| Index: pkg/polymer/lib/elements/web-animations-js/test/testcases/manual-test-preset-timings.html
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| diff --git a/pkg/polymer/lib/elements/web-animations-js/test/testcases/manual-test-preset-timings.html b/pkg/polymer/lib/elements/web-animations-js/test/testcases/manual-test-preset-timings.html
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..63c1510329185ebfef1dd07b204375b0835795d8
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| --- /dev/null
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| +++ b/pkg/polymer/lib/elements/web-animations-js/test/testcases/manual-test-preset-timings.html
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| @@ -0,0 +1,71 @@
|
| +<!--
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| +Copyright 2012 Google Inc. All Rights Reserved.
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| +
|
| +Licensed under the Apache License, Version 2.0 (the "License");
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| +you may not use this file except in compliance with the License.
|
| +You may obtain a copy of the License at
|
| +
|
| + http://www.apache.org/licenses/LICENSE-2.0
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| +
|
| +Unless required by applicable law or agreed to in writing, software
|
| +distributed under the License is distributed on an "AS IS" BASIS,
|
| +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| +See the License for the specific language governing permissions and
|
| +limitations under the License.
|
| +-->
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| +
|
| +<!DOCTYPE html><meta charset="UTF-8">
|
| +<style>
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| +canvas {
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| + border: silver solid 1px;
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| + padding: 5px;
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| +}
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| +span {
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| + display: inline-block;
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| + padding: 5px;
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| +}
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| +</style>
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| +<body>
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| +
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| +<script src="../../web-animations.js"></script>
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| +<script>
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| +"use strict";
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| +
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| +var size = 100;
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| +var duration = 3.0;
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| +
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| +function testTiming(name) {
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| + var canvas = document.createElement('canvas');
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| + canvas.width = canvas.height = size;
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| + var ctx = canvas.getContext('2d');
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| + ctx.strokeStyle = 'blue';
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| + ctx.beginPath();
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| + ctx.moveTo(0, size);
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| + var span = document.createElement('span');
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| + span.appendChild(canvas);
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| + span.appendChild(document.createElement('br'));
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| + span.appendChild(document.createTextNode(name));
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| + document.body.appendChild(span);
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| + return new Animation(ctx,
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| + function(timeFraction, animation) {
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| + var inputTimeFraction = player.currentTime / duration;
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| + animation.target.lineTo(inputTimeFraction * size, size - timeFraction * size);
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| + animation.target.stroke();
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| + }, {
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| + duration: duration,
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| + easing: name,
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| + });
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| +}
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| +
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| +// TODO: Making player global like this is is rather ugly. It would be nice if
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| +// the animation or player were passed to the custom animation effect's sample
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| +// function.
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| +var player = document.timeline.play(new ParGroup([
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| + testTiming('ease'),
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| + testTiming('linear'),
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| + testTiming('ease-in'),
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| + testTiming('ease-out'),
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| + testTiming('ease-in-out'),
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| +]));
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| +
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| +</script>
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|