| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkProgramDataManager_DEFINED | 8 #ifndef GrVkProgramDataManager_DEFINED |
| 9 #define GrVkProgramDataManager_DEFINED | 9 #define GrVkProgramDataManager_DEFINED |
| 10 | 10 |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 void set1f(UniformHandle, float v0) const override; | 26 void set1f(UniformHandle, float v0) const override; |
| 27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | 27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 28 void set2f(UniformHandle, float, float) const override; | 28 void set2f(UniformHandle, float, float) const override; |
| 29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | 29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 30 void set3f(UniformHandle, float, float, float) const override; | 30 void set3f(UniformHandle, float, float, float) const override; |
| 31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | 31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 32 void set4f(UniformHandle, float, float, float, float) const override; | 32 void set4f(UniformHandle, float, float, float, float) const override; |
| 33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | 33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 34 // matrices are column-major, the first two upload a single matrix, the latt
er two upload | 34 // matrices are column-major, the first two upload a single matrix, the latt
er two upload |
| 35 // arrayCount matrices into a uniform array. | 35 // arrayCount matrices into a uniform array. |
| 36 void setMatrix2f(UniformHandle, const float matrix[]) const override; |
| 36 void setMatrix3f(UniformHandle, const float matrix[]) const override; | 37 void setMatrix3f(UniformHandle, const float matrix[]) const override; |
| 37 void setMatrix4f(UniformHandle, const float matrix[]) const override; | 38 void setMatrix4f(UniformHandle, const float matrix[]) const override; |
| 39 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 38 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 40 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 39 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 41 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 40 | 42 |
| 41 // for nvpr only | 43 // for nvpr only |
| 42 void setPathFragmentInputTransform(VaryingHandle u, int components, | 44 void setPathFragmentInputTransform(VaryingHandle u, int components, |
| 43 const SkMatrix& matrix) const override { | 45 const SkMatrix& matrix) const override { |
| 44 SkFAIL("Only supported in NVPR, which is not in vulkan"); | 46 SkFAIL("Only supported in NVPR, which is not in vulkan"); |
| 45 } | 47 } |
| 46 | 48 |
| 47 void uploadUniformBuffers(const GrVkGpu* gpu, | 49 void uploadUniformBuffers(const GrVkGpu* gpu, |
| 48 GrVkUniformBuffer* vertexBuffer, | 50 GrVkUniformBuffer* vertexBuffer, |
| 49 GrVkUniformBuffer* fragmentBuffer) const; | 51 GrVkUniformBuffer* fragmentBuffer) const; |
| 50 private: | 52 private: |
| 51 struct Uniform { | 53 struct Uniform { |
| 52 uint32_t fBinding; | 54 uint32_t fBinding; |
| 53 uint32_t fOffset; | 55 uint32_t fOffset; |
| 54 SkDEBUGCODE( | 56 SkDEBUGCODE( |
| 55 GrSLType fType; | 57 GrSLType fType; |
| 56 int fArrayCount; | 58 int fArrayCount; |
| 57 uint32_t fSetNumber; | 59 uint32_t fSetNumber; |
| 58 ); | 60 ); |
| 59 }; | 61 }; |
| 60 | 62 |
| 63 template<int N> inline void setMatrices(UniformHandle, int arrayCount, |
| 64 const float matrices[]) const; |
| 65 |
| 61 uint32_t fVertexUniformSize; | 66 uint32_t fVertexUniformSize; |
| 62 uint32_t fFragmentUniformSize; | 67 uint32_t fFragmentUniformSize; |
| 63 | 68 |
| 64 SkTArray<Uniform, true> fUniforms; | 69 SkTArray<Uniform, true> fUniforms; |
| 65 | 70 |
| 66 mutable SkAutoMalloc fVertexUniformData; | 71 mutable SkAutoMalloc fVertexUniformData; |
| 67 mutable SkAutoMalloc fFragmentUniformData; | 72 mutable SkAutoMalloc fFragmentUniformData; |
| 68 }; | 73 }; |
| 69 | 74 |
| 70 #endif | 75 #endif |
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