| Index: content/common/gpu/media/android_copying_backing_strategy.cc
|
| diff --git a/content/common/gpu/media/android_copying_backing_strategy.cc b/content/common/gpu/media/android_copying_backing_strategy.cc
|
| index 0c01f74e2171a631ccd76a1ede26ab3d07275fb6..fc83a737683b329fcb0c889c4c87ce782a5bcee3 100644
|
| --- a/content/common/gpu/media/android_copying_backing_strategy.cc
|
| +++ b/content/common/gpu/media/android_copying_backing_strategy.cc
|
| @@ -116,7 +116,7 @@ void AndroidCopyingBackingStrategy::UseCodecBufferForPictureBuffer(
|
| transform_matrix[13] += transform_matrix[5];
|
| transform_matrix[5] = -transform_matrix[5];
|
|
|
| - uint32_t picture_buffer_texture_id = picture_buffer.texture_id();
|
| + uint32_t picture_buffer_texture_id = picture_buffer.texture_ids().ids[0];
|
|
|
| // Defer initializing the CopyTextureCHROMIUMResourceManager until it is
|
| // needed because it takes 10s of milliseconds to initialize.
|
| @@ -168,7 +168,7 @@ void AndroidCopyingBackingStrategy::UpdatePictureBufferSize(
|
|
|
| // 2) Update the GL texture via glTexImage2D. This step assumes the caller
|
| // has made our GL context current.
|
| - glBindTexture(GL_TEXTURE_2D, picture_buffer->texture_id());
|
| + glBindTexture(GL_TEXTURE_2D, picture_buffer->texture_ids().ids[0]);
|
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, new_size.width(), new_size.height(),
|
| 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
| state_provider_->GetGlDecoder()->RestoreActiveTextureUnitBinding(
|
|
|