| Index: src/core/SkLightingShader.cpp
|
| diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
|
| index 02f75f351656e49fb20bada69a98a7acbc49ad76..c8a5a2b7372957a1dabf14dce67c523e53fd2e94 100644
|
| --- a/src/core/SkLightingShader.cpp
|
| +++ b/src/core/SkLightingShader.cpp
|
| @@ -79,6 +79,8 @@
|
| SkFilterQuality) const override;
|
| #endif
|
|
|
| + size_t contextSize(const ContextRec&) const override;
|
| +
|
| class LightingShaderContext : public SkShader::Context {
|
| public:
|
| // The context takes ownership of the states. It will call their destructors
|
| @@ -104,7 +106,6 @@
|
|
|
| protected:
|
| void flatten(SkWriteBuffer&) const override;
|
| - size_t onContextSize(const ContextRec&) const override;
|
| Context* onCreateContext(const ContextRec&, void*) const override;
|
| bool computeNormTotalInverse(const ContextRec& rec, SkMatrix* normTotalInverse) const;
|
|
|
| @@ -415,6 +416,10 @@
|
| return fDiffuseMap.isOpaque();
|
| }
|
|
|
| +size_t SkLightingShaderImpl::contextSize(const ContextRec&) const {
|
| + return 2 * sizeof(SkBitmapProcState) + sizeof(LightingShaderContext);
|
| +}
|
| +
|
| SkLightingShaderImpl::LightingShaderContext::LightingShaderContext(const SkLightingShaderImpl& shader,
|
| const ContextRec& rec,
|
| SkBitmapProcState* diffuseState,
|
| @@ -650,10 +655,6 @@
|
| return m->invert(normTotalInverse);
|
| }
|
|
|
| -size_t SkLightingShaderImpl::onContextSize(const ContextRec&) const {
|
| - return 2 * sizeof(SkBitmapProcState) + sizeof(LightingShaderContext);
|
| -}
|
| -
|
| SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec,
|
| void* storage) const {
|
|
|
|
|