Index: test/cctest/compiler/test-run-wasm-machops.cc |
diff --git a/test/cctest/compiler/test-run-wasm-machops.cc b/test/cctest/compiler/test-run-wasm-machops.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..9111a1c4c1fa19148697e639bdac123653985cae |
--- /dev/null |
+++ b/test/cctest/compiler/test-run-wasm-machops.cc |
@@ -0,0 +1,94 @@ |
+// Copyright 2016 the V8 project authors. All rights reserved. Use of this |
+// source code is governed by a BSD-style license that can be found in the |
+// LICENSE file. |
+ |
+#include <cmath> |
+#include <functional> |
+#include <limits> |
+ |
+#include "src/base/bits.h" |
+#include "src/base/utils/random-number-generator.h" |
+#include "src/codegen.h" |
+#include "test/cctest/cctest.h" |
+#include "test/cctest/compiler/codegen-tester.h" |
+#include "test/cctest/compiler/graph-builder-tester.h" |
+#include "test/cctest/compiler/value-helper.h" |
+ |
+using namespace v8::internal; |
+using namespace v8::internal::compiler; |
+ |
+template <typename CType> |
+static void RunLoadStoreRelocation(MachineType rep) { |
titzer
2016/03/23 20:35:36
Can you split out some simple cases (e.g. offset 0
gdeepti1
2016/03/31 22:29:54
Added a simple load/store test with 0 offset.
|
+ RawMachineAssemblerTester<int32_t> r(MachineType::Int32()); |
+ const int kNumElems = 4; |
+ CType buffer[kNumElems]; |
+ CType new_buffer[kNumElems + 1]; |
+ Isolate* isolate = CcTest::i_isolate(); |
+ |
+ for (int32_t x = 0; x < kNumElems; x++) { |
+ int32_t y = kNumElems - x - 1; |
+ // initialize the buffer with raw data. |
+ byte* raw = reinterpret_cast<byte*>(buffer); |
+ for (size_t i = 0; i < sizeof(buffer); i++) { |
+ raw[i] = static_cast<byte>((i + sizeof(buffer)) ^ 0xAA); |
+ } |
+ |
+ RawMachineAssemblerTester<int32_t> m; |
+ int32_t OK = 0x29000 + x; |
+ Node* base = m.RelocatableIntPtrConstant(reinterpret_cast<intptr_t>(buffer), |
+ RelocInfo::WASM_MEMORY_REFERENCE); |
+ Node* index0 = m.IntPtrConstant(x * sizeof(buffer[0])); |
+ Node* load = m.Load(rep, base, index0); |
+ Node* index1 = m.IntPtrConstant(y * sizeof(buffer[0])); |
+ m.Store(rep.representation(), base, index1, load, kNoWriteBarrier); |
+ m.Return(m.Int32Constant(OK)); |
+ |
+ CHECK(buffer[x] != buffer[y]); |
+ CHECK_EQ(OK, m.Call()); |
+ CHECK(buffer[x] == buffer[y]); |
+ m.GenerateCode(); |
+ |
+ // Initialize new buffer and set old_buffer to 0 |
+ byte* new_raw = reinterpret_cast<byte*>(new_buffer); |
+ for (size_t i = 0; i < sizeof(buffer); i++) { |
+ raw[i] = 0; |
+ new_raw[i] = static_cast<byte>((i + sizeof(buffer)) ^ 0xAA); |
+ } |
+ |
+ // Perform relocation on generated code |
+ Handle<Code> code = m.GetCode(); |
titzer
2016/03/23 20:35:36
This is OK for now, but this operation probably ne
gdeepti1
2016/03/31 22:29:54
Pulled out a method to update memory references.
|
+ |
+ bool modified = false; |
+ int mode_mask = (1 << RelocInfo::WASM_MEMORY_REFERENCE); |
+ for (RelocIterator it(*code, mode_mask); !it.done(); it.next()) { |
+ RelocInfo::Mode mode = it.rinfo()->rmode(); |
+ if (RelocInfo::IsWasmMemoryReference(mode)) { |
+ // Patch addresses with change in memory start address |
+ it.rinfo()->update_wasm_memory_reference(raw, new_raw, sizeof(buffer), |
+ sizeof(new_buffer), |
+ SKIP_ICACHE_FLUSH); |
+ modified = true; |
+ } |
+ } |
+ if (modified) { |
+ Assembler::FlushICache(isolate, code->instruction_start(), |
+ code->instruction_size()); |
+ } |
+ |
+ CHECK(new_buffer[x] != new_buffer[y]); |
+ CHECK_EQ(OK, m.Call()); |
+ CHECK(new_buffer[x] == new_buffer[y]); |
+ } |
+} |
+ |
+TEST(RunLoadStoreRelocation) { |
+ RunLoadStoreRelocation<int8_t>(MachineType::Int8()); |
+ RunLoadStoreRelocation<uint8_t>(MachineType::Uint8()); |
+ RunLoadStoreRelocation<int16_t>(MachineType::Int16()); |
+ RunLoadStoreRelocation<uint16_t>(MachineType::Uint16()); |
+ RunLoadStoreRelocation<int32_t>(MachineType::Int32()); |
+ RunLoadStoreRelocation<uint32_t>(MachineType::Uint32()); |
+ RunLoadStoreRelocation<void*>(MachineType::AnyTagged()); |
+ RunLoadStoreRelocation<float>(MachineType::Float32()); |
+ RunLoadStoreRelocation<double>(MachineType::Float64()); |
+} |