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Side by Side Diff: chrome/browser/ui/cocoa/fullscreen_exit_bubble_view.mm

Issue 17593006: mac: Update clients of scoped_nsobject.h. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: iwyu, scoped_nsprotocol Created 7 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #import "chrome/browser/ui/cocoa/fullscreen_exit_bubble_view.h" 5 #import "chrome/browser/ui/cocoa/fullscreen_exit_bubble_view.h"
6 6
7 #include "base/mac/mac_util.h" 7 #include "base/mac/mac_util.h"
8 #include "base/memory/scoped_nsobject.h" 8 #include "base/mac/scoped_nsobject.h"
9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" 9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h"
10 10
11 namespace { 11 namespace {
12 12
13 const CGFloat kShadowTop = 20; 13 const CGFloat kShadowTop = 20;
14 const CGFloat kShadowBottom = 50; 14 const CGFloat kShadowBottom = 50;
15 const CGFloat kShadowLeft = 50; 15 const CGFloat kShadowLeft = 50;
16 const CGFloat kShadowRight = 50; 16 const CGFloat kShadowRight = 50;
17 const CGFloat kShadowBlurRadius = 150; 17 const CGFloat kShadowBlurRadius = 150;
18 // NOTE(koz): The blur radius parameter to setShadowBlurRadius: has a bigger 18 // NOTE(koz): The blur radius parameter to setShadowBlurRadius: has a bigger
(...skipping 17 matching lines...) Expand all
36 36
37 CGFloat radius = kBubbleCornerRadius; 37 CGFloat radius = kBubbleCornerRadius;
38 // Start with a rounded rectangle. 38 // Start with a rounded rectangle.
39 [bezier appendBezierPathWithRoundedRect:bounds 39 [bezier appendBezierPathWithRoundedRect:bounds
40 xRadius:radius 40 xRadius:radius
41 yRadius:radius]; 41 yRadius:radius];
42 42
43 [bezier closePath]; 43 [bezier closePath];
44 [[NSColor whiteColor] set]; 44 [[NSColor whiteColor] set];
45 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state; 45 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state;
46 scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]); 46 base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]);
47 if (base::mac::IsOSLionOrLater()) { 47 if (base::mac::IsOSLionOrLater()) {
48 [shadow setShadowBlurRadius:kShadowBlurRadiusLion]; 48 [shadow setShadowBlurRadius:kShadowBlurRadiusLion];
49 } else { 49 } else {
50 [shadow setShadowBlurRadius:kShadowBlurRadius]; 50 [shadow setShadowBlurRadius:kShadowBlurRadius];
51 } 51 }
52 [shadow setShadowColor:[[NSColor blackColor] 52 [shadow setShadowColor:[[NSColor blackColor]
53 colorWithAlphaComponent:kShadowAlpha]]; 53 colorWithAlphaComponent:kShadowAlpha]];
54 [shadow set]; 54 [shadow set];
55 55
56 [bezier fill]; 56 [bezier fill];
57 } 57 }
58 58
59 @end 59 @end
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