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Side by Side Diff: src/effects/gradients/Sk4fGradientBase.cpp

Issue 1753853002: 4f gradient interval builder cleanup (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: speculative win build fix Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Sk4fGradientBase.h" 8 #include "Sk4fGradientBase.h"
9 9
10 #include <functional>
11
10 namespace { 12 namespace {
11 13
12 const float kInv255Float = 1.0f / 255; 14 const float kInv255Float = 1.0f / 255;
13 15
14 SkPMColor pack_color(SkColor c, bool premul) { 16 SkPMColor pack_color(SkColor c, bool premul) {
15 return premul 17 return premul
16 ? SkPreMultiplyColor(c) 18 ? SkPreMultiplyColor(c)
17 : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), Sk ColorGetB(c)); 19 : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), Sk ColorGetB(c));
18 } 20 }
19 21
20 // true when x is in [k1,k2) 22 // true when x is in [k1,k2)
21 bool in_range(SkScalar x, SkScalar k1, SkScalar k2) { 23 bool in_range(SkScalar x, SkScalar k1, SkScalar k2) {
22 SkASSERT(k1 != k2); 24 SkASSERT(k1 != k2);
23 return (k1 < k2) 25 return (k1 < k2)
24 ? (x >= k1 && x < k2) 26 ? (x >= k1 && x < k2)
25 : (x >= k2 && x < k1); 27 : (x >= k2 && x < k1);
26 } 28 }
27 29
30 class IntervalBuilder {
31 public:
32 IntervalBuilder(const SkColor* colors, const SkScalar* pos, int count, bool reverse)
33 : fColors(colors)
34 , fPos(pos)
35 , fCount(count)
36 , fFirstPos(reverse ? SK_Scalar1 : 0)
37 , fBegin(reverse ? count - 1 : 0)
38 , fAdvance(reverse ? -1 : 1) {
39 SkASSERT(colors);
40 SkASSERT(count > 1);
41 }
42
43 void build(std::function<void(SkColor, SkColor, SkScalar, SkScalar)>
herb_g 2016/03/01 21:50:37 I would use: template <Func> void build(Func func)
f(malita) 2016/03/01 22:26:23 Done.
44 func) const {
45 if (!fPos) {
46 buildImplicitPos(func);
herb_g 2016/03/01 21:50:37 this->
f(malita) 2016/03/01 22:26:23 Done.
47 return;
48 }
49
50 const int end = fBegin + fAdvance * (fCount - 1);
51 const SkScalar last_pos = 1 - fFirstPos;
herb_g 2016/03/01 21:50:37 lastPos
f(malita) 2016/03/01 22:26:23 Done.
52 int prev = fBegin;
53 SkScalar prev_pos = fFirstPos;
herb_g 2016/03/01 21:50:37 prevPos
f(malita) 2016/03/01 22:26:23 Done.
54
55 do {
56 const int curr = prev + fAdvance;
57 SkASSERT(curr >= 0 && curr < fCount);
58
59 // TODO: this sanitization should be done in SkGradientShaderBase
60 const SkScalar curr_pos = (fAdvance > 0)
herb_g 2016/03/01 21:50:36 currPos, here and other places
f(malita) 2016/03/01 22:26:23 Done.
61 ? SkTPin(fPos[curr], prev_pos, last_pos)
62 : SkTPin(fPos[curr], last_pos, prev_pos);
63
64 if (curr_pos != prev_pos) {
65 SkASSERT((curr_pos - prev_pos > 0) == (fAdvance > 0));
66 func(fColors[prev], fColors[curr], prev_pos, curr_pos);
67 }
68
69 prev = curr;
70 prev_pos = curr_pos;
71 } while (prev != end);
72 }
73
74 private:
75 void buildImplicitPos(std::function<void(SkColor, SkColor, SkScalar, SkScala r)>
herb_g 2016/03/01 21:50:36 What is the difference between buildImplicitPos an
f(malita) 2016/03/01 22:26:23 build() handles the case of explicit color stop po
76 func) const {
77 const SkScalar dt = fAdvance * SK_Scalar1 / (fCount - 1);
78 const int end = fBegin + fAdvance * (fCount - 2);
79 int prev = fBegin;
80 SkScalar prev_pos = fFirstPos;
81
82 while (prev != end) {
83 const int curr = prev + fAdvance;
84 SkASSERT(curr >= 0 && curr < fCount);
85
86 const SkScalar curr_pos = prev_pos + dt;
87 func(fColors[prev], fColors[curr], prev_pos, curr_pos);
88 prev = curr;
89 prev_pos = curr_pos;
90 }
91
92 // emit the last interval explicitly, to avoid end pos precision issues
93 func(fColors[prev], fColors[prev + fAdvance], prev_pos, 1 - fFirstPos);
94 }
95
96 const SkColor* fColors;
97 const SkScalar* fPos;
98 const int fCount;
99 const SkScalar fFirstPos;
100 const int fBegin;
101 const int fAdvance;
102 };
103
28 } // anonymous namespace 104 } // anonymous namespace
29 105
30 SkGradientShaderBase::GradientShaderBase4fContext:: 106 SkGradientShaderBase::GradientShaderBase4fContext::
31 Interval::Interval(SkPMColor c0, SkScalar p0, 107 Interval::Interval(SkPMColor c0, SkScalar p0,
32 SkPMColor c1, SkScalar p1, 108 SkPMColor c1, SkScalar p1,
33 const Sk4f& componentScale) 109 const Sk4f& componentScale)
34 : fP0(p0) 110 : fP0(p0)
35 , fP1(p1) 111 , fP1(p1)
36 , fZeroRamp(c0 == c1) { 112 , fZeroRamp(c0 == c1) {
37 SkASSERT(p0 != p1); 113 SkASSERT(p0 != p1);
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
127 || shader.fColorsAreOpaque; 203 || shader.fColorsAreOpaque;
128 204
129 const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float; 205 const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float;
130 const Sk4f componentScale = fColorsArePremul 206 const Sk4f componentScale = fColorsArePremul
131 ? Sk4f(paintAlpha * kInv255Float) 207 ? Sk4f(paintAlpha * kInv255Float)
132 : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Flo at); 208 : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Flo at);
133 209
134 SkASSERT(shader.fColorCount > 1); 210 SkASSERT(shader.fColorCount > 1);
135 SkASSERT(shader.fOrigColors); 211 SkASSERT(shader.fOrigColors);
136 212
137 int direction = 1;
138 int first_index = 0;
139 int last_index = shader.fColorCount - 1;
140 SkScalar first_pos = 0;
141 SkScalar last_pos = 1;
142 const bool dx_is_pos = fDstToPos.getScaleX() >= 0; 213 const bool dx_is_pos = fDstToPos.getScaleX() >= 0;
143 if (!dx_is_pos) { 214 const int first_index = dx_is_pos ? 0 : shader.fColorCount - 1;
herb_g 2016/03/01 21:50:37 camelCase
144 direction = -direction; 215 const int last_index = shader.fColorCount - 1 - first_index;
145 SkTSwap(first_index, last_index); 216 const SkScalar first_pos = dx_is_pos ? 0 : SK_Scalar1;
146 SkTSwap(first_pos, last_pos); 217 const SkScalar last_pos = 1 - first_pos;
147 }
148 218
149 if (shader.fTileMode == SkShader::kClamp_TileMode) { 219 if (shader.fTileMode == SkShader::kClamp_TileMode) {
150 // synthetic edge interval: -/+inf .. P0) 220 // synthetic edge interval: -/+inf .. P0
151 const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index] , 221 const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index] ,
152 fColorsArePremul); 222 fColorsArePremul);
153 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax; 223 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax;
154 fIntervals.emplace_back(clamp_color, clamp_pos, 224 fIntervals.emplace_back(clamp_color, clamp_pos,
155 clamp_color, first_pos, 225 clamp_color, first_pos,
156 componentScale); 226 componentScale);
227 } else if (shader.fTileMode == SkShader::kMirror_TileMode && !dx_is_pos) {
228 // synthetic mirror intervals injected before main intervals: (2 .. 1]
229 addMirrorIntervals(shader, componentScale, dx_is_pos);
157 } 230 }
158 231
159 int prev = first_index; 232 const IntervalBuilder builder(shader.fOrigColors,
160 int curr = prev + direction; 233 shader.fOrigPos,
161 SkScalar prev_pos = first_pos; 234 shader.fColorCount,
162 if (shader.fOrigPos) { 235 !dx_is_pos);
163 // explicit positions 236 builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
164 do { 237 SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == p0);
165 // TODO: this sanitization should be done in SkGradientShaderBase
166 const SkScalar curr_pos = (dx_is_pos)
167 ? SkTPin(shader.fOrigPos[curr], prev_pos, last_pos)
168 : SkTPin(shader.fOrigPos[curr], last_pos, prev_pos);
169 if (curr_pos != prev_pos) {
170 fIntervals.emplace_back(
171 pack_color(shader.fOrigColors[prev], fColorsArePremul),
172 prev_pos,
173 pack_color(shader.fOrigColors[curr], fColorsArePremul),
174 curr_pos,
175 componentScale);
176 }
177 prev = curr;
178 prev_pos = curr_pos;
179 curr += direction;
180 } while (prev != last_index);
181 } else {
182 // implicit positions
183 const SkScalar dt = direction * SK_Scalar1 / (shader.fColorCount - 1);
184 do {
185 const SkScalar curr_pos = prev_pos + dt;
186 fIntervals.emplace_back(
187 pack_color(shader.fOrigColors[prev], fColorsArePremul),
188 prev_pos,
189 pack_color(shader.fOrigColors[curr], fColorsArePremul),
190 curr_pos,
191 componentScale);
192 238
193 prev = curr; 239 fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
194 prev_pos = curr_pos; 240 p0,
195 curr += direction; 241 pack_color(c1, fColorsArePremul),
196 } while (prev != last_index); 242 p1,
197 // pin the last pos to maintain accurate [0,1] pos coverage. 243 componentScale);
198 fIntervals.back().fP1 = last_pos; 244 });
199 }
200 245
