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Unified Diff: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart

Issue 1750283002: Revert "Test sdk/lib regen for dart2js" (Closed) Base URL: git@github.com:dart-lang/sdk.git@master
Patch Set: Created 4 years, 10 months ago
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Index: sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
diff --git a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
index ba40f1f8381c30495470f0402ad5692e1fe7f2b2..2ce52d443cddc971ac19a66afcdc66843603cf16 100644
--- a/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
+++ b/sdk/lib/web_gl/dart2js/web_gl_dart2js.dart
@@ -505,6 +505,70 @@ class CompressedTextureS3TC extends Interceptor {
@DocsEditable()
+/**
+ * The properties of a WebGL rendering context.
+ *
+ * If [alpha] is `true`, then the context has an alpha channel.
+ *
+ * If [antialias] is `true`, then antialiasing is performed by the browser, but
+ * only if the browser's implementation of WebGL supports antialiasing.
+ *
+ * If [depth] is `true`, then the context has a depth buffer of at least 16
+ * bits.
+ *
+ * If [premultipliedAlpha] is `true`, then the context's colors are assumed to
+ * be premultiplied. This means that color values are assumed to have been
+ * multiplied by their alpha values. If [alpha] is `false`, then this flag is
+ * ignored.
+ *
+ * If [preserveDrawingBuffer] is `false`, then all contents of the context are
+ * cleared. If `true`, then all values will remain until changed or cleared.
+ *
+ * If [stencil] is `true`, then the context has a stencil buffer of at least 8
+ * bits.
+ */
+@DomName('WebGLContextAttributes')
+@Unstable()
+@Native("WebGLContextAttributes")
+class ContextAttributes extends Interceptor {
+ // To suppress missing implicit constructor warnings.
+ factory ContextAttributes._() { throw new UnsupportedError("Not supported"); }
+
+ @DomName('WebGLContextAttributes.alpha')
+ @DocsEditable()
+ bool alpha;
+
+ @DomName('WebGLContextAttributes.antialias')
+ @DocsEditable()
+ bool antialias;
+
+ @DomName('WebGLContextAttributes.depth')
+ @DocsEditable()
+ bool depth;
+
+ @DomName('WebGLContextAttributes.failIfMajorPerformanceCaveat')
+ @DocsEditable()
+ @Experimental() // untriaged
+ bool failIfMajorPerformanceCaveat;
+
+ @DomName('WebGLContextAttributes.premultipliedAlpha')
+ @DocsEditable()
+ bool premultipliedAlpha;
+
+ @DomName('WebGLContextAttributes.preserveDrawingBuffer')
+ @DocsEditable()
+ bool preserveDrawingBuffer;
+
+ @DomName('WebGLContextAttributes.stencil')
+ @DocsEditable()
+ bool stencil;
+}
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+
+@DocsEditable()
@DomName('WebGLContextEvent')
@Unstable()
@Native("WebGLContextEvent")
@@ -512,18 +576,6 @@ class ContextEvent extends Event {
// To suppress missing implicit constructor warnings.
factory ContextEvent._() { throw new UnsupportedError("Not supported"); }
- @DomName('WebGLContextEvent.WebGLContextEvent')
- @DocsEditable()
- factory ContextEvent(String type, [Map eventInit]) {
- if (eventInit != null) {
- var eventInit_1 = convertDartToNative_Dictionary(eventInit);
- return ContextEvent._create_1(type, eventInit_1);
- }
- return ContextEvent._create_2(type);
- }
- static ContextEvent _create_1(type, eventInit) => JS('ContextEvent', 'new WebGLContextEvent(#,#)', type, eventInit);
- static ContextEvent _create_2(type) => JS('ContextEvent', 'new WebGLContextEvent(#)', type);
-
@DomName('WebGLContextEvent.statusMessage')
@DocsEditable()
final String statusMessage;
@@ -747,39 +799,6 @@ class DrawBuffers extends Interceptor {
@DocsEditable()
-@DomName('EXTsRGB')
-@Experimental() // untriaged
-@Native("EXTsRGB")
-class EXTsRgb extends Interceptor {
- // To suppress missing implicit constructor warnings.
- factory EXTsRgb._() { throw new UnsupportedError("Not supported"); }
-
- @DomName('EXTsRGB.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
-
- @DomName('EXTsRGB.SRGB8_ALPHA8_EXT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SRGB8_ALPHA8_EXT = 0x8C43;
-
- @DomName('EXTsRGB.SRGB_ALPHA_EXT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SRGB_ALPHA_EXT = 0x8C42;
-
- @DomName('EXTsRGB.SRGB_EXT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SRGB_EXT = 0x8C40;
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-
-@DocsEditable()
@DomName('EXTBlendMinMax')
@Experimental() // untriaged
@Native("EXTBlendMinMax")
@@ -994,22 +1013,22 @@ class OesVertexArrayObject extends Interceptor {
@JSName('bindVertexArrayOES')
@DomName('OESVertexArrayObject.bindVertexArrayOES')
@DocsEditable()
- void bindVertexArray(VertexArrayObjectOes arrayObject) native;
+ void bindVertexArray(VertexArrayObject arrayObject) native;
@JSName('createVertexArrayOES')
@DomName('OESVertexArrayObject.createVertexArrayOES')
@DocsEditable()
- VertexArrayObjectOes createVertexArray() native;
+ VertexArrayObject createVertexArray() native;
@JSName('deleteVertexArrayOES')
@DomName('OESVertexArrayObject.deleteVertexArrayOES')
@DocsEditable()
- void deleteVertexArray(VertexArrayObjectOes arrayObject) native;
+ void deleteVertexArray(VertexArrayObject arrayObject) native;
@JSName('isVertexArrayOES')
@DomName('OESVertexArrayObject.isVertexArrayOES')
@DocsEditable()
- bool isVertexArray(VertexArrayObjectOes arrayObject) native;
+ bool isVertexArray(VertexArrayObject arrayObject) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -1030,19 +1049,6 @@ class Program extends Interceptor {
@DocsEditable()
-@DomName('WebGLQuery')
-@Experimental() // untriaged
-@Native("WebGLQuery")
-class Query extends Interceptor {
- // To suppress missing implicit constructor warnings.
- factory Query._() { throw new UnsupportedError("Not supported"); }
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-
-@DocsEditable()
@DomName('WebGLRenderbuffer')
@Unstable()
@Native("WebGLRenderbuffer")
@@ -1068,58 +1074,6 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
/// Checks if this type is supported on the current platform.
static bool get supported => JS('bool', '!!(window.WebGLRenderingContext)');
- @DomName('WebGLRenderingContext.getBufferParameter')
- @DocsEditable()
- @Creates('int|Null')
- @Returns('int|Null')
- Object getBufferParameter(int target, int pname) native;
-
- @DomName('WebGLRenderingContext.getExtension')
- @DocsEditable()
- Object getExtension(String name) native;
-
- @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
- @DocsEditable()
- @Creates('int|Renderbuffer|Texture|Null')
- @Returns('int|Renderbuffer|Texture|Null')
- Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native;
-
- @DomName('WebGLRenderingContext.getParameter')
- @DocsEditable()
- @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
- @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
- Object getParameter(int pname) native;
-
- @DomName('WebGLRenderingContext.getProgramParameter')
- @DocsEditable()
- @Creates('int|bool|Null')
- @Returns('int|bool|Null')
- Object getProgramParameter(Program program, int pname) native;
-
- @DomName('WebGLRenderingContext.getRenderbufferParameter')
- @DocsEditable()
- @Creates('int|Null')
- @Returns('int|Null')
- Object getRenderbufferParameter(int target, int pname) native;
-
- @DomName('WebGLRenderingContext.getShaderParameter')
- @DocsEditable()
- @Creates('int|bool|Null')
- @Returns('int|bool|Null')
- Object getShaderParameter(Shader shader, int pname) native;
-
- @DomName('WebGLRenderingContext.getTexParameter')
- @DocsEditable()
- @Creates('int|Null')
- @Returns('int|Null')
- Object getTexParameter(int target, int pname) native;
-
- @DomName('WebGLRenderingContext.getVertexAttrib')
- @DocsEditable()
- @Creates('Null|num|bool|NativeFloat32List|Buffer')
- @Returns('Null|num|bool|NativeFloat32List|Buffer')
- Object getVertexAttrib(int index, int pname) native;
-
@DomName('WebGLRenderingContext.ACTIVE_ATTRIBUTES')
@DocsEditable()
static const int ACTIVE_ATTRIBUTES = 0x8B89;
@@ -2317,6 +2271,14 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@Experimental() // untriaged
final CanvasElement canvas;
+ @DomName('WebGLRenderingContext.drawingBufferHeight')
+ @DocsEditable()
+ final int drawingBufferHeight;
+
+ @DomName('WebGLRenderingContext.drawingBufferWidth')
+ @DocsEditable()
+ final int drawingBufferWidth;
+
@DomName('WebGLRenderingContext.activeTexture')
@DocsEditable()
void activeTexture(int texture) native;
@@ -2325,6 +2287,10 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void attachShader(Program program, Shader shader) native;
+ @DomName('WebGLRenderingContext.bindAttribLocation')
+ @DocsEditable()
+ void bindAttribLocation(Program program, int index, String name) native;
+
@DomName('WebGLRenderingContext.bindBuffer')
@DocsEditable()
void bindBuffer(int target, Buffer buffer) native;
@@ -2341,6 +2307,10 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void bindTexture(int target, Texture texture) native;
+ @DomName('WebGLRenderingContext.blendColor')
+ @DocsEditable()
+ void blendColor(num red, num green, num blue, num alpha) native;
+
@DomName('WebGLRenderingContext.blendEquation')
@DocsEditable()
void blendEquation(int mode) native;
@@ -2357,6 +2327,30 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native;
+ @JSName('bufferData')
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
+ @DocsEditable()
+ void bufferByteData(int target, ByteBuffer data, int usage) native;
+
+ /**
+ * Buffers the specified data.
+ *
+ * The [bufferData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferDataTyped] or [bufferByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferData')
+ @DocsEditable()
+ void bufferData(int target, data_OR_size, int usage) native;
+
+ @JSName('bufferData')
/**
* Buffers the specified data.
*
@@ -2366,16 +2360,87 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
*/
@DomName('WebGLRenderingContext.bufferData')
@DocsEditable()
- void bufferData(int target, data, int usage) native;
+ void bufferDataTyped(int target, TypedData data, int usage) native;
+
+ @JSName('bufferSubData')
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
+ @DocsEditable()
+ void bufferSubByteData(int target, int offset, ByteBuffer data) native;
+
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
+ @DocsEditable()
+ void bufferSubData(int target, int offset, data) native;
+
+ @JSName('bufferSubData')
+ /**
+ * Buffers the specified subset of data.
