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Side by Side Diff: pkg/polymer/lib/elements/web-animations-js/test/testcases/impl-test-player-sees-handlers.html

Issue 175443005: [polymer] import all elements (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: updated from bower Created 6 years, 9 months ago
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1 <!--
2 Copyright 2013 Google Inc. All Rights Reserved.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 -->
16
17 <!DOCTYPE html><meta charset="UTF-8">
18 <body></body>
19 <script src="../bootstrap.js" nochecks></script>
20 <script>
21 "use strict";
22
23 var body = document.querySelector("body");
24
25 test(function() {
26 var anAnimation = new Animation(body, {left: '100px'}, 1);
27 var player = document.timeline.play(anAnimation);
28 assert_false(player._needsHandlerPass);
29 anAnimation.onstart = function() { };
30 assert_true(player._needsHandlerPass);
31 anAnimation.onstart = undefined;
32 assert_false(player._needsHandlerPass);
33 }, 'player sees handler changes after play called');
34
35 test(function() {
36 var anAnimation = new Animation(body, {left: '100px'}, 1);
37 anAnimation.onend = function() { };
38 var player = document.timeline.play(anAnimation);
39 assert_true(player._needsHandlerPass);
40 anAnimation.onend = null;
41 assert_false(player._needsHandlerPass);
42 var player = document.timeline.play(anAnimation);
43 assert_false(player._needsHandlerPass);
44 }, 'player gets appropriate handler state for changes before play is called');
45
46 test(function() {
47 var anAnimation = new Animation(body, {left: '100px'}, 1);
48 anAnimation.oniteration = function() { };
49 var player = document.timeline.play(anAnimation);
50 assert_true(player._needsHandlerPass);
51 anAnimation.oncancel = function() { };
52 assert_true(player._needsHandlerPass);
53 anAnimation.oniteration = null;
54 assert_true(player._needsHandlerPass);
55 anAnimation.oncancel = undefined;
56 assert_false(player._needsHandlerPass);
57 }, 'player needs a handler pass while at least one handler exists in the tree');
58
59 test(function() {
60
61 var aTree = new ParGroup([
62 new SeqGroup([
63 new Animation(body, {left: '100px'}, 1),
64 new Animation(body, {left: '100px'}, 1)
65 ]),
66 new Animation(body, {left: '100px'}, 1)
67 ]);
68 aTree.children[1].onend = function() { };
69 var player = document.timeline.play(aTree);
70 assert_true(player._needsHandlerPass);
71 aTree.children[1].onend = undefined;
72 assert_false(player._needsHandlerPass);
73 aTree.children[0].children[0].onstart = function() { };
74 assert_true(player._needsHandlerPass);
75 aTree.children[0].children[1].oncancel = function() { };
76 assert_true(player._needsHandlerPass);
77 aTree.children[0].children[0].onstart = null;
78 assert_true(player._needsHandlerPass);
79 aTree.children[0].children[1].oncancel = undefined;
80 assert_false(player._needsHandlerPass);
81 aTree.oniteration = function() { };
82 assert_true(player._needsHandlerPass);
83 aTree.oniteration = null;
84 assert_false(player._needsHandlerPass);
85 }, 'needsHandlerPass correctly calculated for non-trivial trees');
86
87 test(function() {
88 var anAnimation = new Animation(body, {left: '100px'}, 1);
89 anAnimation.onstart = function() { };
90 var aGroup = new ParGroup([anAnimation]);
91 var player = document.timeline.play(aGroup);
92 assert_true(player._needsHandlerPass);
93 }, 'needsHandlerPass correctly passed from child to parent on construction');
94
95 test(function() {
96 var anAnimation = new Animation(body, {left: '100px'}, 1);
97 anAnimation.onstart = function() { };
98 var aGroup = new ParGroup([]);
99 aGroup.append(anAnimation);
100 var player = document.timeline.play(aGroup);
101 assert_true(player._needsHandlerPass);
102 }, 'needsHandlerPass correctly passed from child to parent on addition');
103
104 test(function() {
105 var anAnimation = new Animation(body, {left: '100px'}, 1);
106 anAnimation.onstart = function() { };
107 var aGroup = new ParGroup([]);
108 var player = document.timeline.play(aGroup);
109 aGroup.append(anAnimation);
110 assert_true(player._needsHandlerPass);
111 }, 'needsHandlerPass correctly passed from child to parent on ' +
112 'addition after player creation');
113 </script>
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