| Index: third_party/WebKit/Source/platform/heap/BlinkGCDesign.md
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| diff --git a/third_party/WebKit/Source/platform/heap/BlinkGCDesign.md b/third_party/WebKit/Source/platform/heap/BlinkGCDesign.md
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| index b43df56b4c7e9ed766d832055a28f7653fc8caea..5c1da77d16213f2b03e21bc3c3b8a038b7dd7804 100644
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| --- a/third_party/WebKit/Source/platform/heap/BlinkGCDesign.md
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| +++ b/third_party/WebKit/Source/platform/heap/BlinkGCDesign.md
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| @@ -192,9 +192,9 @@ Each thread has its dedicated heap so that the thread can allocate an object
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| without acquiring a lock. For example, an object allocated on thread 1 goes
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| to a different heap than an object allocated on thread 2.
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|
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| -In addition, each thread provides multiple heaps to group objects by their type
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| +In addition, each thread provides multiple arenas to group objects by their type
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| and thus improves locality.
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| For example, a Node object allocated on thread 1 goes to a different heap than
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| a CSSValue object allocated on thread 1. (See BlinkGC.h to get the list of
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| -the typed heaps.)
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| +the typed arenas.)
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