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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkResourceProvider_DEFINED | 8 #ifndef GrVkResourceProvider_DEFINED |
| 9 #define GrVkResourceProvider_DEFINED | 9 #define GrVkResourceProvider_DEFINED |
| 10 | 10 |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 class GrVkGpu; | 21 class GrVkGpu; |
| 22 class GrVkPipeline; | 22 class GrVkPipeline; |
| 23 class GrVkRenderPass; | 23 class GrVkRenderPass; |
| 24 class GrVkRenderTarget; | 24 class GrVkRenderTarget; |
| 25 | 25 |
| 26 class GrVkResourceProvider { | 26 class GrVkResourceProvider { |
| 27 public: | 27 public: |
| 28 GrVkResourceProvider(GrVkGpu* gpu); | 28 GrVkResourceProvider(GrVkGpu* gpu); |
| 29 ~GrVkResourceProvider(); | 29 ~GrVkResourceProvider(); |
| 30 | 30 |
| 31 // Set up any initial vk objects |
| 32 void init(); |
| 33 |
| 31 GrVkPipeline* createPipeline(const GrPipeline& pipeline, | 34 GrVkPipeline* createPipeline(const GrPipeline& pipeline, |
| 32 const GrPrimitiveProcessor& primProc, | 35 const GrPrimitiveProcessor& primProc, |
| 33 VkPipelineShaderStageCreateInfo* shaderStageInf
o, | 36 VkPipelineShaderStageCreateInfo* shaderStageInf
o, |
| 34 int shaderStageCount, | 37 int shaderStageCount, |
| 35 GrPrimitiveType primitiveType, | 38 GrPrimitiveType primitiveType, |
| 36 const GrVkRenderPass& renderPass, | 39 const GrVkRenderPass& renderPass, |
| 37 VkPipelineLayout layout); | 40 VkPipelineLayout layout); |
| 38 | 41 |
| 39 // Finds or creates a simple render pass that matches the target, increments
the refcount, | 42 // Finds or creates a simple render pass that matches the target, increments
the refcount, |
| 40 // and returns. | 43 // and returns. |
| (...skipping 18 matching lines...) Expand all Loading... |
| 59 void destroyResources(); | 62 void destroyResources(); |
| 60 | 63 |
| 61 // Abandon any cached resources. To be used when the context/VkDevice is los
t. | 64 // Abandon any cached resources. To be used when the context/VkDevice is los
t. |
| 62 // For resource tracing to work properly, this should be called after unrefi
ng all other | 65 // For resource tracing to work properly, this should be called after unrefi
ng all other |
| 63 // resource usages. | 66 // resource usages. |
| 64 void abandonResources(); | 67 void abandonResources(); |
| 65 | 68 |
| 66 private: | 69 private: |
| 67 GrVkGpu* fGpu; | 70 GrVkGpu* fGpu; |
| 68 | 71 |
| 72 // Central cache for creating pipelines |
| 73 VkPipelineCache fPipelineCache; |
| 74 |
| 69 // Array of RenderPasses that only have a single color attachment, optional
stencil attachment, | 75 // Array of RenderPasses that only have a single color attachment, optional
stencil attachment, |
| 70 // optional resolve attachment, and only one subpass | 76 // optional resolve attachment, and only one subpass |
| 71 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; | 77 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; |
| 72 | 78 |
| 73 // Array of CommandBuffers that are currently in flight | 79 // Array of CommandBuffers that are currently in flight |
| 74 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; | 80 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; |
| 75 }; | 81 }; |
| 76 | 82 |
| 77 #endif | 83 #endif |
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