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Side by Side Diff: src/effects/gradients/Sk4fGradientBase.cpp

Issue 1753853002: 4f gradient interval builder cleanup (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: review commetns Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Sk4fGradientBase.h" 8 #include "Sk4fGradientBase.h"
9 9
10 namespace { 10 namespace {
11 11
12 const float kInv255Float = 1.0f / 255; 12 const float kInv255Float = 1.0f / 255;
13 13
14 SkPMColor pack_color(SkColor c, bool premul) { 14 SkPMColor pack_color(SkColor c, bool premul) {
15 return premul 15 return premul
16 ? SkPreMultiplyColor(c) 16 ? SkPreMultiplyColor(c)
17 : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), Sk ColorGetB(c)); 17 : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), Sk ColorGetB(c));
18 } 18 }
19 19
20 // true when x is in [k1,k2) 20 // true when x is in [k1,k2)
21 bool in_range(SkScalar x, SkScalar k1, SkScalar k2) { 21 bool in_range(SkScalar x, SkScalar k1, SkScalar k2) {
22 SkASSERT(k1 != k2); 22 SkASSERT(k1 != k2);
23 return (k1 < k2) 23 return (k1 < k2)
24 ? (x >= k1 && x < k2) 24 ? (x >= k1 && x < k2)
25 : (x >= k2 && x < k1); 25 : (x >= k2 && x < k1);
26 } 26 }
27 27
28 class IntervalBuilder {
29 public:
30 IntervalBuilder(const SkColor* colors, const SkScalar* pos, int count, bool reverse)
31 : fColors(colors)
32 , fPos(pos)
33 , fCount(count)
34 , fFirstPos(reverse ? SK_Scalar1 : 0)
35 , fBegin(reverse ? count - 1 : 0)
36 , fAdvance(reverse ? -1 : 1) {
37 SkASSERT(colors);
38 SkASSERT(count > 1);
39 }
40
41 template<typename F>
42 void build(F func) const {
43 if (!fPos) {
44 this->buildImplicitPos(func);
45 return;
46 }
47
48 const int end = fBegin + fAdvance * (fCount - 1);
49 const SkScalar lastPos = 1 - fFirstPos;
50 int prev = fBegin;
51 SkScalar prevPos = fFirstPos;
52
53 do {
54 const int curr = prev + fAdvance;
55 SkASSERT(curr >= 0 && curr < fCount);
56
57 // TODO: this sanitization should be done in SkGradientShaderBase
58 const SkScalar currPos = (fAdvance > 0)
59 ? SkTPin(fPos[curr], prevPos, lastPos)
60 : SkTPin(fPos[curr], lastPos, prevPos);
61
62 if (currPos != prevPos) {
63 SkASSERT((currPos - prevPos > 0) == (fAdvance > 0));
64 func(fColors[prev], fColors[curr], prevPos, currPos);
65 }
66
67 prev = curr;
68 prevPos = currPos;
69 } while (prev != end);
70 }
71
72 private:
73 template<typename F>
74 void buildImplicitPos(F func) const {
75 // When clients don't provide explicit color stop positions (fPos == nul lptr),
76 // the color stops are distributed evenly across the unit interval
77 // (implicit positioning).
78 const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1);
79 const int end = fBegin + fAdvance * (fCount - 2);
80 int prev = fBegin;
81 SkScalar prevPos = fFirstPos;
82
83 while (prev != end) {
84 const int curr = prev + fAdvance;
85 SkASSERT(curr >= 0 && curr < fCount);
86
87 const SkScalar currPos = prevPos + dt;
88 func(fColors[prev], fColors[curr], prevPos, currPos);
89 prev = curr;
90 prevPos = currPos;
91 }
92
93 // emit the last interval with a pinned end position, to avoid precision issues
94 func(fColors[prev], fColors[prev + fAdvance], prevPos, 1 - fFirstPos);
95 }
96
97 const SkColor* fColors;
98 const SkScalar* fPos;
99 const int fCount;
100 const SkScalar fFirstPos;
101 const int fBegin;
102 const int fAdvance;
103 };
104
28 } // anonymous namespace 105 } // anonymous namespace
29 106
30 SkGradientShaderBase::GradientShaderBase4fContext:: 107 SkGradientShaderBase::GradientShaderBase4fContext::
31 Interval::Interval(SkPMColor c0, SkScalar p0, 108 Interval::Interval(SkPMColor c0, SkScalar p0,
32 SkPMColor c1, SkScalar p1, 109 SkPMColor c1, SkScalar p1,
33 const Sk4f& componentScale) 110 const Sk4f& componentScale)
34 : fP0(p0) 111 : fP0(p0)
35 , fP1(p1) 112 , fP1(p1)
36 , fZeroRamp(c0 == c1) { 113 , fZeroRamp(c0 == c1) {
37 SkASSERT(p0 != p1); 114 SkASSERT(p0 != p1);
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
127 || shader.fColorsAreOpaque; 204 || shader.fColorsAreOpaque;
128 205
