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Side by Side Diff: src/core/SkDraw.cpp

Issue 1759323002: Revert of enforce 16byte alignment in shader contexts (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #define __STDC_LIMIT_MACROS 7 #define __STDC_LIMIT_MACROS
8 8
9 #include "SkDraw.h" 9 #include "SkDraw.h"
10 #include "SkBlitter.h" 10 #include "SkBlitter.h"
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1691 dst[0] = verts[state.f0]; 1691 dst[0] = verts[state.f0];
1692 dst[1] = verts[state.f1]; 1692 dst[1] = verts[state.f1];
1693 dst[2] = verts[state.f2]; 1693 dst[2] = verts[state.f2];
1694 return matrix->setPolyToPoly(src, dst, 3); 1694 return matrix->setPolyToPoly(src, dst, 3);
1695 } 1695 }
1696 1696
1697 class SkTriColorShader : public SkShader { 1697 class SkTriColorShader : public SkShader {
1698 public: 1698 public:
1699 SkTriColorShader() {} 1699 SkTriColorShader() {}
1700 1700
1701 size_t contextSize(const ContextRec&) const override;
1702
1701 class TriColorShaderContext : public SkShader::Context { 1703 class TriColorShaderContext : public SkShader::Context {
1702 public: 1704 public:
1703 TriColorShaderContext(const SkTriColorShader& shader, const ContextRec&) ; 1705 TriColorShaderContext(const SkTriColorShader& shader, const ContextRec&) ;
1704 virtual ~TriColorShaderContext(); 1706 virtual ~TriColorShaderContext();
1705 1707
1706 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int); 1708 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
1707 1709
1708 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; 1710 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
1709 1711
1710 private: 1712 private:
1711 SkMatrix fDstToUnit; 1713 SkMatrix fDstToUnit;
1712 SkPMColor fColors[3]; 1714 SkPMColor fColors[3];
1713 1715
1714 typedef SkShader::Context INHERITED; 1716 typedef SkShader::Context INHERITED;
1715 }; 1717 };
1716 1718
1717 SK_TO_STRING_OVERRIDE() 1719 SK_TO_STRING_OVERRIDE()
1718 1720
1719 // For serialization. This will never be called. 1721 // For serialization. This will never be called.
1720 Factory getFactory() const override { sk_throw(); return nullptr; } 1722 Factory getFactory() const override { sk_throw(); return nullptr; }
1721 1723
1722 protected: 1724 protected:
1723 size_t onContextSize(const ContextRec&) const override;
1724 Context* onCreateContext(const ContextRec& rec, void* storage) const overrid e { 1725 Context* onCreateContext(const ContextRec& rec, void* storage) const overrid e {
1725 return new (storage) TriColorShaderContext(*this, rec); 1726 return new (storage) TriColorShaderContext(*this, rec);
1726 } 1727 }
1727 1728
1728 private: 1729 private:
1729 typedef SkShader INHERITED; 1730 typedef SkShader INHERITED;
1730 }; 1731 };
1731 1732
1732 bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const S kColor colors[], 1733 bool SkTriColorShader::TriColorShaderContext::setup(const SkPoint pts[], const S kColor colors[],
1733 int index0, int index1, int index2) { 1734 int index0, int index1, int index2) {
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1764 return static_cast<int>(SkScalarPin(v, 0, 1) * 256 + 0.5); 1765 return static_cast<int>(SkScalarPin(v, 0, 1) * 256 + 0.5);
1765 } 1766 }
1766 1767
1767 1768
1768 SkTriColorShader::TriColorShaderContext::TriColorShaderContext(const SkTriColorS hader& shader, 1769 SkTriColorShader::TriColorShaderContext::TriColorShaderContext(const SkTriColorS hader& shader,
1769 const ContextRec& rec) 1770 const ContextRec& rec)
1770 : INHERITED(shader, rec) {} 1771 : INHERITED(shader, rec) {}
1771 1772
1772 SkTriColorShader::TriColorShaderContext::~TriColorShaderContext() {} 1773 SkTriColorShader::TriColorShaderContext::~TriColorShaderContext() {}
1773 1774
1774 size_t SkTriColorShader::onContextSize(const ContextRec&) const { 1775 size_t SkTriColorShader::contextSize(const ContextRec&) const {
1775 return SkAlign16(sizeof(TriColorShaderContext)); 1776 return sizeof(TriColorShaderContext);
1776 } 1777 }
1777
1778 void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { 1778 void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
1779 const int alphaScale = Sk255To256(this->getPaintAlpha()); 1779 const int alphaScale = Sk255To256(this->getPaintAlpha());
1780 1780
1781 SkPoint src; 1781 SkPoint src;
1782 1782
1783 for (int i = 0; i < count; i++) { 1783 for (int i = 0; i < count; i++) {
1784 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); 1784 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src);
1785 x += 1; 1785 x += 1;
1786 1786
1787 int scale1 = ScalarTo256(src.fX); 1787 int scale1 = ScalarTo256(src.fX);
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2057 mask->fImage = SkMask::AllocImage(size); 2057 mask->fImage = SkMask::AllocImage(size);
2058 memset(mask->fImage, 0, mask->computeImageSize()); 2058 memset(mask->fImage, 0, mask->computeImageSize());
2059 } 2059 }
2060 2060
2061 if (SkMask::kJustComputeBounds_CreateMode != mode) { 2061 if (SkMask::kJustComputeBounds_CreateMode != mode) {
2062 draw_into_mask(*mask, devPath, style); 2062 draw_into_mask(*mask, devPath, style);
2063 } 2063 }
2064 2064
2065 return true; 2065 return true;
2066 } 2066 }
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