OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrConvolutionEffect.h" | 8 #include "GrConvolutionEffect.h" |
9 #include "glsl/GrGLSLFragmentProcessor.h" | 9 #include "glsl/GrGLSLFragmentProcessor.h" |
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
(...skipping 28 matching lines...) Expand all Loading... |
39 kVec2f_GrSLType, kDefault_Gr
SLPrecision, | 39 kVec2f_GrSLType, kDefault_Gr
SLPrecision, |
40 "ImageIncrement"); | 40 "ImageIncrement"); |
41 if (ce.useBounds()) { | 41 if (ce.useBounds()) { |
42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
43 kVec2f_GrSLType, kDefault_GrSLPr
ecision, | 43 kVec2f_GrSLType, kDefault_GrSLPr
ecision, |
44 "Bounds"); | 44 "Bounds"); |
45 } | 45 } |
46 | 46 |
47 int width = Gr1DKernelEffect::WidthFromRadius(ce.radius()); | 47 int width = Gr1DKernelEffect::WidthFromRadius(ce.radius()); |
48 | 48 |
| 49 int arrayCount = (width + 3) / 4; |
| 50 SkASSERT(4 * arrayCount >= width); |
| 51 |
49 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, | 52 fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, |
50 kFloat_GrSLType, kDefault_GrSLP
recision, | 53 kVec4f_GrSLType, kDefault_GrSLP
recision, |
51 "Kernel", width); | 54 "Kernel", arrayCount); |
52 | 55 |
53 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 56 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
54 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 57 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
55 | 58 |
56 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor); | 59 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor); |
57 | 60 |
58 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUn
i); | 61 const GrGLSLShaderVar& kernel = uniformHandler->getUniformVariable(fKernelUn
i); |
59 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); | 62 const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); |
60 | 63 |
61 fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), c
e.radius(), imgInc); | 64 fragBuilder->codeAppendf("vec2 coord = %s - %d.0 * %s;", coords2D.c_str(), c
e.radius(), imgInc); |
62 | 65 |
63 // Manually unroll loop because some drivers don't; yields 20-30% speedup. | 66 // Manually unroll loop because some drivers don't; yields 20-30% speedup. |
| 67 const char* kVecSuffix[4] = { ".x", ".y", ".z", ".w" }; |
64 for (int i = 0; i < width; i++) { | 68 for (int i = 0; i < width; i++) { |
65 SkString index; | 69 SkString index; |
66 SkString kernelIndex; | 70 SkString kernelIndex; |
67 index.appendS32(i); | 71 index.appendS32(i/4); |
68 kernel.appendArrayAccess(index.c_str(), &kernelIndex); | 72 kernel.appendArrayAccess(index.c_str(), &kernelIndex); |
| 73 kernelIndex.append(kVecSuffix[i & 0x3]); |
69 | 74 |
70 if (ce.useBounds()) { | 75 if (ce.useBounds()) { |
71 // We used to compute a bool indicating whether we're in bounds or n
ot, cast it to a | 76 // We used to compute a bool indicating whether we're in bounds or n
ot, cast it to a |
72 // float, and then mul weight*texture_sample by the float. However,
the Adreno 430 seems | 77 // float, and then mul weight*texture_sample by the float. However,
the Adreno 430 seems |
73 // to have a bug that caused corruption. | 78 // to have a bug that caused corruption. |
74 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); | 79 const char* bounds = uniformHandler->getUniformCStr(fBoundsUni); |
75 const char* component = ce.direction() == Gr1DKernelEffect::kY_Direc
tion ? "y" : "x"; | 80 const char* component = ce.direction() == Gr1DKernelEffect::kY_Direc
tion ? "y" : "x"; |
76 fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y)
{", | 81 fragBuilder->codeAppendf("if (coord.%s >= %s.x && coord.%s <= %s.y)
{", |
77 component, bounds, component, bounds); | 82 component, bounds, component, bounds); |
78 } | 83 } |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
112 const float* bounds = conv.bounds(); | 117 const float* bounds = conv.bounds(); |
113 if (Gr1DKernelEffect::kY_Direction == conv.direction() && | 118 if (Gr1DKernelEffect::kY_Direction == conv.direction() && |
114 texture.origin() != kTopLeft_GrSurfaceOrigin) { | 119 texture.origin() != kTopLeft_GrSurfaceOrigin) { |
115 pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); | 120 pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); |
116 } else { | 121 } else { |
117 pdman.set2f(fBoundsUni, bounds[0], bounds[1]); | 122 pdman.set2f(fBoundsUni, bounds[0], bounds[1]); |
118 } | 123 } |
119 } | 124 } |
120 int width = Gr1DKernelEffect::WidthFromRadius(conv.radius()); | 125 int width = Gr1DKernelEffect::WidthFromRadius(conv.radius()); |
121 | 126 |
122 pdman.set1fv(fKernelUni, width, conv.kernel()); | 127 int arrayCount = (width + 3) / 4; |
| 128 SkASSERT(4 * arrayCount >= width); |
| 129 pdman.set4fv(fKernelUni, arrayCount, conv.kernel()); |
123 } | 130 } |
124 | 131 |
125 void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCap
s&, | 132 void GrGLConvolutionEffect::GenKey(const GrProcessor& processor, const GrGLSLCap
s&, |
126 GrProcessorKeyBuilder* b) { | 133 GrProcessorKeyBuilder* b) { |
127 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); | 134 const GrConvolutionEffect& conv = processor.cast<GrConvolutionEffect>(); |
128 uint32_t key = conv.radius(); | 135 uint32_t key = conv.radius(); |
129 key <<= 2; | 136 key <<= 2; |
130 if (conv.useBounds()) { | 137 if (conv.useBounds()) { |
131 key |= 0x2; | 138 key |= 0x2; |
132 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0
; | 139 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0
; |
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
221 } | 228 } |
222 | 229 |
223 bool useBounds = d->fRandom->nextBool(); | 230 bool useBounds = d->fRandom->nextBool(); |
224 return GrConvolutionEffect::Create(d->fTextures[texIdx], | 231 return GrConvolutionEffect::Create(d->fTextures[texIdx], |
225 dir, | 232 dir, |
226 radius, | 233 radius, |
227 kernel, | 234 kernel, |
228 useBounds, | 235 useBounds, |
229 bounds); | 236 bounds); |
230 } | 237 } |
OLD | NEW |