+ *
+ * The [bufferSubData] method is provided for WebGL API compatibility reasons, but
+ * it is highly recommended that you use [bufferSubDataTyped] or [bufferSubByteData]
+ * depending on your purposes.
+ */
+ @DomName('WebGLRenderingContext.bufferSubData')
+ @DocsEditable()
+ void bufferSubDataTyped(int target, int offset, TypedData data) native;
@DomName('WebGLRenderingContext.checkFramebufferStatus')
@DocsEditable()
int checkFramebufferStatus(int target) native;
+ @DomName('WebGLRenderingContext.clear')
+ @DocsEditable()
+ void clear(int mask) native;
+
+ @DomName('WebGLRenderingContext.clearColor')
+ @DocsEditable()
+ void clearColor(num red, num green, num blue, num alpha) native;
+
+ @DomName('WebGLRenderingContext.clearDepth')
+ @DocsEditable()
+ void clearDepth(num depth) native;
+
+ @DomName('WebGLRenderingContext.clearStencil')
+ @DocsEditable()
+ void clearStencil(int s) native;
+
+ @DomName('WebGLRenderingContext.colorMask')
+ @DocsEditable()
+ void colorMask(bool red, bool green, bool blue, bool alpha) native;
+
@DomName('WebGLRenderingContext.compileShader')
@DocsEditable()
void compileShader(Shader shader) native;
+ @DomName('WebGLRenderingContext.compressedTexImage2D')
+ @DocsEditable()
+ void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native;
+
+ @DomName('WebGLRenderingContext.compressedTexSubImage2D')
+ @DocsEditable()
+ void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native;
+
+ @DomName('WebGLRenderingContext.copyTexImage2D')
+ @DocsEditable()
+ void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
+
+ @DomName('WebGLRenderingContext.copyTexSubImage2D')
+ @DocsEditable()
+ void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
+
@DomName('WebGLRenderingContext.createBuffer')
@DocsEditable()
Buffer createBuffer() native;
@@ -2432,6 +2497,14 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void depthFunc(int func) native;
+ @DomName('WebGLRenderingContext.depthMask')
+ @DocsEditable()
+ void depthMask(bool flag) native;
+
+ @DomName('WebGLRenderingContext.depthRange')
+ @DocsEditable()
+ void depthRange(num zNear, num zFar) native;
+
@DomName('WebGLRenderingContext.detachShader')
@DocsEditable()
void detachShader(Program program, Shader shader) native;
@@ -2440,10 +2513,26 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void disable(int cap) native;
+ @DomName('WebGLRenderingContext.disableVertexAttribArray')
+ @DocsEditable()
+ void disableVertexAttribArray(int index) native;
+
+ @DomName('WebGLRenderingContext.drawArrays')
+ @DocsEditable()
+ void drawArrays(int mode, int first, int count) native;
+
+ @DomName('WebGLRenderingContext.drawElements')
+ @DocsEditable()
+ void drawElements(int mode, int count, int type, int offset) native;
+
@DomName('WebGLRenderingContext.enable')
@DocsEditable()
void enable(int cap) native;
+ @DomName('WebGLRenderingContext.enableVertexAttribArray')
+ @DocsEditable()
+ void enableVertexAttribArray(int index) native;
+
@DomName('WebGLRenderingContext.finish')
@DocsEditable()
void finish() native;
@@ -2456,6 +2545,10 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native;
+ @DomName('WebGLRenderingContext.framebufferTexture2D')
+ @DocsEditable()
+ void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native;
+
@DomName('WebGLRenderingContext.frontFace')
@DocsEditable()
void frontFace(int mode) native;
@@ -2464,34 +2557,86 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
void generateMipmap(int target) native;
+ @DomName('WebGLRenderingContext.getActiveAttrib')
+ @DocsEditable()
+ ActiveInfo getActiveAttrib(Program program, int index) native;
+
+ @DomName('WebGLRenderingContext.getActiveUniform')
+ @DocsEditable()
+ ActiveInfo getActiveUniform(Program program, int index) native;
+
@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
List<Shader> getAttachedShaders(Program program) native;
+ @DomName('WebGLRenderingContext.getAttribLocation')
+ @DocsEditable()
+ int getAttribLocation(Program program, String name) native;
+
+ @DomName('WebGLRenderingContext.getBufferParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getBufferParameter(int target, int pname) native;
+
@DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
- @Creates('ContextAttributes|Null')
- Map getContextAttributes() {
- return convertNativeToDart_Dictionary(_getContextAttributes_1());
+ @Creates('ContextAttributes|=Object')
+ ContextAttributes getContextAttributes() {
+ return convertNativeToDart_ContextAttributes(_getContextAttributes_1());
}
@JSName('getContextAttributes')
@DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable()
- @Creates('ContextAttributes|Null')
+ @Creates('ContextAttributes|=Object')
_getContextAttributes_1() native;
@DomName('WebGLRenderingContext.getError')
@DocsEditable()
int getError() native;
+ @DomName('WebGLRenderingContext.getExtension')
+ @DocsEditable()
+ Object getExtension(String name) native;
+
+ @DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
+ @DocsEditable()
+ @Creates('int|Renderbuffer|Texture|Null')
+ @Returns('int|Renderbuffer|Texture|Null')
+ Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native;
+
+ @DomName('WebGLRenderingContext.getParameter')
+ @DocsEditable()
+ @Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
+ @Returns('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List|Framebuffer|Renderbuffer|Texture')
+ Object getParameter(int pname) native;
+
@DomName('WebGLRenderingContext.getProgramInfoLog')
@DocsEditable()
String getProgramInfoLog(Program program) native;
+ @DomName('WebGLRenderingContext.getProgramParameter')
+ @DocsEditable()
+ @Creates('int|bool|Null')
+ @Returns('int|bool|Null')
+ Object getProgramParameter(Program program, int pname) native;
+
+ @DomName('WebGLRenderingContext.getRenderbufferParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getRenderbufferParameter(int target, int pname) native;
+
@DomName('WebGLRenderingContext.getShaderInfoLog')
@DocsEditable()
String getShaderInfoLog(Shader shader) native;
+ @DomName('WebGLRenderingContext.getShaderParameter')
+ @DocsEditable()
+ @Creates('int|bool|Null')
+ @Returns('int|bool|Null')
+ Object getShaderParameter(Shader shader, int pname) native;
+
@DomName('WebGLRenderingContext.getShaderPrecisionFormat')
@DocsEditable()
ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native;
@@ -2504,6 +2649,12 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
List<String> getSupportedExtensions() native;
+ @DomName('WebGLRenderingContext.getTexParameter')
+ @DocsEditable()
+ @Creates('int|Null')
+ @Returns('int|Null')
+ Object getTexParameter(int target, int pname) native;
+
@DomName('WebGLRenderingContext.getUniform')
@DocsEditable()
@Creates('Null|num|String|bool|JSExtendableArray|NativeFloat32List|NativeInt32List|NativeUint32List')
@@ -2514,2432 +2665,610 @@ class RenderingContext extends Interceptor implements CanvasRenderingContext {
@DocsEditable()
UniformLocation getUniformLocation(Program program, String name) native;
+ @DomName('WebGLRenderingContext.getVertexAttrib')
+ @DocsEditable()
+ @Creates('Null|num|bool|NativeFloat32List|Buffer')
+ @Returns('Null|num|bool|NativeFloat32List|Buffer')
+ Object getVertexAttrib(int index, int pname) native;
+
+ @DomName('WebGLRenderingContext.getVertexAttribOffset')
+ @DocsEditable()
+ int getVertexAttribOffset(int index, int pname) native;
+
@DomName('WebGLRenderingContext.hint')
@DocsEditable()
void hint(int target, int mode) native;
- @DomName('WebGLRenderingContext.linkProgram')
+ @DomName('WebGLRenderingContext.isBuffer')
@DocsEditable()
- void linkProgram(Program program) native;
+ bool isBuffer(Buffer buffer) native;
- @DomName('WebGLRenderingContext.shaderSource')
+ @DomName('WebGLRenderingContext.isContextLost')
@DocsEditable()
- void shaderSource(Shader shader, String string) native;
+ bool isContextLost() native;
- @DomName('WebGLRenderingContext.stencilOp')
+ @DomName('WebGLRenderingContext.isEnabled')
@DocsEditable()
- void stencilOp(int fail, int zfail, int zpass) native;
-
- @DomName('WebGLRenderingContext.stencilOpSeparate')
- @DocsEditable()
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
-
- @DomName('WebGLRenderingContext.uniform1fv')
- @DocsEditable()
- void uniform1fv(UniformLocation location, Float32List v) native;
-
- @DomName('WebGLRenderingContext.uniform1iv')
- @DocsEditable()
- void uniform1iv(UniformLocation location, Int32List v) native;
-
- @DomName('WebGLRenderingContext.uniform2fv')
- @DocsEditable()
- void uniform2fv(UniformLocation location, Float32List v) native;
-
- @DomName('WebGLRenderingContext.uniform2iv')
- @DocsEditable()
- void uniform2iv(UniformLocation location, Int32List v) native;
-
- @DomName('WebGLRenderingContext.uniform3fv')
- @DocsEditable()
- void uniform3fv(UniformLocation location, Float32List v) native;
-
- @DomName('WebGLRenderingContext.uniform3iv')
- @DocsEditable()
- void uniform3iv(UniformLocation location, Int32List v) native;
-
- @DomName('WebGLRenderingContext.uniform4fv')
- @DocsEditable()
- void uniform4fv(UniformLocation location, Float32List v) native;
-
- @DomName('WebGLRenderingContext.uniform4iv')
- @DocsEditable()
- void uniform4iv(UniformLocation location, Int32List v) native;
-
- @DomName('WebGLRenderingContext.useProgram')
- @DocsEditable()
- void useProgram(Program program) native;
-
- @DomName('WebGLRenderingContext.validateProgram')
- @DocsEditable()
- void validateProgram(Program program) native;
-
-
- /**
- * Sets the currently bound texture to [data].
- *
- * [data] can be either an [ImageElement], a
- * [CanvasElement], a [VideoElement], or an [ImageData] object.
- *
- * To use [texImage2d] with a TypedData object, use [texImage2dTyped].
