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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLProgramDataManager_DEFINED | 8 #ifndef GrGLSLProgramDataManager_DEFINED |
| 9 #define GrGLSLProgramDataManager_DEFINED | 9 #define GrGLSLProgramDataManager_DEFINED |
| 10 | 10 |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 49 virtual void set1f(UniformHandle, float v0) const = 0; | 49 virtual void set1f(UniformHandle, float v0) const = 0; |
| 50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
| 51 virtual void set2f(UniformHandle, float, float) const = 0; | 51 virtual void set2f(UniformHandle, float, float) const = 0; |
| 52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
| 53 virtual void set3f(UniformHandle, float, float, float) const = 0; | 53 virtual void set3f(UniformHandle, float, float, float) const = 0; |
| 54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
| 55 virtual void set4f(UniformHandle, float, float, float, float) const = 0; | 55 virtual void set4f(UniformHandle, float, float, float, float) const = 0; |
| 56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
| 57 // matrices are column-major, the first three upload a single matrix, the la
tter three upload | 57 // matrices are column-major, the first three upload a single matrix, the la
tter three upload |
| 58 // arrayCount matrices into a uniform array. | 58 // arrayCount matrices into a uniform array. |
| 59 virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0; |
| 59 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0; | 60 virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0; |
| 60 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0; | 61 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0; |
| 62 virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrice
s[]) const = 0; |
| 61 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrice
s[]) const = 0; | 63 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrice
s[]) const = 0; |
| 62 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrice
s[]) const = 0; | 64 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrice
s[]) const = 0; |
| 63 | 65 |
| 64 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform | 66 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform |
| 65 void setSkMatrix(UniformHandle, const SkMatrix&) const; | 67 void setSkMatrix(UniformHandle, const SkMatrix&) const; |
| 66 | 68 |
| 67 // for nvpr only | 69 // for nvpr only |
| 68 typedef ShaderResourceHandle VaryingHandle; | 70 typedef ShaderResourceHandle VaryingHandle; |
| 69 virtual void setPathFragmentInputTransform(VaryingHandle u, int components, | 71 virtual void setPathFragmentInputTransform(VaryingHandle u, int components, |
| 70 const SkMatrix& matrix) const = 0
; | 72 const SkMatrix& matrix) const = 0
; |
| 71 | 73 |
| 72 protected: | 74 protected: |
| 73 GrGLSLProgramDataManager() {} | 75 GrGLSLProgramDataManager() {} |
| 74 | 76 |
| 75 private: | 77 private: |
| 76 | 78 |
| 77 typedef SkNoncopyable INHERITED; | 79 typedef SkNoncopyable INHERITED; |
| 78 }; | 80 }; |
| 79 | 81 |
| 80 #endif | 82 #endif |
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