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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBlitter.h" | 8 #include "SkBlitter.h" |
| 9 #include "SkAntiRun.h" | 9 #include "SkAntiRun.h" |
| 10 #include "SkColor.h" | 10 #include "SkColor.h" |
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| 585 class Sk3DShader : public SkShader { | 585 class Sk3DShader : public SkShader { |
| 586 public: | 586 public: |
| 587 Sk3DShader(SkShader* proxy) : fProxy(proxy) { | 587 Sk3DShader(SkShader* proxy) : fProxy(proxy) { |
| 588 SkSafeRef(proxy); | 588 SkSafeRef(proxy); |
| 589 } | 589 } |
| 590 | 590 |
| 591 virtual ~Sk3DShader() { | 591 virtual ~Sk3DShader() { |
| 592 SkSafeUnref(fProxy); | 592 SkSafeUnref(fProxy); |
| 593 } | 593 } |
| 594 | 594 |
| 595 size_t contextSize(const ContextRec& rec) const override { | 595 size_t onContextSize(const ContextRec& rec) const override { |
| 596 size_t size = sizeof(Sk3DShaderContext); | 596 size_t size = sizeof(Sk3DShaderContext); |
| 597 if (fProxy) { | 597 if (fProxy) { |
| 598 size += fProxy->contextSize(rec); | 598 size += fProxy->contextSize(rec); |
| 599 } | 599 } |
| 600 return size; | 600 return size; |
| 601 } | 601 } |
| 602 | 602 |
| 603 Context* onCreateContext(const ContextRec& rec, void* storage) const overrid
e { | 603 Context* onCreateContext(const ContextRec& rec, void* storage) const overrid
e { |
| 604 SkShader::Context* proxyContext = nullptr; | 604 SkShader::Context* proxyContext = nullptr; |
| 605 if (fProxy) { | 605 if (fProxy) { |
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| 1009 fShaderContext->~Context(); | 1009 fShaderContext->~Context(); |
| 1010 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | 1010 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); |
| 1011 if (nullptr == ctx) { | 1011 if (nullptr == ctx) { |
| 1012 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call | 1012 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call |
| 1013 // the in-place destructor. | 1013 // the in-place destructor. |
| 1014 new (fShaderContext) SkZeroShaderContext(*fShader, rec); | 1014 new (fShaderContext) SkZeroShaderContext(*fShader, rec); |
| 1015 return false; | 1015 return false; |
| 1016 } | 1016 } |
| 1017 return true; | 1017 return true; |
| 1018 } | 1018 } |
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