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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkResourceProvider.h" | 8 #include "GrVkResourceProvider.h" |
9 | 9 |
10 #include "GrVkCommandBuffer.h" | 10 #include "GrVkCommandBuffer.h" |
11 #include "GrVkPipeline.h" | 11 #include "GrVkPipeline.h" |
12 #include "GrVkRenderPass.h" | 12 #include "GrVkRenderPass.h" |
13 #include "GrVkUtil.h" | 13 #include "GrVkUtil.h" |
14 | 14 |
15 #ifdef SK_TRACE_VK_RESOURCES | 15 #ifdef SK_TRACE_VK_RESOURCES |
16 SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace; | 16 SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace; |
17 SkRandom GrVkResource::fRandom; | 17 SkRandom GrVkResource::fRandom; |
18 #endif | 18 #endif |
19 | 19 |
20 GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) { | 20 GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) |
| 21 , fPipelineCache(VK_NUL
L_HANDLE) { |
21 } | 22 } |
22 | 23 |
23 GrVkResourceProvider::~GrVkResourceProvider() { | 24 GrVkResourceProvider::~GrVkResourceProvider() { |
24 SkASSERT(0 == fSimpleRenderPasses.count()); | 25 SkASSERT(0 == fSimpleRenderPasses.count()); |
| 26 SkASSERT(VK_NULL_HANDLE == fPipelineCache); |
| 27 } |
| 28 |
| 29 void GrVkResourceProvider::init() { |
| 30 VkPipelineCacheCreateInfo createInfo; |
| 31 memset(&createInfo, 0, sizeof(VkPipelineCacheCreateInfo)); |
| 32 createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; |
| 33 createInfo.pNext = nullptr; |
| 34 createInfo.flags = 0; |
| 35 createInfo.initialDataSize = 0; |
| 36 createInfo.pInitialData = nullptr; |
| 37 VkResult result = GR_VK_CALL(fGpu->vkInterface(), |
| 38 CreatePipelineCache(fGpu->device(), &createInfo
, nullptr, |
| 39 &fPipelineCache)); |
| 40 SkASSERT(VK_SUCCESS == result); |
| 41 if (VK_SUCCESS != result) { |
| 42 fPipelineCache = VK_NULL_HANDLE; |
| 43 } |
25 } | 44 } |
26 | 45 |
27 GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline, | 46 GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline, |
28 const GrPrimitiveProcessor& p
rimProc, | 47 const GrPrimitiveProcessor& p
rimProc, |
29 VkPipelineShaderStageCreateIn
fo* shaderStageInfo, | 48 VkPipelineShaderStageCreateIn
fo* shaderStageInfo, |
30 int shaderStageCount, | 49 int shaderStageCount, |
31 GrPrimitiveType primitiveType
, | 50 GrPrimitiveType primitiveType
, |
32 const GrVkRenderPass& renderP
ass, | 51 const GrVkRenderPass& renderP
ass, |
33 VkPipelineLayout layout) { | 52 VkPipelineLayout layout) { |
34 | 53 |
35 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shade
rStageCount, | 54 return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shade
rStageCount, |
36 primitiveType, renderPass, layout); | 55 primitiveType, renderPass, layout, fPipelineCach
e); |
37 } | 56 } |
38 | 57 |
39 | 58 |
40 // To create framebuffers, we first need to create a simple RenderPass that is | 59 // To create framebuffers, we first need to create a simple RenderPass that is |
41 // only used for framebuffer creation. When we actually render we will create | 60 // only used for framebuffer creation. When we actually render we will create |
42 // RenderPasses as needed that are compatible with the framebuffer. | 61 // RenderPasses as needed that are compatible with the framebuffer. |
43 const GrVkRenderPass* | 62 const GrVkRenderPass* |
44 GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& t
arget) { | 63 GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& t
arget) { |
45 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | 64 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
46 GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; | 65 GrVkRenderPass* renderPass = fSimpleRenderPasses[i]; |
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
90 // loop over all render passes to make sure we destroy all the internal VkRe
nderPasses | 109 // loop over all render passes to make sure we destroy all the internal VkRe
nderPasses |
91 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | 110 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
92 fSimpleRenderPasses[i]->unref(fGpu); | 111 fSimpleRenderPasses[i]->unref(fGpu); |
93 } | 112 } |
94 fSimpleRenderPasses.reset(); | 113 fSimpleRenderPasses.reset(); |
95 | 114 |
96 #ifdef SK_TRACE_VK_RESOURCES | 115 #ifdef SK_TRACE_VK_RESOURCES |
97 SkASSERT(0 == GrVkResource::fTrace.count()); | 116 SkASSERT(0 == GrVkResource::fTrace.count()); |
98 #endif | 117 #endif |
99 | 118 |
| 119 GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineCache(fGpu->device(), fPipeli
neCache, nullptr)); |
| 120 fPipelineCache = VK_NULL_HANDLE; |
100 } | 121 } |
101 | 122 |
102 void GrVkResourceProvider::abandonResources() { | 123 void GrVkResourceProvider::abandonResources() { |
103 // release our current command buffers | 124 // release our current command buffers |
104 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { | 125 for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { |
105 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); | 126 SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); |
106 fActiveCommandBuffers[i]->unrefAndAbandon(); | 127 fActiveCommandBuffers[i]->unrefAndAbandon(); |
107 } | 128 } |
108 fActiveCommandBuffers.reset(); | 129 fActiveCommandBuffers.reset(); |
109 | 130 |
110 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { | 131 for (int i = 0; i < fSimpleRenderPasses.count(); ++i) { |
111 fSimpleRenderPasses[i]->unrefAndAbandon(); | 132 fSimpleRenderPasses[i]->unrefAndAbandon(); |
112 } | 133 } |
113 fSimpleRenderPasses.reset(); | 134 fSimpleRenderPasses.reset(); |
114 | 135 |
115 #ifdef SK_TRACE_VK_RESOURCES | 136 #ifdef SK_TRACE_VK_RESOURCES |
116 SkASSERT(0 == GrVkResource::fTrace.count()); | 137 SkASSERT(0 == GrVkResource::fTrace.count()); |
117 #endif | 138 #endif |
118 } | 139 fPipelineCache = VK_NULL_HANDLE; |
| 140 } |
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