }
655 return m->invert(normTotalInverse); 650 return m->invert(normTotalInverse);
656 } 651 }
657 652
653 size_t SkLightingShaderImpl::onContextSize(const ContextRec&) const {
654 return 2 * sizeof(SkBitmapProcState) + sizeof(LightingShaderContext);
655 }
656
658 SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec, 657 SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
659 void* storage) const { 658 void* storage) const {
660 659
661 SkMatrix diffTotalInv; 660 SkMatrix diffTotalInv;
662 // computeTotalInverse was called in SkShader::createContext so we know it w ill succeed 661 // computeTotalInverse was called in SkShader::createContext so we know it w ill succeed
663 SkAssertResult(this->computeTotalInverse(rec, &diffTotalInv)); 662 SkAssertResult(this->computeTotalInverse(rec, &diffTotalInv));
664 663
665 SkMatrix normTotalInv; 664 SkMatrix normTotalInv;
666 if (!this->computeNormTotalInverse(rec, &normTotalInv)) { 665 if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
667 return nullptr; 666 return nullptr;
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718 normLocalM); 717 normLocalM);
719 } 718 }
720 719
721 /////////////////////////////////////////////////////////////////////////////// 720 ///////////////////////////////////////////////////////////////////////////////
722 721
723 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) 722 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader)
724 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) 723 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl)
725 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 724 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
726 725
727 /////////////////////////////////////////////////////////////////////////////// 726 ///////////////////////////////////////////////////////////////////////////////
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