| Index: src/core/SkShader.cpp
|
| diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
|
| index fd5fb00b886fe9ca09ae53aab42cbe0c3329266d..e36df5b5af057df6fcacdff6277e3e7f8d667c46 100644
|
| --- a/src/core/SkShader.cpp
|
| +++ b/src/core/SkShader.cpp
|
| @@ -86,10 +86,6 @@
|
| }
|
|
|
| SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const {
|
| - // Currently we require each context to be allocated on 16byte boundary as some of our
|
| - // subclasses need that. Hence we check the ptr here.
|
| - SkASSERT(SkIsAlign16((intptr_t)storage));
|
| -
|
| if (!this->computeTotalInverse(rec, nullptr)) {
|
| return nullptr;
|
| }
|
| @@ -100,17 +96,7 @@
|
| return nullptr;
|
| }
|
|
|
| -size_t SkShader::contextSize(const ContextRec& rec) const {
|
| - size_t size = this->onContextSize(rec);
|
| -
|
| - // Currently we require each context to be allocated on 16byte boundary as some of our
|
| - // subclasses need that. Hence we check the size here.
|
| - SkASSERT(SkIsAlign16(size));
|
| -
|
| - return size;
|
| -}
|
| -
|
| -size_t SkShader::onContextSize(const ContextRec&) const {
|
| +size_t SkShader::contextSize(const ContextRec&) const {
|
| return 0;
|
| }
|
|
|
|
|