| Index: src/gpu/GrDrawContext.cpp
|
| diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp
|
| index 43ef760d82a9e1bcae630cf48e366a094e68674c..628b4b2fb2fd4cdeaadd8916dab97a3159d69061 100644
|
| --- a/src/gpu/GrDrawContext.cpp
|
| +++ b/src/gpu/GrDrawContext.cpp
|
| @@ -9,7 +9,6 @@
|
| #include "GrBatchTest.h"
|
| #include "GrColor.h"
|
| #include "GrDrawContext.h"
|
| -#include "GrDrawContextPriv.h"
|
| #include "GrDrawingManager.h"
|
| #include "GrOvalRenderer.h"
|
| #include "GrPathRenderer.h"
|
| @@ -34,11 +33,8 @@
|
| #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == fDrawingManager->getContext())
|
| #define ASSERT_SINGLE_OWNER \
|
| SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fSingleOwner);)
|
| -#define ASSERT_SINGLE_OWNER_PRIV \
|
| - SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fDrawContext->fSingleOwner);)
|
| #define RETURN_IF_ABANDONED if (fDrawingManager->abandoned()) { return; }
|
| #define RETURN_FALSE_IF_ABANDONED if (fDrawingManager->abandoned()) { return false; }
|
| -#define RETURN_FALSE_IF_ABANDONED_PRIV if (fDrawContext->fDrawingManager->abandoned()) { return false; }
|
| #define RETURN_NULL_IF_ABANDONED if (fDrawingManager->abandoned()) { return nullptr; }
|
|
|
| class AutoCheckFlush {
|
| @@ -254,28 +250,6 @@
|
| return paint.isAntiAlias() && !rt->isUnifiedMultisampled();
|
| }
|
|
|
| -GrDrawBatch* GrDrawContext::getFillRectBatch(const GrPaint& paint,
|
| - const SkMatrix& viewMatrix,
|
| - const SkRect& rect) {
|
| -
|
| - GrDrawBatch* batch = nullptr;
|
| - if (should_apply_coverage_aa(paint, fRenderTarget)) {
|
| - // The fill path can handle rotation but not skew.
|
| - if (view_matrix_ok_for_aa_fill_rect(viewMatrix)) {
|
| - SkRect devBoundRect;
|
| - viewMatrix.mapRect(&devBoundRect, rect);
|
| - batch = GrRectBatchFactory::CreateAAFill(paint.getColor(), viewMatrix,
|
| - rect, devBoundRect);
|
| - }
|
| - } else {
|
| - // filled BW rect
|
| - batch = GrRectBatchFactory::CreateNonAAFill(paint.getColor(), viewMatrix, rect,
|
| - nullptr, nullptr);
|
| - }
|
| -
|
| - return batch;
|
| -}
|
| -
|
| void GrDrawContext::drawRect(const GrClip& clip,
|
| const GrPaint& paint,
|
| const SkMatrix& viewMatrix,
|
| @@ -329,28 +303,35 @@
|
|
|
| bool snapToPixelCenters = false;
|
| SkAutoTUnref<GrDrawBatch> batch;
|
| - if (width < 0) {
|
| - batch.reset(this->getFillRectBatch(paint, viewMatrix, rect));
|
| - } else {
|
| - GrColor color = paint.getColor();
|
| -
|
| - if (should_apply_coverage_aa(paint, fRenderTarget)) {
|
| + if (should_apply_coverage_aa(paint, fRenderTarget)) {
|
| + if (width >= 0) {
|
| // The stroke path needs the rect to remain axis aligned (no rotation or skew).
|
| if (viewMatrix.rectStaysRect()) {
|
| - batch.reset(GrRectBatchFactory::CreateAAStroke(color, viewMatrix, rect,
|
| + batch.reset(GrRectBatchFactory::CreateAAStroke(paint.getColor(), viewMatrix, rect,
|
| *strokeInfo));
|
| }
|
| } else {
|
| - // Non-AA hairlines are snapped to pixel centers to make which pixels are hit
|
| - // deterministic
|
| - snapToPixelCenters = (0 == width && !fRenderTarget->isUnifiedMultisampled());
|
| - batch.reset(GrRectBatchFactory::CreateNonAAStroke(color, viewMatrix, rect,
|
| - width, snapToPixelCenters));
|
| -
|
| - // Depending on sub-pixel coordinates and the particular GPU, we may lose a corner of
|
| - // hairline rects. We jam all the vertices to pixel centers to avoid this, but not
|
| - // when MSAA is enabled because it can cause ugly artifacts.
