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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 1753903002: fission bitmapprocstate (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: use real types instead of uint8_t, fix formatting Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkBitmapProvider.h" 10 #include "SkBitmapProvider.h"
11 #include "SkColorPriv.h" 11 #include "SkColorPriv.h"
12 #include "SkErrorInternals.h" 12 #include "SkErrorInternals.h"
13 #include "SkPixelRef.h" 13 #include "SkPixelRef.h"
14 #include "SkReadBuffer.h" 14 #include "SkReadBuffer.h"
15 #include "SkWriteBuffer.h" 15 #include "SkWriteBuffer.h"
16 16
17 #if SK_SUPPORT_GPU 17 #if SK_SUPPORT_GPU
18 #include "SkGrPriv.h" 18 #include "SkGrPriv.h"
19 #include "effects/GrBicubicEffect.h" 19 #include "effects/GrBicubicEffect.h"
20 #include "effects/GrSimpleTextureEffect.h" 20 #include "effects/GrSimpleTextureEffect.h"
21 #endif 21 #endif
22 22
23 size_t SkBitmapProcShader::ContextSize() { 23 static bool only_scale_and_translate(const SkMatrix& matrix) {
24 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;
25 return (matrix.getType() & ~mask) == 0;
26 }
27
28 class BitmapProcInfoContext : public SkShader::Context {
29 public:
30 // The context takes ownership of the info. It will call its destructor
31 // but will NOT free the memory.
32 BitmapProcInfoContext(const SkShader& shader, const SkShader::ContextRec& re c,
33 SkBitmapProcInfo* info)
34 : INHERITED(shader, rec)
35 , fInfo(info)
36 {
37 fFlags = 0;
38 if (fInfo->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
39 fFlags |= SkShader::kOpaqueAlpha_Flag;
40 }
41
42 if (1 == fInfo->fPixmap.height() && only_scale_and_translate(this->getTo talInverse())) {
43 fFlags |= SkShader::kConstInY32_Flag;
44 }
45 }
46
47 ~BitmapProcInfoContext() override {
48 // The bitmap proc state has been created outside of the context on memo ry that will be freed
49 // elsewhere. Only call the destructor but leave the freeing of the memo ry to the caller.
50 fInfo->~SkBitmapProcInfo();
51 }
52
53 uint32_t getFlags() const override { return fFlags; }
54
55 private:
56 SkBitmapProcInfo* fInfo;
57 uint32_t fFlags;
58
59 typedef SkShader::Context INHERITED;
60 };
61
62 //////////////////////////////////////////////////////////////////////////////// ///////////////////
63
64 class BitmapProcShaderContext : public BitmapProcInfoContext {
65 public:
66 // The context takes ownership of the state. It will call its destructor
67 // but will NOT free the memory.
68 BitmapProcShaderContext(const SkShader& shader, const SkShader::ContextRec& rec,
69 SkBitmapProcState* state)
70 : INHERITED(shader, rec, state)
71 , fState(state)
72 {}
73
74 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
75 const SkBitmapProcState& state = *fState;
76 if (state.getShaderProc32()) {
77 state.getShaderProc32()(&state, x, y, dstC, count);
78 return;
79 }
80
81 const int BUF_MAX = 128;
82 uint32_t buffer[BUF_MAX];
83 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
84 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
85 const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX) ;
86
87 SkASSERT(state.fPixmap.addr());
88
89 for (;;) {
90 int n = SkTMin(count, max);
91 SkASSERT(n > 0 && n < BUF_MAX*2);
92 mproc(state, buffer, n, x, y);
93 sproc(state, buffer, n, dstC);
94
95 if ((count -= n) == 0) {
96 break;
97 }
98 SkASSERT(count > 0);
99 x += n;
100 dstC += n;
101 }
102 }
103
104 ShadeProc asAShadeProc(void** ctx) override {
105 if (fState->getShaderProc32()) {
106 *ctx = fState;
107 return (ShadeProc)fState->getShaderProc32();
108 }
109 return nullptr;
110 }
111
112 private:
113 SkBitmapProcState* fState;
114
115 typedef BitmapProcInfoContext INHERITED;
116 };
117
118 //////////////////////////////////////////////////////////////////////////////// ///////////////////
119
120 size_t SkBitmapProcShader::ContextSize(const ContextRec& rec) {
24 // The SkBitmapProcState is stored outside of the context object, with the c ontext holding 121 // The SkBitmapProcState is stored outside of the context object, with the c ontext holding
25 // a pointer to it. 122 // a pointer to it.
