Index: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
diff --git a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
index ba40f1f8381c30495470f0402ad5692e1fe7f2b2..2ce52d443cddc971ac19a66afcdc66843603cf16 100644 |
--- a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
+++ b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart |
@@ -505,6 +505,70 @@ class CompressedTextureS3TC extends Interceptor { |
@DocsEditable() |
+/** |
+ * The properties of a WebGL rendering context. |
+ * |
+ * If [alpha] is `true`, then the context has an alpha channel. |
+ * |
+ * If [antialias] is `true`, then antialiasing is performed by the browser, but |
+ * only if the browser's implementation of WebGL supports antialiasing. |
+ * |
+ * If [depth] is `true`, then the context has a depth buffer of at least 16 |
+ * bits. |
+ * |
+ * If [premultipliedAlpha] is `true`, then the context's colors are assumed to |
+ * be premultiplied. This means that color values are assumed to have been |
+ * multiplied by their alpha values. If [alpha] is `false`, then this flag is |
+ * ignored. |
+ * |
+ * If [preserveDrawingBuffer] is `false`, then all contents of the context are |
+ * cleared. If `true`, then all values will remain until changed or cleared. |
+ * |
+ * If [stencil] is `true`, then the context has a stencil buffer of at least 8 |
+ * bits. |
+ */ |
+@DomName('WebGLContextAttributes') |
+@Unstable() |
+@Native("WebGLContextAttributes") |
+class ContextAttributes extends Interceptor { |
+ // To suppress missing implicit constructor warnings. |
+ factory ContextAttributes._() { throw new UnsupportedError("Not supported"); } |
+ |
+ @DomName('WebGLContextAttributes.alpha') |
+ @DocsEditable() |
+ bool alpha; |
+ |
+ @DomName('WebGLContextAttributes.antialias') |
+ @DocsEditable() |
+ bool antialias; |
+ |
+ @DomName('WebGLContextAttributes.depth') |
+ @DocsEditable() |
+ bool depth; |
+ |
+ @DomName('WebGLContextAttributes.failIfMajorPerformanceCaveat') |
+ @DocsEditable() |
+ @Experimental() // untriaged |
+ bool failIfMajorPerformanceCaveat; |
+ |
+ @DomName('WebGLContextAttributes.premultipliedAlpha') |
+ @DocsEditable() |
+ bool premultipliedAlpha; |
+ |
+ @DomName('WebGLContextAttributes.preserveDrawingBuffer') |
+ @DocsEditable() |
+ bool preserveDrawingBuffer; |
+ |
+ @DomName('WebGLContextAttributes.stencil') |
+ @DocsEditable() |
+ bool stencil; |
+} |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+ |
+@DocsEditable() |
@DomName('WebGLContextEvent') |
@Unstable() |
@Native("WebGLContextEvent") |
@@ -512,18 +576,6 @@ class ContextEvent extends Event { |
// To suppress missing implicit constructor warnings. |
factory ContextEvent._() { throw new UnsupportedError("Not supported"); } |
- @DomName('WebGLContextEvent.WebGLContextEvent') |
- @DocsEditable() |
- factory ContextEvent(String type, [Map eventInit]) { |
- if (eventInit != null) { |
- var eventInit_1 = convertDartToNative_Dictionary(eventInit); |
- return ContextEvent._create_1(type, eventInit_1); |
- } |
- return ContextEvent._create_2(type); |
- } |
- static ContextEvent _create_1(type, eventInit) => JS('ContextEvent', 'new WebGLContextEvent(#,#)', type, eventInit); |
- static ContextEvent _create_2(type) => JS('ContextEvent', 'new WebGLContextEvent(#)', type); |
- |
@DomName('WebGLContextEvent.statusMessage') |
@DocsEditable() |
final String statusMessage; |
@@ -747,39 +799,6 @@ class DrawBuffers extends Interceptor { |
@DocsEditable() |
-@DomName('EXTsRGB') |
-@Experimental() // untriaged |
-@Native("EXTsRGB") |
-class EXTsRgb extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory EXTsRgb._() { throw new UnsupportedError("Not supported"); } |
- |
- @DomName('EXTsRGB.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210; |
- |
- @DomName('EXTsRGB.SRGB8_ALPHA8_EXT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SRGB8_ALPHA8_EXT = 0x8C43; |
- |
- @DomName('EXTsRGB.SRGB_ALPHA_EXT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SRGB_ALPHA_EXT = 0x8C42; |
- |
- @DomName('EXTsRGB.SRGB_EXT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SRGB_EXT = 0x8C40; |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-@DocsEditable() |
@DomName('EXTBlendMinMax') |
@Experimental() // untriaged |
@Native("EXTBlendMinMax") |
@@ -994,22 +1013,22 @@ class OesVertexArrayObject extends Interceptor { |
@JSName('bindVertexArrayOES') |
@DomName('OESVertexArrayObject.bindVertexArrayOES') |
@DocsEditable() |
- void bindVertexArray(VertexArrayObjectOes arrayObject) native; |
+ void bindVertexArray(VertexArrayObject arrayObject) native; |
@JSName('createVertexArrayOES') |
@DomName('OESVertexArrayObject.createVertexArrayOES') |
@DocsEditable() |
- VertexArrayObjectOes createVertexArray() native; |
+ VertexArrayObject createVertexArray() native; |
@JSName('deleteVertexArrayOES') |
@DomName('OESVertexArrayObject.deleteVertexArrayOES') |
@DocsEditable() |
- void deleteVertexArray(VertexArrayObjectOes arrayObject) native; |
+ void deleteVertexArray(VertexArrayObject arrayObject) native; |
@JSName('isVertexArrayOES') |
@DomName('OESVertexArrayObject.isVertexArrayOES') |
@DocsEditable() |
- bool isVertexArray(VertexArrayObjectOes arrayObject) native; |
+ bool isVertexArray(VertexArrayObject arrayObject) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -1030,19 +1049,6 @@ class Program extends Interceptor { |
@DocsEditable() |
-@DomName('WebGLQuery') |
-@Experimental() // untriaged |
-@Native("WebGLQuery") |
-class Query extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory Query._() { throw new UnsupportedError("Not supported"); } |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-@DocsEditable() |
@DomName('WebGLRenderbuffer') |
@Unstable() |
@Native("WebGLRenderbuffer") |
@@ -1068,58 +1074,6 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
/// Checks if this type is supported on the current platform. |
static bool get supported => JS('bool', '!!(window.WebGLRenderingContext)'); |
- @DomName('WebGLRenderingContext.getBufferParameter') |
- @DocsEditable() |
- @Creates('int|Null') |
- @Returns('int|Null') |
- Object getBufferParameter(int target, int pname) native; |
- |
- @DomName('WebGLRenderingContext.getExtension') |
- @DocsEditable() |
- Object getExtension(String name) native; |
- |
- @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter') |
- @DocsEditable() |
- @Creates('int|Renderbuffer|Texture|Null') |
- @Returns('int|Renderbuffer|Texture|Null') |
- Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native; |
- |
- @DomName('WebGLRenderingContext.getParameter') |
- @DocsEditable() |
- @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture') |
- @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture') |
- Object getParameter(int pname) native; |
- |
- @DomName('WebGLRenderingContext.getProgramParameter') |
- @DocsEditable() |
- @Creates('int|bool|Null') |
- @Returns('int|bool|Null') |
- Object getProgramParameter(Program program, int pname) native; |
- |
- @DomName('WebGLRenderingContext.getRenderbufferParameter') |
- @DocsEditable() |
- @Creates('int|Null') |
- @Returns('int|Null') |
- Object getRenderbufferParameter(int target, int pname) native; |
- |
- @DomName('WebGLRenderingContext.getShaderParameter') |
- @DocsEditable() |
- @Creates('int|bool|Null') |
- @Returns('int|bool|Null') |
- Object getShaderParameter(Shader shader, int pname) native; |
- |
- @DomName('WebGLRenderingContext.getTexParameter') |
- @DocsEditable() |
- @Creates('int|Null') |
- @Returns('int|Null') |
- Object getTexParameter(int target, int pname) native; |
- |
- @DomName('WebGLRenderingContext.getVertexAttrib') |
- @DocsEditable() |
- @Creates('Null|num|bool|NativeFloat32List|Buffer') |
- @Returns('Null|num|bool|NativeFloat32List|Buffer') |
- Object getVertexAttrib(int index, int pname) native; |
- |
@DomName('WebGLRenderingContext.ACTIVE_ATTRIBUTES') |
@DocsEditable() |
static const int ACTIVE_ATTRIBUTES = 0x8B89; |
@@ -2317,6 +2271,14 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@Experimental() // untriaged |
final CanvasElement canvas; |
+ @DomName('WebGLRenderingContext.drawingBufferHeight') |
+ @DocsEditable() |
+ final int drawingBufferHeight; |
+ |
+ @DomName('WebGLRenderingContext.drawingBufferWidth') |
+ @DocsEditable() |
+ final int drawingBufferWidth; |
+ |
@DomName('WebGLRenderingContext.activeTexture') |
@DocsEditable() |
void activeTexture(int texture) native; |
@@ -2325,6 +2287,10 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void attachShader(Program program, Shader shader) native; |
+ @DomName('WebGLRenderingContext.bindAttribLocation') |
+ @DocsEditable() |
+ void bindAttribLocation(Program program, int index, String name) native; |
+ |
@DomName('WebGLRenderingContext.bindBuffer') |
@DocsEditable() |
void bindBuffer(int target, Buffer buffer) native; |
@@ -2341,6 +2307,10 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void bindTexture(int target, Texture texture) native; |
+ @DomName('WebGLRenderingContext.blendColor') |
+ @DocsEditable() |
+ void blendColor(num red, num green, num blue, num alpha) native; |
+ |
@DomName('WebGLRenderingContext.blendEquation') |
@DocsEditable() |
void blendEquation(int mode) native; |
@@ -2357,6 +2327,30 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native; |
+ @JSName('bufferData') |
+ /** |
+ * Buffers the specified data. |
+ * |
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferData') |
+ @DocsEditable() |
+ void bufferByteData(int target, ByteBuffer data, int usage) native; |
+ |
+ /** |
+ * Buffers the specified data. |
+ * |
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferData') |
+ @DocsEditable() |
+ void bufferData(int target, data_OR_size, int usage) native; |
+ |
+ @JSName('bufferData') |
/** |
* Buffers the specified data. |
* |
@@ -2366,16 +2360,87 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
*/ |
@DomName('WebGLRenderingContext.bufferData') |
@DocsEditable() |
- void bufferData(int target, data, int usage) native; |
+ void bufferDataTyped(int target, TypedData data, int usage) native; |
+ |
+ @JSName('bufferSubData') |
+ /** |
+ * Buffers the specified subset of data. |
+ * |
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferSubData') |
+ @DocsEditable() |
+ void bufferSubByteData(int target, int offset, ByteBuffer data) native; |
+ |
+ /** |
+ * Buffers the specified subset of data. |
+ * |
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferSubData') |
+ @DocsEditable() |
+ void bufferSubData(int target, int offset, data) native; |
+ |
+ @JSName('bufferSubData') |
+ /** |
+ * Buffers the specified subset of data. |
+ * |
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but |
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData] |
+ * depending on your purposes. |
+ */ |
+ @DomName('WebGLRenderingContext.bufferSubData') |
+ @DocsEditable() |
+ void bufferSubDataTyped(int target, int offset, TypedData data) native; |
@DomName('WebGLRenderingContext.checkFramebufferStatus') |
@DocsEditable() |
int checkFramebufferStatus(int target) native; |
+ @DomName('WebGLRenderingContext.clear') |
+ @DocsEditable() |
+ void clear(int mask) native; |
+ |
+ @DomName('WebGLRenderingContext.clearColor') |
+ @DocsEditable() |
+ void clearColor(num red, num green, num blue, num alpha) native; |
+ |
+ @DomName('WebGLRenderingContext.clearDepth') |
+ @DocsEditable() |
+ void clearDepth(num depth) native; |
+ |
+ @DomName('WebGLRenderingContext.clearStencil') |
+ @DocsEditable() |
+ void clearStencil(int s) native; |
+ |
+ @DomName('WebGLRenderingContext.colorMask') |
+ @DocsEditable() |
+ void colorMask(bool red, bool green, bool blue, bool alpha) native; |
+ |
@DomName('WebGLRenderingContext.compileShader') |
@DocsEditable() |
void compileShader(Shader shader) native; |
+ @DomName('WebGLRenderingContext.compressedTexImage2D') |
+ @DocsEditable() |
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native; |
+ |
+ @DomName('WebGLRenderingContext.compressedTexSubImage2D') |
+ @DocsEditable() |
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native; |
+ |
+ @DomName('WebGLRenderingContext.copyTexImage2D') |
+ @DocsEditable() |
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native; |
+ |
+ @DomName('WebGLRenderingContext.copyTexSubImage2D') |
+ @DocsEditable() |
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native; |
