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Unified Diff: pkg/polymer/lib/elements/web-animations-js/test/testcases/unit-test-unpause.html

Issue 175443005: [polymer] import all elements (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: updated from bower Created 6 years, 10 months ago
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Index: pkg/polymer/lib/elements/web-animations-js/test/testcases/unit-test-unpause.html
diff --git a/pkg/polymer/lib/elements/web-animations-js/test/testcases/unit-test-unpause.html b/pkg/polymer/lib/elements/web-animations-js/test/testcases/unit-test-unpause.html
new file mode 100644
index 0000000000000000000000000000000000000000..1d92e2d8d03a3e3ed2badc5e8a8bc23a5b17c082
--- /dev/null
+++ b/pkg/polymer/lib/elements/web-animations-js/test/testcases/unit-test-unpause.html
@@ -0,0 +1,68 @@
+<!--
+Copyright 2013 Google Inc. All Rights Reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+-->
+
+<!DOCTYPE html><meta charset="UTF-8">
+<style>
+div.anim {
+ position: relative;
+ left: 0px;
+}
+</style>
+
+<div id="anim" class="anim"></div>
+
+<script src="../bootstrap.js"></script>
+<script>
+"use strict";
+
+var effect = [{left: "100px"}, {left: "200px"}];
+
+var testPauseUnpause = function(name, player) {
+ player.currentTime = 5.0;
+ player.paused = true;
+ test(function() {assert_equals(player.currentTime, 5.0)},
+ name + " Player.currentTime should be unaffected by pausing");
+ player.paused = false;
+ test(function() {assert_equals(player.currentTime, 5.0)},
+ name + " Player.currentTime should be unaffected by unpausing");
+};
+
+// Test that a Player's currentTime is correct after pausing and unpausing,
+// with a zero startTime.
+addEventListener("load", function() {
+ testPauseUnpause("zero starttime,", document.timeline.play(new Animation(
+ document.getElementById("anim"), effect, 1.0)));
+
+});
+
+// Test that a Player's currentTime is correct after pausing and unpausing, with
+// a non-zero startTime.
+addEventListener("load", function() {
+ var player = document.timeline.play(new Animation(
+ document.getElementById("anim"), effect, 1.0));
+ test(function() {assert_equals(player.startTime > 0, true)},
+ "Player has started");
+ testPauseUnpause("non-zero starttime,", player);
+});
+
+// TODO: Test pausing and unpausing with a forced currentTime while the
+// Timeline is not started. See
+// https://github.com/web-animations/web-animations-js/issues/167
+
+// FIXME! - Make this actually test something...
+test(function() { assert_true(true); }, "Dummy test");
+
+</script>

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