129 const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float; 206 const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float;
130 const Sk4f componentScale = fColorsArePremul 207 const Sk4f componentScale = fColorsArePremul
131 ? Sk4f(paintAlpha * kInv255Float) 208 ? Sk4f(paintAlpha * kInv255Float)
132 : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Flo at); 209 : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Flo at);
133 210
134 SkASSERT(shader.fColorCount > 1); 211 SkASSERT(shader.fColorCount > 1);
135 SkASSERT(shader.fOrigColors); 212 SkASSERT(shader.fOrigColors);
136 213
137 int direction = 1;
138 int first_index = 0;
139 int last_index = shader.fColorCount - 1;
140 SkScalar first_pos = 0;
141 SkScalar last_pos = 1;
142 const bool dx_is_pos = fDstToPos.getScaleX() >= 0; 214 const bool dx_is_pos = fDstToPos.getScaleX() >= 0;
143 if (!dx_is_pos) { 215 const int first_index = dx_is_pos ? 0 : shader.fColorCount - 1;
144 direction = -direction; 216 const int last_index = shader.fColorCount - 1 - first_index;
145 SkTSwap(first_index, last_index); 217 const SkScalar first_pos = dx_is_pos ? 0 : SK_Scalar1;
146 SkTSwap(first_pos, last_pos); 218 const SkScalar last_pos = 1 - first_pos;
147 }
148 219
149 if (shader.fTileMode == SkShader::kClamp_TileMode) { 220 if (shader.fTileMode == SkShader::kClamp_TileMode) {
150 // synthetic edge interval: -/+inf .. P0) 221 // synthetic edge interval: -/+inf .. P0
151 const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index] , 222 const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index] ,
152 fColorsArePremul); 223 fColorsArePremul);
153 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax; 224 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax;
154 fIntervals.emplace_back(clamp_color, clamp_pos, 225 fIntervals.emplace_back(clamp_color, clamp_pos,
155 clamp_color, first_pos, 226 clamp_color, first_pos,
156 componentScale); 227 componentScale);
228 } else if (shader.fTileMode == SkShader::kMirror_TileMode && !dx_is_pos) {
229 // synthetic mirror intervals injected before main intervals: (2 .. 1]
230 addMirrorIntervals(shader, componentScale, dx_is_pos);
157 } 231 }
158 232
159 int prev = first_index; 233 const IntervalBuilder builder(shader.fOrigColors,
160 int curr = prev + direction; 234 shader.fOrigPos,
161 SkScalar prev_pos = first_pos; 235 shader.fColorCount,
162 if (shader.fOrigPos) { 236 !dx_is_pos);
163 // explicit positions 237 builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
164 do { 238 SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0);
165 // TODO: this sanitization should be done in SkGradientShaderBase
166 const SkScalar curr_pos = (dx_is_pos)
167 ? SkTPin(shader.fOrigPos[curr], prev_pos, last_pos)
168 : SkTPin(shader.fOrigPos[curr], last_pos, prev_pos);
169 if (curr_pos != prev_pos) {
170 fIntervals.emplace_back(
171 pack_color(shader.fOrigColors[prev], fColorsArePremul),
172 prev_pos,
173 pack_color(shader.fOrigColors[curr], fColorsArePremul),
174 curr_pos,
175 componentScale);
176 }
177 prev = curr;
178 prev_pos = curr_pos;
179 curr += direction;
180 } while (prev != last_index);
181 } else {
182 // implicit positions
183 const SkScalar dt = direction * SK_Scalar1 / (shader.fColorCount - 1);
184 do {
185 const SkScalar curr_pos = prev_pos + dt;
186 fIntervals.emplace_back(
187 pack_color(shader.fOrigColors[prev], fColorsArePremul),
188 prev_pos,
189 pack_color(shader.fOrigColors[curr], fColorsArePremul),
190 curr_pos,
191 componentScale);
192 239
193 prev = curr; 240 fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
194 prev_pos = curr_pos; 241 p0,
195 curr += direction; 242 pack_color(c1, fColorsArePremul),
196 } while (prev != last_index); 243 p1,
197 // pin the last pos to maintain accurate [0,1] pos coverage. 244 componentScale);
198 fIntervals.back().fP1 = last_pos; 245 });
199 }
200 246
201 if (shader.fTileMode == SkShader::kClamp_TileMode) { 247 if (shader.fTileMode == SkShader::kClamp_TileMode) {
202 // synthetic edge interval: Pn .. +/-inf 248 // synthetic edge interval: Pn .. +/-inf