+ |
@DomName('WebGLRenderingContext.createBuffer') |
@DocsEditable() |
Buffer createBuffer() native; |
@@ -2432,6 +2497,14 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void depthFunc(int func) native; |
+ @DomName('WebGLRenderingContext.depthMask') |
+ @DocsEditable() |
+ void depthMask(bool flag) native; |
+ |
+ @DomName('WebGLRenderingContext.depthRange') |
+ @DocsEditable() |
+ void depthRange(num zNear, num zFar) native; |
+ |
@DomName('WebGLRenderingContext.detachShader') |
@DocsEditable() |
void detachShader(Program program, Shader shader) native; |
@@ -2440,10 +2513,26 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void disable(int cap) native; |
+ @DomName('WebGLRenderingContext.disableVertexAttribArray') |
+ @DocsEditable() |
+ void disableVertexAttribArray(int index) native; |
+ |
+ @DomName('WebGLRenderingContext.drawArrays') |
+ @DocsEditable() |
+ void drawArrays(int mode, int first, int count) native; |
+ |
+ @DomName('WebGLRenderingContext.drawElements') |
+ @DocsEditable() |
+ void drawElements(int mode, int count, int type, int offset) native; |
+ |
@DomName('WebGLRenderingContext.enable') |
@DocsEditable() |
void enable(int cap) native; |
+ @DomName('WebGLRenderingContext.enableVertexAttribArray') |
+ @DocsEditable() |
+ void enableVertexAttribArray(int index) native; |
+ |
@DomName('WebGLRenderingContext.finish') |
@DocsEditable() |
void finish() native; |
@@ -2456,6 +2545,10 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native; |
+ @DomName('WebGLRenderingContext.framebufferTexture2D') |
+ @DocsEditable() |
+ void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native; |
+ |
@DomName('WebGLRenderingContext.frontFace') |
@DocsEditable() |
void frontFace(int mode) native; |
@@ -2464,34 +2557,86 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
void generateMipmap(int target) native; |
+ @DomName('WebGLRenderingContext.getActiveAttrib') |
+ @DocsEditable() |
+ ActiveInfo getActiveAttrib(Program program, int index) native; |
+ |
+ @DomName('WebGLRenderingContext.getActiveUniform') |
+ @DocsEditable() |
+ ActiveInfo getActiveUniform(Program program, int index) native; |
+ |
@DomName('WebGLRenderingContext.getAttachedShaders') |
@DocsEditable() |
List<Shader> getAttachedShaders(Program program) native; |
+ @DomName('WebGLRenderingContext.getAttribLocation') |
+ @DocsEditable() |
+ int getAttribLocation(Program program, String name) native; |
+ |
+ @DomName('WebGLRenderingContext.getBufferParameter') |
+ @DocsEditable() |
+ @Creates('int|Null') |
+ @Returns('int|Null') |
+ Object getBufferParameter(int target, int pname) native; |
+ |
@DomName('WebGLRenderingContext.getContextAttributes') |
@DocsEditable() |
- @Creates('ContextAttributes|Null') |
- Map getContextAttributes() { |
- return convertNativeToDart_Dictionary(_getContextAttributes_1()); |
+ @Creates('ContextAttributes|=Object') |
+ ContextAttributes getContextAttributes() { |
+ return convertNativeToDart_ContextAttributes(_getContextAttributes_1()); |
} |
@JSName('getContextAttributes') |
@DomName('WebGLRenderingContext.getContextAttributes') |
@DocsEditable() |
- @Creates('ContextAttributes|Null') |
+ @Creates('ContextAttributes|=Object') |
_getContextAttributes_1() native; |
@DomName('WebGLRenderingContext.getError') |
@DocsEditable() |
int getError() native; |
+ @DomName('WebGLRenderingContext.getExtension') |
+ @DocsEditable() |
+ Object getExtension(String name) native; |
+ |
+ @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter') |
+ @DocsEditable() |
+ @Creates('int|Renderbuffer|Texture|Null') |
+ @Returns('int|Renderbuffer|Texture|Null') |
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getParameter') |
+ @DocsEditable() |
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture') |
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture') |
+ Object getParameter(int pname) native; |
+ |
@DomName('WebGLRenderingContext.getProgramInfoLog') |
@DocsEditable() |
String getProgramInfoLog(Program program) native; |
+ @DomName('WebGLRenderingContext.getProgramParameter') |
+ @DocsEditable() |
+ @Creates('int|bool|Null') |
+ @Returns('int|bool|Null') |
+ Object getProgramParameter(Program program, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getRenderbufferParameter') |
+ @DocsEditable() |
+ @Creates('int|Null') |
+ @Returns('int|Null') |
+ Object getRenderbufferParameter(int target, int pname) native; |
+ |
@DomName('WebGLRenderingContext.getShaderInfoLog') |
@DocsEditable() |
String getShaderInfoLog(Shader shader) native; |
+ @DomName('WebGLRenderingContext.getShaderParameter') |
+ @DocsEditable() |
+ @Creates('int|bool|Null') |
+ @Returns('int|bool|Null') |
+ Object getShaderParameter(Shader shader, int pname) native; |
+ |
@DomName('WebGLRenderingContext.getShaderPrecisionFormat') |
@DocsEditable() |
ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native; |
@@ -2504,6 +2649,12 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
List<String> getSupportedExtensions() native; |
+ @DomName('WebGLRenderingContext.getTexParameter') |
+ @DocsEditable() |
+ @Creates('int|Null') |
+ @Returns('int|Null') |
+ Object getTexParameter(int target, int pname) native; |
+ |
@DomName('WebGLRenderingContext.getUniform') |
@DocsEditable() |
@Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List') |
@@ -2514,2432 +2665,610 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext { |
@DocsEditable() |
UniformLocation getUniformLocation(Program program, String name) native; |
+ @DomName('WebGLRenderingContext.getVertexAttrib') |
+ @DocsEditable() |
+ @Creates('Null|num|bool|NativeFloat32List|Buffer') |
+ @Returns('Null|num|bool|NativeFloat32List|Buffer') |
+ Object getVertexAttrib(int index, int pname) native; |
+ |
+ @DomName('WebGLRenderingContext.getVertexAttribOffset') |
+ @DocsEditable() |
+ int getVertexAttribOffset(int index, int pname) native; |
+ |
@DomName('WebGLRenderingContext.hint') |
@DocsEditable() |
void hint(int target, int mode) native; |
- @DomName('WebGLRenderingContext.linkProgram') |
+ @DomName('WebGLRenderingContext.isBuffer') |
@DocsEditable() |
- void linkProgram(Program program) native; |
+ bool isBuffer(Buffer buffer) native; |
- @DomName('WebGLRenderingContext.shaderSource') |
+ @DomName('WebGLRenderingContext.isContextLost') |
@DocsEditable() |
- void shaderSource(Shader shader, String string) native; |
+ bool isContextLost() native; |
- @DomName('WebGLRenderingContext.stencilOp') |
+ @DomName('WebGLRenderingContext.isEnabled') |
@DocsEditable() |
- void stencilOp(int fail, int zfail, int zpass) native; |
- |
- @DomName('WebGLRenderingContext.stencilOpSeparate') |
- @DocsEditable() |
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
- |
- @DomName('WebGLRenderingContext.uniform1fv') |
- @DocsEditable() |
- void uniform1fv(UniformLocation location, Float32List v) native; |
- |
- @DomName('WebGLRenderingContext.uniform1iv') |
- @DocsEditable() |
- void uniform1iv(UniformLocation location, Int32List v) native; |
- |
- @DomName('WebGLRenderingContext.uniform2fv') |
- @DocsEditable() |
- void uniform2fv(UniformLocation location, Float32List v) native; |
- |
- @DomName('WebGLRenderingContext.uniform2iv') |
- @DocsEditable() |
- void uniform2iv(UniformLocation location, Int32List v) native; |
- |
- @DomName('WebGLRenderingContext.uniform3fv') |
- @DocsEditable() |
- void uniform3fv(UniformLocation location, Float32List v) native; |
- |
- @DomName('WebGLRenderingContext.uniform3iv') |
- @DocsEditable() |
- void uniform3iv(UniformLocation location, Int32List v) native; |
- |
- @DomName('WebGLRenderingContext.uniform4fv') |
- @DocsEditable() |
- void uniform4fv(UniformLocation location, Float32List v) native; |
- |
- @DomName('WebGLRenderingContext.uniform4iv') |
- @DocsEditable() |
- void uniform4iv(UniformLocation location, Int32List v) native; |
- |
- @DomName('WebGLRenderingContext.useProgram') |
- @DocsEditable() |
- void useProgram(Program program) native; |
- |
- @DomName('WebGLRenderingContext.validateProgram') |
- @DocsEditable() |
- void validateProgram(Program program) native; |
- |
- |
- /** |
- * Sets the currently bound texture to [data]. |
- * |
- * [data] can be either an [ImageElement], a |
- * [CanvasElement], a [VideoElement], or an [ImageData] object. |
- * |
- * To use [texImage2d] with a TypedData object, use [texImage2dTyped]. |
- * |
- */ |
- @JSName('texImage2D') |
- void texImage2DUntyped(int targetTexture, int levelOfDetail, |
- int internalFormat, int format, int type, data) native; |
- |
- /** |
- * Sets the currently bound texture to [data]. |
- */ |
- @JSName('texImage2D') |
- void texImage2DTyped(int targetTexture, int levelOfDetail, |
- int internalFormat, int width, int height, int border, int format, |
- int type, TypedData data) native; |
- |
- /** |
- * Updates a sub-rectangle of the currently bound texture to [data]. |
- * |
- * [data] can be either an [ImageElement], a |
- * [CanvasElement], a [VideoElement], or an [ImageData] object. |
- * |
- * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped]. |
- * |
- */ |
- @JSName('texSubImage2D') |
- void texSubImage2DUntyped(int targetTexture, int levelOfDetail, |
- int xOffset, int yOffset, int format, int type, data) native; |
- |
- /** |
- * Updates a sub-rectangle of the currently bound texture to [data]. |
- */ |
- @JSName('texSubImage2D') |
- void texSubImage2DTyped(int targetTexture, int levelOfDetail, |
- int xOffset, int yOffset, int width, int height, int border, int format, |
- int type, TypedData data) native; |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-@DocsEditable() |
-@DomName('WebGL2RenderingContext') |
-@Experimental() // untriaged |
-@Native("WebGL2RenderingContext") |
-class RenderingContext2 extends Interceptor implements _WebGL2RenderingContextBase, _WebGLRenderingContextBase { |
- // To suppress missing implicit constructor warnings. |
- factory RenderingContext2._() { throw new UnsupportedError("Not supported"); } |
- |
- @DomName('WebGL2RenderingContext.ACTIVE_ATTRIBUTES') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ACTIVE_ATTRIBUTES = 0x8B89; |
- |
- @DomName('WebGL2RenderingContext.ACTIVE_TEXTURE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ACTIVE_TEXTURE = 0x84E0; |
- |
- @DomName('WebGL2RenderingContext.ACTIVE_UNIFORMS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ACTIVE_UNIFORMS = 0x8B86; |
- |
- @DomName('WebGL2RenderingContext.ALIASED_LINE_WIDTH_RANGE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ALIASED_LINE_WIDTH_RANGE = 0x846E; |
- |
- @DomName('WebGL2RenderingContext.ALIASED_POINT_SIZE_RANGE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ALIASED_POINT_SIZE_RANGE = 0x846D; |
- |
- @DomName('WebGL2RenderingContext.ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ALPHA = 0x1906; |
- |
- @DomName('WebGL2RenderingContext.ALPHA_BITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ALPHA_BITS = 0x0D55; |
- |
- @DomName('WebGL2RenderingContext.ALWAYS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ALWAYS = 0x0207; |
- |
- @DomName('WebGL2RenderingContext.ARRAY_BUFFER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ARRAY_BUFFER = 0x8892; |
- |
- @DomName('WebGL2RenderingContext.ARRAY_BUFFER_BINDING') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ARRAY_BUFFER_BINDING = 0x8894; |
- |
- @DomName('WebGL2RenderingContext.ATTACHED_SHADERS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ATTACHED_SHADERS = 0x8B85; |
- |
- @DomName('WebGL2RenderingContext.BACK') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BACK = 0x0405; |
- |
- @DomName('WebGL2RenderingContext.BLEND') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND = 0x0BE2; |
- |
- @DomName('WebGL2RenderingContext.BLEND_COLOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND_COLOR = 0x8005; |
- |
- @DomName('WebGL2RenderingContext.BLEND_DST_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND_DST_ALPHA = 0x80CA; |
- |
- @DomName('WebGL2RenderingContext.BLEND_DST_RGB') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND_DST_RGB = 0x80C8; |
- |
- @DomName('WebGL2RenderingContext.BLEND_EQUATION') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND_EQUATION = 0x8009; |
- |
- @DomName('WebGL2RenderingContext.BLEND_EQUATION_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND_EQUATION_ALPHA = 0x883D; |
- |
