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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkProgramDataManager_DEFINED | 8 #ifndef GrVkProgramDataManager_DEFINED |
9 #define GrVkProgramDataManager_DEFINED | 9 #define GrVkProgramDataManager_DEFINED |
10 | 10 |
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26 void set1f(UniformHandle, float v0) const override; | 26 void set1f(UniformHandle, float v0) const override; |
27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | 27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
28 void set2f(UniformHandle, float, float) const override; | 28 void set2f(UniformHandle, float, float) const override; |
29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | 29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
30 void set3f(UniformHandle, float, float, float) const override; | 30 void set3f(UniformHandle, float, float, float) const override; |
31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | 31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
32 void set4f(UniformHandle, float, float, float, float) const override; | 32 void set4f(UniformHandle, float, float, float, float) const override; |
33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | 33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
34 // matrices are column-major, the first two upload a single matrix, the latt
er two upload | 34 // matrices are column-major, the first two upload a single matrix, the latt
er two upload |
35 // arrayCount matrices into a uniform array. | 35 // arrayCount matrices into a uniform array. |
| 36 void setMatrix2f(UniformHandle, const float matrix[]) const override; |
36 void setMatrix3f(UniformHandle, const float matrix[]) const override; | 37 void setMatrix3f(UniformHandle, const float matrix[]) const override; |
37 void setMatrix4f(UniformHandle, const float matrix[]) const override; | 38 void setMatrix4f(UniformHandle, const float matrix[]) const override; |
| 39 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
38 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 40 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
39 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; | 41 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
40 | 42 |
41 // for nvpr only | 43 // for nvpr only |
42 void setPathFragmentInputTransform(VaryingHandle u, int components, | 44 void setPathFragmentInputTransform(VaryingHandle u, int components, |
43 const SkMatrix& matrix) const override { | 45 const SkMatrix& matrix) const override { |
44 SkFAIL("Only supported in NVPR, which is not in vulkan"); | 46 SkFAIL("Only supported in NVPR, which is not in vulkan"); |
45 } | 47 } |
46 | 48 |
47 void uploadUniformBuffers(const GrVkGpu* gpu, | 49 void uploadUniformBuffers(const GrVkGpu* gpu, |
48 GrVkUniformBuffer* vertexBuffer, | 50 GrVkUniformBuffer* vertexBuffer, |
49 GrVkUniformBuffer* fragmentBuffer) const; | 51 GrVkUniformBuffer* fragmentBuffer) const; |
50 private: | 52 private: |
51 struct Uniform { | 53 struct Uniform { |
52 uint32_t fBinding; | 54 uint32_t fBinding; |
53 uint32_t fOffset; | 55 uint32_t fOffset; |
54 SkDEBUGCODE( | 56 SkDEBUGCODE( |
55 GrSLType fType; | 57 GrSLType fType; |
56 int fArrayCount; | 58 int fArrayCount; |
57 uint32_t fSetNumber; | 59 uint32_t fSetNumber; |
58 ); | 60 ); |
59 }; | 61 }; |
60 | 62 |
| 63 template<int N> inline void setMatrices(UniformHandle, int arrayCount, |
| 64 const float matrices[]) const; |
| 65 |
61 uint32_t fVertexUniformSize; | 66 uint32_t fVertexUniformSize; |
62 uint32_t fFragmentUniformSize; | 67 uint32_t fFragmentUniformSize; |
63 | 68 |
64 SkTArray<Uniform, true> fUniforms; | 69 SkTArray<Uniform, true> fUniforms; |
65 | 70 |
66 mutable SkAutoMalloc fVertexUniformData; | 71 mutable SkAutoMalloc fVertexUniformData; |
67 mutable SkAutoMalloc fFragmentUniformData; | 72 mutable SkAutoMalloc fFragmentUniformData; |
68 }; | 73 }; |
69 | 74 |
70 #endif | 75 #endif |
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