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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #import "chrome/browser/ui/cocoa/fullscreen_exit_bubble_view.h" | 5 #import "chrome/browser/ui/cocoa/fullscreen_exit_bubble_view.h" |
| 6 | 6 |
| 7 #include "base/mac/mac_util.h" | 7 #include "base/mac/mac_util.h" |
| 8 #include "base/memory/scoped_nsobject.h" | 8 #include "base/mac/scoped_nsobject.h" |
| 9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" | 9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 const CGFloat kShadowTop = 20; | 13 const CGFloat kShadowTop = 20; |
| 14 const CGFloat kShadowBottom = 50; | 14 const CGFloat kShadowBottom = 50; |
| 15 const CGFloat kShadowLeft = 50; | 15 const CGFloat kShadowLeft = 50; |
| 16 const CGFloat kShadowRight = 50; | 16 const CGFloat kShadowRight = 50; |
| 17 const CGFloat kShadowBlurRadius = 150; | 17 const CGFloat kShadowBlurRadius = 150; |
| 18 // NOTE(koz): The blur radius parameter to setShadowBlurRadius: has a bigger | 18 // NOTE(koz): The blur radius parameter to setShadowBlurRadius: has a bigger |
| (...skipping 17 matching lines...) Expand all Loading... |
| 36 | 36 |
| 37 CGFloat radius = kBubbleCornerRadius; | 37 CGFloat radius = kBubbleCornerRadius; |
| 38 // Start with a rounded rectangle. | 38 // Start with a rounded rectangle. |
| 39 [bezier appendBezierPathWithRoundedRect:bounds | 39 [bezier appendBezierPathWithRoundedRect:bounds |
| 40 xRadius:radius | 40 xRadius:radius |
| 41 yRadius:radius]; | 41 yRadius:radius]; |
| 42 | 42 |
| 43 [bezier closePath]; | 43 [bezier closePath]; |
| 44 [[NSColor whiteColor] set]; | 44 [[NSColor whiteColor] set]; |
| 45 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state; | 45 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state; |
| 46 scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]); | 46 base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]); |
| 47 if (base::mac::IsOSLionOrLater()) { | 47 if (base::mac::IsOSLionOrLater()) { |
| 48 [shadow setShadowBlurRadius:kShadowBlurRadiusLion]; | 48 [shadow setShadowBlurRadius:kShadowBlurRadiusLion]; |
| 49 } else { | 49 } else { |
| 50 [shadow setShadowBlurRadius:kShadowBlurRadius]; | 50 [shadow setShadowBlurRadius:kShadowBlurRadius]; |
| 51 } | 51 } |
| 52 [shadow setShadowColor:[[NSColor blackColor] | 52 [shadow setShadowColor:[[NSColor blackColor] |
| 53 colorWithAlphaComponent:kShadowAlpha]]; | 53 colorWithAlphaComponent:kShadowAlpha]]; |
| 54 [shadow set]; | 54 [shadow set]; |
| 55 | 55 |
| 56 [bezier fill]; | 56 [bezier fill]; |
| 57 } | 57 } |
| 58 | 58 |
| 59 @end | 59 @end |
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