- @DomName('WebGL2RenderingContext.BLEND_EQUATION_RGB') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND_EQUATION_RGB = 0x8009; |
- |
- @DomName('WebGL2RenderingContext.BLEND_SRC_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND_SRC_ALPHA = 0x80CB; |
- |
- @DomName('WebGL2RenderingContext.BLEND_SRC_RGB') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLEND_SRC_RGB = 0x80C9; |
- |
- @DomName('WebGL2RenderingContext.BLUE_BITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BLUE_BITS = 0x0D54; |
- |
- @DomName('WebGL2RenderingContext.BOOL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BOOL = 0x8B56; |
- |
- @DomName('WebGL2RenderingContext.BOOL_VEC2') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BOOL_VEC2 = 0x8B57; |
- |
- @DomName('WebGL2RenderingContext.BOOL_VEC3') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BOOL_VEC3 = 0x8B58; |
- |
- @DomName('WebGL2RenderingContext.BOOL_VEC4') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BOOL_VEC4 = 0x8B59; |
- |
- @DomName('WebGL2RenderingContext.BROWSER_DEFAULT_WEBGL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BROWSER_DEFAULT_WEBGL = 0x9244; |
- |
- @DomName('WebGL2RenderingContext.BUFFER_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BUFFER_SIZE = 0x8764; |
- |
- @DomName('WebGL2RenderingContext.BUFFER_USAGE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BUFFER_USAGE = 0x8765; |
- |
- @DomName('WebGL2RenderingContext.BYTE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int BYTE = 0x1400; |
- |
- @DomName('WebGL2RenderingContext.CCW') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CCW = 0x0901; |
- |
- @DomName('WebGL2RenderingContext.CLAMP_TO_EDGE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CLAMP_TO_EDGE = 0x812F; |
- |
- @DomName('WebGL2RenderingContext.COLOR_ATTACHMENT0') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int COLOR_ATTACHMENT0 = 0x8CE0; |
- |
- @DomName('WebGL2RenderingContext.COLOR_BUFFER_BIT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int COLOR_BUFFER_BIT = 0x00004000; |
- |
- @DomName('WebGL2RenderingContext.COLOR_CLEAR_VALUE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int COLOR_CLEAR_VALUE = 0x0C22; |
- |
- @DomName('WebGL2RenderingContext.COLOR_WRITEMASK') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int COLOR_WRITEMASK = 0x0C23; |
- |
- @DomName('WebGL2RenderingContext.COMPILE_STATUS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int COMPILE_STATUS = 0x8B81; |
- |
- @DomName('WebGL2RenderingContext.COMPRESSED_TEXTURE_FORMATS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
- |
- @DomName('WebGL2RenderingContext.CONSTANT_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CONSTANT_ALPHA = 0x8003; |
- |
- @DomName('WebGL2RenderingContext.CONSTANT_COLOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CONSTANT_COLOR = 0x8001; |
- |
- @DomName('WebGL2RenderingContext.CONTEXT_LOST_WEBGL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CONTEXT_LOST_WEBGL = 0x9242; |
- |
- @DomName('WebGL2RenderingContext.CULL_FACE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CULL_FACE = 0x0B44; |
- |
- @DomName('WebGL2RenderingContext.CULL_FACE_MODE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CULL_FACE_MODE = 0x0B45; |
- |
- @DomName('WebGL2RenderingContext.CURRENT_PROGRAM') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CURRENT_PROGRAM = 0x8B8D; |
- |
- @DomName('WebGL2RenderingContext.CURRENT_VERTEX_ATTRIB') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CURRENT_VERTEX_ATTRIB = 0x8626; |
- |
- @DomName('WebGL2RenderingContext.CW') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int CW = 0x0900; |
- |
- @DomName('WebGL2RenderingContext.DECR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DECR = 0x1E03; |
- |
- @DomName('WebGL2RenderingContext.DECR_WRAP') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DECR_WRAP = 0x8508; |
- |
- @DomName('WebGL2RenderingContext.DELETE_STATUS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DELETE_STATUS = 0x8B80; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_ATTACHMENT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_ATTACHMENT = 0x8D00; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_BITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_BITS = 0x0D56; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_BUFFER_BIT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_BUFFER_BIT = 0x00000100; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_CLEAR_VALUE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_CLEAR_VALUE = 0x0B73; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_COMPONENT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_COMPONENT = 0x1902; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_COMPONENT16') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_COMPONENT16 = 0x81A5; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_FUNC') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_FUNC = 0x0B74; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_RANGE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_RANGE = 0x0B70; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_STENCIL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_STENCIL = 0x84F9; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_STENCIL_ATTACHMENT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_STENCIL_ATTACHMENT = 0x821A; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_TEST') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_TEST = 0x0B71; |
- |
- @DomName('WebGL2RenderingContext.DEPTH_WRITEMASK') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DEPTH_WRITEMASK = 0x0B72; |
- |
- @DomName('WebGL2RenderingContext.DITHER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DITHER = 0x0BD0; |
- |
- @DomName('WebGL2RenderingContext.DONT_CARE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DONT_CARE = 0x1100; |
- |
- @DomName('WebGL2RenderingContext.DST_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DST_ALPHA = 0x0304; |
- |
- @DomName('WebGL2RenderingContext.DST_COLOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DST_COLOR = 0x0306; |
- |
- @DomName('WebGL2RenderingContext.DYNAMIC_DRAW') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int DYNAMIC_DRAW = 0x88E8; |
- |
- @DomName('WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ELEMENT_ARRAY_BUFFER = 0x8893; |
- |
- @DomName('WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
- |
- @DomName('WebGL2RenderingContext.EQUAL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int EQUAL = 0x0202; |
- |
- @DomName('WebGL2RenderingContext.FASTEST') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FASTEST = 0x1101; |
- |
- @DomName('WebGL2RenderingContext.FLOAT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FLOAT = 0x1406; |
- |
- @DomName('WebGL2RenderingContext.FLOAT_MAT2') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FLOAT_MAT2 = 0x8B5A; |
- |
- @DomName('WebGL2RenderingContext.FLOAT_MAT3') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FLOAT_MAT3 = 0x8B5B; |
- |
- @DomName('WebGL2RenderingContext.FLOAT_MAT4') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FLOAT_MAT4 = 0x8B5C; |
- |
- @DomName('WebGL2RenderingContext.FLOAT_VEC2') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FLOAT_VEC2 = 0x8B50; |
- |
- @DomName('WebGL2RenderingContext.FLOAT_VEC3') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FLOAT_VEC3 = 0x8B51; |
- |
- @DomName('WebGL2RenderingContext.FLOAT_VEC4') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FLOAT_VEC4 = 0x8B52; |
- |
- @DomName('WebGL2RenderingContext.FRAGMENT_SHADER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAGMENT_SHADER = 0x8B30; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER = 0x8D40; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_BINDING') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_BINDING = 0x8CA6; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_COMPLETE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_COMPLETE = 0x8CD5; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
- |
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_UNSUPPORTED') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
- |
- @DomName('WebGL2RenderingContext.FRONT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRONT = 0x0404; |
- |
- @DomName('WebGL2RenderingContext.FRONT_AND_BACK') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRONT_AND_BACK = 0x0408; |
- |
- @DomName('WebGL2RenderingContext.FRONT_FACE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FRONT_FACE = 0x0B46; |
- |
- @DomName('WebGL2RenderingContext.FUNC_ADD') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FUNC_ADD = 0x8006; |
- |
- @DomName('WebGL2RenderingContext.FUNC_REVERSE_SUBTRACT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FUNC_REVERSE_SUBTRACT = 0x800B; |
- |
- @DomName('WebGL2RenderingContext.FUNC_SUBTRACT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int FUNC_SUBTRACT = 0x800A; |
- |
- @DomName('WebGL2RenderingContext.GENERATE_MIPMAP_HINT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int GENERATE_MIPMAP_HINT = 0x8192; |
- |
- @DomName('WebGL2RenderingContext.GEQUAL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int GEQUAL = 0x0206; |
- |
- @DomName('WebGL2RenderingContext.GREATER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int GREATER = 0x0204; |
- |
- @DomName('WebGL2RenderingContext.GREEN_BITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int GREEN_BITS = 0x0D53; |
- |
- @DomName('WebGL2RenderingContext.HIGH_FLOAT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int HIGH_FLOAT = 0x8DF2; |
- |
- @DomName('WebGL2RenderingContext.HIGH_INT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int HIGH_INT = 0x8DF5; |
- |
- @DomName('WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; |
- |
- @DomName('WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_TYPE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; |
- |
- @DomName('WebGL2RenderingContext.INCR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INCR = 0x1E02; |
- |
- @DomName('WebGL2RenderingContext.INCR_WRAP') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INCR_WRAP = 0x8507; |
- |
- @DomName('WebGL2RenderingContext.INT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INT = 0x1404; |
- |
- @DomName('WebGL2RenderingContext.INT_VEC2') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INT_VEC2 = 0x8B53; |
- |
- @DomName('WebGL2RenderingContext.INT_VEC3') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INT_VEC3 = 0x8B54; |
- |
- @DomName('WebGL2RenderingContext.INT_VEC4') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INT_VEC4 = 0x8B55; |
- |
- @DomName('WebGL2RenderingContext.INVALID_ENUM') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INVALID_ENUM = 0x0500; |
- |
- @DomName('WebGL2RenderingContext.INVALID_FRAMEBUFFER_OPERATION') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
- |
- @DomName('WebGL2RenderingContext.INVALID_OPERATION') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INVALID_OPERATION = 0x0502; |
- |
- @DomName('WebGL2RenderingContext.INVALID_VALUE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INVALID_VALUE = 0x0501; |
- |
- @DomName('WebGL2RenderingContext.INVERT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int INVERT = 0x150A; |
- |
- @DomName('WebGL2RenderingContext.KEEP') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int KEEP = 0x1E00; |
- |
- @DomName('WebGL2RenderingContext.LEQUAL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LEQUAL = 0x0203; |
- |
- @DomName('WebGL2RenderingContext.LESS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LESS = 0x0201; |
- |
- @DomName('WebGL2RenderingContext.LINEAR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LINEAR = 0x2601; |
- |
- @DomName('WebGL2RenderingContext.LINEAR_MIPMAP_LINEAR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LINEAR_MIPMAP_LINEAR = 0x2703; |
- |
- @DomName('WebGL2RenderingContext.LINEAR_MIPMAP_NEAREST') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LINEAR_MIPMAP_NEAREST = 0x2701; |
- |
- @DomName('WebGL2RenderingContext.LINES') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LINES = 0x0001; |
- |
- @DomName('WebGL2RenderingContext.LINE_LOOP') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LINE_LOOP = 0x0002; |
- |
