| Index: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
|
| diff --git a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
|
| index 4948139a33027107faa12b33fb23cfa1810f8c27..1ecef538e15153ea8801328bd97b9277487d64f4 100644
|
| --- a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
|
| +++ b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc
|
| @@ -213,7 +213,8 @@ void AndroidDeferredRenderingBackingStrategy::AssignOnePictureBuffer(
|
| // unless we make the texture transparent.
|
| static const uint8_t rgba[] = {0, 0, 0, 0};
|
| const gfx::Size size(1, 1);
|
| - glBindTexture(GL_TEXTURE_2D, picture_buffer.texture_id());
|
| + DCHECK_LE(1u, picture_buffer.texture_ids().size());
|
| + glBindTexture(GL_TEXTURE_2D, picture_buffer.texture_ids()[0]);
|
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0,
|
| GL_RGBA, GL_UNSIGNED_BYTE, rgba);
|
| }
|
|
|