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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" | 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
| 10 #include "content/common/gpu/media/avda_return_on_failure.h" | 10 #include "content/common/gpu/media/avda_return_on_failure.h" |
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| 106 } | 106 } |
| 107 | 107 |
| 108 { | 108 { |
| 109 TRACE_EVENT0("media", "AVDA::UpdateTexImage"); | 109 TRACE_EVENT0("media", "AVDA::UpdateTexImage"); |
| 110 surface_texture_->UpdateTexImage(); | 110 surface_texture_->UpdateTexImage(); |
| 111 } | 111 } |
| 112 | 112 |
| 113 float transform_matrix[16]; | 113 float transform_matrix[16]; |
| 114 surface_texture_->GetTransformMatrix(transform_matrix); | 114 surface_texture_->GetTransformMatrix(transform_matrix); |
| 115 | 115 |
| 116 uint32_t picture_buffer_texture_id = picture_buffer.texture_id(); | 116 DCHECK_LE(1u, picture_buffer.texture_ids().size()); |
| 117 uint32_t picture_buffer_texture_id = picture_buffer.texture_ids()[0]; |
| 117 | 118 |
| 118 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is | 119 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is |
| 119 // needed because it takes 10s of milliseconds to initialize. | 120 // needed because it takes 10s of milliseconds to initialize. |
| 120 if (!copier_) { | 121 if (!copier_) { |
| 121 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); | 122 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); |
| 122 copier_->Initialize(state_provider_->GetGlDecoder().get(), | 123 copier_->Initialize(state_provider_->GetGlDecoder().get(), |
| 123 state_provider_->GetGlDecoder()->GetContextGroup()-> | 124 state_provider_->GetGlDecoder()->GetContextGroup()-> |
| 124 feature_info()->feature_flags()); | 125 feature_info()->feature_flags()); |
| 125 } | 126 } |
| 126 | 127 |
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| 158 void AndroidCopyingBackingStrategy::UpdatePictureBufferSize( | 159 void AndroidCopyingBackingStrategy::UpdatePictureBufferSize( |
| 159 media::PictureBuffer* picture_buffer, | 160 media::PictureBuffer* picture_buffer, |
| 160 const gfx::Size& new_size) { | 161 const gfx::Size& new_size) { |
| 161 // This strategy uses 2D textures who's allocated memory is dependent on the | 162 // This strategy uses 2D textures who's allocated memory is dependent on the |
| 162 // size. To update size in all places, we must: | 163 // size. To update size in all places, we must: |
| 163 // 1) Update the PictureBuffer meta-data | 164 // 1) Update the PictureBuffer meta-data |
| 164 picture_buffer->set_size(new_size); | 165 picture_buffer->set_size(new_size); |
| 165 | 166 |
| 166 // 2) Update the GL texture via glTexImage2D. This step assumes the caller | 167 // 2) Update the GL texture via glTexImage2D. This step assumes the caller |
| 167 // has made our GL context current. | 168 // has made our GL context current. |
| 168 glBindTexture(GL_TEXTURE_2D, picture_buffer->texture_id()); | 169 DCHECK_LE(1u, picture_buffer->texture_ids().size()); |
| 170 glBindTexture(GL_TEXTURE_2D, picture_buffer->texture_ids()[0]); |
| 169 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, new_size.width(), new_size.height(), | 171 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, new_size.width(), new_size.height(), |
| 170 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | 172 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 171 state_provider_->GetGlDecoder()->RestoreActiveTextureUnitBinding( | 173 state_provider_->GetGlDecoder()->RestoreActiveTextureUnitBinding( |
| 172 GL_TEXTURE_2D); | 174 GL_TEXTURE_2D); |
| 173 | 175 |
| 174 // 3) Update the CHROMIUM Texture's size. | 176 // 3) Update the CHROMIUM Texture's size. |
| 175 gpu::gles2::TextureRef* texture_ref = | 177 gpu::gles2::TextureRef* texture_ref = |
| 176 state_provider_->GetTextureForPicture(*picture_buffer); | 178 state_provider_->GetTextureForPicture(*picture_buffer); |
| 177 RETURN_IF_NULL(texture_ref); | 179 RETURN_IF_NULL(texture_ref); |
| 178 gpu::gles2::TextureManager* texture_manager = | 180 gpu::gles2::TextureManager* texture_manager = |
| 179 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 181 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
| 180 RETURN_IF_NULL(texture_manager); | 182 RETURN_IF_NULL(texture_manager); |
| 181 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, | 183 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, |
| 182 new_size.width(), new_size.height(), 1, 0, | 184 new_size.width(), new_size.height(), 1, 0, |
| 183 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); | 185 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); |
| 184 } | 186 } |
| 185 | 187 |
| 186 } // namespace content | 188 } // namespace content |
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