- @DomName('WebGL2RenderingContext.LINE_STRIP') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LINE_STRIP = 0x0003; |
- |
- @DomName('WebGL2RenderingContext.LINE_WIDTH') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LINE_WIDTH = 0x0B21; |
- |
- @DomName('WebGL2RenderingContext.LINK_STATUS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LINK_STATUS = 0x8B82; |
- |
- @DomName('WebGL2RenderingContext.LOW_FLOAT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LOW_FLOAT = 0x8DF0; |
- |
- @DomName('WebGL2RenderingContext.LOW_INT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LOW_INT = 0x8DF3; |
- |
- @DomName('WebGL2RenderingContext.LUMINANCE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LUMINANCE = 0x1909; |
- |
- @DomName('WebGL2RenderingContext.LUMINANCE_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int LUMINANCE_ALPHA = 0x190A; |
- |
- @DomName('WebGL2RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
- |
- @DomName('WebGL2RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
- |
- @DomName('WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
- |
- @DomName('WebGL2RenderingContext.MAX_RENDERBUFFER_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_RENDERBUFFER_SIZE = 0x84E8; |
- |
- @DomName('WebGL2RenderingContext.MAX_TEXTURE_IMAGE_UNITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
- |
- @DomName('WebGL2RenderingContext.MAX_TEXTURE_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_TEXTURE_SIZE = 0x0D33; |
- |
- @DomName('WebGL2RenderingContext.MAX_VARYING_VECTORS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_VARYING_VECTORS = 0x8DFC; |
- |
- @DomName('WebGL2RenderingContext.MAX_VERTEX_ATTRIBS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_VERTEX_ATTRIBS = 0x8869; |
- |
- @DomName('WebGL2RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
- |
- @DomName('WebGL2RenderingContext.MAX_VERTEX_UNIFORM_VECTORS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
- |
- @DomName('WebGL2RenderingContext.MAX_VIEWPORT_DIMS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MAX_VIEWPORT_DIMS = 0x0D3A; |
- |
- @DomName('WebGL2RenderingContext.MEDIUM_FLOAT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MEDIUM_FLOAT = 0x8DF1; |
- |
- @DomName('WebGL2RenderingContext.MEDIUM_INT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MEDIUM_INT = 0x8DF4; |
- |
- @DomName('WebGL2RenderingContext.MIRRORED_REPEAT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int MIRRORED_REPEAT = 0x8370; |
- |
- @DomName('WebGL2RenderingContext.NEAREST') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int NEAREST = 0x2600; |
- |
- @DomName('WebGL2RenderingContext.NEAREST_MIPMAP_LINEAR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int NEAREST_MIPMAP_LINEAR = 0x2702; |
- |
- @DomName('WebGL2RenderingContext.NEAREST_MIPMAP_NEAREST') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int NEAREST_MIPMAP_NEAREST = 0x2700; |
- |
- @DomName('WebGL2RenderingContext.NEVER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int NEVER = 0x0200; |
- |
- @DomName('WebGL2RenderingContext.NICEST') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int NICEST = 0x1102; |
- |
- @DomName('WebGL2RenderingContext.NONE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int NONE = 0; |
- |
- @DomName('WebGL2RenderingContext.NOTEQUAL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int NOTEQUAL = 0x0205; |
- |
- @DomName('WebGL2RenderingContext.NO_ERROR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int NO_ERROR = 0; |
- |
- @DomName('WebGL2RenderingContext.ONE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ONE = 1; |
- |
- @DomName('WebGL2RenderingContext.ONE_MINUS_CONSTANT_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
- |
- @DomName('WebGL2RenderingContext.ONE_MINUS_CONSTANT_COLOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ONE_MINUS_CONSTANT_COLOR = 0x8002; |
- |
- @DomName('WebGL2RenderingContext.ONE_MINUS_DST_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ONE_MINUS_DST_ALPHA = 0x0305; |
- |
- @DomName('WebGL2RenderingContext.ONE_MINUS_DST_COLOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ONE_MINUS_DST_COLOR = 0x0307; |
- |
- @DomName('WebGL2RenderingContext.ONE_MINUS_SRC_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ONE_MINUS_SRC_ALPHA = 0x0303; |
- |
- @DomName('WebGL2RenderingContext.ONE_MINUS_SRC_COLOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ONE_MINUS_SRC_COLOR = 0x0301; |
- |
- @DomName('WebGL2RenderingContext.OUT_OF_MEMORY') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int OUT_OF_MEMORY = 0x0505; |
- |
- @DomName('WebGL2RenderingContext.PACK_ALIGNMENT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int PACK_ALIGNMENT = 0x0D05; |
- |
- @DomName('WebGL2RenderingContext.POINTS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int POINTS = 0x0000; |
- |
- @DomName('WebGL2RenderingContext.POLYGON_OFFSET_FACTOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int POLYGON_OFFSET_FACTOR = 0x8038; |
- |
- @DomName('WebGL2RenderingContext.POLYGON_OFFSET_FILL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int POLYGON_OFFSET_FILL = 0x8037; |
- |
- @DomName('WebGL2RenderingContext.POLYGON_OFFSET_UNITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int POLYGON_OFFSET_UNITS = 0x2A00; |
- |
- @DomName('WebGL2RenderingContext.RED_BITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RED_BITS = 0x0D52; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER = 0x8D41; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_ALPHA_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_BINDING') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_BINDING = 0x8CA7; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_BLUE_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_BLUE_SIZE = 0x8D52; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_DEPTH_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_GREEN_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_GREEN_SIZE = 0x8D51; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_HEIGHT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_HEIGHT = 0x8D43; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_INTERNAL_FORMAT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_RED_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_RED_SIZE = 0x8D50; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_STENCIL_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
- |
- @DomName('WebGL2RenderingContext.RENDERBUFFER_WIDTH') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERBUFFER_WIDTH = 0x8D42; |
- |
- @DomName('WebGL2RenderingContext.RENDERER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RENDERER = 0x1F01; |
- |
- @DomName('WebGL2RenderingContext.REPEAT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int REPEAT = 0x2901; |
- |
- @DomName('WebGL2RenderingContext.REPLACE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int REPLACE = 0x1E01; |
- |
- @DomName('WebGL2RenderingContext.RGB') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RGB = 0x1907; |
- |
- @DomName('WebGL2RenderingContext.RGB565') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RGB565 = 0x8D62; |
- |
- @DomName('WebGL2RenderingContext.RGB5_A1') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RGB5_A1 = 0x8057; |
- |
- @DomName('WebGL2RenderingContext.RGBA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RGBA = 0x1908; |
- |
- @DomName('WebGL2RenderingContext.RGBA4') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int RGBA4 = 0x8056; |
- |
- @DomName('WebGL2RenderingContext.SAMPLER_2D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SAMPLER_2D = 0x8B5E; |
- |
- @DomName('WebGL2RenderingContext.SAMPLER_CUBE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SAMPLER_CUBE = 0x8B60; |
- |
- @DomName('WebGL2RenderingContext.SAMPLES') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SAMPLES = 0x80A9; |
- |
- @DomName('WebGL2RenderingContext.SAMPLE_ALPHA_TO_COVERAGE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
- |
- @DomName('WebGL2RenderingContext.SAMPLE_BUFFERS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SAMPLE_BUFFERS = 0x80A8; |
- |
- @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SAMPLE_COVERAGE = 0x80A0; |
- |
- @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE_INVERT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SAMPLE_COVERAGE_INVERT = 0x80AB; |
- |
- @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE_VALUE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SAMPLE_COVERAGE_VALUE = 0x80AA; |
- |
- @DomName('WebGL2RenderingContext.SCISSOR_BOX') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SCISSOR_BOX = 0x0C10; |
- |
- @DomName('WebGL2RenderingContext.SCISSOR_TEST') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SCISSOR_TEST = 0x0C11; |
- |
- @DomName('WebGL2RenderingContext.SHADER_TYPE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SHADER_TYPE = 0x8B4F; |
- |
- @DomName('WebGL2RenderingContext.SHADING_LANGUAGE_VERSION') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SHADING_LANGUAGE_VERSION = 0x8B8C; |
- |
- @DomName('WebGL2RenderingContext.SHORT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SHORT = 0x1402; |
- |
- @DomName('WebGL2RenderingContext.SRC_ALPHA') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SRC_ALPHA = 0x0302; |
- |
- @DomName('WebGL2RenderingContext.SRC_ALPHA_SATURATE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SRC_ALPHA_SATURATE = 0x0308; |
- |
- @DomName('WebGL2RenderingContext.SRC_COLOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SRC_COLOR = 0x0300; |
- |
- @DomName('WebGL2RenderingContext.STATIC_DRAW') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STATIC_DRAW = 0x88E4; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_ATTACHMENT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_ATTACHMENT = 0x8D20; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BACK_FAIL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BACK_FAIL = 0x8801; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BACK_FUNC') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BACK_FUNC = 0x8800; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BACK_REF') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BACK_REF = 0x8CA3; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BACK_VALUE_MASK') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BACK_VALUE_MASK = 0x8CA4; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BACK_WRITEMASK') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BACK_WRITEMASK = 0x8CA5; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BITS = 0x0D57; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_BUFFER_BIT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_BUFFER_BIT = 0x00000400; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_CLEAR_VALUE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_CLEAR_VALUE = 0x0B91; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_FAIL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_FAIL = 0x0B94; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_FUNC') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_FUNC = 0x0B92; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_INDEX') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_INDEX = 0x1901; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_INDEX8') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_INDEX8 = 0x8D48; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_PASS_DEPTH_FAIL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_PASS_DEPTH_PASS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_PASS_DEPTH_PASS = 0x0B96; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_REF') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_REF = 0x0B97; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_TEST') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_TEST = 0x0B90; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_VALUE_MASK') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_VALUE_MASK = 0x0B93; |
- |
- @DomName('WebGL2RenderingContext.STENCIL_WRITEMASK') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STENCIL_WRITEMASK = 0x0B98; |
- |
- @DomName('WebGL2RenderingContext.STREAM_DRAW') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int STREAM_DRAW = 0x88E0; |
- |
