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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 1756583002: Pack float array uniforms into vec4 arrays (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Some cleanup Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrMatrixConvolutionEffect.h" 7 #include "GrMatrixConvolutionEffect.h"
8 #include "glsl/GrGLSLFragmentProcessor.h" 8 #include "glsl/GrGLSLFragmentProcessor.h"
9 #include "glsl/GrGLSLFragmentShaderBuilder.h" 9 #include "glsl/GrGLSLFragmentShaderBuilder.h"
10 #include "glsl/GrGLSLProgramDataManager.h" 10 #include "glsl/GrGLSLProgramDataManager.h"
(...skipping 21 matching lines...) Expand all
32 typedef GrGLSLFragmentProcessor INHERITED; 32 typedef GrGLSLFragmentProcessor INHERITED;
33 }; 33 };
34 34
35 void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) { 35 void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
36 const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffe ct>(); 36 const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffe ct>();
37 const GrTextureDomain& domain = mce.domain(); 37 const GrTextureDomain& domain = mce.domain();
38 38
39 int kWidth = mce.kernelSize().width(); 39 int kWidth = mce.kernelSize().width();
40 int kHeight = mce.kernelSize().height(); 40 int kHeight = mce.kernelSize().height();
41 41
42 int arrayCount = (kWidth + 3) / 4;
43 SkASSERT(4 * arrayCount >= kWidth);
44
42 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 45 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 46 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
44 kVec2f_GrSLType, kDefault_Gr SLPrecision, 47 kVec2f_GrSLType, kDefault_Gr SLPrecision,
45 "ImageIncrement"); 48 "ImageIncrement");
46 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, 49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
47 kFloat_GrSLType, kDefault_GrSLP recision, 50 kVec4f_GrSLType, kDefault_GrSLP recision,
48 "Kernel", 51 "Kernel",
49 kWidth * kHeight); 52 arrayCount);
50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 53 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
51 kVec2f_GrSLType, kDefault_GrSL Precision, 54 kVec2f_GrSLType, kDefault_GrSL Precision,
52 "KernelOffset"); 55 "KernelOffset");
53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 56 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
54 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Gain"); 57 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Gain");
55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, 58 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
56 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Bias"); 59 kFloat_GrSLType, kDefault_GrSLPrecisio n, "Bias");
57 60
58 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); 61 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni);
59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); 62 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni);
60 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); 63 const char* kernel = uniformHandler->getUniformCStr(fKernelUni);
61 const char* gain = uniformHandler->getUniformCStr(fGainUni); 64 const char* gain = uniformHandler->getUniformCStr(fGainUni);
62 const char* bias = uniformHandler->getUniformCStr(fBiasUni); 65 const char* bias = uniformHandler->getUniformCStr(fBiasUni);
63 66
64 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; 67 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
65 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); 68 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
66 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); 69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
67 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker nelOffset, imgInc); 70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker nelOffset, imgInc);
68 fragBuilder->codeAppend("vec4 c;"); 71 fragBuilder->codeAppend("vec4 c;");
69 72
73 const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" };
70 for (int y = 0; y < kHeight; y++) { 74 for (int y = 0; y < kHeight; y++) {
71 for (int x = 0; x < kWidth; x++) { 75 for (int x = 0; x < kWidth; x++) {
72 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); 76 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
73 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k Width, x); 77 int offset = y*kWidth + x;
78
79 fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4,
80 kVecSuffix[offset & 0x3]);
74 SkString coord; 81 SkString coord;
75 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); 82 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
76 fDomain.sampleTexture(fragBuilder, 83 fDomain.sampleTexture(fragBuilder,
77 uniformHandler, 84 uniformHandler,
78 args.fGLSLCaps, 85 args.fGLSLCaps,
79 domain, 86 domain,
80 "c", 87 "c",
81 coord, 88 coord,
82 args.fSamplers[0]); 89 args.fSamplers[0]);
83 if (!mce.convolveAlpha()) { 90 if (!mce.convolveAlpha()) {
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 const GrProcessor& processor) { 130 const GrProcessor& processor) {
124 const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEf fect>(); 131 const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEf fect>();
125 GrTexture& texture = *conv.texture(0); 132 GrTexture& texture = *conv.texture(0);
126 133
127 float imageIncrement[2]; 134 float imageIncrement[2];
128 float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; 135 float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
129 imageIncrement[0] = 1.0f / texture.width(); 136 imageIncrement[0] = 1.0f / texture.width();
130 imageIncrement[1] = ySign / texture.height(); 137 imageIncrement[1] = ySign / texture.height();
131 pdman.set2fv(fImageIncrementUni, 1, imageIncrement); 138 pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
132 pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset()); 139 pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
133 pdman.set1fv(fKernelUni, conv.kernelSize().width() * conv.kernelSize().heigh t(), conv.kernel()); 140 int kernelCount = conv.kernelSize().width() * conv.kernelSize().height();
141 int arrayCount = (kernelCount + 3) / 4;
142 SkASSERT(4 * arrayCount >= kernelCount);
143 pdman.set4fv(fKernelUni, arrayCount, conv.kernel());
134 pdman.set1f(fGainUni, conv.gain()); 144 pdman.set1f(fGainUni, conv.gain());
135 pdman.set1f(fBiasUni, conv.bias()); 145 pdman.set1f(fBiasUni, conv.bias());
136 fDomain.setData(pdman, conv.domain(), texture.origin()); 146 fDomain.setData(pdman, conv.domain(), texture.origin());
137 } 147 }
138 148
139 GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, 149 GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
140 const SkIRect& bounds, 150 const SkIRect& bounds,
141 const SkISize& kernelSize, 151 const SkISize& kernelSize,
142 const SkScalar* kernel, 152 const SkScalar* kernel,
143 SkScalar gain, 153 SkScalar gain,
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
248 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], 258 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx],
249 bounds, 259 bounds,
250 kernelSize, 260 kernelSize,
251 kernel.get(), 261 kernel.get(),
252 gain, 262 gain,
253 bias, 263 bias,
254 kernelOffset, 264 kernelOffset,
255 tileMode, 265 tileMode,
256 convolveAlpha); 266 convolveAlpha);
257 } 267 }
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