|
| - }
|
| + // The fill path can handle rotation but not skew.
|
| + if (view_matrix_ok_for_aa_fill_rect(viewMatrix)) {
|
| + SkRect devBoundRect;
|
| + viewMatrix.mapRect(&devBoundRect, rect);
|
| + batch.reset(GrRectBatchFactory::CreateAAFill(paint.getColor(), viewMatrix, rect,
|
| + devBoundRect));
|
| + }
|
| + }
|
| + } else if (width >= 0) {
|
| + // Non-AA hairlines are snapped to pixel centers to make which pixels are hit deterministic
|
| + snapToPixelCenters = (0 == width && !fRenderTarget->isUnifiedMultisampled());
|
| + batch.reset(GrRectBatchFactory::CreateNonAAStroke(paint.getColor(), viewMatrix, rect,
|
| + width, snapToPixelCenters));
|
| +
|
| + // Depending on sub-pixel coordinates and the particular GPU, we may lose a corner of
|
| + // hairline rects. We jam all the vertices to pixel centers to avoid this, but not when
|
| + // MSAA is enabled because it can cause ugly artifacts.
|
| + } else {
|
| + // filled BW rect
|
| + batch.reset(GrRectBatchFactory::CreateNonAAFill(paint.getColor(), viewMatrix, rect,
|
| + nullptr, nullptr));
|
| }
|
|
|
| if (batch) {
|
| @@ -370,39 +351,6 @@
|
| path.addRect(rect);
|
| this->internalDrawPath(clip, paint, viewMatrix, path,
|
| strokeInfo ? *strokeInfo : GrStrokeInfo::FillInfo());
|
| -}
|
| -
|
| -bool GrDrawContextPriv::drawAndStencilRect(const SkIRect* scissorRect,
|
| - const GrStencilSettings& ss,
|
| - SkRegion::Op op,
|
| - bool invert,
|
| - bool doAA,
|
| - const SkMatrix& viewMatrix,
|
| - const SkRect& rect) {
|
| - ASSERT_SINGLE_OWNER_PRIV
|
| - RETURN_FALSE_IF_ABANDONED_PRIV
|
| - SkDEBUGCODE(fDrawContext->validate();)
|
| - GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrDrawContext::stencilRect");
|
| -
|
| - AutoCheckFlush acf(fDrawContext->fDrawingManager);
|
| -
|
| - GrPaint paint;
|
| - paint.setAntiAlias(doAA);
|
| - paint.setCoverageSetOpXPFactory(op, invert);
|
| -
|
| - SkAutoTUnref<GrDrawBatch> batch(fDrawContext->getFillRectBatch(paint, viewMatrix, rect));
|
| - if (batch) {
|
| - GrPipelineBuilder pipelineBuilder(paint, fDrawContext->fRenderTarget, GrClip::WideOpen());
|
| - pipelineBuilder.setStencil(ss);
|
| -
|
| - fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, batch, scissorRect);
|
| - return true;
|
| - }
|
| -
|
| - SkPath path;
|
| - path.setIsVolatile(true);
|
| - path.addRect(rect);
|
| - return this->drawAndStencilPath(scissorRect, ss, op, invert, doAA, viewMatrix, path);
|
| }
|
|
|
| void GrDrawContext::fillRectToRect(const GrClip& clip,
|
| @@ -851,80 +799,6 @@
|
| // the writePixels that uploads to the scratch will perform a flush so we're
|
| // OK.