- @DomName('WebGL2RenderingContext.SUBPIXEL_BITS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int SUBPIXEL_BITS = 0x0D50; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE = 0x1702; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE0') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE0 = 0x84C0; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE1') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE1 = 0x84C1; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE10') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE10 = 0x84CA; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE11') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE11 = 0x84CB; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE12') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE12 = 0x84CC; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE13') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE13 = 0x84CD; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE14') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE14 = 0x84CE; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE15') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE15 = 0x84CF; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE16') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE16 = 0x84D0; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE17') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE17 = 0x84D1; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE18') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE18 = 0x84D2; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE19') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE19 = 0x84D3; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE2') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE2 = 0x84C2; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE20') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE20 = 0x84D4; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE21') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE21 = 0x84D5; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE22') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE22 = 0x84D6; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE23') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE23 = 0x84D7; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE24') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE24 = 0x84D8; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE25') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE25 = 0x84D9; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE26') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE26 = 0x84DA; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE27') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE27 = 0x84DB; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE28') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE28 = 0x84DC; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE29') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE29 = 0x84DD; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE3') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE3 = 0x84C3; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE30') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE30 = 0x84DE; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE31') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE31 = 0x84DF; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE4') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE4 = 0x84C4; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE5') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE5 = 0x84C5; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE6') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE6 = 0x84C6; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE7') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE7 = 0x84C7; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE8') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE8 = 0x84C8; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE9') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE9 = 0x84C9; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_2D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_2D = 0x0DE1; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_BINDING_2D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_BINDING_2D = 0x8069; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_BINDING_CUBE_MAP') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_BINDING_CUBE_MAP = 0x8514; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_CUBE_MAP = 0x8513; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_MAG_FILTER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_MAG_FILTER = 0x2800; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_MIN_FILTER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_MIN_FILTER = 0x2801; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_WRAP_S') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_WRAP_S = 0x2802; |
- |
- @DomName('WebGL2RenderingContext.TEXTURE_WRAP_T') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TEXTURE_WRAP_T = 0x2803; |
- |
- @DomName('WebGL2RenderingContext.TRIANGLES') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TRIANGLES = 0x0004; |
- |
- @DomName('WebGL2RenderingContext.TRIANGLE_FAN') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TRIANGLE_FAN = 0x0006; |
- |
- @DomName('WebGL2RenderingContext.TRIANGLE_STRIP') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int TRIANGLE_STRIP = 0x0005; |
- |
- @DomName('WebGL2RenderingContext.UNPACK_ALIGNMENT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNPACK_ALIGNMENT = 0x0CF5; |
- |
- @DomName('WebGL2RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
- |
- @DomName('WebGL2RenderingContext.UNPACK_FLIP_Y_WEBGL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNPACK_FLIP_Y_WEBGL = 0x9240; |
- |
- @DomName('WebGL2RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
- |
- @DomName('WebGL2RenderingContext.UNSIGNED_BYTE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNSIGNED_BYTE = 0x1401; |
- |
- @DomName('WebGL2RenderingContext.UNSIGNED_INT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNSIGNED_INT = 0x1405; |
- |
- @DomName('WebGL2RenderingContext.UNSIGNED_SHORT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNSIGNED_SHORT = 0x1403; |
- |
- @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_4_4_4_4') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
- |
- @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_5_5_5_1') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
- |
- @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_5_6_5') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int UNSIGNED_SHORT_5_6_5 = 0x8363; |
- |
- @DomName('WebGL2RenderingContext.VALIDATE_STATUS') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VALIDATE_STATUS = 0x8B83; |
- |
- @DomName('WebGL2RenderingContext.VENDOR') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VENDOR = 0x1F00; |
- |
- @DomName('WebGL2RenderingContext.VERSION') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERSION = 0x1F02; |
- |
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
- |
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
- |
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
- |
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
- |
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
- |
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
- |
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
- |
- @DomName('WebGL2RenderingContext.VERTEX_SHADER') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VERTEX_SHADER = 0x8B31; |
- |
- @DomName('WebGL2RenderingContext.VIEWPORT') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int VIEWPORT = 0x0BA2; |
- |
- @DomName('WebGL2RenderingContext.ZERO') |
- @DocsEditable() |
- @Experimental() // untriaged |
- static const int ZERO = 0; |
- |
- // From WebGL2RenderingContextBase |
- |
- @DomName('WebGL2RenderingContext.beginQuery') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void beginQuery(int target, Query query) native; |
- |
- @DomName('WebGL2RenderingContext.beginTransformFeedback') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void beginTransformFeedback(int primitiveMode) native; |
- |
- @DomName('WebGL2RenderingContext.bindBufferBase') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindBufferBase(int target, int index, Buffer buffer) native; |
- |
- @DomName('WebGL2RenderingContext.bindBufferRange') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindBufferRange(int target, int index, Buffer buffer, int offset, int size) native; |
- |
- @DomName('WebGL2RenderingContext.bindSampler') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindSampler(int unit, Sampler sampler) native; |
- |
- @DomName('WebGL2RenderingContext.bindTransformFeedback') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindTransformFeedback(int target, TransformFeedback feedback) native; |
- |
- @DomName('WebGL2RenderingContext.bindVertexArray') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindVertexArray(VertexArrayObject vertexArray) native; |
- |
- @DomName('WebGL2RenderingContext.blitFramebuffer') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) native; |
- |
- @DomName('WebGL2RenderingContext.clearBufferfi') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) native; |
- |
- @DomName('WebGL2RenderingContext.clearBufferfv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void clearBufferfv(int buffer, int drawbuffer, Float32List value) native; |
- |
- @DomName('WebGL2RenderingContext.clearBufferiv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void clearBufferiv(int buffer, int drawbuffer, Int32List value) native; |
- |
- @DomName('WebGL2RenderingContext.clearBufferuiv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void clearBufferuiv(int buffer, int drawbuffer, Uint32List value) native; |
- |
- @DomName('WebGL2RenderingContext.clientWaitSync') |
- @DocsEditable() |
- @Experimental() // untriaged |
- int clientWaitSync(Sync sync, int flags, int timeout) native; |
- |
- @DomName('WebGL2RenderingContext.compressedTexImage3D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data) native; |
- |
- @DomName('WebGL2RenderingContext.compressedTexSubImage3D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data) native; |
- |
- @DomName('WebGL2RenderingContext.copyBufferSubData') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) native; |
- |
- @DomName('WebGL2RenderingContext.copyTexSubImage3D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) native; |
- |
- @DomName('WebGL2RenderingContext.createQuery') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Query createQuery() native; |
- |
- @DomName('WebGL2RenderingContext.createSampler') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Sampler createSampler() native; |
- |
- @DomName('WebGL2RenderingContext.createTransformFeedback') |
- @DocsEditable() |
- @Experimental() // untriaged |
- TransformFeedback createTransformFeedback() native; |
- |
- @DomName('WebGL2RenderingContext.createVertexArray') |
- @DocsEditable() |
- @Experimental() // untriaged |
- VertexArrayObject createVertexArray() native; |
- |
- @DomName('WebGL2RenderingContext.deleteQuery') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void deleteQuery(Query query) native; |
- |
- @DomName('WebGL2RenderingContext.deleteSampler') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void deleteSampler(Sampler sampler) native; |
- |
- @DomName('WebGL2RenderingContext.deleteSync') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void deleteSync(Sync sync) native; |
- |
- @DomName('WebGL2RenderingContext.deleteTransformFeedback') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void deleteTransformFeedback(TransformFeedback feedback) native; |
- |
- @DomName('WebGL2RenderingContext.deleteVertexArray') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void deleteVertexArray(VertexArrayObject vertexArray) native; |
- |
- @DomName('WebGL2RenderingContext.drawArraysInstanced') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void drawArraysInstanced(int mode, int first, int count, int instanceCount) native; |
- |
- @DomName('WebGL2RenderingContext.drawBuffers') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void drawBuffers(List<int> buffers) native; |