- *
- */
- @JSName('texImage2D')
- void texImage2DUntyped(int targetTexture, int levelOfDetail,
- int internalFormat, int format, int type, data) native;
-
- /**
- * Sets the currently bound texture to [data].
- */
- @JSName('texImage2D')
- void texImage2DTyped(int targetTexture, int levelOfDetail,
- int internalFormat, int width, int height, int border, int format,
- int type, TypedData data) native;
-
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- *
- * [data] can be either an [ImageElement], a
- * [CanvasElement], a [VideoElement], or an [ImageData] object.
- *
- * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped].
- *
- */
- @JSName('texSubImage2D')
- void texSubImage2DUntyped(int targetTexture, int levelOfDetail,
- int xOffset, int yOffset, int format, int type, data) native;
-
- /**
- * Updates a sub-rectangle of the currently bound texture to [data].
- */
- @JSName('texSubImage2D')
- void texSubImage2DTyped(int targetTexture, int levelOfDetail,
- int xOffset, int yOffset, int width, int height, int border, int format,
- int type, TypedData data) native;
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-
-@DocsEditable()
-@DomName('WebGL2RenderingContext')
-@Experimental() // untriaged
-@Native("WebGL2RenderingContext")
-class RenderingContext2 extends Interceptor implements _WebGL2RenderingContextBase, _WebGLRenderingContextBase {
- // To suppress missing implicit constructor warnings.
- factory RenderingContext2._() { throw new UnsupportedError("Not supported"); }
-
- @DomName('WebGL2RenderingContext.ACTIVE_ATTRIBUTES')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ACTIVE_ATTRIBUTES = 0x8B89;
-
- @DomName('WebGL2RenderingContext.ACTIVE_TEXTURE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ACTIVE_TEXTURE = 0x84E0;
-
- @DomName('WebGL2RenderingContext.ACTIVE_UNIFORMS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ACTIVE_UNIFORMS = 0x8B86;
-
- @DomName('WebGL2RenderingContext.ALIASED_LINE_WIDTH_RANGE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ALIASED_LINE_WIDTH_RANGE = 0x846E;
-
- @DomName('WebGL2RenderingContext.ALIASED_POINT_SIZE_RANGE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ALIASED_POINT_SIZE_RANGE = 0x846D;
-
- @DomName('WebGL2RenderingContext.ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ALPHA = 0x1906;
-
- @DomName('WebGL2RenderingContext.ALPHA_BITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ALPHA_BITS = 0x0D55;
-
- @DomName('WebGL2RenderingContext.ALWAYS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ALWAYS = 0x0207;
-
- @DomName('WebGL2RenderingContext.ARRAY_BUFFER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ARRAY_BUFFER = 0x8892;
-
- @DomName('WebGL2RenderingContext.ARRAY_BUFFER_BINDING')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ARRAY_BUFFER_BINDING = 0x8894;
-
- @DomName('WebGL2RenderingContext.ATTACHED_SHADERS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ATTACHED_SHADERS = 0x8B85;
-
- @DomName('WebGL2RenderingContext.BACK')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BACK = 0x0405;
-
- @DomName('WebGL2RenderingContext.BLEND')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND = 0x0BE2;
-
- @DomName('WebGL2RenderingContext.BLEND_COLOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_COLOR = 0x8005;
-
- @DomName('WebGL2RenderingContext.BLEND_DST_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_DST_ALPHA = 0x80CA;
-
- @DomName('WebGL2RenderingContext.BLEND_DST_RGB')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_DST_RGB = 0x80C8;
-
- @DomName('WebGL2RenderingContext.BLEND_EQUATION')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_EQUATION = 0x8009;
-
- @DomName('WebGL2RenderingContext.BLEND_EQUATION_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_EQUATION_ALPHA = 0x883D;
-
- @DomName('WebGL2RenderingContext.BLEND_EQUATION_RGB')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_EQUATION_RGB = 0x8009;
-
- @DomName('WebGL2RenderingContext.BLEND_SRC_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_SRC_ALPHA = 0x80CB;
-
- @DomName('WebGL2RenderingContext.BLEND_SRC_RGB')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLEND_SRC_RGB = 0x80C9;
-
- @DomName('WebGL2RenderingContext.BLUE_BITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BLUE_BITS = 0x0D54;
-
- @DomName('WebGL2RenderingContext.BOOL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BOOL = 0x8B56;
-
- @DomName('WebGL2RenderingContext.BOOL_VEC2')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BOOL_VEC2 = 0x8B57;
-
- @DomName('WebGL2RenderingContext.BOOL_VEC3')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BOOL_VEC3 = 0x8B58;
-
- @DomName('WebGL2RenderingContext.BOOL_VEC4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BOOL_VEC4 = 0x8B59;
-
- @DomName('WebGL2RenderingContext.BROWSER_DEFAULT_WEBGL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BROWSER_DEFAULT_WEBGL = 0x9244;
-
- @DomName('WebGL2RenderingContext.BUFFER_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BUFFER_SIZE = 0x8764;
-
- @DomName('WebGL2RenderingContext.BUFFER_USAGE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BUFFER_USAGE = 0x8765;
-
- @DomName('WebGL2RenderingContext.BYTE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int BYTE = 0x1400;
-
- @DomName('WebGL2RenderingContext.CCW')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CCW = 0x0901;
-
- @DomName('WebGL2RenderingContext.CLAMP_TO_EDGE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CLAMP_TO_EDGE = 0x812F;
-
- @DomName('WebGL2RenderingContext.COLOR_ATTACHMENT0')
- @DocsEditable()
- @Experimental() // untriaged
- static const int COLOR_ATTACHMENT0 = 0x8CE0;
-
- @DomName('WebGL2RenderingContext.COLOR_BUFFER_BIT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int COLOR_BUFFER_BIT = 0x00004000;
-
- @DomName('WebGL2RenderingContext.COLOR_CLEAR_VALUE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int COLOR_CLEAR_VALUE = 0x0C22;
-
- @DomName('WebGL2RenderingContext.COLOR_WRITEMASK')
- @DocsEditable()
- @Experimental() // untriaged
- static const int COLOR_WRITEMASK = 0x0C23;
-
- @DomName('WebGL2RenderingContext.COMPILE_STATUS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int COMPILE_STATUS = 0x8B81;
-
- @DomName('WebGL2RenderingContext.COMPRESSED_TEXTURE_FORMATS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
-
- @DomName('WebGL2RenderingContext.CONSTANT_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CONSTANT_ALPHA = 0x8003;
-
- @DomName('WebGL2RenderingContext.CONSTANT_COLOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CONSTANT_COLOR = 0x8001;
-
- @DomName('WebGL2RenderingContext.CONTEXT_LOST_WEBGL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CONTEXT_LOST_WEBGL = 0x9242;
-
- @DomName('WebGL2RenderingContext.CULL_FACE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CULL_FACE = 0x0B44;
-
- @DomName('WebGL2RenderingContext.CULL_FACE_MODE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CULL_FACE_MODE = 0x0B45;
-
- @DomName('WebGL2RenderingContext.CURRENT_PROGRAM')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CURRENT_PROGRAM = 0x8B8D;
-
- @DomName('WebGL2RenderingContext.CURRENT_VERTEX_ATTRIB')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CURRENT_VERTEX_ATTRIB = 0x8626;
-
- @DomName('WebGL2RenderingContext.CW')
- @DocsEditable()
- @Experimental() // untriaged
- static const int CW = 0x0900;
-
- @DomName('WebGL2RenderingContext.DECR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DECR = 0x1E03;
-
- @DomName('WebGL2RenderingContext.DECR_WRAP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DECR_WRAP = 0x8508;
-
- @DomName('WebGL2RenderingContext.DELETE_STATUS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DELETE_STATUS = 0x8B80;
-
- @DomName('WebGL2RenderingContext.DEPTH_ATTACHMENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_ATTACHMENT = 0x8D00;
-
- @DomName('WebGL2RenderingContext.DEPTH_BITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_BITS = 0x0D56;
-
- @DomName('WebGL2RenderingContext.DEPTH_BUFFER_BIT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_BUFFER_BIT = 0x00000100;
-
- @DomName('WebGL2RenderingContext.DEPTH_CLEAR_VALUE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_CLEAR_VALUE = 0x0B73;
-
- @DomName('WebGL2RenderingContext.DEPTH_COMPONENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_COMPONENT = 0x1902;
-
- @DomName('WebGL2RenderingContext.DEPTH_COMPONENT16')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_COMPONENT16 = 0x81A5;
-
- @DomName('WebGL2RenderingContext.DEPTH_FUNC')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_FUNC = 0x0B74;
-
- @DomName('WebGL2RenderingContext.DEPTH_RANGE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_RANGE = 0x0B70;
-
- @DomName('WebGL2RenderingContext.DEPTH_STENCIL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_STENCIL = 0x84F9;
-
- @DomName('WebGL2RenderingContext.DEPTH_STENCIL_ATTACHMENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_STENCIL_ATTACHMENT = 0x821A;
-
- @DomName('WebGL2RenderingContext.DEPTH_TEST')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_TEST = 0x0B71;
-
- @DomName('WebGL2RenderingContext.DEPTH_WRITEMASK')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DEPTH_WRITEMASK = 0x0B72;
-
- @DomName('WebGL2RenderingContext.DITHER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DITHER = 0x0BD0;
-
- @DomName('WebGL2RenderingContext.DONT_CARE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DONT_CARE = 0x1100;
-
- @DomName('WebGL2RenderingContext.DST_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DST_ALPHA = 0x0304;
-
- @DomName('WebGL2RenderingContext.DST_COLOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DST_COLOR = 0x0306;
-
- @DomName('WebGL2RenderingContext.DYNAMIC_DRAW')
- @DocsEditable()
- @Experimental() // untriaged
- static const int DYNAMIC_DRAW = 0x88E8;
-
- @DomName('WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ELEMENT_ARRAY_BUFFER = 0x8893;
-
- @DomName('WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
-
- @DomName('WebGL2RenderingContext.EQUAL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int EQUAL = 0x0202;
-
- @DomName('WebGL2RenderingContext.FASTEST')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FASTEST = 0x1101;
-
- @DomName('WebGL2RenderingContext.FLOAT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT = 0x1406;
-
- @DomName('WebGL2RenderingContext.FLOAT_MAT2')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_MAT2 = 0x8B5A;
-
- @DomName('WebGL2RenderingContext.FLOAT_MAT3')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_MAT3 = 0x8B5B;
-
- @DomName('WebGL2RenderingContext.FLOAT_MAT4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_MAT4 = 0x8B5C;
-
- @DomName('WebGL2RenderingContext.FLOAT_VEC2')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_VEC2 = 0x8B50;
-
- @DomName('WebGL2RenderingContext.FLOAT_VEC3')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_VEC3 = 0x8B51;
-
