Index: pkg/polymer/lib/elements/web-animations-js/test/testcases/unit-test-unpause.html |
diff --git a/pkg/polymer/lib/elements/web-animations-js/test/testcases/unit-test-unpause.html b/pkg/polymer/lib/elements/web-animations-js/test/testcases/unit-test-unpause.html |
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+<!-- |
+Copyright 2013 Google Inc. All Rights Reserved. |
+ |
+Licensed under the Apache License, Version 2.0 (the "License"); |
+you may not use this file except in compliance with the License. |
+You may obtain a copy of the License at |
+ |
+ http://www.apache.org/licenses/LICENSE-2.0 |
+ |
+Unless required by applicable law or agreed to in writing, software |
+distributed under the License is distributed on an "AS IS" BASIS, |
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+See the License for the specific language governing permissions and |
+limitations under the License. |
+--> |
+ |
+<!DOCTYPE html><meta charset="UTF-8"> |
+<style> |
+div.anim { |
+ position: relative; |
+ left: 0px; |
+} |
+</style> |
+ |
+<div id="anim" class="anim"></div> |
+ |
+<script src="../bootstrap.js"></script> |
+<script> |
+"use strict"; |
+ |
+var effect = [{left: "100px"}, {left: "200px"}]; |
+ |
+var testPauseUnpause = function(name, player) { |
+ player.currentTime = 5.0; |
+ player.paused = true; |
+ test(function() {assert_equals(player.currentTime, 5.0)}, |
+ name + " Player.currentTime should be unaffected by pausing"); |
+ player.paused = false; |
+ test(function() {assert_equals(player.currentTime, 5.0)}, |
+ name + " Player.currentTime should be unaffected by unpausing"); |
+}; |
+ |
+// Test that a Player's currentTime is correct after pausing and unpausing, |
+// with a zero startTime. |
+addEventListener("load", function() { |
+ testPauseUnpause("zero starttime,", document.timeline.play(new Animation( |
+ document.getElementById("anim"), effect, 1.0))); |
+ |
+}); |
+ |
+// Test that a Player's currentTime is correct after pausing and unpausing, with |
+// a non-zero startTime. |
+addEventListener("load", function() { |
+ var player = document.timeline.play(new Animation( |
+ document.getElementById("anim"), effect, 1.0)); |
+ test(function() {assert_equals(player.startTime > 0, true)}, |
+ "Player has started"); |
+ testPauseUnpause("non-zero starttime,", player); |
+}); |
+ |
+// TODO: Test pausing and unpausing with a forced currentTime while the |
+// Timeline is not started. See |
+// https://github.com/web-animations/web-animations-js/issues/167 |
+ |
+// FIXME! - Make this actually test something... |
+test(function() { assert_true(true); }, "Dummy test"); |
+ |
+</script> |