- |
- @DomName('WebGL2RenderingContext.drawElementsInstanced') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void drawElementsInstanced(int mode, int count, int type, int offset, int instanceCount) native; |
- |
- @DomName('WebGL2RenderingContext.drawRangeElements') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void drawRangeElements(int mode, int start, int end, int count, int type, int offset) native; |
- |
- @DomName('WebGL2RenderingContext.endQuery') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void endQuery(int target) native; |
- |
- @DomName('WebGL2RenderingContext.endTransformFeedback') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void endTransformFeedback() native; |
- |
- @DomName('WebGL2RenderingContext.fenceSync') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Sync fenceSync(int condition, int flags) native; |
- |
- @DomName('WebGL2RenderingContext.framebufferTextureLayer') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void framebufferTextureLayer(int target, int attachment, Texture texture, int level, int layer) native; |
- |
- @DomName('WebGL2RenderingContext.getActiveUniformBlockName') |
- @DocsEditable() |
- @Experimental() // untriaged |
- String getActiveUniformBlockName(Program program, int uniformBlockIndex) native; |
- |
- @DomName('WebGL2RenderingContext.getActiveUniformBlockParameter') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname) native; |
+ bool isEnabled(int cap) native; |
- @DomName('WebGL2RenderingContext.getBufferSubData') |
+ @DomName('WebGLRenderingContext.isFramebuffer') |
@DocsEditable() |
- @Experimental() // untriaged |
- void getBufferSubData(int target, int offset, ByteBuffer returnedData) native; |
- |
- @DomName('WebGL2RenderingContext.getFragDataLocation') |
- @DocsEditable() |
- @Experimental() // untriaged |
- int getFragDataLocation(Program program, String name) native; |
- |
- @DomName('WebGL2RenderingContext.getIndexedParameter') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Object getIndexedParameter(int target, int index) native; |
- |
- @DomName('WebGL2RenderingContext.getInternalformatParameter') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Object getInternalformatParameter(int target, int internalformat, int pname) native; |
- |
- @DomName('WebGL2RenderingContext.getQuery') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Query getQuery(int target, int pname) native; |
- |
- @DomName('WebGL2RenderingContext.getQueryParameter') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Object getQueryParameter(Query query, int pname) native; |
+ bool isFramebuffer(Framebuffer framebuffer) native; |
- @DomName('WebGL2RenderingContext.getSamplerParameter') |
+ @DomName('WebGLRenderingContext.isProgram') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getSamplerParameter(Sampler sampler, int pname) native; |
- |
- @DomName('WebGL2RenderingContext.getSyncParameter') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Object getSyncParameter(Sync sync, int pname) native; |
+ bool isProgram(Program program) native; |
- @DomName('WebGL2RenderingContext.getTransformFeedbackVarying') |
+ @DomName('WebGLRenderingContext.isRenderbuffer') |
@DocsEditable() |
- @Experimental() // untriaged |
- ActiveInfo getTransformFeedbackVarying(Program program, int index) native; |
+ bool isRenderbuffer(Renderbuffer renderbuffer) native; |
- @DomName('WebGL2RenderingContext.getUniformBlockIndex') |
+ @DomName('WebGLRenderingContext.isShader') |
@DocsEditable() |
- @Experimental() // untriaged |
- int getUniformBlockIndex(Program program, String uniformBlockName) native; |
+ bool isShader(Shader shader) native; |
- @DomName('WebGL2RenderingContext.invalidateFramebuffer') |
+ @DomName('WebGLRenderingContext.isTexture') |
@DocsEditable() |
- @Experimental() // untriaged |
- void invalidateFramebuffer(int target, List<int> attachments) native; |
+ bool isTexture(Texture texture) native; |
- @DomName('WebGL2RenderingContext.invalidateSubFramebuffer') |
+ @DomName('WebGLRenderingContext.lineWidth') |
@DocsEditable() |
- @Experimental() // untriaged |
- void invalidateSubFramebuffer(int target, List<int> attachments, int x, int y, int width, int height) native; |
+ void lineWidth(num width) native; |
- @DomName('WebGL2RenderingContext.isQuery') |
+ @DomName('WebGLRenderingContext.linkProgram') |
@DocsEditable() |
- @Experimental() // untriaged |
- bool isQuery(Query query) native; |
+ void linkProgram(Program program) native; |
- @DomName('WebGL2RenderingContext.isSampler') |
+ @DomName('WebGLRenderingContext.pixelStorei') |
@DocsEditable() |
- @Experimental() // untriaged |
- bool isSampler(Sampler sampler) native; |
+ void pixelStorei(int pname, int param) native; |
- @DomName('WebGL2RenderingContext.isSync') |
+ @DomName('WebGLRenderingContext.polygonOffset') |
@DocsEditable() |
- @Experimental() // untriaged |
- bool isSync(Sync sync) native; |
+ void polygonOffset(num factor, num units) native; |
- @DomName('WebGL2RenderingContext.isTransformFeedback') |
+ @DomName('WebGLRenderingContext.readPixels') |
@DocsEditable() |
- @Experimental() // untriaged |
- bool isTransformFeedback(TransformFeedback feedback) native; |
+ void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native; |
- @DomName('WebGL2RenderingContext.isVertexArray') |
+ @DomName('WebGLRenderingContext.renderbufferStorage') |
@DocsEditable() |
- @Experimental() // untriaged |
- bool isVertexArray(VertexArrayObject vertexArray) native; |
+ void renderbufferStorage(int target, int internalformat, int width, int height) native; |
- @DomName('WebGL2RenderingContext.pauseTransformFeedback') |
+ @DomName('WebGLRenderingContext.sampleCoverage') |
@DocsEditable() |
- @Experimental() // untriaged |
- void pauseTransformFeedback() native; |
+ void sampleCoverage(num value, bool invert) native; |
- @DomName('WebGL2RenderingContext.readBuffer') |
+ @DomName('WebGLRenderingContext.scissor') |
@DocsEditable() |
- @Experimental() // untriaged |
- void readBuffer(int mode) native; |
+ void scissor(int x, int y, int width, int height) native; |
- @DomName('WebGL2RenderingContext.renderbufferStorageMultisample') |
+ @DomName('WebGLRenderingContext.shaderSource') |
@DocsEditable() |
- @Experimental() // untriaged |
- void renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) native; |
+ void shaderSource(Shader shader, String string) native; |
- @DomName('WebGL2RenderingContext.resumeTransformFeedback') |
+ @DomName('WebGLRenderingContext.stencilFunc') |
@DocsEditable() |
- @Experimental() // untriaged |
- void resumeTransformFeedback() native; |
+ void stencilFunc(int func, int ref, int mask) native; |
- @DomName('WebGL2RenderingContext.samplerParameterf') |
+ @DomName('WebGLRenderingContext.stencilFuncSeparate') |
@DocsEditable() |
- @Experimental() // untriaged |
- void samplerParameterf(Sampler sampler, int pname, num param) native; |
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native; |
- @DomName('WebGL2RenderingContext.samplerParameteri') |
+ @DomName('WebGLRenderingContext.stencilMask') |
@DocsEditable() |
- @Experimental() // untriaged |
- void samplerParameteri(Sampler sampler, int pname, int param) native; |
+ void stencilMask(int mask) native; |
- @DomName('WebGL2RenderingContext.texImage3D') |
+ @DomName('WebGLRenderingContext.stencilMaskSeparate') |
@DocsEditable() |
- @Experimental() // untriaged |
- void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData pixels) native; |
+ void stencilMaskSeparate(int face, int mask) native; |
- @DomName('WebGL2RenderingContext.texStorage2D') |
+ @DomName('WebGLRenderingContext.stencilOp') |
@DocsEditable() |
- @Experimental() // untriaged |
- void texStorage2D(int target, int levels, int internalformat, int width, int height) native; |
+ void stencilOp(int fail, int zfail, int zpass) native; |
- @DomName('WebGL2RenderingContext.texStorage3D') |
+ @DomName('WebGLRenderingContext.stencilOpSeparate') |
@DocsEditable() |
- @Experimental() // untriaged |
- void texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) native; |
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
- @DomName('WebGL2RenderingContext.texSubImage3D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int format_OR_width, int height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video, [int format, int type, TypedData pixels]) { |
- if (pixels != null && type != null && format != null && (canvas_OR_data_OR_depth_OR_image_OR_video is int)) { |
- _texSubImage3D_1(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video, format, type, pixels); |
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) { |
+ if (pixels != null && type != null && format != null && (border_OR_canvas_OR_image_OR_pixels_OR_video is int)) { |
+ _texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels); |
return; |
} |
- if ((canvas_OR_data_OR_depth_OR_image_OR_video is ImageData || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) { |
- var data_1 = convertDartToNative_ImageData(canvas_OR_data_OR_depth_OR_image_OR_video); |
- _texSubImage3D_2(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, data_1); |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && format == null && type == null && pixels == null) { |
+ var pixels_1 = convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video); |
+ _texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1); |
return; |
} |
- if ((canvas_OR_data_OR_depth_OR_image_OR_video is ImageElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) { |
- _texSubImage3D_3(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video); |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
return; |
} |
- if ((canvas_OR_data_OR_depth_OR_image_OR_video is CanvasElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) { |
- _texSubImage3D_4(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video); |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
return; |
} |
- if ((canvas_OR_data_OR_depth_OR_image_OR_video is VideoElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) { |
- _texSubImage3D_5(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video); |
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) && format == null && type == null && pixels == null) { |
+ _texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video); |
return; |
} |
throw new ArgumentError("Incorrect number or type of arguments"); |
} |
- @JSName('texSubImage3D') |
- @DomName('WebGL2RenderingContext.texSubImage3D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void _texSubImage3D_1(target, level, xoffset, yoffset, zoffset, width, height, int depth, format, type, TypedData pixels) native; |
- @JSName('texSubImage3D') |
- @DomName('WebGL2RenderingContext.texSubImage3D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void _texSubImage3D_2(target, level, xoffset, yoffset, zoffset, format, type, data) native; |
- @JSName('texSubImage3D') |
- @DomName('WebGL2RenderingContext.texSubImage3D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void _texSubImage3D_3(target, level, xoffset, yoffset, zoffset, format, type, ImageElement image) native; |
- @JSName('texSubImage3D') |
- @DomName('WebGL2RenderingContext.texSubImage3D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void _texSubImage3D_4(target, level, xoffset, yoffset, zoffset, format, type, CanvasElement canvas) native; |
- @JSName('texSubImage3D') |
- @DomName('WebGL2RenderingContext.texSubImage3D') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void _texSubImage3D_5(target, level, xoffset, yoffset, zoffset, format, type, VideoElement video) native; |
- |
- @DomName('WebGL2RenderingContext.transformFeedbackVaryings') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void transformFeedbackVaryings(Program program, List<String> varyings, int bufferMode) { |
- List varyings_1 = convertDartToNative_StringArray(varyings); |
- _transformFeedbackVaryings_1(program, varyings_1, bufferMode); |
- return; |
- } |
- @JSName('transformFeedbackVaryings') |
- @DomName('WebGL2RenderingContext.transformFeedbackVaryings') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void _transformFeedbackVaryings_1(Program program, List varyings, bufferMode) native; |
- |
- @DomName('WebGL2RenderingContext.uniform1ui') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniform1ui(UniformLocation location, int v0) native; |
