Index: src/core/SkBitmapProcShader.cpp |
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp |
index 895922c6b873a388210e0887d768f08dc05646c5..38f46d18b4e7a10ddcaf94d33e4d14f198b8b4fb 100644 |
--- a/src/core/SkBitmapProcShader.cpp |
+++ b/src/core/SkBitmapProcShader.cpp |
@@ -27,8 +27,7 @@ static bool only_scale_and_translate(const SkMatrix& matrix) { |
class BitmapProcInfoContext : public SkShader::Context { |
public: |
- // The context takes ownership of the info. It will call its destructor |
- // but will NOT free the memory. |
+ // The info has been allocated elsewhere, but we are responsible for calling its destructor. |
BitmapProcInfoContext(const SkShader& shader, const SkShader::ContextRec& rec, |
SkBitmapProcInfo* info) |
: INHERITED(shader, rec) |
@@ -45,8 +44,6 @@ public: |
} |
~BitmapProcInfoContext() override { |
- // The bitmap proc state has been created outside of the context on memory that will be freed |
- // elsewhere. Only call the destructor but leave the freeing of the memory to the caller. |
fInfo->~SkBitmapProcInfo(); |
} |
@@ -63,8 +60,6 @@ private: |
class BitmapProcShaderContext : public BitmapProcInfoContext { |
public: |
- // The context takes ownership of the state. It will call its destructor |
- // but will NOT free the memory. |
BitmapProcShaderContext(const SkShader& shader, const SkShader::ContextRec& rec, |
SkBitmapProcState* state) |
: INHERITED(shader, rec, state) |
@@ -116,11 +111,80 @@ private: |
}; |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
+#include "SkLinearBitmapPipeline.h" |
+#include "SkPM4f.h" |
+#include "SkXfermode.h" |
-size_t SkBitmapProcShader::ContextSize(const ContextRec& rec) { |
- // The SkBitmapProcState is stored outside of the context object, with the context holding |
- // a pointer to it. |
- return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); |
+class LinearPipelineContext : public BitmapProcInfoContext { |
+public: |
+ LinearPipelineContext(const SkShader& shader, const SkShader::ContextRec& rec, |
+ SkBitmapProcInfo* info) |
+ : INHERITED(shader, rec, info) |
+ , fPipeline(info->fInvMatrix, info->fFilterQuality, info->fTileModeX, info->fTileModeY, |
+ info->fPixmap) |
+ { |
+ // To implement the old shadeSpan entry-point, we need to efficiently convert our native |
+ // floats into SkPMColor. The SkXfermode::D32Procs do exactly that. |
+ // |
+ sk_sp<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kSrc_Mode)); |
+ fXferProc = SkXfermode::GetD32Proc(xfer.get(), 0); |
+ } |
+ |
+ void shadeSpan4f(int x, int y, SkPM4f dstC[], int count) override { |
+ fPipeline.shadeSpan4f(x, y, dstC, count); |
+ } |
+ |
+ void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { |
+ const int N = 128; |
+ SkPM4f tmp[N]; |
+ |
+ while (count > 0) { |
+ const int n = SkTMin(count, N); |
+ fPipeline.shadeSpan4f(x, y, tmp, n); |
+ fXferProc(nullptr, dstC, tmp, n, nullptr); |
+ dstC += n; |
+ x += n; |
+ count -= n; |
+ } |
+ } |
+ |
+private: |
+ SkLinearBitmapPipeline fPipeline; |
+ SkXfermode::D32Proc fXferProc; |
+ |
+ typedef BitmapProcInfoContext INHERITED; |
+}; |
+ |
+/////////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
+static bool choose_linear_pipeline(const SkShader::ContextRec& rec, const SkImageInfo& srcInfo) { |
+ // These src attributes are not supported in the new 4f context (yet) |
+ // |
+ if (srcInfo.bytesPerPixel() < 4 || |
+ kRGBA_F16_SkColorType == srcInfo.colorType()) { |
+ return false; |
+ } |
+ |
+#if 0 // later we may opt-in to the new code even if the client hasn't requested it... |
+ // These src attributes are only supported in the new 4f context |
+ // |
+ if (srcInfo.isSRGB() || |
+ kUnpremul_SkAlphaType == srcInfo.alphaType() || |
+ (4 == srcInfo.bytesPerPixel() && kN32_SkColorType != srcInfo.colorType())) |
+ { |
+ return true; |
+ } |
+#endif |
+ |
+ // If we get here, we can reasonably use either context, respect the caller's preference |
+ // |
+ return SkShader::ContextRec::kPM4f_DstType == rec.fPreferredDstType; |
+} |
+ |
+size_t SkBitmapProcShader::ContextSize(const ContextRec& rec, const SkImageInfo& srcInfo) { |
+ size_t size0 = sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); |
+ size_t size1 = sizeof(LinearPipelineContext) + sizeof(SkBitmapProcInfo); |
+ return SkTMax(size0, size1); |
} |
SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, |
@@ -133,16 +197,32 @@ SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, |
return nullptr; |
} |
- void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); |
- SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tmx, tmy); |
- |
- SkASSERT(state); |
- if (!state->setup(totalInverse, *rec.fPaint)) { |
- state->~SkBitmapProcState(); |
- return nullptr; |
+ // Decide if we can/want to use the new linear pipeine |
+ bool useLinearPipeline = choose_linear_pipeline(rec, provider.info()); |
+ if (SkShader::kMirror_TileMode == tmx || SkShader::kMirror_TileMode == tmy) { |
+ useLinearPipeline = false; |
+ } |
+ if (totalInverse.hasPerspective()) { |
+ useLinearPipeline = false; |
} |
- return new (storage) BitmapProcShaderContext(shader, rec, state); |
+ if (useLinearPipeline) { |
+ void* infoStorage = (char*)storage + sizeof(LinearPipelineContext); |
+ SkBitmapProcInfo* info = new (infoStorage) SkBitmapProcInfo(provider, tmx, tmy); |
+ if (!info->init(totalInverse, *rec.fPaint)) { |
+ info->~SkBitmapProcInfo(); |
+ return nullptr; |
+ } |
+ return new (storage) LinearPipelineContext(shader, rec, info); |
+ } else { |
+ void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); |
+ SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tmx, tmy); |
+ if (!state->setup(totalInverse, *rec.fPaint)) { |
+ state->~SkBitmapProcState(); |
+ return nullptr; |
+ } |
+ return new (storage) BitmapProcShaderContext(shader, rec, state); |
+ } |
} |
SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const { |