- @DomName('WebGL2RenderingContext.FLOAT_VEC4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FLOAT_VEC4 = 0x8B52;
-
- @DomName('WebGL2RenderingContext.FRAGMENT_SHADER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAGMENT_SHADER = 0x8B30;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER = 0x8D40;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_BINDING')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_BINDING = 0x8CA6;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_COMPLETE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_COMPLETE = 0x8CD5;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
-
- @DomName('WebGL2RenderingContext.FRAMEBUFFER_UNSUPPORTED')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
-
- @DomName('WebGL2RenderingContext.FRONT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRONT = 0x0404;
-
- @DomName('WebGL2RenderingContext.FRONT_AND_BACK')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRONT_AND_BACK = 0x0408;
-
- @DomName('WebGL2RenderingContext.FRONT_FACE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FRONT_FACE = 0x0B46;
-
- @DomName('WebGL2RenderingContext.FUNC_ADD')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FUNC_ADD = 0x8006;
-
- @DomName('WebGL2RenderingContext.FUNC_REVERSE_SUBTRACT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FUNC_REVERSE_SUBTRACT = 0x800B;
-
- @DomName('WebGL2RenderingContext.FUNC_SUBTRACT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int FUNC_SUBTRACT = 0x800A;
-
- @DomName('WebGL2RenderingContext.GENERATE_MIPMAP_HINT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int GENERATE_MIPMAP_HINT = 0x8192;
-
- @DomName('WebGL2RenderingContext.GEQUAL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int GEQUAL = 0x0206;
-
- @DomName('WebGL2RenderingContext.GREATER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int GREATER = 0x0204;
-
- @DomName('WebGL2RenderingContext.GREEN_BITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int GREEN_BITS = 0x0D53;
-
- @DomName('WebGL2RenderingContext.HIGH_FLOAT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int HIGH_FLOAT = 0x8DF2;
-
- @DomName('WebGL2RenderingContext.HIGH_INT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int HIGH_INT = 0x8DF5;
-
- @DomName('WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
-
- @DomName('WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_TYPE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
-
- @DomName('WebGL2RenderingContext.INCR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INCR = 0x1E02;
-
- @DomName('WebGL2RenderingContext.INCR_WRAP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INCR_WRAP = 0x8507;
-
- @DomName('WebGL2RenderingContext.INT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INT = 0x1404;
-
- @DomName('WebGL2RenderingContext.INT_VEC2')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INT_VEC2 = 0x8B53;
-
- @DomName('WebGL2RenderingContext.INT_VEC3')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INT_VEC3 = 0x8B54;
-
- @DomName('WebGL2RenderingContext.INT_VEC4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INT_VEC4 = 0x8B55;
-
- @DomName('WebGL2RenderingContext.INVALID_ENUM')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INVALID_ENUM = 0x0500;
-
- @DomName('WebGL2RenderingContext.INVALID_FRAMEBUFFER_OPERATION')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
-
- @DomName('WebGL2RenderingContext.INVALID_OPERATION')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INVALID_OPERATION = 0x0502;
-
- @DomName('WebGL2RenderingContext.INVALID_VALUE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INVALID_VALUE = 0x0501;
-
- @DomName('WebGL2RenderingContext.INVERT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int INVERT = 0x150A;
-
- @DomName('WebGL2RenderingContext.KEEP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int KEEP = 0x1E00;
-
- @DomName('WebGL2RenderingContext.LEQUAL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LEQUAL = 0x0203;
-
- @DomName('WebGL2RenderingContext.LESS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LESS = 0x0201;
-
- @DomName('WebGL2RenderingContext.LINEAR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LINEAR = 0x2601;
-
- @DomName('WebGL2RenderingContext.LINEAR_MIPMAP_LINEAR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LINEAR_MIPMAP_LINEAR = 0x2703;
-
- @DomName('WebGL2RenderingContext.LINEAR_MIPMAP_NEAREST')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LINEAR_MIPMAP_NEAREST = 0x2701;
-
- @DomName('WebGL2RenderingContext.LINES')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LINES = 0x0001;
-
- @DomName('WebGL2RenderingContext.LINE_LOOP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LINE_LOOP = 0x0002;
-
- @DomName('WebGL2RenderingContext.LINE_STRIP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LINE_STRIP = 0x0003;
-
- @DomName('WebGL2RenderingContext.LINE_WIDTH')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LINE_WIDTH = 0x0B21;
-
- @DomName('WebGL2RenderingContext.LINK_STATUS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LINK_STATUS = 0x8B82;
-
- @DomName('WebGL2RenderingContext.LOW_FLOAT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LOW_FLOAT = 0x8DF0;
-
- @DomName('WebGL2RenderingContext.LOW_INT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LOW_INT = 0x8DF3;
-
- @DomName('WebGL2RenderingContext.LUMINANCE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LUMINANCE = 0x1909;
-
- @DomName('WebGL2RenderingContext.LUMINANCE_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int LUMINANCE_ALPHA = 0x190A;
-
- @DomName('WebGL2RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
-
- @DomName('WebGL2RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
-
- @DomName('WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
-
- @DomName('WebGL2RenderingContext.MAX_RENDERBUFFER_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_RENDERBUFFER_SIZE = 0x84E8;
-
- @DomName('WebGL2RenderingContext.MAX_TEXTURE_IMAGE_UNITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
-
- @DomName('WebGL2RenderingContext.MAX_TEXTURE_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_TEXTURE_SIZE = 0x0D33;
-
- @DomName('WebGL2RenderingContext.MAX_VARYING_VECTORS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VARYING_VECTORS = 0x8DFC;
-
- @DomName('WebGL2RenderingContext.MAX_VERTEX_ATTRIBS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VERTEX_ATTRIBS = 0x8869;
-
- @DomName('WebGL2RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
-
- @DomName('WebGL2RenderingContext.MAX_VERTEX_UNIFORM_VECTORS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
-
- @DomName('WebGL2RenderingContext.MAX_VIEWPORT_DIMS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MAX_VIEWPORT_DIMS = 0x0D3A;
-
- @DomName('WebGL2RenderingContext.MEDIUM_FLOAT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MEDIUM_FLOAT = 0x8DF1;
-
- @DomName('WebGL2RenderingContext.MEDIUM_INT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MEDIUM_INT = 0x8DF4;
-
- @DomName('WebGL2RenderingContext.MIRRORED_REPEAT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int MIRRORED_REPEAT = 0x8370;
-
- @DomName('WebGL2RenderingContext.NEAREST')
- @DocsEditable()
- @Experimental() // untriaged
- static const int NEAREST = 0x2600;
-
- @DomName('WebGL2RenderingContext.NEAREST_MIPMAP_LINEAR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int NEAREST_MIPMAP_LINEAR = 0x2702;
-
- @DomName('WebGL2RenderingContext.NEAREST_MIPMAP_NEAREST')
- @DocsEditable()
- @Experimental() // untriaged
- static const int NEAREST_MIPMAP_NEAREST = 0x2700;
-
- @DomName('WebGL2RenderingContext.NEVER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int NEVER = 0x0200;
-
- @DomName('WebGL2RenderingContext.NICEST')
- @DocsEditable()
- @Experimental() // untriaged
- static const int NICEST = 0x1102;
-
- @DomName('WebGL2RenderingContext.NONE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int NONE = 0;
-
- @DomName('WebGL2RenderingContext.NOTEQUAL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int NOTEQUAL = 0x0205;
-
- @DomName('WebGL2RenderingContext.NO_ERROR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int NO_ERROR = 0;
-
- @DomName('WebGL2RenderingContext.ONE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ONE = 1;
-
- @DomName('WebGL2RenderingContext.ONE_MINUS_CONSTANT_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
-
- @DomName('WebGL2RenderingContext.ONE_MINUS_CONSTANT_COLOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_CONSTANT_COLOR = 0x8002;
-
- @DomName('WebGL2RenderingContext.ONE_MINUS_DST_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_DST_ALPHA = 0x0305;
-
- @DomName('WebGL2RenderingContext.ONE_MINUS_DST_COLOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_DST_COLOR = 0x0307;
-
- @DomName('WebGL2RenderingContext.ONE_MINUS_SRC_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_SRC_ALPHA = 0x0303;
-
- @DomName('WebGL2RenderingContext.ONE_MINUS_SRC_COLOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ONE_MINUS_SRC_COLOR = 0x0301;
-
- @DomName('WebGL2RenderingContext.OUT_OF_MEMORY')
- @DocsEditable()
- @Experimental() // untriaged
- static const int OUT_OF_MEMORY = 0x0505;
-
- @DomName('WebGL2RenderingContext.PACK_ALIGNMENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int PACK_ALIGNMENT = 0x0D05;
-
- @DomName('WebGL2RenderingContext.POINTS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int POINTS = 0x0000;
-
- @DomName('WebGL2RenderingContext.POLYGON_OFFSET_FACTOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int POLYGON_OFFSET_FACTOR = 0x8038;
-
- @DomName('WebGL2RenderingContext.POLYGON_OFFSET_FILL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int POLYGON_OFFSET_FILL = 0x8037;
-
- @DomName('WebGL2RenderingContext.POLYGON_OFFSET_UNITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int POLYGON_OFFSET_UNITS = 0x2A00;
-
- @DomName('WebGL2RenderingContext.RED_BITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RED_BITS = 0x0D52;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER = 0x8D41;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_ALPHA_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_BINDING')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_BINDING = 0x8CA7;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_BLUE_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_BLUE_SIZE = 0x8D52;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_DEPTH_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_GREEN_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_GREEN_SIZE = 0x8D51;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_HEIGHT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_HEIGHT = 0x8D43;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_INTERNAL_FORMAT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_RED_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_RED_SIZE = 0x8D50;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_STENCIL_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
-