- |
- @DomName('WebGL2RenderingContext.uniform2ui') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniform2ui(UniformLocation location, int v0, int v1) native; |
- |
- @DomName('WebGL2RenderingContext.uniform3ui') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniform3ui(UniformLocation location, int v0, int v1, int v2) native; |
- |
- @DomName('WebGL2RenderingContext.uniform4ui') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniform4ui(UniformLocation location, int v0, int v1, int v2, int v3) native; |
- |
- @DomName('WebGL2RenderingContext.uniformBlockBinding') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding) native; |
- |
- @DomName('WebGL2RenderingContext.uniformMatrix2x3fv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniformMatrix2x3fv(UniformLocation location, bool transpose, Float32List value) native; |
- |
- @DomName('WebGL2RenderingContext.uniformMatrix2x4fv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniformMatrix2x4fv(UniformLocation location, bool transpose, Float32List value) native; |
- |
- @DomName('WebGL2RenderingContext.uniformMatrix3x2fv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniformMatrix3x2fv(UniformLocation location, bool transpose, Float32List value) native; |
- |
- @DomName('WebGL2RenderingContext.uniformMatrix3x4fv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniformMatrix3x4fv(UniformLocation location, bool transpose, Float32List value) native; |
- |
- @DomName('WebGL2RenderingContext.uniformMatrix4x2fv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniformMatrix4x2fv(UniformLocation location, bool transpose, Float32List value) native; |
- |
- @DomName('WebGL2RenderingContext.uniformMatrix4x3fv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniformMatrix4x3fv(UniformLocation location, bool transpose, Float32List value) native; |
- |
- @DomName('WebGL2RenderingContext.vertexAttribDivisor') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void vertexAttribDivisor(int index, int divisor) native; |
- |
- @DomName('WebGL2RenderingContext.vertexAttribI4i') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void vertexAttribI4i(int index, int x, int y, int z, int w) native; |
- |
- @DomName('WebGL2RenderingContext.vertexAttribI4ui') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void vertexAttribI4ui(int index, int x, int y, int z, int w) native; |
- |
- @DomName('WebGL2RenderingContext.vertexAttribIPointer') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void vertexAttribIPointer(int index, int size, int type, int stride, int offset) native; |
- |
- @DomName('WebGL2RenderingContext.waitSync') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void waitSync(Sync sync, int flags, int timeout) native; |
- |
- // From WebGLRenderingContextBase |
- |
- @DomName('WebGL2RenderingContext.canvas') |
- @DocsEditable() |
- @Experimental() // untriaged |
- final CanvasElement canvas; |
- |
- @DomName('WebGL2RenderingContext.activeTexture') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void activeTexture(int texture) native; |
- |
- @DomName('WebGL2RenderingContext.attachShader') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void attachShader(Program program, Shader shader) native; |
- |
- @DomName('WebGL2RenderingContext.bindBuffer') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindBuffer(int target, Buffer buffer) native; |
- |
- @DomName('WebGL2RenderingContext.bindFramebuffer') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindFramebuffer(int target, Framebuffer framebuffer) native; |
- |
- @DomName('WebGL2RenderingContext.bindRenderbuffer') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindRenderbuffer(int target, Renderbuffer renderbuffer) native; |
- |
- @DomName('WebGL2RenderingContext.bindTexture') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bindTexture(int target, Texture texture) native; |
- |
- @DomName('WebGL2RenderingContext.blendEquation') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void blendEquation(int mode) native; |
- |
- @DomName('WebGL2RenderingContext.blendEquationSeparate') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void blendEquationSeparate(int modeRGB, int modeAlpha) native; |
- |
- @DomName('WebGL2RenderingContext.blendFunc') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void blendFunc(int sfactor, int dfactor) native; |
- |
- @DomName('WebGL2RenderingContext.blendFuncSeparate') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native; |
- |
- @DomName('WebGL2RenderingContext.bufferData') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void bufferData(int target, data, int usage) native; |
- |
- @DomName('WebGL2RenderingContext.checkFramebufferStatus') |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- int checkFramebufferStatus(int target) native; |
- |
- @DomName('WebGL2RenderingContext.compileShader') |
+ void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native; |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void compileShader(Shader shader) native; |
- |
- @DomName('WebGL2RenderingContext.createBuffer') |
+ void _texImage2D_2(target, level, internalformat, format, type, pixels) native; |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- Buffer createBuffer() native; |
- |
- @DomName('WebGL2RenderingContext.createFramebuffer') |
+ void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native; |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- Framebuffer createFramebuffer() native; |
- |
- @DomName('WebGL2RenderingContext.createProgram') |
+ void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native; |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- Program createProgram() native; |
+ void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native; |
- @DomName('WebGL2RenderingContext.createRenderbuffer') |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- Renderbuffer createRenderbuffer() native; |
+ void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) native; |
- @DomName('WebGL2RenderingContext.createShader') |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- Shader createShader(int type) native; |
+ void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) native; |
- @DomName('WebGL2RenderingContext.createTexture') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- Texture createTexture() native; |
- |
- @DomName('WebGL2RenderingContext.cullFace') |
+ void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) { |
+ var pixels_1 = convertDartToNative_ImageData(pixels); |
+ _texImage2DImageData_1(target, level, internalformat, format, type, pixels_1); |
+ return; |
+ } |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void cullFace(int mode) native; |
+ void _texImage2DImageData_1(target, level, internalformat, format, type, pixels) native; |
- @DomName('WebGL2RenderingContext.deleteBuffer') |
+ @JSName('texImage2D') |
+ /** |
+ * Updates the currently bound texture to [data]. |
+ * |
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped] |
+ * (or for more specificity, the more specialized [texImage2DImageData], |
+ * [texImage2DCanvas], [texImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void deleteBuffer(Buffer buffer) native; |
+ void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) native; |
- @DomName('WebGL2RenderingContext.deleteFramebuffer') |
+ @DomName('WebGLRenderingContext.texParameterf') |
@DocsEditable() |
- @Experimental() // untriaged |
- void deleteFramebuffer(Framebuffer framebuffer) native; |
+ void texParameterf(int target, int pname, num param) native; |
- @DomName('WebGL2RenderingContext.deleteProgram') |
+ @DomName('WebGLRenderingContext.texParameteri') |
@DocsEditable() |
- @Experimental() // untriaged |
- void deleteProgram(Program program) native; |
+ void texParameteri(int target, int pname, int param) native; |
- @DomName('WebGL2RenderingContext.deleteRenderbuffer') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void deleteRenderbuffer(Renderbuffer renderbuffer) native; |
- |
- @DomName('WebGL2RenderingContext.deleteShader') |
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) { |
+ if (pixels != null && type != null && (canvas_OR_format_OR_image_OR_pixels_OR_video is int)) { |
+ _texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && type == null && pixels == null) { |
+ var pixels_1 = convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ _texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) && type == null && pixels == null) { |
+ _texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) && type == null && pixels == null) { |
+ _texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) && type == null && pixels == null) { |
+ _texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video); |
+ return; |
+ } |
+ throw new ArgumentError("Incorrect number or type of arguments"); |
+ } |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void deleteShader(Shader shader) native; |
- |
- @DomName('WebGL2RenderingContext.deleteTexture') |
+ void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native; |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void deleteTexture(Texture texture) native; |
- |
- @DomName('WebGL2RenderingContext.depthFunc') |
+ void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native; |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void depthFunc(int func) native; |
- |
- @DomName('WebGL2RenderingContext.detachShader') |
+ void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native; |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void detachShader(Program program, Shader shader) native; |
- |
- @DomName('WebGL2RenderingContext.disable') |
+ void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native; |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void disable(int cap) native; |
+ void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native; |
- @DomName('WebGL2RenderingContext.enable') |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void enable(int cap) native; |
+ void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) native; |
- @DomName('WebGL2RenderingContext.finish') |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void finish() native; |
+ void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) native; |
- @DomName('WebGL2RenderingContext.flush') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void flush() native; |
- |
- @DomName('WebGL2RenderingContext.framebufferRenderbuffer') |
+ void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) { |
+ var pixels_1 = convertDartToNative_ImageData(pixels); |
+ _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels_1); |
+ return; |
+ } |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native; |
+ void _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels) native; |
- @DomName('WebGL2RenderingContext.frontFace') |
+ @JSName('texSubImage2D') |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it |
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped] |
+ * (or for more specificity, the more specialized [texSubImage2DImageData], |
+ * [texSubImage2DCanvas], [texSubImage2DVideo]). |
+ */ |
+ @DomName('WebGLRenderingContext.texSubImage2D') |
@DocsEditable() |
- @Experimental() // untriaged |
- void frontFace(int mode) native; |
+ void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) native; |
- @DomName('WebGL2RenderingContext.generateMipmap') |
+ @DomName('WebGLRenderingContext.uniform1f') |
@DocsEditable() |
- @Experimental() // untriaged |
- void generateMipmap(int target) native; |
+ void uniform1f(UniformLocation location, num x) native; |
- @DomName('WebGL2RenderingContext.getAttachedShaders') |
+ @DomName('WebGLRenderingContext.uniform1fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- List<Shader> getAttachedShaders(Program program) native; |
+ void uniform1fv(UniformLocation location, Float32List v) native; |
- @DomName('WebGL2RenderingContext.getBufferParameter') |
+ @DomName('WebGLRenderingContext.uniform1i') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getBufferParameter(int target, int pname) native; |
+ void uniform1i(UniformLocation location, int x) native; |
- @DomName('WebGL2RenderingContext.getContextAttributes') |
- @DocsEditable() |
- @Experimental() // untriaged |