26 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); 123 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
27 } 124 }
28 125
29 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMo de tmy,
30 const SkMatrix* localMatrix)
31 : INHERITED(localMatrix) {
32 fRawBitmap = src;
33 fTileModeX = (uint8_t)tmx;
34 fTileModeY = (uint8_t)tmy;
35 }
36
37 bool SkBitmapProcShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const {
38 if (texture) {
39 *texture = fRawBitmap;
40 }
41 if (texM) {
42 texM->reset();
43 }
44 if (xy) {
45 xy[0] = (TileMode)fTileModeX;
46 xy[1] = (TileMode)fTileModeY;
47 }
48 return true;
49 }
50
51 SkFlattenable* SkBitmapProcShader::CreateProc(SkReadBuffer& buffer) {
52 SkMatrix lm;
53 buffer.readMatrix(&lm);
54 SkBitmap bm;
55 if (!buffer.readBitmap(&bm)) {
56 return nullptr;
57 }
58 bm.setImmutable();
59 TileMode mx = (TileMode)buffer.readUInt();
60 TileMode my = (TileMode)buffer.readUInt();
61 return SkShader::CreateBitmapShader(bm, mx, my, &lm);
62 }
63
64 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const {
65 buffer.writeMatrix(this->getLocalMatrix());
66 buffer.writeBitmap(fRawBitmap);
67 buffer.writeUInt(fTileModeX);
68 buffer.writeUInt(fTileModeY);
69 }
70
71 bool SkBitmapProcShader::isOpaque() const {
72 return fRawBitmap.isOpaque();
73 }
74
75 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader, 126 SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
76 TileMode tmx, TileMode tmy, 127 TileMode tmx, TileMode tmy,
77 const SkBitmapProvider& provi der, 128 const SkBitmapProvider& provi der,
78 const ContextRec& rec, void* storage) { 129 const ContextRec& rec, void* storage) {
79 SkMatrix totalInverse; 130 SkMatrix totalInverse;
80 // Do this first, so we know the matrix can be inverted. 131 // Do this first, so we know the matrix can be inverted.
81 if (!shader.computeTotalInverse(rec, &totalInverse)) { 132 if (!shader.computeTotalInverse(rec, &totalInverse)) {
82 return nullptr; 133 return nullptr;
83 } 134 }
84 135
85 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); 136 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
86 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tm x, tmy); 137 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tm x, tmy);
87 138
88 SkASSERT(state); 139 SkASSERT(state);
89 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { 140 if (!state->setup(totalInverse, *rec.fPaint)) {
90 state->~SkBitmapProcState(); 141 state->~SkBitmapProcState();
91 return nullptr; 142 return nullptr;
92 } 143 }
93 144
94 return new (storage) BitmapProcShaderContext(shader, rec, state); 145 return new (storage) BitmapProcShaderContext(shader, rec, state);
95 } 146 }
96 147
97 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo id* storage) const { 148 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo id* storage) const {
98 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, 149 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY,
99 SkBitmapProvider(fRawBitmap), rec, storage); 150 SkBitmapProvider(fRawBitmap), rec, storage);
100 } 151 }
101 152
102 static bool only_scale_and_translate(const SkMatrix& matrix) { 153 //////////////////////////////////////////////////////////////////////////////// ///////////////////
103 unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; 154
104 return (matrix.getType() & ~mask) == 0; 155 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMo de tmy,
156 const SkMatrix* localMatrix)
157 : INHERITED(localMatrix) {
158 fRawBitmap = src;
159 fTileModeX = (uint8_t)tmx;
160 fTileModeY = (uint8_t)tmy;
105 } 161 }
106 162
107 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkSha der& shader, 163 bool SkBitmapProcShader::onIsABitmap(SkBitmap* texture, SkMatrix* texM, TileMode xy[]) const {
108 const Conte xtRec& rec, 164 if (texture) {
109 SkBitmapPro cState* state) 165 *texture = fRawBitmap;
110 : INHERITED(shader, rec)
111 , fState(state)
112 {
113 fFlags = 0;
114 if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
115 fFlags |= kOpaqueAlpha_Flag;
116 } 166 }
117 167 if (texM) {
118 if (1 == fState->fPixmap.height() && only_scale_and_translate(this->getTotal Inverse())) { 168 texM->reset();
119 fFlags |= kConstInY32_Flag;
120 } 169 }
170 if (xy) {
171 xy[0] = (TileMode)fTileModeX;
172 xy[1] = (TileMode)fTileModeY;
