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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/snapshot/snapshot.h" | 5 #include "ui/snapshot/snapshot.h" |
6 | 6 |
7 #import <Cocoa/Cocoa.h> | 7 #import <Cocoa/Cocoa.h> |
8 | 8 |
| 9 #include "base/mac/scoped_nsobject.h" |
9 #include "base/mac/sdk_forward_declarations.h" | 10 #include "base/mac/sdk_forward_declarations.h" |
10 #include "base/memory/scoped_nsobject.h" | |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
12 #include "testing/platform_test.h" | 12 #include "testing/platform_test.h" |
13 #include "ui/gfx/rect.h" | 13 #include "ui/gfx/rect.h" |
14 | 14 |
15 namespace ui { | 15 namespace ui { |
16 namespace { | 16 namespace { |
17 | 17 |
18 typedef PlatformTest GrabWindowSnapshotTest; | 18 typedef PlatformTest GrabWindowSnapshotTest; |
19 | 19 |
20 TEST_F(GrabWindowSnapshotTest, TestGrabWindowSnapshot) { | 20 TEST_F(GrabWindowSnapshotTest, TestGrabWindowSnapshot) { |
21 // Launch a test window so we can take a snapshot. | 21 // Launch a test window so we can take a snapshot. |
22 NSRect frame = NSMakeRect(0, 0, 400, 400); | 22 NSRect frame = NSMakeRect(0, 0, 400, 400); |
23 scoped_nsobject<NSWindow> window( | 23 base::scoped_nsobject<NSWindow> window( |
24 [[NSWindow alloc] initWithContentRect:frame | 24 [[NSWindow alloc] initWithContentRect:frame |
25 styleMask:NSBorderlessWindowMask | 25 styleMask:NSBorderlessWindowMask |
26 backing:NSBackingStoreBuffered | 26 backing:NSBackingStoreBuffered |
27 defer:NO]); | 27 defer:NO]); |
28 [window setBackgroundColor:[NSColor whiteColor]]; | 28 [window setBackgroundColor:[NSColor whiteColor]]; |
29 [window makeKeyAndOrderFront:NSApp]; | 29 [window makeKeyAndOrderFront:NSApp]; |
30 | 30 |
31 scoped_ptr<std::vector<unsigned char> > png_representation( | 31 scoped_ptr<std::vector<unsigned char> > png_representation( |
32 new std::vector<unsigned char>); | 32 new std::vector<unsigned char>); |
33 gfx::Rect bounds = gfx::Rect(0, 0, frame.size.width, frame.size.height); | 33 gfx::Rect bounds = gfx::Rect(0, 0, frame.size.width, frame.size.height); |
34 EXPECT_TRUE(ui::GrabWindowSnapshot(window, png_representation.get(), | 34 EXPECT_TRUE(ui::GrabWindowSnapshot(window, png_representation.get(), |
35 bounds)); | 35 bounds)); |
36 | 36 |
37 // Copy png back into NSData object so we can make sure we grabbed a png. | 37 // Copy png back into NSData object so we can make sure we grabbed a png. |
38 scoped_nsobject<NSData> image_data( | 38 base::scoped_nsobject<NSData> image_data( |
39 [[NSData alloc] initWithBytes:&(*png_representation)[0] | 39 [[NSData alloc] initWithBytes:&(*png_representation)[0] |
40 length:png_representation->size()]); | 40 length:png_representation->size()]); |
41 NSBitmapImageRep* rep = [NSBitmapImageRep imageRepWithData:image_data.get()]; | 41 NSBitmapImageRep* rep = [NSBitmapImageRep imageRepWithData:image_data.get()]; |
42 EXPECT_TRUE([rep isKindOfClass:[NSBitmapImageRep class]]); | 42 EXPECT_TRUE([rep isKindOfClass:[NSBitmapImageRep class]]); |
43 CGFloat scaleFactor = 1.0f; | 43 CGFloat scaleFactor = 1.0f; |
44 if ([window respondsToSelector:@selector(backingScaleFactor)]) | 44 if ([window respondsToSelector:@selector(backingScaleFactor)]) |
45 scaleFactor = [window backingScaleFactor]; | 45 scaleFactor = [window backingScaleFactor]; |
46 EXPECT_EQ(400 * scaleFactor, CGImageGetWidth([rep CGImage])); | 46 EXPECT_EQ(400 * scaleFactor, CGImageGetWidth([rep CGImage])); |
47 NSColor* color = [rep colorAtX:200 * scaleFactor y:200 * scaleFactor]; | 47 NSColor* color = [rep colorAtX:200 * scaleFactor y:200 * scaleFactor]; |
48 CGFloat red = 0, green = 0, blue = 0, alpha = 0; | 48 CGFloat red = 0, green = 0, blue = 0, alpha = 0; |
49 [color getRed:&red green:&green blue:&blue alpha:&alpha]; | 49 [color getRed:&red green:&green blue:&blue alpha:&alpha]; |
50 EXPECT_GE(red + green + blue, 3.0); | 50 EXPECT_GE(red + green + blue, 3.0); |
51 } | 51 } |
52 | 52 |
53 } // namespace | 53 } // namespace |
54 } // namespace ui | 54 } // namespace ui |
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