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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "ui/gl/gl_bindings.h" | 9 #include "ui/gl/gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
11 | 11 |
12 namespace gpu { | 12 namespace gpu { |
13 namespace gles2 { | 13 namespace gles2 { |
14 class GLES2Decoder; | 14 class GLES2Decoder; |
15 } | 15 } |
16 } | 16 } |
17 namespace gfx { | 17 namespace gfx { |
18 | 18 |
19 class GLContext; | 19 class GLContext; |
20 class GLSurface; | 20 class GLSurface; |
21 | 21 |
22 void InitializeStaticGLBindingsGL(); | 22 void InitializeStaticGLBindingsGL(); |
23 void InitializeDynamicGLBindingsGL(GLContext* context); | 23 void InitializeDynamicGLBindingsGL(GLContext* context); |
24 void InitializeDebugGLBindingsGL(); | 24 void InitializeDebugGLBindingsGL(); |
25 void InitializeNullDrawGLBindingsGL(); | 25 void InitializeNullDrawGLBindingsGL(); |
| 26 // TODO(danakj): Remove this when all test suites are using null-draw. |
| 27 bool HasInitializedNullDrawGLBindingsGL(); |
26 bool SetNullDrawGLBindingsEnabledGL(bool enabled); | 28 bool SetNullDrawGLBindingsEnabledGL(bool enabled); |
27 void ClearGLBindingsGL(); | 29 void ClearGLBindingsGL(); |
28 void SetGLToRealGLApi(); | 30 void SetGLToRealGLApi(); |
29 void SetGLApi(GLApi* api); | 31 void SetGLApi(GLApi* api); |
30 | 32 |
31 class GL_EXPORT GLApiBase : public GLApi { | 33 class GL_EXPORT GLApiBase : public GLApi { |
32 public: | 34 public: |
33 // Include the auto-generated part of this class. We split this because | 35 // Include the auto-generated part of this class. We split this because |
34 // it means we can easily edit the non-auto generated parts right here in | 36 // it means we can easily edit the non-auto generated parts right here in |
35 // this file instead of having to edit some template or the code generator. | 37 // this file instead of having to edit some template or the code generator. |
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90 // The current virtual context. | 92 // The current virtual context. |
91 GLContext* current_context_; | 93 GLContext* current_context_; |
92 | 94 |
93 // The supported extensions being advertised for this virtual context. | 95 // The supported extensions being advertised for this virtual context. |
94 std::string extensions_; | 96 std::string extensions_; |
95 }; | 97 }; |
96 | 98 |
97 } // namespace gfx | 99 } // namespace gfx |
98 | 100 |
99 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ | 101 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_ |
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