| Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| ===================================================================
|
| --- gpu/command_buffer/client/gles2_c_lib_autogen.h (revision 207109)
|
| +++ gpu/command_buffer/client/gles2_c_lib_autogen.h (working copy)
|
| @@ -167,9 +167,6 @@
|
| void GLES2Flush() {
|
| gles2::GetGLContext()->Flush();
|
| }
|
| -void GLES2ShallowFlushCHROMIUM() {
|
| - gles2::GetGLContext()->ShallowFlushCHROMIUM();
|
| -}
|
| void GLES2FramebufferRenderbuffer(
|
| GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
| GLuint renderbuffer) {
|
| @@ -359,6 +356,12 @@
|
| const GLint* length) {
|
| gles2::GetGLContext()->ShaderSource(shader, count, str, length);
|
| }
|
| +void GLES2ShallowFinishCHROMIUM() {
|
| + gles2::GetGLContext()->ShallowFinishCHROMIUM();
|
| +}
|
| +void GLES2ShallowFlushCHROMIUM() {
|
| + gles2::GetGLContext()->ShallowFlushCHROMIUM();
|
| +}
|
| void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
| gles2::GetGLContext()->StencilFunc(func, ref, mask);
|
| }
|
| @@ -827,8 +830,6 @@
|
| glEnableVertexAttribArray), },
|
| { "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), },
|
| { "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), },
|
| - { "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
|
| - glShallowFlushCHROMIUM), },
|
| { "glFramebufferRenderbuffer", reinterpret_cast<GLES2FunctionPointer>(
|
| glFramebufferRenderbuffer), },
|
| { "glFramebufferTexture2D", reinterpret_cast<GLES2FunctionPointer>(
|
| @@ -914,6 +915,10 @@
|
| glShaderBinary), },
|
| { "glShaderSource", reinterpret_cast<GLES2FunctionPointer>(
|
| glShaderSource), },
|
| + { "glShallowFinishCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
|
| + glShallowFinishCHROMIUM), },
|
| + { "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
|
| + glShallowFlushCHROMIUM), },
|
| { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), },
|
| { "glStencilFuncSeparate", reinterpret_cast<GLES2FunctionPointer>(
|
| glStencilFuncSeparate), },
|
|
|