|
| this->internalDrawPath(clip, paint, viewMatrix, path, strokeInfo);
|
| -}
|
| -
|
| -bool GrDrawContextPriv::drawAndStencilPath(const SkIRect* scissorRect,
|
| - const GrStencilSettings& ss,
|
| - SkRegion::Op op,
|
| - bool invert,
|
| - bool doAA,
|
| - const SkMatrix& viewMatrix,
|
| - const SkPath& path) {
|
| - ASSERT_SINGLE_OWNER_PRIV
|
| - RETURN_FALSE_IF_ABANDONED_PRIV
|
| - SkDEBUGCODE(fDrawContext->validate();)
|
| - GR_AUDIT_TRAIL_AUTO_FRAME(fAuditTrail, "GrDrawContext::drawPath");
|
| -
|
| - if (path.isEmpty() && path.isInverseFillType()) {
|
| - this->drawAndStencilRect(scissorRect, ss, op, invert, false, SkMatrix::I(),
|
| - SkRect::MakeIWH(fDrawContext->fRenderTarget->width(),
|
| - fDrawContext->fRenderTarget->height()));
|
| - return true;
|
| - }
|
| -
|
| - AutoCheckFlush acf(fDrawContext->fDrawingManager);
|
| -
|
| - // An Assumption here is that path renderer would use some form of tweaking
|
| - // the src color (either the input alpha or in the frag shader) to implement
|
| - // aa. If we have some future driver-mojo path AA that can do the right
|
| - // thing WRT to the blend then we'll need some query on the PR.
|
| - bool useCoverageAA = doAA && !fDrawContext->fRenderTarget->isUnifiedMultisampled();
|
| - bool isStencilDisabled = true;
|
| - bool isStencilBufferMSAA = fDrawContext->fRenderTarget->isStencilBufferMultisampled();
|
| -
|
| - const GrPathRendererChain::DrawType type =
|
| - useCoverageAA ? GrPathRendererChain::kColorAntiAlias_DrawType
|
| - : GrPathRendererChain::kColor_DrawType;
|
| -
|
| - GrPathRenderer::CanDrawPathArgs canDrawArgs;
|
| - canDrawArgs.fShaderCaps = fDrawContext->fDrawingManager->getContext()->caps()->shaderCaps();
|
| - canDrawArgs.fViewMatrix = &viewMatrix;
|
| - canDrawArgs.fPath = &path;
|
| - canDrawArgs.fStroke = &GrStrokeInfo::FillInfo();
|
| - canDrawArgs.fAntiAlias = useCoverageAA;
|
| - canDrawArgs.fIsStencilDisabled = isStencilDisabled;
|
| - canDrawArgs.fIsStencilBufferMSAA = isStencilBufferMSAA;
|
| -
|
| - // Don't allow the SW renderer
|
| - GrPathRenderer* pr = fDrawContext->fDrawingManager->getPathRenderer(canDrawArgs, false, type);
|
| - if (!pr) {
|
| - return false;
|
| - }
|
| -
|
| - GrPaint paint;
|
| - paint.setCoverageSetOpXPFactory(op, invert);
|
| -
|
| - // TODO: it is unfortunate that we have to convert this to a GrClip to
|
| - // call drawPath.
|
| - GrClip clip;
|
| - if (scissorRect) {
|
| - clip.setIRect(*scissorRect);
|
| - }
|
| -
|
| - GrPipelineBuilder pipelineBuilder(paint, fDrawContext->fRenderTarget, clip);
|
| - pipelineBuilder.setStencil(ss);
|
| -
|
| - GrPathRenderer::DrawPathArgs args;
|
| - args.fTarget = fDrawContext->getDrawTarget();
|
| - args.fResourceProvider = fDrawContext->fDrawingManager->getContext()->resourceProvider();
|
| - args.fPipelineBuilder = &pipelineBuilder;
|
| - args.fColor = GrColor_WHITE;
|
| - args.fViewMatrix = &viewMatrix;
|
| - args.fPath = &path;
|
| - args.fStroke = &GrStrokeInfo::FillInfo();
|
| - args.fAntiAlias = useCoverageAA;
|
| - pr->drawPath(args);
|
| - return true;
|
| }
|
|
|
| void GrDrawContext::internalDrawPath(const GrClip& clip,
|
|
|