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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcShader_DEFINED | 8 #ifndef SkBitmapProcShader_DEFINED |
9 #define SkBitmapProcShader_DEFINED | 9 #define SkBitmapProcShader_DEFINED |
10 | 10 |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 #include "SkSmallAllocator.h" | 12 #include "SkSmallAllocator.h" |
13 | 13 |
14 struct SkBitmapProcState; | 14 struct SkBitmapProcState; |
15 class SkBitmapProvider; | 15 class SkBitmapProvider; |
16 | 16 |
17 class SkBitmapProcShader : public SkShader { | 17 class SkBitmapProcShader : public SkShader { |
18 public: | 18 public: |
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
20 const SkMatrix* localMatrix = nullptr); | 20 const SkMatrix* localMatrix = nullptr); |
21 | 21 |
22 bool isOpaque() const override; | 22 bool isOpaque() const override; |
23 | 23 |
24 size_t contextSize(const ContextRec& rec) const override { return ContextSiz
e(rec); } | 24 size_t contextSize(const ContextRec& rec) const override { |
| 25 return ContextSize(rec, fRawBitmap.info()); |
| 26 } |
25 | 27 |
26 SK_TO_STRING_OVERRIDE() | 28 SK_TO_STRING_OVERRIDE() |
27 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 29 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
28 | 30 |
29 #if SK_SUPPORT_GPU | 31 #if SK_SUPPORT_GPU |
30 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | 32 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
31 const SkMatrix*, SkFilterQual
ity) const override; | 33 const SkMatrix*, SkFilterQual
ity) const override; |
32 #endif | 34 #endif |
33 | 35 |
34 protected: | 36 protected: |
35 void flatten(SkWriteBuffer&) const override; | 37 void flatten(SkWriteBuffer&) const override; |
36 Context* onCreateContext(const ContextRec&, void* storage) const override; | 38 Context* onCreateContext(const ContextRec&, void* storage) const override; |
37 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 39 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
38 | 40 |
39 SkBitmap fRawBitmap; // experimental for RLE encoding | 41 SkBitmap fRawBitmap; |
40 uint8_t fTileModeX, fTileModeY; | 42 uint8_t fTileModeX, fTileModeY; |
41 | 43 |
42 private: | 44 private: |
43 friend class SkImageShader; | 45 friend class SkImageShader; |
44 | 46 |
45 static size_t ContextSize(const ContextRec&); | 47 static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo); |
46 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy, | 48 static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy, |
47 const SkBitmapProvider&, const ContextRec&, void
* storage); | 49 const SkBitmapProvider&, const ContextRec&, void
* storage); |
48 | 50 |
49 typedef SkShader INHERITED; | 51 typedef SkShader INHERITED; |
50 }; | 52 }; |
51 | 53 |
52 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 54 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
53 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 55 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
54 // an Sk3DBlitter in SkDraw.cpp | 56 // an Sk3DBlitter in SkDraw.cpp |
55 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 57 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
56 // yet found a situation where the size below isn't big enough. | 58 // yet found a situation where the size below isn't big enough. |
57 typedef SkSmallAllocator<3, 1500> SkTBlitterAllocator; | 59 typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator; |
58 | 60 |
59 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 61 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
60 // the SkShader. | 62 // the SkShader. |
61 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 63 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
62 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 64 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
63 | 65 |
64 #endif | 66 #endif |
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