- @DomName('WebGL2RenderingContext.RENDERBUFFER_WIDTH')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERBUFFER_WIDTH = 0x8D42;
-
- @DomName('WebGL2RenderingContext.RENDERER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RENDERER = 0x1F01;
-
- @DomName('WebGL2RenderingContext.REPEAT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int REPEAT = 0x2901;
-
- @DomName('WebGL2RenderingContext.REPLACE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int REPLACE = 0x1E01;
-
- @DomName('WebGL2RenderingContext.RGB')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RGB = 0x1907;
-
- @DomName('WebGL2RenderingContext.RGB565')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RGB565 = 0x8D62;
-
- @DomName('WebGL2RenderingContext.RGB5_A1')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RGB5_A1 = 0x8057;
-
- @DomName('WebGL2RenderingContext.RGBA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RGBA = 0x1908;
-
- @DomName('WebGL2RenderingContext.RGBA4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int RGBA4 = 0x8056;
-
- @DomName('WebGL2RenderingContext.SAMPLER_2D')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLER_2D = 0x8B5E;
-
- @DomName('WebGL2RenderingContext.SAMPLER_CUBE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLER_CUBE = 0x8B60;
-
- @DomName('WebGL2RenderingContext.SAMPLES')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLES = 0x80A9;
-
- @DomName('WebGL2RenderingContext.SAMPLE_ALPHA_TO_COVERAGE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
-
- @DomName('WebGL2RenderingContext.SAMPLE_BUFFERS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_BUFFERS = 0x80A8;
-
- @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_COVERAGE = 0x80A0;
-
- @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE_INVERT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_COVERAGE_INVERT = 0x80AB;
-
- @DomName('WebGL2RenderingContext.SAMPLE_COVERAGE_VALUE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SAMPLE_COVERAGE_VALUE = 0x80AA;
-
- @DomName('WebGL2RenderingContext.SCISSOR_BOX')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SCISSOR_BOX = 0x0C10;
-
- @DomName('WebGL2RenderingContext.SCISSOR_TEST')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SCISSOR_TEST = 0x0C11;
-
- @DomName('WebGL2RenderingContext.SHADER_TYPE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SHADER_TYPE = 0x8B4F;
-
- @DomName('WebGL2RenderingContext.SHADING_LANGUAGE_VERSION')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SHADING_LANGUAGE_VERSION = 0x8B8C;
-
- @DomName('WebGL2RenderingContext.SHORT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SHORT = 0x1402;
-
- @DomName('WebGL2RenderingContext.SRC_ALPHA')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SRC_ALPHA = 0x0302;
-
- @DomName('WebGL2RenderingContext.SRC_ALPHA_SATURATE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SRC_ALPHA_SATURATE = 0x0308;
-
- @DomName('WebGL2RenderingContext.SRC_COLOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SRC_COLOR = 0x0300;
-
- @DomName('WebGL2RenderingContext.STATIC_DRAW')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STATIC_DRAW = 0x88E4;
-
- @DomName('WebGL2RenderingContext.STENCIL_ATTACHMENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_ATTACHMENT = 0x8D20;
-
- @DomName('WebGL2RenderingContext.STENCIL_BACK_FAIL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_FAIL = 0x8801;
-
- @DomName('WebGL2RenderingContext.STENCIL_BACK_FUNC')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_FUNC = 0x8800;
-
- @DomName('WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
-
- @DomName('WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
-
- @DomName('WebGL2RenderingContext.STENCIL_BACK_REF')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_REF = 0x8CA3;
-
- @DomName('WebGL2RenderingContext.STENCIL_BACK_VALUE_MASK')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_VALUE_MASK = 0x8CA4;
-
- @DomName('WebGL2RenderingContext.STENCIL_BACK_WRITEMASK')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BACK_WRITEMASK = 0x8CA5;
-
- @DomName('WebGL2RenderingContext.STENCIL_BITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BITS = 0x0D57;
-
- @DomName('WebGL2RenderingContext.STENCIL_BUFFER_BIT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_BUFFER_BIT = 0x00000400;
-
- @DomName('WebGL2RenderingContext.STENCIL_CLEAR_VALUE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_CLEAR_VALUE = 0x0B91;
-
- @DomName('WebGL2RenderingContext.STENCIL_FAIL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_FAIL = 0x0B94;
-
- @DomName('WebGL2RenderingContext.STENCIL_FUNC')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_FUNC = 0x0B92;
-
- @DomName('WebGL2RenderingContext.STENCIL_INDEX')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_INDEX = 0x1901;
-
- @DomName('WebGL2RenderingContext.STENCIL_INDEX8')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_INDEX8 = 0x8D48;
-
- @DomName('WebGL2RenderingContext.STENCIL_PASS_DEPTH_FAIL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
-
- @DomName('WebGL2RenderingContext.STENCIL_PASS_DEPTH_PASS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_PASS_DEPTH_PASS = 0x0B96;
-
- @DomName('WebGL2RenderingContext.STENCIL_REF')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_REF = 0x0B97;
-
- @DomName('WebGL2RenderingContext.STENCIL_TEST')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_TEST = 0x0B90;
-
- @DomName('WebGL2RenderingContext.STENCIL_VALUE_MASK')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_VALUE_MASK = 0x0B93;
-
- @DomName('WebGL2RenderingContext.STENCIL_WRITEMASK')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STENCIL_WRITEMASK = 0x0B98;
-
- @DomName('WebGL2RenderingContext.STREAM_DRAW')
- @DocsEditable()
- @Experimental() // untriaged
- static const int STREAM_DRAW = 0x88E0;
-
- @DomName('WebGL2RenderingContext.SUBPIXEL_BITS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int SUBPIXEL_BITS = 0x0D50;
-
- @DomName('WebGL2RenderingContext.TEXTURE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE = 0x1702;
-
- @DomName('WebGL2RenderingContext.TEXTURE0')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE0 = 0x84C0;
-
- @DomName('WebGL2RenderingContext.TEXTURE1')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE1 = 0x84C1;
-
- @DomName('WebGL2RenderingContext.TEXTURE10')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE10 = 0x84CA;
-
- @DomName('WebGL2RenderingContext.TEXTURE11')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE11 = 0x84CB;
-
- @DomName('WebGL2RenderingContext.TEXTURE12')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE12 = 0x84CC;
-
- @DomName('WebGL2RenderingContext.TEXTURE13')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE13 = 0x84CD;
-
- @DomName('WebGL2RenderingContext.TEXTURE14')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE14 = 0x84CE;
-
- @DomName('WebGL2RenderingContext.TEXTURE15')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE15 = 0x84CF;
-
- @DomName('WebGL2RenderingContext.TEXTURE16')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE16 = 0x84D0;
-
- @DomName('WebGL2RenderingContext.TEXTURE17')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE17 = 0x84D1;
-
- @DomName('WebGL2RenderingContext.TEXTURE18')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE18 = 0x84D2;
-
- @DomName('WebGL2RenderingContext.TEXTURE19')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE19 = 0x84D3;
-
- @DomName('WebGL2RenderingContext.TEXTURE2')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE2 = 0x84C2;
-
- @DomName('WebGL2RenderingContext.TEXTURE20')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE20 = 0x84D4;
-
- @DomName('WebGL2RenderingContext.TEXTURE21')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE21 = 0x84D5;
-
- @DomName('WebGL2RenderingContext.TEXTURE22')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE22 = 0x84D6;
-
- @DomName('WebGL2RenderingContext.TEXTURE23')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE23 = 0x84D7;
-
- @DomName('WebGL2RenderingContext.TEXTURE24')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE24 = 0x84D8;
-
- @DomName('WebGL2RenderingContext.TEXTURE25')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE25 = 0x84D9;
-
- @DomName('WebGL2RenderingContext.TEXTURE26')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE26 = 0x84DA;
-
- @DomName('WebGL2RenderingContext.TEXTURE27')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE27 = 0x84DB;
-
- @DomName('WebGL2RenderingContext.TEXTURE28')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE28 = 0x84DC;
-
- @DomName('WebGL2RenderingContext.TEXTURE29')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE29 = 0x84DD;
-
- @DomName('WebGL2RenderingContext.TEXTURE3')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE3 = 0x84C3;
-
- @DomName('WebGL2RenderingContext.TEXTURE30')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE30 = 0x84DE;
-
- @DomName('WebGL2RenderingContext.TEXTURE31')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE31 = 0x84DF;
-
- @DomName('WebGL2RenderingContext.TEXTURE4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE4 = 0x84C4;
-
- @DomName('WebGL2RenderingContext.TEXTURE5')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE5 = 0x84C5;
-
- @DomName('WebGL2RenderingContext.TEXTURE6')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE6 = 0x84C6;
-
- @DomName('WebGL2RenderingContext.TEXTURE7')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE7 = 0x84C7;
-
- @DomName('WebGL2RenderingContext.TEXTURE8')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE8 = 0x84C8;
-
- @DomName('WebGL2RenderingContext.TEXTURE9')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE9 = 0x84C9;
-
- @DomName('WebGL2RenderingContext.TEXTURE_2D')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_2D = 0x0DE1;
-
- @DomName('WebGL2RenderingContext.TEXTURE_BINDING_2D')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_BINDING_2D = 0x8069;
-
- @DomName('WebGL2RenderingContext.TEXTURE_BINDING_CUBE_MAP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_BINDING_CUBE_MAP = 0x8514;
-
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP = 0x8513;
-
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
-
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
-
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
-
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
-
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
-
- @DomName('WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
-
- @DomName('WebGL2RenderingContext.TEXTURE_MAG_FILTER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_MAG_FILTER = 0x2800;
-
- @DomName('WebGL2RenderingContext.TEXTURE_MIN_FILTER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_MIN_FILTER = 0x2801;
-
- @DomName('WebGL2RenderingContext.TEXTURE_WRAP_S')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_WRAP_S = 0x2802;
-
- @DomName('WebGL2RenderingContext.TEXTURE_WRAP_T')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TEXTURE_WRAP_T = 0x2803;