- Map getContextAttributes() { |
- return convertNativeToDart_Dictionary(_getContextAttributes_1()); |
- } |
- @JSName('getContextAttributes') |
- @DomName('WebGL2RenderingContext.getContextAttributes') |
+ @DomName('WebGLRenderingContext.uniform1iv') |
@DocsEditable() |
- @Experimental() // untriaged |
- _getContextAttributes_1() native; |
+ void uniform1iv(UniformLocation location, Int32List v) native; |
- @DomName('WebGL2RenderingContext.getError') |
+ @DomName('WebGLRenderingContext.uniform2f') |
@DocsEditable() |
- @Experimental() // untriaged |
- int getError() native; |
+ void uniform2f(UniformLocation location, num x, num y) native; |
- @DomName('WebGL2RenderingContext.getExtension') |
+ @DomName('WebGLRenderingContext.uniform2fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getExtension(String name) native; |
+ void uniform2fv(UniformLocation location, Float32List v) native; |
- @DomName('WebGL2RenderingContext.getFramebufferAttachmentParameter') |
+ @DomName('WebGLRenderingContext.uniform2i') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native; |
+ void uniform2i(UniformLocation location, int x, int y) native; |
- @DomName('WebGL2RenderingContext.getParameter') |
+ @DomName('WebGLRenderingContext.uniform2iv') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getParameter(int pname) native; |
+ void uniform2iv(UniformLocation location, Int32List v) native; |
- @DomName('WebGL2RenderingContext.getProgramInfoLog') |
+ @DomName('WebGLRenderingContext.uniform3f') |
@DocsEditable() |
- @Experimental() // untriaged |
- String getProgramInfoLog(Program program) native; |
+ void uniform3f(UniformLocation location, num x, num y, num z) native; |
- @DomName('WebGL2RenderingContext.getProgramParameter') |
+ @DomName('WebGLRenderingContext.uniform3fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getProgramParameter(Program program, int pname) native; |
+ void uniform3fv(UniformLocation location, Float32List v) native; |
- @DomName('WebGL2RenderingContext.getRenderbufferParameter') |
+ @DomName('WebGLRenderingContext.uniform3i') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getRenderbufferParameter(int target, int pname) native; |
+ void uniform3i(UniformLocation location, int x, int y, int z) native; |
- @DomName('WebGL2RenderingContext.getShaderInfoLog') |
+ @DomName('WebGLRenderingContext.uniform3iv') |
@DocsEditable() |
- @Experimental() // untriaged |
- String getShaderInfoLog(Shader shader) native; |
+ void uniform3iv(UniformLocation location, Int32List v) native; |
- @DomName('WebGL2RenderingContext.getShaderParameter') |
+ @DomName('WebGLRenderingContext.uniform4f') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getShaderParameter(Shader shader, int pname) native; |
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native; |
- @DomName('WebGL2RenderingContext.getShaderPrecisionFormat') |
+ @DomName('WebGLRenderingContext.uniform4fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native; |
+ void uniform4fv(UniformLocation location, Float32List v) native; |
- @DomName('WebGL2RenderingContext.getShaderSource') |
+ @DomName('WebGLRenderingContext.uniform4i') |
@DocsEditable() |
- @Experimental() // untriaged |
- String getShaderSource(Shader shader) native; |
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native; |
- @DomName('WebGL2RenderingContext.getSupportedExtensions') |
+ @DomName('WebGLRenderingContext.uniform4iv') |
@DocsEditable() |
- @Experimental() // untriaged |
- List<String> getSupportedExtensions() native; |
+ void uniform4iv(UniformLocation location, Int32List v) native; |
- @DomName('WebGL2RenderingContext.getTexParameter') |
+ @DomName('WebGLRenderingContext.uniformMatrix2fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getTexParameter(int target, int pname) native; |
+ void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native; |
- @DomName('WebGL2RenderingContext.getUniform') |
+ @DomName('WebGLRenderingContext.uniformMatrix3fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- Object getUniform(Program program, UniformLocation location) native; |
+ void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native; |
- @DomName('WebGL2RenderingContext.getUniformLocation') |
+ @DomName('WebGLRenderingContext.uniformMatrix4fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- UniformLocation getUniformLocation(Program program, String name) native; |
+ void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native; |
- @DomName('WebGL2RenderingContext.hint') |
+ @DomName('WebGLRenderingContext.useProgram') |
@DocsEditable() |
- @Experimental() // untriaged |
- void hint(int target, int mode) native; |
+ void useProgram(Program program) native; |
- @DomName('WebGL2RenderingContext.linkProgram') |
+ @DomName('WebGLRenderingContext.validateProgram') |
@DocsEditable() |
- @Experimental() // untriaged |
- void linkProgram(Program program) native; |
+ void validateProgram(Program program) native; |
- @DomName('WebGL2RenderingContext.shaderSource') |
+ @DomName('WebGLRenderingContext.vertexAttrib1f') |
@DocsEditable() |
- @Experimental() // untriaged |
- void shaderSource(Shader shader, String string) native; |
+ void vertexAttrib1f(int indx, num x) native; |
- @DomName('WebGL2RenderingContext.stencilOp') |
+ @DomName('WebGLRenderingContext.vertexAttrib1fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- void stencilOp(int fail, int zfail, int zpass) native; |
+ void vertexAttrib1fv(int indx, Float32List values) native; |
- @DomName('WebGL2RenderingContext.stencilOpSeparate') |
+ @DomName('WebGLRenderingContext.vertexAttrib2f') |
@DocsEditable() |
- @Experimental() // untriaged |
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
+ void vertexAttrib2f(int indx, num x, num y) native; |
- @DomName('WebGL2RenderingContext.uniform1fv') |
+ @DomName('WebGLRenderingContext.vertexAttrib2fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- void uniform1fv(UniformLocation location, Float32List v) native; |
+ void vertexAttrib2fv(int indx, Float32List values) native; |
- @DomName('WebGL2RenderingContext.uniform1iv') |
+ @DomName('WebGLRenderingContext.vertexAttrib3f') |
@DocsEditable() |
- @Experimental() // untriaged |
- void uniform1iv(UniformLocation location, Int32List v) native; |
+ void vertexAttrib3f(int indx, num x, num y, num z) native; |
- @DomName('WebGL2RenderingContext.uniform2fv') |
+ @DomName('WebGLRenderingContext.vertexAttrib3fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- void uniform2fv(UniformLocation location, Float32List v) native; |
+ void vertexAttrib3fv(int indx, Float32List values) native; |
- @DomName('WebGL2RenderingContext.uniform2iv') |
+ @DomName('WebGLRenderingContext.vertexAttrib4f') |
@DocsEditable() |
- @Experimental() // untriaged |
- void uniform2iv(UniformLocation location, Int32List v) native; |
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
- @DomName('WebGL2RenderingContext.uniform3fv') |
+ @DomName('WebGLRenderingContext.vertexAttrib4fv') |
@DocsEditable() |
- @Experimental() // untriaged |
- void uniform3fv(UniformLocation location, Float32List v) native; |
+ void vertexAttrib4fv(int indx, Float32List values) native; |
- @DomName('WebGL2RenderingContext.uniform3iv') |
+ @DomName('WebGLRenderingContext.vertexAttribPointer') |
@DocsEditable() |
- @Experimental() // untriaged |
- void uniform3iv(UniformLocation location, Int32List v) native; |
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native; |
- @DomName('WebGL2RenderingContext.uniform4fv') |
+ @DomName('WebGLRenderingContext.viewport') |
@DocsEditable() |
- @Experimental() // untriaged |
- void uniform4fv(UniformLocation location, Float32List v) native; |
+ void viewport(int x, int y, int width, int height) native; |
- @DomName('WebGL2RenderingContext.uniform4iv') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void uniform4iv(UniformLocation location, Int32List v) native; |
- @DomName('WebGL2RenderingContext.useProgram') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void useProgram(Program program) native; |
+ /** |
+ * Sets the currently bound texture to [data]. |
+ * |
+ * [data] can be either an [ImageElement], a |
+ * [CanvasElement], a [VideoElement], or an [ImageData] object. |
+ * |
+ * To use [texImage2d] with a TypedData object, use [texImage2dTyped]. |
+ * |
+ */ |
+ @JSName('texImage2D') |
+ void texImage2DUntyped(int targetTexture, int levelOfDetail, |
+ int internalFormat, int format, int type, data) native; |
- @DomName('WebGL2RenderingContext.validateProgram') |
- @DocsEditable() |
- @Experimental() // untriaged |
- void validateProgram(Program program) native; |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
+ /** |
+ * Sets the currently bound texture to [data]. |
+ */ |
+ @JSName('texImage2D') |
+ void texImage2DTyped(int targetTexture, int levelOfDetail, |
+ int internalFormat, int width, int height, int border, int format, |
+ int type, TypedData data) native; |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ * |
+ * [data] can be either an [ImageElement], a |
+ * [CanvasElement], a [VideoElement], or an [ImageData] object. |
+ * |
+ * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped]. |
+ * |
+ */ |
+ @JSName('texSubImage2D') |
+ void texSubImage2DUntyped(int targetTexture, int levelOfDetail, |
+ int xOffset, int yOffset, int format, int type, data) native; |
-@DocsEditable() |
-@DomName('WebGLSampler') |
-@Experimental() // untriaged |
-@Native("WebGLSampler") |
-class Sampler extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory Sampler._() { throw new UnsupportedError("Not supported"); } |
+ /** |
+ * Updates a sub-rectangle of the currently bound texture to [data]. |
+ */ |
+ @JSName('texSubImage2D') |
+ void texSubImage2DTyped(int targetTexture, int levelOfDetail, |
+ int xOffset, int yOffset, int width, int height, int border, int format, |
+ int type, TypedData data) native; |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
@@ -4983,19 +3312,6 @@ class ShaderPrecisionFormat extends Interceptor { |
@DocsEditable() |
-@DomName('WebGLSync') |
-@Experimental() // untriaged |
-@Native("WebGLSync") |
-class Sync extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory Sync._() { throw new UnsupportedError("Not supported"); } |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-@DocsEditable() |
@DomName('WebGLTexture') |
@Native("WebGLTexture") |
class Texture extends Interceptor { |
@@ -5008,19 +3324,6 @@ class Texture extends Interceptor { |
@DocsEditable() |
-@DomName('WebGLTransformFeedback') |
-@Experimental() // untriaged |
-@Native("WebGLTransformFeedback") |
-class TransformFeedback extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory TransformFeedback._() { throw new UnsupportedError("Not supported"); } |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-@DocsEditable() |
@DomName('WebGLUniformLocation') |
@Native("WebGLUniformLocation") |
class UniformLocation extends Interceptor { |
@@ -5033,41 +3336,13 @@ class UniformLocation extends Interceptor { |
@DocsEditable() |
-@DomName('WebGLVertexArrayObject') |
-@Experimental() // untriaged |
-@Native("WebGLVertexArrayObject") |
-class VertexArrayObject extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); } |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-@DocsEditable() |
@DomName('WebGLVertexArrayObjectOES') |
// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/ |
@Experimental() // experimental |
@Native("WebGLVertexArrayObjectOES") |
-class VertexArrayObjectOes extends Interceptor { |
- // To suppress missing implicit constructor warnings. |
- factory VertexArrayObjectOes._() { throw new UnsupportedError("Not supported"); } |
-} |
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
- |
-@DocsEditable() |
-@DomName('WebGL2RenderingContextBase') |
-@Experimental() // untriaged |
-@Native("WebGL2RenderingContextBase") |
-abstract class _WebGL2RenderingContextBase extends Interceptor implements _WebGLRenderingContextBase { |
+class VertexArrayObject extends Interceptor { |
// To suppress missing implicit constructor warnings. |
- factory _WebGL2RenderingContextBase._() { throw new UnsupportedError("Not supported"); } |
- |
- // From WebGLRenderingContextBase |
+ factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); } |
} |
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |