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Unified Diff: src/core/SkLinearBitmapPipeline.cpp

Issue 1751943002: Introduce bilerp spans (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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Index: src/core/SkLinearBitmapPipeline.cpp
diff --git a/src/core/SkLinearBitmapPipeline.cpp b/src/core/SkLinearBitmapPipeline.cpp
index e836746a891ff740d74d7422f08336cff16c214a..103c7ba89c1643d038eeed32bba52781ddc4786c 100644
--- a/src/core/SkLinearBitmapPipeline.cpp
+++ b/src/core/SkLinearBitmapPipeline.cpp
@@ -132,6 +132,28 @@ private:
SkScalar fLength;
int fCount;
};
+
mtklein_C 2016/03/01 16:34:09 Let'd document what a BilerpSpan represents, espec
herb_g 2016/03/01 22:13:58 Done.
+class BilerpSpan {
+public:
+ BilerpSpan(SkScalar x, SkScalar y0, SkScalar y1, SkScalar length, int count)
+ : fX{x}, fY0{y0}, fY1{y1}, fLength{length}, fCount{count} {
+ SkASSERT(count >= 0);
+ SkASSERT(std::isfinite(length));
+ }
+
+ operator std::tuple<SkScalar&, SkScalar&, SkScalar&, SkScalar&, int&>() {
+ return std::tie(fX, fY0, fY1, fLength, fCount);
+ }
+
+ bool isEmpty() const { return 0 == fCount; }
+
+private:
+ SkScalar fX;
+ SkScalar fY0;
+ SkScalar fY1;
+ SkScalar fLength;
+ int fCount;
+};
} // namespace
class SkLinearBitmapPipeline::PointProcessorInterface {
@@ -158,6 +180,7 @@ public:
// These pixels coordinates are arranged in the following order in xs and ys:
// px00 px10 px01 px11
virtual void VECTORCALL bilerpList(Sk4s xs, Sk4s ys) = 0;
+ virtual void bilerpSpan(BilerpSpan span) = 0;
};
class SkLinearBitmapPipeline::PixelPlacerInterface {
@@ -197,6 +220,24 @@ void span_fallback(Span span, Stage* stage) {
}
}
+template <typename Next>
+void bilerp_span_fallback(BilerpSpan span, Next* next) {
+
mtklein_C 2016/03/01 16:34:09 Stray newline.
herb_g 2016/03/01 22:13:58 Done.
+ SkASSERT(!span.isEmpty());
+ SkScalar x, y0, y1; SkScalar length; int count;
+ std::tie(x, y0, y1, length, count) = span;
+ float dx = length / (count - 1);
mtklein_C 2016/03/01 16:34:09 Do we not need the usual inf/NaN worries here, or
herb_g 2016/03/01 22:13:58 Done.
+
+ Sk4f xs = Sk4f{x} + Sk4f{0.0f, 1.0f, 0.0f, 1.0f};
+ Sk4f ys = Sk4f{y0, y0, y1, y1};
+
+ while (count > 0) {
+ next->bilerpList(xs, ys);
+ xs = xs + dx;
+ count -= 1;
+ }
+}
+
// PointProcessor uses a strategy to help complete the work of the different stages. The strategy
// must implement the following methods:
// * processPoints(xs, ys) - must mutate the xs and ys for the stage.
@@ -268,6 +309,13 @@ public:
}
}
+ void bilerpSpan(BilerpSpan bSpan) override {
+ SkASSERT(!bSpan.isEmpty());
+ if (!fStrategy.maybeProcessBilerpSpan(bSpan, fNext)) {
+ bilerp_span_fallback(bSpan, this);
+ }
+ }
+
private:
Next* const fNext;
Strategy fStrategy;
@@ -409,17 +457,9 @@ public:
SkASSERT(!span.isEmpty());
SkPoint start; SkScalar length; int count;
std::tie(start, length, count) = span;
- float dx = length / (count - 1);
-
- Sk4f Xs = Sk4f{X(start)} + Sk4f{-0.5f, 0.5f, -0.5f, 0.5f};
- Sk4f Ys = Sk4f{Y(start)} + Sk4f{-0.5f, -0.5f, 0.5f, 0.5f};
-
- Sk4f dXs{dx};
- while (count > 0) {
- fNext->bilerpList(Xs, Ys);
- Xs = Xs + dXs;
- count -= 1;
- }
+ // Adjust the span so that it is in the correct phase with the pixel.
+ BilerpSpan bSpan{X(start) - 0.5f, Y(start) - 0.5f, Y(start) + 0.5f, length, count};
+ fNext->bilerpSpan(bSpan);
}
private:
@@ -540,6 +580,11 @@ public:
return true;
}
+ template <typename Next>
+ bool maybeProcessBilerpSpan(BilerpSpan bSpan, Next* next) {
+ return false;
+ }
+
private:
const Sk4s fXMin{SK_FloatNegativeInfinity};
const Sk4s fYMin{SK_FloatNegativeInfinity};
@@ -643,6 +688,11 @@ public:
return true;
}
+ template <typename Next>
+ bool maybeProcessBilerpSpan(BilerpSpan bSpan, Next* next) {
+ return false;
+ }
+
private:
const Sk4s fXMax{0.0f};
const Sk4s fXInvMax{0.0f};
@@ -832,6 +882,10 @@ public:
span_fallback(span, this);
}
+ void bilerpSpan(BilerpSpan span) override {
+ bilerp_span_fallback(span, this);
+ }
+
private:
SkLinearBitmapPipeline::PixelPlacerInterface* const fNext;
SourceStrategy fStrategy;
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