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| 1 <!-- |
| 2 Copyright 2013 Google Inc. All Rights Reserved. |
| 3 |
| 4 Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 you may not use this file except in compliance with the License. |
| 6 You may obtain a copy of the License at |
| 7 |
| 8 http://www.apache.org/licenses/LICENSE-2.0 |
| 9 |
| 10 Unless required by applicable law or agreed to in writing, software |
| 11 distributed under the License is distributed on an "AS IS" BASIS, |
| 12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 See the License for the specific language governing permissions and |
| 14 limitations under the License. |
| 15 --> |
| 16 |
| 17 <!DOCTYPE html><meta charset="UTF-8"> |
| 18 <style> |
| 19 div.anim { |
| 20 position: relative; |
| 21 left: 0px; |
| 22 } |
| 23 </style> |
| 24 |
| 25 <div id="anim1" class="anim"></div> |
| 26 <div id="anim2" class="anim"></div> |
| 27 <div id="anim3" class="anim"></div> |
| 28 <div id="anim4" class="anim"></div> |
| 29 |
| 30 <script src="../bootstrap.js"></script> |
| 31 <script> |
| 32 "use strict"; |
| 33 |
| 34 var animFunc = {left: "100px"}; |
| 35 var anim1 = new Animation(document.getElementById("anim1"), animFunc, {duration:
1.0, fill: 'forwards'}); |
| 36 var player1 = document.timeline.play(anim1); |
| 37 |
| 38 var anim2 = new Animation(document.getElementById("anim2"), animFunc, {duration:
1.0, fill: 'forwards'}); |
| 39 var player2 = document.timeline.play(anim2); |
| 40 |
| 41 var anim3 = new Animation(document.getElementById("anim3"), animFunc, {duration:
1.0, fill: 'forwards'}); |
| 42 var player3 = document.timeline.play(anim3); |
| 43 |
| 44 // Check that once an animation is completed, creating a new Player restarts it. |
| 45 timing_test(function() { |
| 46 at(1.0, function() { |
| 47 assert_styles('#anim1', {'left': '100px'}); |
| 48 document.timeline.play(anim1); |
| 49 }); |
| 50 }, "Animation 1 should be in end state"); |
| 51 |
| 52 timing_test(function() { |
| 53 at(1.5, function() {assert_styles('#anim1', {'left': '50px'})}); |
| 54 }, "Animation 1 should have been restarted"); |
| 55 |
| 56 timing_test(function() { |
| 57 at(2.0, function() {assert_styles('#anim1', {'left': '100px'})}); |
| 58 }, "Animation 1 should be in end state a second time"); |
| 59 |
| 60 // Setting Player.currentTime = 0 restarts it. |
| 61 timing_test(function() { |
| 62 at(0.5, function() { |
| 63 assert_styles("#anim2", {'left': '50px'}); |
| 64 player2.currentTime = 0.0; |
| 65 }); |
| 66 }, "Animation 2 should be in the middle of running"); |
| 67 |
| 68 timing_test(function() { |
| 69 at(0.75, function() { |
| 70 assert_styles('#anim2', {'left': '25px'}); |
| 71 }); |
| 72 }, "Animation 2 should have been restarted"); |
| 73 |
| 74 timing_test(function() { |
| 75 at(1.0, function() { |
| 76 assert_styles('#anim2', {'left': '50px'}); |
| 77 }); |
| 78 }, "Animation 2 should have been restarted, 2"); |
| 79 |
| 80 timing_test(function() { |
| 81 at(1.5, function() { |
| 82 assert_styles('#anim2', {'left': '100px'}); |
| 83 }); |
| 84 }, "Animation 2 should be in end state a second time"); |
| 85 |
| 86 // Even when animation is completed, setting Player.currentTime = 0 restarts |
| 87 // it. |
| 88 timing_test(function() { |
| 89 at(1.0, function() { |
| 90 assert_styles("#anim3", {'left': '100px'}); |
| 91 player3.currentTime = 0.0; |
| 92 }); |
| 93 }, "Animation 3 should be in end state"); |
| 94 |
| 95 timing_test(function() { |
| 96 at(1.5, function() { |
| 97 assert_styles('#anim3', {'left': '50px'}); |
| 98 }); |
| 99 }, "Animation 3 should have been restarted"); |
| 100 |
| 101 timing_test(function() { at(2.0, function() { |
| 102 assert_styles('#anim3', {'left': '100px'}); |
| 103 }); |
| 104 }, "Animation 3 should be in end state a second time"); |
| 105 |
| 106 |
| 107 // Check that TimedItem.localTime is read-only. |
| 108 var anim4 = new Animation(document.getElementById("anim4"), animFunc, 1.0); |
| 109 document.timeline.play(anim4); |
| 110 test(function() { |
| 111 assert_throws(new TypeError(), function() {anim4.localTime = 0;}); |
| 112 assert_equals(anim4.localTime, null); |
| 113 }, "TimedItem.localTime should be read-only"); |
| 114 |
| 115 </script> |
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