-
- @DomName('WebGL2RenderingContext.TRIANGLES')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TRIANGLES = 0x0004;
-
- @DomName('WebGL2RenderingContext.TRIANGLE_FAN')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TRIANGLE_FAN = 0x0006;
-
- @DomName('WebGL2RenderingContext.TRIANGLE_STRIP')
- @DocsEditable()
- @Experimental() // untriaged
- static const int TRIANGLE_STRIP = 0x0005;
-
- @DomName('WebGL2RenderingContext.UNPACK_ALIGNMENT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNPACK_ALIGNMENT = 0x0CF5;
-
- @DomName('WebGL2RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
-
- @DomName('WebGL2RenderingContext.UNPACK_FLIP_Y_WEBGL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNPACK_FLIP_Y_WEBGL = 0x9240;
-
- @DomName('WebGL2RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
-
- @DomName('WebGL2RenderingContext.UNSIGNED_BYTE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_BYTE = 0x1401;
-
- @DomName('WebGL2RenderingContext.UNSIGNED_INT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_INT = 0x1405;
-
- @DomName('WebGL2RenderingContext.UNSIGNED_SHORT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_SHORT = 0x1403;
-
- @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_4_4_4_4')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
-
- @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_5_5_5_1')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
-
- @DomName('WebGL2RenderingContext.UNSIGNED_SHORT_5_6_5')
- @DocsEditable()
- @Experimental() // untriaged
- static const int UNSIGNED_SHORT_5_6_5 = 0x8363;
-
- @DomName('WebGL2RenderingContext.VALIDATE_STATUS')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VALIDATE_STATUS = 0x8B83;
-
- @DomName('WebGL2RenderingContext.VENDOR')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VENDOR = 0x1F00;
-
- @DomName('WebGL2RenderingContext.VERSION')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERSION = 0x1F02;
-
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
-
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
-
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
-
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
-
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
-
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
-
- @DomName('WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
-
- @DomName('WebGL2RenderingContext.VERTEX_SHADER')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VERTEX_SHADER = 0x8B31;
-
- @DomName('WebGL2RenderingContext.VIEWPORT')
- @DocsEditable()
- @Experimental() // untriaged
- static const int VIEWPORT = 0x0BA2;
-
- @DomName('WebGL2RenderingContext.ZERO')
- @DocsEditable()
- @Experimental() // untriaged
- static const int ZERO = 0;
-
- // From WebGL2RenderingContextBase
-
- @DomName('WebGL2RenderingContext.beginQuery')
- @DocsEditable()
- @Experimental() // untriaged
- void beginQuery(int target, Query query) native;
-
- @DomName('WebGL2RenderingContext.beginTransformFeedback')
- @DocsEditable()
- @Experimental() // untriaged
- void beginTransformFeedback(int primitiveMode) native;
-
- @DomName('WebGL2RenderingContext.bindBufferBase')
- @DocsEditable()
- @Experimental() // untriaged
- void bindBufferBase(int target, int index, Buffer buffer) native;
-
- @DomName('WebGL2RenderingContext.bindBufferRange')
- @DocsEditable()
- @Experimental() // untriaged
- void bindBufferRange(int target, int index, Buffer buffer, int offset, int size) native;
-
- @DomName('WebGL2RenderingContext.bindSampler')
- @DocsEditable()
- @Experimental() // untriaged
- void bindSampler(int unit, Sampler sampler) native;
-
- @DomName('WebGL2RenderingContext.bindTransformFeedback')
- @DocsEditable()
- @Experimental() // untriaged
- void bindTransformFeedback(int target, TransformFeedback feedback) native;
-
- @DomName('WebGL2RenderingContext.bindVertexArray')
- @DocsEditable()
- @Experimental() // untriaged
- void bindVertexArray(VertexArrayObject vertexArray) native;
-
- @DomName('WebGL2RenderingContext.blitFramebuffer')
- @DocsEditable()
- @Experimental() // untriaged
- void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) native;
-
- @DomName('WebGL2RenderingContext.clearBufferfi')
- @DocsEditable()
- @Experimental() // untriaged
- void clearBufferfi(int buffer, int drawbuffer, num depth, int stencil) native;
-
- @DomName('WebGL2RenderingContext.clearBufferfv')
- @DocsEditable()
- @Experimental() // untriaged
- void clearBufferfv(int buffer, int drawbuffer, Float32List value) native;
-
- @DomName('WebGL2RenderingContext.clearBufferiv')
- @DocsEditable()
- @Experimental() // untriaged
- void clearBufferiv(int buffer, int drawbuffer, Int32List value) native;
-
- @DomName('WebGL2RenderingContext.clearBufferuiv')
- @DocsEditable()
- @Experimental() // untriaged
- void clearBufferuiv(int buffer, int drawbuffer, Uint32List value) native;
-
- @DomName('WebGL2RenderingContext.clientWaitSync')
- @DocsEditable()
- @Experimental() // untriaged
- int clientWaitSync(Sync sync, int flags, int timeout) native;
-
- @DomName('WebGL2RenderingContext.compressedTexImage3D')
- @DocsEditable()
- @Experimental() // untriaged
- void compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, TypedData data) native;
-
- @DomName('WebGL2RenderingContext.compressedTexSubImage3D')
- @DocsEditable()
- @Experimental() // untriaged
- void compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, TypedData data) native;
-
- @DomName('WebGL2RenderingContext.copyBufferSubData')
- @DocsEditable()
- @Experimental() // untriaged
- void copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) native;
-
- @DomName('WebGL2RenderingContext.copyTexSubImage3D')
- @DocsEditable()
- @Experimental() // untriaged
- void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) native;
-
- @DomName('WebGL2RenderingContext.createQuery')
- @DocsEditable()
- @Experimental() // untriaged
- Query createQuery() native;
-
- @DomName('WebGL2RenderingContext.createSampler')
- @DocsEditable()
- @Experimental() // untriaged
- Sampler createSampler() native;
-
- @DomName('WebGL2RenderingContext.createTransformFeedback')
- @DocsEditable()
- @Experimental() // untriaged
- TransformFeedback createTransformFeedback() native;
-
- @DomName('WebGL2RenderingContext.createVertexArray')
- @DocsEditable()
- @Experimental() // untriaged
- VertexArrayObject createVertexArray() native;
-
- @DomName('WebGL2RenderingContext.deleteQuery')
- @DocsEditable()
- @Experimental() // untriaged
- void deleteQuery(Query query) native;
-
- @DomName('WebGL2RenderingContext.deleteSampler')
- @DocsEditable()
- @Experimental() // untriaged
- void deleteSampler(Sampler sampler) native;
-
- @DomName('WebGL2RenderingContext.deleteSync')
- @DocsEditable()
- @Experimental() // untriaged
- void deleteSync(Sync sync) native;
-
- @DomName('WebGL2RenderingContext.deleteTransformFeedback')
- @DocsEditable()
- @Experimental() // untriaged
- void deleteTransformFeedback(TransformFeedback feedback) native;
-
- @DomName('WebGL2RenderingContext.deleteVertexArray')
- @DocsEditable()
- @Experimental() // untriaged
- void deleteVertexArray(VertexArrayObject vertexArray) native;
-
- @DomName('WebGL2RenderingContext.drawArraysInstanced')
- @DocsEditable()
- @Experimental() // untriaged
- void drawArraysInstanced(int mode, int first, int count, int instanceCount) native;
-
- @DomName('WebGL2RenderingContext.drawBuffers')
- @DocsEditable()
- @Experimental() // untriaged
- void drawBuffers(List<int> buffers) native;
-
- @DomName('WebGL2RenderingContext.drawElementsInstanced')
- @DocsEditable()
- @Experimental() // untriaged
- void drawElementsInstanced(int mode, int count, int type, int offset, int instanceCount) native;
-
- @DomName('WebGL2RenderingContext.drawRangeElements')
- @DocsEditable()
- @Experimental() // untriaged
- void drawRangeElements(int mode, int start, int end, int count, int type, int offset) native;
-
- @DomName('WebGL2RenderingContext.endQuery')
- @DocsEditable()
- @Experimental() // untriaged
- void endQuery(int target) native;
-
- @DomName('WebGL2RenderingContext.endTransformFeedback')
- @DocsEditable()
- @Experimental() // untriaged
- void endTransformFeedback() native;
-
- @DomName('WebGL2RenderingContext.fenceSync')
- @DocsEditable()
- @Experimental() // untriaged
- Sync fenceSync(int condition, int flags) native;
-
- @DomName('WebGL2RenderingContext.framebufferTextureLayer')
- @DocsEditable()
- @Experimental() // untriaged
- void framebufferTextureLayer(int target, int attachment, Texture texture, int level, int layer) native;
-
- @DomName('WebGL2RenderingContext.getActiveUniformBlockName')
- @DocsEditable()
- @Experimental() // untriaged
- String getActiveUniformBlockName(Program program, int uniformBlockIndex) native;
-
- @DomName('WebGL2RenderingContext.getActiveUniformBlockParameter')
- @DocsEditable()
- @Experimental() // untriaged
- Object getActiveUniformBlockParameter(Program program, int uniformBlockIndex, int pname) native;
+ bool isEnabled(int cap) native;
- @DomName('WebGL2RenderingContext.getBufferSubData')
+ @DomName('WebGLRenderingContext.isFramebuffer')
@DocsEditable()
- @Experimental() // untriaged
- void getBufferSubData(int target, int offset, ByteBuffer returnedData) native;
-
- @DomName('WebGL2RenderingContext.getFragDataLocation')
- @DocsEditable()
- @Experimental() // untriaged
- int getFragDataLocation(Program program, String name) native;
-
- @DomName('WebGL2RenderingContext.getIndexedParameter')
- @DocsEditable()
- @Experimental() // untriaged
- Object getIndexedParameter(int target, int index) native;
-
- @DomName('WebGL2RenderingContext.getInternalformatParameter')
- @DocsEditable()
- @Experimental() // untriaged
- Object getInternalformatParameter(int target, int internalformat, int pname) native;
-
- @DomName('WebGL2RenderingContext.getQuery')
- @DocsEditable()
- @Experimental() // untriaged
- Query getQuery(int target, int pname) native;
-
- @DomName('WebGL2RenderingContext.getQueryParameter')
- @DocsEditable()
- @Experimental() // untriaged
- Object getQueryParameter(Query query, int pname) native;
+ bool isFramebuffer(Framebuffer framebuffer) native;
- @DomName('WebGL2RenderingContext.getSamplerParameter')
+ @DomName('WebGLRenderingContext.isProgram')
@DocsEditable()
- @Experimental() // untriaged
- Object getSamplerParameter(Sampler sampler, int pname) native;
-
- @DomName('WebGL2RenderingContext.getSyncParameter')
- @DocsEditable()
- @Experimental() // untriaged
- Object getSyncParameter(Sync sync, int pname) native;
+ bool isProgram(Program program) native;
- @DomName('WebGL2RenderingContext.getTransformFeedbackVarying')
+ @DomName('WebGLRenderingContext.isRenderbuffer')
@DocsEditable()
- @Experimental() // untriaged
- ActiveInfo getTransformFeedbackVarying(Program program, int index) native;
+ bool isRenderbuffer(Renderbuffer renderbuffer) native;
- @DomName('WebGL2RenderingContext.getUniformBlockIndex')
+ @DomName('WebGLRenderingContext.isShader')
