Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(129)

Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 1757993002: add support for new bitmapshader context (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: enforce 16byte alignment in more places Created 4 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « gm/SkLinearBitmapPipelineGM.cpp ('k') | src/core/SkBitmapProcShader.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBitmapProcShader_DEFINED 8 #ifndef SkBitmapProcShader_DEFINED
9 #define SkBitmapProcShader_DEFINED 9 #define SkBitmapProcShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 #include "SkSmallAllocator.h" 12 #include "SkSmallAllocator.h"
13 13
14 struct SkBitmapProcState; 14 struct SkBitmapProcState;
15 class SkBitmapProvider; 15 class SkBitmapProvider;
16 16
17 class SkBitmapProcShader : public SkShader { 17 class SkBitmapProcShader : public SkShader {
18 public: 18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
20 const SkMatrix* localMatrix = nullptr); 20 const SkMatrix* localMatrix = nullptr);
21 21
22 bool isOpaque() const override; 22 bool isOpaque() const override;
23 23
24 size_t contextSize(const ContextRec& rec) const override { return ContextSiz e(rec); } 24 size_t contextSize(const ContextRec& rec) const override {
25 return ContextSize(rec, fRawBitmap.info());
26 }
25 27
26 SK_TO_STRING_OVERRIDE() 28 SK_TO_STRING_OVERRIDE()
27 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 29 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
28 30
29 #if SK_SUPPORT_GPU 31 #if SK_SUPPORT_GPU
30 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM, 32 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM,
31 const SkMatrix*, SkFilterQual ity) const override; 33 const SkMatrix*, SkFilterQual ity) const override;
32 #endif 34 #endif
33 35
34 protected: 36 protected:
35 void flatten(SkWriteBuffer&) const override; 37 void flatten(SkWriteBuffer&) const override;
36 Context* onCreateContext(const ContextRec&, void* storage) const override; 38 Context* onCreateContext(const ContextRec&, void* storage) const override;
37 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; 39 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
38 40
39 SkBitmap fRawBitmap; // experimental for RLE encoding 41 SkBitmap fRawBitmap;
40 uint8_t fTileModeX, fTileModeY; 42 uint8_t fTileModeX, fTileModeY;
41 43
42 private: 44 private:
43 friend class SkImageShader; 45 friend class SkImageShader;
44 46
45 static size_t ContextSize(const ContextRec&); 47 static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo);
46 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy, 48 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy,
47 const SkBitmapProvider&, const ContextRec&, void * storage); 49 const SkBitmapProvider&, const ContextRec&, void * storage);
48 50
49 typedef SkShader INHERITED; 51 typedef SkShader INHERITED;
50 }; 52 };
51 53
52 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 54 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
53 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 55 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
54 // an Sk3DBlitter in SkDraw.cpp 56 // an Sk3DBlitter in SkDraw.cpp
55 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 57 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
56 // yet found a situation where the size below isn't big enough. 58 // yet found a situation where the size below isn't big enough.
57 typedef SkSmallAllocator<3, 1500> SkTBlitterAllocator; 59 typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator;
58 60
59 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 61 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
60 // the SkShader. 62 // the SkShader.
61 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 63 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
62 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 64 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
63 65
64 #endif 66 #endif
OLDNEW
« no previous file with comments | « gm/SkLinearBitmapPipelineGM.cpp ('k') | src/core/SkBitmapProcShader.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698