201 if (shader.fTileMode == SkShader::kClamp_TileMode) { 246 if (shader.fTileMode == SkShader::kClamp_TileMode) {
202 // synthetic edge interval: Pn .. +/-inf 247 // synthetic edge interval: Pn .. +/-inf
203 const SkPMColor clamp_color = 248 const SkPMColor clamp_color =
204 pack_color(shader.fOrigColors[last_index], fColorsArePremul); 249 pack_color(shader.fOrigColors[last_index], fColorsArePremul);
205 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin; 250 const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin;
206 fIntervals.emplace_back(clamp_color, last_pos, 251 fIntervals.emplace_back(clamp_color, last_pos,
207 clamp_color, clamp_pos, 252 clamp_color, clamp_pos,
208 componentScale); 253 componentScale);
209 } else if (shader.fTileMode == SkShader::kMirror_TileMode) { 254 } else if (shader.fTileMode == SkShader::kMirror_TileMode && dx_is_pos) {
210 const int count = fIntervals.count(); 255 // synthetic mirror intervals injected after main intervals: [1 .. 2)
211 // synthetic flipped intervals in [1 .. 2) 256 addMirrorIntervals(shader, componentScale, dx_is_pos);
212 for (int i = count - 1; i >= 0; --i) {
213 const Interval& interval = fIntervals[i];
214 const SkScalar p0 = interval.fP0;
215 const SkScalar p1 = interval.fP1;
216 Sk4f dc = Sk4f::Load(interval.fDc.fVec);
217 Sk4f c = Sk4f::Load(interval.fC0.fVec) + dc * Sk4f(p1 - p0);
218 fIntervals.emplace_back(c, dc * Sk4f(-1), 2 - p1, 2 - p0);
219 }
220
221 if (!dx_is_pos) {
222 // When dx is negative, our initial invervals are in (1..0] order.
223 // The loop above appends their flipped counterparts, pivoted in 2: (1..0](2..1]
224 // To achieve the expected monotonic interval order, we need to
225 // swap the two halves: (2..1](1..0]
226 // TODO: we can probably avoid this late swap with some additional l ogic during
227 // the initial interval buildup.
228 SkASSERT(fIntervals.count() == count * 2)
229 for (int i = 0; i < count; ++i) {
230 SkTSwap(fIntervals[i], fIntervals[count + i]);
231 }
232 }
233 } 257 }
234 258
235 SkASSERT(fIntervals.count() > 0); 259 SkASSERT(fIntervals.count() > 0);
236 fCachedInterval = fIntervals.begin(); 260 fCachedInterval = fIntervals.begin();
237 } 261 }
238 262
263 void SkGradientShaderBase::
264 GradientShaderBase4fContext::addMirrorIntervals(const SkGradientShaderBase& shad er,
265 const Sk4f& componentScale, bool dx_is_pos) {
266 // Iterates in reverse order (vs main interval builder) and adds intervals r eflected in 2.
267 const IntervalBuilder builder(shader.fOrigColors,
268 shader.fOrigPos,
269 shader.fColorCount,
270 dx_is_pos);
271 builder.build([this, &componentScale] (SkColor c0, SkColor c1, SkScalar p0, SkScalar p1) {
272 SkASSERT(fIntervals.empty() || fIntervals.back().fP1 == 2 - p0);
273
274 fIntervals.emplace_back(pack_color(c0, fColorsArePremul),
275 2 - p0,
276 pack_color(c1, fColorsArePremul),
277 2 - p1,
278 componentScale);
279 });
280 }
281
239 const SkGradientShaderBase::GradientShaderBase4fContext::Interval* 282 const SkGradientShaderBase::GradientShaderBase4fContext::Interval*
240 SkGradientShaderBase:: 283 SkGradientShaderBase::
241 GradientShaderBase4fContext::findInterval(SkScalar fx) const { 284 GradientShaderBase4fContext::findInterval(SkScalar fx) const {
242 SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1)); 285 SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1));
243 286
244 if (1) { 287 if (1) {
245 // Linear search, using the last scanline interval as a starting point. 288 // Linear search, using the last scanline interval as a starting point.
246 SkASSERT(fCachedInterval >= fIntervals.begin()); 289 SkASSERT(fCachedInterval >= fIntervals.begin());
247 SkASSERT(fCachedInterval < fIntervals.end()); 290 SkASSERT(fCachedInterval < fIntervals.end());
248 const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1; 291 const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1;
(...skipping 22 matching lines...) Expand all
271 } else { 314 } else {
272 SkASSERT(in_range(fx, i->fP1, i1->fP1)); 315 SkASSERT(in_range(fx, i->fP1, i1->fP1));
273 i0 = i + 1; 316 i0 = i + 1;
274 } 317 }
275 } 318 }
276 319
277 SkASSERT(in_range(fx, i0->fP0, i0->fP1)); 320 SkASSERT(in_range(fx, i0->fP0, i0->fP1));
278 return i0; 321 return i0;
279 } 322 }
280 } 323 }
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