@DocsEditable()
- @Experimental() // untriaged
- int getUniformBlockIndex(Program program, String uniformBlockName) native;
+ bool isShader(Shader shader) native;
- @DomName('WebGL2RenderingContext.invalidateFramebuffer')
+ @DomName('WebGLRenderingContext.isTexture')
@DocsEditable()
- @Experimental() // untriaged
- void invalidateFramebuffer(int target, List<int> attachments) native;
+ bool isTexture(Texture texture) native;
- @DomName('WebGL2RenderingContext.invalidateSubFramebuffer')
+ @DomName('WebGLRenderingContext.lineWidth')
@DocsEditable()
- @Experimental() // untriaged
- void invalidateSubFramebuffer(int target, List<int> attachments, int x, int y, int width, int height) native;
+ void lineWidth(num width) native;
- @DomName('WebGL2RenderingContext.isQuery')
+ @DomName('WebGLRenderingContext.linkProgram')
@DocsEditable()
- @Experimental() // untriaged
- bool isQuery(Query query) native;
+ void linkProgram(Program program) native;
- @DomName('WebGL2RenderingContext.isSampler')
+ @DomName('WebGLRenderingContext.pixelStorei')
@DocsEditable()
- @Experimental() // untriaged
- bool isSampler(Sampler sampler) native;
+ void pixelStorei(int pname, int param) native;
- @DomName('WebGL2RenderingContext.isSync')
+ @DomName('WebGLRenderingContext.polygonOffset')
@DocsEditable()
- @Experimental() // untriaged
- bool isSync(Sync sync) native;
+ void polygonOffset(num factor, num units) native;
- @DomName('WebGL2RenderingContext.isTransformFeedback')
+ @DomName('WebGLRenderingContext.readPixels')
@DocsEditable()
- @Experimental() // untriaged
- bool isTransformFeedback(TransformFeedback feedback) native;
+ void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native;
- @DomName('WebGL2RenderingContext.isVertexArray')
+ @DomName('WebGLRenderingContext.renderbufferStorage')
@DocsEditable()
- @Experimental() // untriaged
- bool isVertexArray(VertexArrayObject vertexArray) native;
+ void renderbufferStorage(int target, int internalformat, int width, int height) native;
- @DomName('WebGL2RenderingContext.pauseTransformFeedback')
+ @DomName('WebGLRenderingContext.sampleCoverage')
@DocsEditable()
- @Experimental() // untriaged
- void pauseTransformFeedback() native;
+ void sampleCoverage(num value, bool invert) native;
- @DomName('WebGL2RenderingContext.readBuffer')
+ @DomName('WebGLRenderingContext.scissor')
@DocsEditable()
- @Experimental() // untriaged
- void readBuffer(int mode) native;
+ void scissor(int x, int y, int width, int height) native;
- @DomName('WebGL2RenderingContext.renderbufferStorageMultisample')
+ @DomName('WebGLRenderingContext.shaderSource')
@DocsEditable()
- @Experimental() // untriaged
- void renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) native;
+ void shaderSource(Shader shader, String string) native;
- @DomName('WebGL2RenderingContext.resumeTransformFeedback')
+ @DomName('WebGLRenderingContext.stencilFunc')
@DocsEditable()
- @Experimental() // untriaged
- void resumeTransformFeedback() native;
+ void stencilFunc(int func, int ref, int mask) native;
- @DomName('WebGL2RenderingContext.samplerParameterf')
+ @DomName('WebGLRenderingContext.stencilFuncSeparate')
@DocsEditable()
- @Experimental() // untriaged
- void samplerParameterf(Sampler sampler, int pname, num param) native;
+ void stencilFuncSeparate(int face, int func, int ref, int mask) native;
- @DomName('WebGL2RenderingContext.samplerParameteri')
+ @DomName('WebGLRenderingContext.stencilMask')
@DocsEditable()
- @Experimental() // untriaged
- void samplerParameteri(Sampler sampler, int pname, int param) native;
+ void stencilMask(int mask) native;
- @DomName('WebGL2RenderingContext.texImage3D')
+ @DomName('WebGLRenderingContext.stencilMaskSeparate')
@DocsEditable()
- @Experimental() // untriaged
- void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, TypedData pixels) native;
+ void stencilMaskSeparate(int face, int mask) native;
- @DomName('WebGL2RenderingContext.texStorage2D')
+ @DomName('WebGLRenderingContext.stencilOp')
@DocsEditable()
- @Experimental() // untriaged
- void texStorage2D(int target, int levels, int internalformat, int width, int height) native;
+ void stencilOp(int fail, int zfail, int zpass) native;
- @DomName('WebGL2RenderingContext.texStorage3D')
+ @DomName('WebGLRenderingContext.stencilOpSeparate')
@DocsEditable()
- @Experimental() // untriaged
- void texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) native;
+ void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
- @DomName('WebGL2RenderingContext.texSubImage3D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int format_OR_width, int height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video, [int format, int type, TypedData pixels]) {
- if (pixels != null && type != null && format != null && (canvas_OR_data_OR_depth_OR_image_OR_video is int)) {
- _texSubImage3D_1(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video, format, type, pixels);
+ void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) {
+ if (pixels != null && type != null && format != null && (border_OR_canvas_OR_image_OR_pixels_OR_video is int)) {
+ _texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels);
return;
}
- if ((canvas_OR_data_OR_depth_OR_image_OR_video is ImageData || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) {
- var data_1 = convertDartToNative_ImageData(canvas_OR_data_OR_depth_OR_image_OR_video);
- _texSubImage3D_2(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, data_1);
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && format == null && type == null && pixels == null) {
+ var pixels_1 = convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video);
+ _texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1);
return;
}
- if ((canvas_OR_data_OR_depth_OR_image_OR_video is ImageElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) {
- _texSubImage3D_3(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video);
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement) && format == null && type == null && pixels == null) {
+ _texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
- if ((canvas_OR_data_OR_depth_OR_image_OR_video is CanvasElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) {
- _texSubImage3D_4(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video);
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement) && format == null && type == null && pixels == null) {
+ _texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
- if ((canvas_OR_data_OR_depth_OR_image_OR_video is VideoElement || canvas_OR_data_OR_depth_OR_image_OR_video == null) && format == null && type == null && pixels == null) {
- _texSubImage3D_5(target, level, xoffset, yoffset, zoffset, format_OR_width, height_OR_type, canvas_OR_data_OR_depth_OR_image_OR_video);
+ if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement) && format == null && type == null && pixels == null) {
+ _texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}
- @JSName('texSubImage3D')
- @DomName('WebGL2RenderingContext.texSubImage3D')
- @DocsEditable()
- @Experimental() // untriaged
- void _texSubImage3D_1(target, level, xoffset, yoffset, zoffset, width, height, int depth, format, type, TypedData pixels) native;
- @JSName('texSubImage3D')
- @DomName('WebGL2RenderingContext.texSubImage3D')
- @DocsEditable()
- @Experimental() // untriaged
- void _texSubImage3D_2(target, level, xoffset, yoffset, zoffset, format, type, data) native;
- @JSName('texSubImage3D')
- @DomName('WebGL2RenderingContext.texSubImage3D')
- @DocsEditable()
- @Experimental() // untriaged
- void _texSubImage3D_3(target, level, xoffset, yoffset, zoffset, format, type, ImageElement image) native;
- @JSName('texSubImage3D')
- @DomName('WebGL2RenderingContext.texSubImage3D')
- @DocsEditable()
- @Experimental() // untriaged
- void _texSubImage3D_4(target, level, xoffset, yoffset, zoffset, format, type, CanvasElement canvas) native;
- @JSName('texSubImage3D')
- @DomName('WebGL2RenderingContext.texSubImage3D')
- @DocsEditable()
- @Experimental() // untriaged
- void _texSubImage3D_5(target, level, xoffset, yoffset, zoffset, format, type, VideoElement video) native;
-
- @DomName('WebGL2RenderingContext.transformFeedbackVaryings')
- @DocsEditable()
- @Experimental() // untriaged
- void transformFeedbackVaryings(Program program, List<String> varyings, int bufferMode) {
- List varyings_1 = convertDartToNative_StringArray(varyings);
- _transformFeedbackVaryings_1(program, varyings_1, bufferMode);
- return;
- }
- @JSName('transformFeedbackVaryings')
- @DomName('WebGL2RenderingContext.transformFeedbackVaryings')
- @DocsEditable()
- @Experimental() // untriaged
- void _transformFeedbackVaryings_1(Program program, List varyings, bufferMode) native;
-
- @DomName('WebGL2RenderingContext.uniform1ui')
- @DocsEditable()
- @Experimental() // untriaged
- void uniform1ui(UniformLocation location, int v0) native;
-
- @DomName('WebGL2RenderingContext.uniform2ui')
- @DocsEditable()
- @Experimental() // untriaged
- void uniform2ui(UniformLocation location, int v0, int v1) native;
-
- @DomName('WebGL2RenderingContext.uniform3ui')
- @DocsEditable()
- @Experimental() // untriaged
- void uniform3ui(UniformLocation location, int v0, int v1, int v2) native;
-
- @DomName('WebGL2RenderingContext.uniform4ui')
- @DocsEditable()
- @Experimental() // untriaged
- void uniform4ui(UniformLocation location, int v0, int v1, int v2, int v3) native;
-
- @DomName('WebGL2RenderingContext.uniformBlockBinding')
- @DocsEditable()
- @Experimental() // untriaged
- void uniformBlockBinding(Program program, int uniformBlockIndex, int uniformBlockBinding) native;
-
- @DomName('WebGL2RenderingContext.uniformMatrix2x3fv')
- @DocsEditable()
- @Experimental() // untriaged
- void uniformMatrix2x3fv(UniformLocation location, bool transpose, Float32List value) native;
-
- @DomName('WebGL2RenderingContext.uniformMatrix2x4fv')
- @DocsEditable()
- @Experimental() // untriaged
- void uniformMatrix2x4fv(UniformLocation location, bool transpose, Float32List value) native;
-
- @DomName('WebGL2RenderingContext.uniformMatrix3x2fv')
- @DocsEditable()
- @Experimental() // untriaged
- void uniformMatrix3x2fv(UniformLocation location, bool transpose, Float32List value) native;
-
- @DomName('WebGL2RenderingContext.uniformMatrix3x4fv')
- @DocsEditable()
- @Experimental() // untriaged
- void uniformMatrix3x4fv(UniformLocation location, bool transpose, Float32List value) native;
-
- @DomName('WebGL2RenderingContext.uniformMatrix4x2fv')
- @DocsEditable()
- @Experimental() // untriaged
- void uniformMatrix4x2fv(UniformLocation location, bool transpose, Float32List value) native;
-
- @DomName('WebGL2RenderingContext.uniformMatrix4x3fv')
- @DocsEditable()
- @Experimental() // untriaged
- void uniformMatrix4x3fv(UniformLocation location, bool transpose, Float32List value) native;
-
- @DomName('WebGL2RenderingContext.vertexAttribDivisor')
- @DocsEditable()
- @Experimental() // untriaged
- void vertexAttribDivisor(int index, int divisor) native;