203 const SkPMColor clamp_color = 249 const SkPMColor clamp_color =
204 pack_color(shader.fOrigColors[last_index], fColorsArePremul); 250 pack_color(shader.fOrigColors[last_index], fColorsArePremul);
205 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin; 251 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin;
206 fIntervals.emplace_back(clamp_color, last_pos, 252 fIntervals.emplace_back(clamp_color, last_pos,
207 clamp_color, clamp_pos, 253 clamp_color, clamp_pos,
208 componentScale); 254 componentScale);
209 } else if (shader.fTileMode == SkShader::kMirror_TileMode) { 255 } else if (shader.fTileMode == SkShader::kMirror_TileMode && dx_is_pos) {
210 const int count = fIntervals.count(); 256 // synthetic mirror intervals injected after main intervals: [1 .. 2)
211 // synthetic flipped intervals in [1 .. 2) 257 addMirrorIntervals(shader, componentScale, dx_is_pos);
212 for (int i = count - 1; i >= 0; --i) {
213 const Interval& interval = fIntervals[i];
214 const SkScalar p0 = interval.fP0;
215 const SkScalar p1 = interval.fP1;
216 Sk4f dc = Sk4f::Load(interval.fDc.fVec);
217 Sk4f c = Sk4f::Load(interval.fC0.fVec) + dc * Sk4f(p1 - p0);
218 fIntervals.emplace_back(c, dc * Sk4f(-1), 2 - p1, 2 - p0);
219 }
220
221 if (!dx_is_pos) {
222 // When dx is negative, our initial invervals are in (1..0] order.
223 // The loop above appends their flipped counterparts, pivoted in 2: (1..0](2..1]
224 // To achieve the expected monotonic interval order, we need to
225 // swap the two halves: (2..1](1..0]
226 // TODO: we can probably avoid this late swap with some additional l ogic during
227 // the initial interval buildup.
228 SkASSERT(fIntervals.count() == count * 2)
229 for (int i = 0; i < count; ++i) {
230 SkTSwap(fIntervals[i], fIntervals[count + i]);
231 }
232 }
233 } 258 }
234 259
235 SkASSERT(fIntervals.count() > 0); 260 SkASSERT(fIntervals.count() > 0);
236 fCachedInterval = fIntervals.begin(); 261 fCachedInterval = fIntervals.begin();
237 } 262 }
238 263
264 void SkGradientShaderBase::
265 GradientShaderBase4fContext::addMirrorIntervals(const SkGradientShaderBase& shad er,
266 const Sk4f& componentScale, bool dx_is_pos) {
267 // Iterates in reverse order (vs main interval builder) and adds intervals r eflected in 2.
268 const IntervalBuilder builder(shader.fOrigColors,
269 shader.fOrigPos,
270 shader.fColorCount,
271 dx_is_pos);
272 builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
273 SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0);
274
275 fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
276 2 - p0,
277 pack_color(c1, fColorsArePremul),
278 2 - p1,
279 componentScale);
280 });
281 }
282
239 const SkGradientShaderBase::GradientShaderBase4fContext::Interval* 283 const SkGradientShaderBase::GradientShaderBase4fContext::Interval*
240 SkGradientShaderBase:: 284 SkGradientShaderBase::
241 GradientShaderBase4fContext::findInterval(SkScalar fx) const { 285 GradientShaderBase4fContext::findInterval(SkScalar fx) const {
242 SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1)); 286 SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1));
243 287
244 if (1) { 288 if (1) {
245 // Linear search, using the last scanline interval as a starting point. 289 // Linear search, using the last scanline interval as a starting point.
246 SkASSERT(fCachedInterval >= fIntervals.begin()); 290 SkASSERT(fCachedInterval >= fIntervals.begin());
247 SkASSERT(fCachedInterval < fIntervals.end()); 291 SkASSERT(fCachedInterval < fIntervals.end());
248 const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1; 292 const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1;
(...skipping 22 matching lines...) Expand all
271 } else { 315 } else {
272 SkASSERT(in_range(fx, i->fP1, i1->fP1)); 316 SkASSERT(in_range(fx, i->fP1, i1->fP1));
273 i0 = i + 1; 317 i0 = i + 1;
274 } 318 }
275 } 319 }
276 320
277 SkASSERT(in_range(fx, i0->fP0, i0->fP1)); 321 SkASSERT(in_range(fx, i0->fP0, i0->fP1));
278 return i0; 322 return i0;
279 } 323 }
280 } 324 }
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