173 }
174 return true;
121 } 175 }
122 176
123 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() { 177 SkFlattenable* SkBitmapProcShader::CreateProc(SkReadBuffer& buffer) {
124 // The bitmap proc state has been created outside of the context on memory t hat will be freed 178 SkMatrix lm;
125 // elsewhere. Only call the destructor but leave the freeing of the memory t o the caller. 179 buffer.readMatrix(&lm);
126 fState->~SkBitmapProcState(); 180 SkBitmap bm;
181 if (!buffer.readBitmap(&bm)) {
182 return nullptr;
183 }
184 bm.setImmutable();
185 TileMode mx = (TileMode)buffer.readUInt();
186 TileMode my = (TileMode)buffer.readUInt();
187 return SkShader::CreateBitmapShader(bm, mx, my, &lm);
127 } 188 }
128 189
129 #define BUF_MAX 128 190 void SkBitmapProcShader::flatten(SkWriteBuffer& buffer) const {
130 191 buffer.writeMatrix(this->getLocalMatrix());
131 #define TEST_BUFFER_OVERRITEx 192 buffer.writeBitmap(fRawBitmap);
132 193 buffer.writeUInt(fTileModeX);
133 #ifdef TEST_BUFFER_OVERRITE 194 buffer.writeUInt(fTileModeY);
134 #define TEST_BUFFER_EXTRA 32
135 #define TEST_PATTERN 0x88888888
136 #else
137 #define TEST_BUFFER_EXTRA 0
138 #endif
139
140 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMCo lor dstC[],
141 int count) {
142 const SkBitmapProcState& state = *fState;
143 if (state.getShaderProc32()) {
144 state.getShaderProc32()(&state, x, y, dstC, count);
145 return;
146 }
147
148 uint32_t buffer[BUF_MAX + TEST_BUFFER_EXTRA];
149 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
150 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
151 int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
152
153 SkASSERT(state.fPixmap.addr());
154
155 for (;;) {
156 int n = count;
157 if (n > max) {
158 n = max;
159 }
160 SkASSERT(n > 0 && n < BUF_MAX*2);
161 #ifdef TEST_BUFFER_OVERRITE
162 for (int i = 0; i < TEST_BUFFER_EXTRA; i++) {
163 buffer[BUF_MAX + i] = TEST_PATTERN;
164 }
165 #endif
166 mproc(state, buffer, n, x, y);
167 #ifdef TEST_BUFFER_OVERRITE
168 for (int j = 0; j < TEST_BUFFER_EXTRA; j++) {
169 SkASSERT(buffer[BUF_MAX + j] == TEST_PATTERN);
170 }
171 #endif
172 sproc(state, buffer, n, dstC);
173
174 if ((count -= n) == 0) {
175 break;
176 }
177 SkASSERT(count > 0);
178 x += n;
179 dstC += n;
180 }
181 } 195 }
182 196
183 SkShader::Context::ShadeProc SkBitmapProcShader::BitmapProcShaderContext::asASha deProc(void** ctx) { 197 bool SkBitmapProcShader::isOpaque() const {
184 if (fState->getShaderProc32()) { 198 return fRawBitmap.isOpaque();
185 *ctx = fState;
186 return (ShadeProc)fState->getShaderProc32();
187 }
188 return nullptr;
189 } 199 }
190 200
191 /////////////////////////////////////////////////////////////////////////////// 201 //////////////////////////////////////////////////////////////////////////////// ///////////////////
192 202
193 #include "SkUnPreMultiply.h" 203 #include "SkUnPreMultiply.h"
194 #include "SkColorShader.h" 204 #include "SkColorShader.h"
195 #include "SkEmptyShader.h" 205 #include "SkEmptyShader.h"
196 206
197 // returns true and set color if the bitmap can be drawn as a single color 207 // returns true and set color if the bitmap can be drawn as a single color
198 // (for efficiency) 208 // (for efficiency)
199 static bool can_use_color_shader(const SkBitmap& bm, SkColor* color) { 209 static bool can_use_color_shader(const SkBitmap& bm, SkColor* color) {
200 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK 210 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
201 // HWUI does not support color shaders (see b/22390304) 211 // HWUI does not support color shaders (see b/22390304)
(...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after
343 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); 353 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params));
344 } 354 }
345 355
346 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { 356 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) {
347 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); 357 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner);
348 } 358 }
349 return GrFragmentProcessor::MulOutputByInputAlpha(inner); 359 return GrFragmentProcessor::MulOutputByInputAlpha(inner);
350 } 360 }
351 361
352 #endif 362 #endif
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