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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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79 { 0x8B5C, "GL_FLOAT_MAT4", }, | 79 { 0x8B5C, "GL_FLOAT_MAT4", }, |
80 { 0x8B5B, "GL_FLOAT_MAT3", }, | 80 { 0x8B5B, "GL_FLOAT_MAT3", }, |
81 { 0x8B5A, "GL_FLOAT_MAT2", }, | 81 { 0x8B5A, "GL_FLOAT_MAT2", }, |
82 { 0x0D05, "GL_PACK_ALIGNMENT", }, | 82 { 0x0D05, "GL_PACK_ALIGNMENT", }, |
83 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, | 83 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, |
84 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, | 84 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, |
85 { 0x2600, "GL_NEAREST", }, | 85 { 0x2600, "GL_NEAREST", }, |
86 { 0x2601, "GL_LINEAR", }, | 86 { 0x2601, "GL_LINEAR", }, |
87 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, | 87 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, |
88 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, | 88 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, |
| 89 { 0x88BA, "GL_READ_WRITE", }, |
89 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, | 90 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, |
90 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, | 91 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, |
91 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, | 92 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, |
92 { 0x0C10, "GL_SCISSOR_BOX", }, | 93 { 0x0C10, "GL_SCISSOR_BOX", }, |
93 { 0x0C11, "GL_SCISSOR_TEST", }, | 94 { 0x0C11, "GL_SCISSOR_TEST", }, |
94 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, | 95 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, |
95 { 0x300E, "GL_CONTEXT_LOST", }, | |
96 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, | 96 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, |
97 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, | 97 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, |
98 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, | 98 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, |
99 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, | 99 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, |
100 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, | 100 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, |
101 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, | 101 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, |
102 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, | 102 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, |
103 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, | 103 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, |
104 { 0x8B8D, "GL_CURRENT_PROGRAM", }, | 104 { 0x8B8D, "GL_CURRENT_PROGRAM", }, |
105 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, | 105 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, |
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254 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, | 254 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, |
255 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, | 255 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, |
256 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, | 256 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, |
257 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, | 257 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, |
258 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, | 258 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, |
259 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, | 259 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, |
260 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, | 260 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, |
261 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, | 261 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, |
262 { 0x800A, "GL_FUNC_SUBTRACT", }, | 262 { 0x800A, "GL_FUNC_SUBTRACT", }, |
263 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, | 263 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, |
264 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, | 264 { 0x8508, "GL_DECR_WRAP", }, |
265 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, | 265 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, |
266 { 0x8006, "GL_FUNC_ADD", }, | 266 { 0x8006, "GL_FUNC_ADD", }, |
267 { 0x8007, "GL_MIN_EXT", }, | 267 { 0x8007, "GL_MIN_EXT", }, |
268 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, | 268 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, |
269 { 0x8005, "GL_BLEND_COLOR", }, | 269 { 0x8005, "GL_BLEND_COLOR", }, |
270 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, | 270 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, |
271 { 0x8003, "GL_CONSTANT_ALPHA", }, | 271 { 0x8003, "GL_CONSTANT_ALPHA", }, |
272 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, | 272 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, |
273 { 0x8001, "GL_CONSTANT_COLOR", }, | 273 { 0x8001, "GL_CONSTANT_COLOR", }, |
274 { 0x0204, "GL_GREATER", }, | 274 { 0x0204, "GL_GREATER", }, |
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556 { 0x80C8, "GL_BLEND_DST_RGB", }, | 556 { 0x80C8, "GL_BLEND_DST_RGB", }, |
557 { 0x0504, "GL_STACK_UNDERFLOW", }, | 557 { 0x0504, "GL_STACK_UNDERFLOW", }, |
558 { 0x8059, "GL_RGB10_A2_EXT", }, | 558 { 0x8059, "GL_RGB10_A2_EXT", }, |
559 { 0x8058, "GL_RGBA8_OES", }, | 559 { 0x8058, "GL_RGBA8_OES", }, |
560 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, | 560 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, |
561 { 0x8051, "GL_RGB8_OES", }, | 561 { 0x8051, "GL_RGB8_OES", }, |
562 { 0x8052, "GL_RGB10_EXT", }, | 562 { 0x8052, "GL_RGB10_EXT", }, |
563 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, | 563 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, |
564 { 0x8057, "GL_RGB5_A1", }, | 564 { 0x8057, "GL_RGB5_A1", }, |
565 { 0x8056, "GL_RGBA4", }, | 565 { 0x8056, "GL_RGBA4", }, |
| 566 { 0x300E, "GL_CONTEXT_LOST", }, |
566 { 0x150A, "GL_INVERT", }, | 567 { 0x150A, "GL_INVERT", }, |
567 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, | 568 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, |
568 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", }, | 569 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", }, |
569 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, | 570 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, |
570 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", }, | 571 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", }, |
571 { 0x0B45, "GL_CULL_FACE_MODE", }, | 572 { 0x0B45, "GL_CULL_FACE_MODE", }, |
572 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, | 573 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, |
573 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, | 574 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, |
574 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, | 575 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, |
575 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, | 576 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, |
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588 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, | 589 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, |
589 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, | 590 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, |
590 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, | 591 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, |
591 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, | 592 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, |
592 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, | 593 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, |
593 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, | 594 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, |
594 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, | 595 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, |
595 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, | 596 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, |
596 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, | 597 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, |
597 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 598 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
598 { 0x8508, "GL_DECR_WRAP", }, | 599 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, |
599 { 0x8507, "GL_INCR_WRAP", }, | 600 { 0x8507, "GL_INCR_WRAP", }, |
600 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 601 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
601 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 602 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
602 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 603 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
603 { 0x8892, "GL_ARRAY_BUFFER", }, | 604 { 0x8892, "GL_ARRAY_BUFFER", }, |
604 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 605 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
605 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, | 606 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, |
606 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, | 607 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, |
607 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, | 608 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, |
608 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, | 609 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, |
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1396 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1397 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1397 static EnumToString string_table[] = { | 1398 static EnumToString string_table[] = { |
1398 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1399 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1399 }; | 1400 }; |
1400 return GLES2Util::GetQualifiedEnumString( | 1401 return GLES2Util::GetQualifiedEnumString( |
1401 string_table, arraysize(string_table), value); | 1402 string_table, arraysize(string_table), value); |
1402 } | 1403 } |
1403 | 1404 |
1404 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1405 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1405 | 1406 |
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