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Unified Diff: pkg/polymer/lib/elements/web-animations-js/test/testcases/test-repeated-pause.html

Issue 175443005: [polymer] import all elements (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: updated from bower Created 6 years, 10 months ago
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Index: pkg/polymer/lib/elements/web-animations-js/test/testcases/test-repeated-pause.html
diff --git a/pkg/polymer/lib/elements/web-animations-js/test/testcases/test-repeated-pause.html b/pkg/polymer/lib/elements/web-animations-js/test/testcases/test-repeated-pause.html
new file mode 100644
index 0000000000000000000000000000000000000000..5e153a588e25b6471914ccd4ddd0a3156899c3db
--- /dev/null
+++ b/pkg/polymer/lib/elements/web-animations-js/test/testcases/test-repeated-pause.html
@@ -0,0 +1,54 @@
+<!--
+Copyright 2013 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+-->
+
+<!DOCTYPE html><meta charset="UTF-8">
+<style>
+div.anim {
+ position: relative;
+ left: 0px;
+}
+</style>
+
+<div id="anim" class="anim"></div>
+
+<script src="../bootstrap.js"></script>
+<script>
+"use strict";
+var player = document.timeline.play(new Animation(
+ document.getElementById("anim"), [{left: "100px"}, {left: "200px"}], 1.0));
+
+// Test that repeatedly setting Player.paused to true does not affect the
+// Player's currentTime.
+timing_test(function() {
+ at(0.1, function() {
+ player.pause();
+ assert_equals(player.currentTime, 0.1);
+ });
+ },
+ "Player.currentTime should be " +
+ "unaffected by repeatedly setting Player.paused to true");
+
+// Test that repeatedly setting Player.paused to false has no effect.
+timing_test(function() {
+ at(0.2, function() {
+ player.play();
+ assert_equals(player.currentTime, 0.1);
+ });
+ },
+ "Player.currentTime should be " +
+ "unaffected by repeatedly setting Player.paused to false");
+
+</script>

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