| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
| 10 #include "SkBitmapProvider.h" | 10 #include "SkBitmapProvider.h" |
| (...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 113 SkBitmapProcState* fState; | 113 SkBitmapProcState* fState; |
| 114 | 114 |
| 115 typedef BitmapProcInfoContext INHERITED; | 115 typedef BitmapProcInfoContext INHERITED; |
| 116 }; | 116 }; |
| 117 | 117 |
| 118 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 118 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 119 | 119 |
| 120 size_t SkBitmapProcShader::ContextSize(const ContextRec& rec) { | 120 size_t SkBitmapProcShader::ContextSize(const ContextRec& rec) { |
| 121 // The SkBitmapProcState is stored outside of the context object, with the c
ontext holding | 121 // The SkBitmapProcState is stored outside of the context object, with the c
ontext holding |
| 122 // a pointer to it. | 122 // a pointer to it. |
| 123 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); | 123 return SkAlign16(sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState)
); |
| 124 } | 124 } |
| 125 | 125 |
| 126 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, | 126 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, |
| 127 TileMode tmx, TileMode tmy, | 127 TileMode tmx, TileMode tmy, |
| 128 const SkBitmapProvider& provi
der, | 128 const SkBitmapProvider& provi
der, |
| 129 const ContextRec& rec, void*
storage) { | 129 const ContextRec& rec, void*
storage) { |
| 130 SkMatrix totalInverse; | 130 SkMatrix totalInverse; |
| 131 // Do this first, so we know the matrix can be inverted. | 131 // Do this first, so we know the matrix can be inverted. |
| 132 if (!shader.computeTotalInverse(rec, &totalInverse)) { | 132 if (!shader.computeTotalInverse(rec, &totalInverse)) { |
| 133 return nullptr; | 133 return nullptr; |
| (...skipping 219 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 353 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); | 353 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); |
| 354 } | 354 } |
| 355 | 355 |
| 356 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { | 356 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
| 357 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); | 357 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); |
| 358 } | 358 } |
| 359 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 359 return GrFragmentProcessor::MulOutputByInputAlpha(inner); |
| 360 } | 360 } |
| 361 | 361 |
| 362 #endif | 362 #endif |
| OLD | NEW |