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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 17504006: GPU process clients can perform a "shallow" finish. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
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79 { 0x8B5C, "GL_FLOAT_MAT4", }, 79 { 0x8B5C, "GL_FLOAT_MAT4", },
80 { 0x8B5B, "GL_FLOAT_MAT3", }, 80 { 0x8B5B, "GL_FLOAT_MAT3", },
81 { 0x8B5A, "GL_FLOAT_MAT2", }, 81 { 0x8B5A, "GL_FLOAT_MAT2", },
82 { 0x0D05, "GL_PACK_ALIGNMENT", }, 82 { 0x0D05, "GL_PACK_ALIGNMENT", },
83 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, 83 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
84 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, 84 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
85 { 0x2600, "GL_NEAREST", }, 85 { 0x2600, "GL_NEAREST", },
86 { 0x2601, "GL_LINEAR", }, 86 { 0x2601, "GL_LINEAR", },
87 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", }, 87 { 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG", },
88 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", }, 88 { 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM", },
89 { 0x88BA, "GL_READ_WRITE", },
89 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, 90 { 0x88BB, "GL_BUFFER_ACCESS_OES", },
90 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, 91 { 0x88BC, "GL_BUFFER_MAPPED_OES", },
91 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, 92 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
92 { 0x0C10, "GL_SCISSOR_BOX", }, 93 { 0x0C10, "GL_SCISSOR_BOX", },
93 { 0x0C11, "GL_SCISSOR_TEST", }, 94 { 0x0C11, "GL_SCISSOR_TEST", },
94 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, 95 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
95 { 0x300E, "GL_CONTEXT_LOST", },
96 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, 96 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", },
97 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, 97 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", },
98 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, 98 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", },
99 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, 99 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", },
100 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, 100 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", },
101 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, 101 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", },
102 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, 102 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", },
103 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", }, 103 { 0x8BD7, "GL_TEXTURE_TYPE_QCOM", },
104 { 0x8B8D, "GL_CURRENT_PROGRAM", }, 104 { 0x8B8D, "GL_CURRENT_PROGRAM", },
105 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", }, 105 { 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM", },
(...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after
254 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, 254 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
255 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, 255 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
256 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, 256 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
257 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, 257 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
258 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, 258 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
259 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, 259 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
260 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, 260 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
261 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, 261 { 0x00000400, "GL_STENCIL_BUFFER_BIT", },
262 { 0x800A, "GL_FUNC_SUBTRACT", }, 262 { 0x800A, "GL_FUNC_SUBTRACT", },
263 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, 263 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
264 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, 264 { 0x8508, "GL_DECR_WRAP", },
265 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", }, 265 { 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES", },
266 { 0x8006, "GL_FUNC_ADD", }, 266 { 0x8006, "GL_FUNC_ADD", },
267 { 0x8007, "GL_MIN_EXT", }, 267 { 0x8007, "GL_MIN_EXT", },
268 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, 268 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
269 { 0x8005, "GL_BLEND_COLOR", }, 269 { 0x8005, "GL_BLEND_COLOR", },
270 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, 270 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
271 { 0x8003, "GL_CONSTANT_ALPHA", }, 271 { 0x8003, "GL_CONSTANT_ALPHA", },
272 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, 272 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", },
273 { 0x8001, "GL_CONSTANT_COLOR", }, 273 { 0x8001, "GL_CONSTANT_COLOR", },
274 { 0x0204, "GL_GREATER", }, 274 { 0x0204, "GL_GREATER", },
(...skipping 281 matching lines...) Expand 10 before | Expand all | Expand 10 after
556 { 0x80C8, "GL_BLEND_DST_RGB", }, 556 { 0x80C8, "GL_BLEND_DST_RGB", },
557 { 0x0504, "GL_STACK_UNDERFLOW", }, 557 { 0x0504, "GL_STACK_UNDERFLOW", },
558 { 0x8059, "GL_RGB10_A2_EXT", }, 558 { 0x8059, "GL_RGB10_A2_EXT", },
559 { 0x8058, "GL_RGBA8_OES", }, 559 { 0x8058, "GL_RGBA8_OES", },
560 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", }, 560 { 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM", },
561 { 0x8051, "GL_RGB8_OES", }, 561 { 0x8051, "GL_RGB8_OES", },
562 { 0x8052, "GL_RGB10_EXT", }, 562 { 0x8052, "GL_RGB10_EXT", },
563 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", }, 563 { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE", },
564 { 0x8057, "GL_RGB5_A1", }, 564 { 0x8057, "GL_RGB5_A1", },
565 { 0x8056, "GL_RGBA4", }, 565 { 0x8056, "GL_RGBA4", },
566 { 0x300E, "GL_CONTEXT_LOST", },
566 { 0x150A, "GL_INVERT", }, 567 { 0x150A, "GL_INVERT", },
567 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", }, 568 { 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM", },
568 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", }, 569 { 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM", },
569 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", }, 570 { 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM", },
570 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", }, 571 { 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP", },
571 { 0x0B45, "GL_CULL_FACE_MODE", }, 572 { 0x0B45, "GL_CULL_FACE_MODE", },
572 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", }, 573 { 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM", },
573 { 0x8D20, "GL_STENCIL_ATTACHMENT", }, 574 { 0x8D20, "GL_STENCIL_ATTACHMENT", },
574 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", }, 575 { 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM", },
575 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", }, 576 { 0x00008000, "GL_DEPTH_BUFFER_BIT7_QCOM", },
(...skipping 12 matching lines...) Expand all
588 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", }, 589 { 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", },
589 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", }, 590 { 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", },
590 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", }, 591 { 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", },
591 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", }, 592 { 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", },
592 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", }, 593 { 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", },
593 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, 594 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
594 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", }, 595 { 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", },
595 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, 596 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", },
596 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", }, 597 { 0x8CE5, "GL_COLOR_ATTACHMENT5_NV", },
597 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, 598 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
598 { 0x8508, "GL_DECR_WRAP", }, 599 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
599 { 0x8507, "GL_INCR_WRAP", }, 600 { 0x8507, "GL_INCR_WRAP", },
600 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, 601 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
601 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, 602 { 0x8894, "GL_ARRAY_BUFFER_BINDING", },
602 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, 603 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
603 { 0x8892, "GL_ARRAY_BUFFER", }, 604 { 0x8892, "GL_ARRAY_BUFFER", },
604 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, 605 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
605 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", }, 606 { 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", },
606 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", }, 607 { 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", },
607 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", }, 608 { 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", },
608 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", }, 609 { 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", },
(...skipping 787 matching lines...) Expand 10 before | Expand all | Expand 10 after
1396 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1397 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1397 static EnumToString string_table[] = { 1398 static EnumToString string_table[] = {
1398 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1399 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1399 }; 1400 };
1400 return GLES2Util::GetQualifiedEnumString( 1401 return GLES2Util::GetQualifiedEnumString(
1401 string_table, arraysize(string_table), value); 1402 string_table, arraysize(string_table), value);
1402 } 1403 }
1403 1404
1404 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1405 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1405 1406
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