-
- @DomName('WebGL2RenderingContext.vertexAttribI4i')
- @DocsEditable()
- @Experimental() // untriaged
- void vertexAttribI4i(int index, int x, int y, int z, int w) native;
-
- @DomName('WebGL2RenderingContext.vertexAttribI4ui')
- @DocsEditable()
- @Experimental() // untriaged
- void vertexAttribI4ui(int index, int x, int y, int z, int w) native;
-
- @DomName('WebGL2RenderingContext.vertexAttribIPointer')
- @DocsEditable()
- @Experimental() // untriaged
- void vertexAttribIPointer(int index, int size, int type, int stride, int offset) native;
-
- @DomName('WebGL2RenderingContext.waitSync')
- @DocsEditable()
- @Experimental() // untriaged
- void waitSync(Sync sync, int flags, int timeout) native;
-
- // From WebGLRenderingContextBase
-
- @DomName('WebGL2RenderingContext.canvas')
- @DocsEditable()
- @Experimental() // untriaged
- final CanvasElement canvas;
-
- @DomName('WebGL2RenderingContext.activeTexture')
- @DocsEditable()
- @Experimental() // untriaged
- void activeTexture(int texture) native;
-
- @DomName('WebGL2RenderingContext.attachShader')
- @DocsEditable()
- @Experimental() // untriaged
- void attachShader(Program program, Shader shader) native;
-
- @DomName('WebGL2RenderingContext.bindBuffer')
- @DocsEditable()
- @Experimental() // untriaged
- void bindBuffer(int target, Buffer buffer) native;
-
- @DomName('WebGL2RenderingContext.bindFramebuffer')
- @DocsEditable()
- @Experimental() // untriaged
- void bindFramebuffer(int target, Framebuffer framebuffer) native;
-
- @DomName('WebGL2RenderingContext.bindRenderbuffer')
- @DocsEditable()
- @Experimental() // untriaged
- void bindRenderbuffer(int target, Renderbuffer renderbuffer) native;
-
- @DomName('WebGL2RenderingContext.bindTexture')
- @DocsEditable()
- @Experimental() // untriaged
- void bindTexture(int target, Texture texture) native;
-
- @DomName('WebGL2RenderingContext.blendEquation')
- @DocsEditable()
- @Experimental() // untriaged
- void blendEquation(int mode) native;
-
- @DomName('WebGL2RenderingContext.blendEquationSeparate')
- @DocsEditable()
- @Experimental() // untriaged
- void blendEquationSeparate(int modeRGB, int modeAlpha) native;
-
- @DomName('WebGL2RenderingContext.blendFunc')
- @DocsEditable()
- @Experimental() // untriaged
- void blendFunc(int sfactor, int dfactor) native;
-
- @DomName('WebGL2RenderingContext.blendFuncSeparate')
- @DocsEditable()
- @Experimental() // untriaged
- void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native;
-
- @DomName('WebGL2RenderingContext.bufferData')
- @DocsEditable()
- @Experimental() // untriaged
- void bufferData(int target, data, int usage) native;
-
- @DomName('WebGL2RenderingContext.checkFramebufferStatus')
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- int checkFramebufferStatus(int target) native;
-
- @DomName('WebGL2RenderingContext.compileShader')
+ void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void compileShader(Shader shader) native;
-
- @DomName('WebGL2RenderingContext.createBuffer')
+ void _texImage2D_2(target, level, internalformat, format, type, pixels) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- Buffer createBuffer() native;
-
- @DomName('WebGL2RenderingContext.createFramebuffer')
+ void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- Framebuffer createFramebuffer() native;
-
- @DomName('WebGL2RenderingContext.createProgram')
+ void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native;
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- Program createProgram() native;
+ void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native;
- @DomName('WebGL2RenderingContext.createRenderbuffer')
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- Renderbuffer createRenderbuffer() native;
+ void texImage2DCanvas(int target, int level, int internalformat, int format, int type, CanvasElement canvas) native;
- @DomName('WebGL2RenderingContext.createShader')
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- Shader createShader(int type) native;
+ void texImage2DImage(int target, int level, int internalformat, int format, int type, ImageElement image) native;
- @DomName('WebGL2RenderingContext.createTexture')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- Texture createTexture() native;
-
- @DomName('WebGL2RenderingContext.cullFace')
+ void texImage2DImageData(int target, int level, int internalformat, int format, int type, ImageData pixels) {
+ var pixels_1 = convertDartToNative_ImageData(pixels);
+ _texImage2DImageData_1(target, level, internalformat, format, type, pixels_1);
+ return;
+ }
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void cullFace(int mode) native;
+ void _texImage2DImageData_1(target, level, internalformat, format, type, pixels) native;
- @DomName('WebGL2RenderingContext.deleteBuffer')
+ @JSName('texImage2D')
+ /**
+ * Updates the currently bound texture to [data].
+ *
+ * The [texImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texImage2DUntyped] or [texImage2DTyped]
+ * (or for more specificity, the more specialized [texImage2DImageData],
+ * [texImage2DCanvas], [texImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void deleteBuffer(Buffer buffer) native;
+ void texImage2DVideo(int target, int level, int internalformat, int format, int type, VideoElement video) native;
- @DomName('WebGL2RenderingContext.deleteFramebuffer')
+ @DomName('WebGLRenderingContext.texParameterf')
@DocsEditable()
- @Experimental() // untriaged
- void deleteFramebuffer(Framebuffer framebuffer) native;
+ void texParameterf(int target, int pname, num param) native;
- @DomName('WebGL2RenderingContext.deleteProgram')
+ @DomName('WebGLRenderingContext.texParameteri')
@DocsEditable()
- @Experimental() // untriaged
- void deleteProgram(Program program) native;
+ void texParameteri(int target, int pname, int param) native;
- @DomName('WebGL2RenderingContext.deleteRenderbuffer')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void deleteRenderbuffer(Renderbuffer renderbuffer) native;
-
- @DomName('WebGL2RenderingContext.deleteShader')
+ void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) {
+ if (pixels != null && type != null && (canvas_OR_format_OR_image_OR_pixels_OR_video is int)) {
+ _texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && type == null && pixels == null) {
+ var pixels_1 = convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video);
+ _texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement) && type == null && pixels == null) {
+ _texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement) && type == null && pixels == null) {
+ _texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement) && type == null && pixels == null) {
+ _texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
+ return;
+ }
+ throw new ArgumentError("Incorrect number or type of arguments");
+ }
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void deleteShader(Shader shader) native;
-
- @DomName('WebGL2RenderingContext.deleteTexture')
+ void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void deleteTexture(Texture texture) native;
-
- @DomName('WebGL2RenderingContext.depthFunc')
+ void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void depthFunc(int func) native;
-
- @DomName('WebGL2RenderingContext.detachShader')
+ void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void detachShader(Program program, Shader shader) native;
-
- @DomName('WebGL2RenderingContext.disable')
+ void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native;
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void disable(int cap) native;
+ void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native;
- @DomName('WebGL2RenderingContext.enable')
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void enable(int cap) native;
+ void texSubImage2DCanvas(int target, int level, int xoffset, int yoffset, int format, int type, CanvasElement canvas) native;
- @DomName('WebGL2RenderingContext.finish')
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void finish() native;
+ void texSubImage2DImage(int target, int level, int xoffset, int yoffset, int format, int type, ImageElement image) native;
- @DomName('WebGL2RenderingContext.flush')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void flush() native;
-
- @DomName('WebGL2RenderingContext.framebufferRenderbuffer')
+ void texSubImage2DImageData(int target, int level, int xoffset, int yoffset, int format, int type, ImageData pixels) {
+ var pixels_1 = convertDartToNative_ImageData(pixels);
+ _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels_1);
+ return;
+ }
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native;
+ void _texSubImage2DImageData_1(target, level, xoffset, yoffset, format, type, pixels) native;
- @DomName('WebGL2RenderingContext.frontFace')
+ @JSName('texSubImage2D')
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * The [texSubImage2D] method is provided for WebGL API compatibility reasons, but it
+ * is highly recommended that you use [texSubImage2DUntyped] or [texSubImage2DTyped]
+ * (or for more specificity, the more specialized [texSubImage2DImageData],
+ * [texSubImage2DCanvas], [texSubImage2DVideo]).
+ */
+ @DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable()
- @Experimental() // untriaged
- void frontFace(int mode) native;
+ void texSubImage2DVideo(int target, int level, int xoffset, int yoffset, int format, int type, VideoElement video) native;
- @DomName('WebGL2RenderingContext.generateMipmap')
+ @DomName('WebGLRenderingContext.uniform1f')
@DocsEditable()
- @Experimental() // untriaged
- void generateMipmap(int target) native;
+ void uniform1f(UniformLocation location, num x) native;
- @DomName('WebGL2RenderingContext.getAttachedShaders')
+ @DomName('WebGLRenderingContext.uniform1fv')
@DocsEditable()
- @Experimental() // untriaged
- List<Shader> getAttachedShaders(Program program) native;
+ void uniform1fv(UniformLocation location, Float32List v) native;
- @DomName('WebGL2RenderingContext.getBufferParameter')
+ @DomName('WebGLRenderingContext.uniform1i')
@DocsEditable()
- @Experimental() // untriaged
- Object getBufferParameter(int target, int pname) native;
+ void uniform1i(UniformLocation location, int x) native;
- @DomName('WebGL2RenderingContext.getContextAttributes')
- @DocsEditable()
- @Experimental() // untriaged
- Map getContextAttributes() {
- return convertNativeToDart_Dictionary(_getContextAttributes_1());
- }
- @JSName('getContextAttributes')
- @DomName('WebGL2RenderingContext.getContextAttributes')
+ @DomName('WebGLRenderingContext.uniform1iv')
@DocsEditable()
- @Experimental() // untriaged
- _getContextAttributes_1() native;
+ void uniform1iv(UniformLocation location, Int32List v) native;
- @DomName('WebGL2RenderingContext.getError')
+ @DomName('WebGLRenderingContext.uniform2f')
@DocsEditable()
- @Experimental() // untriaged
- int getError() native;
+ void uniform2f(UniformLocation location, num x, num y) native;
- @DomName('WebGL2RenderingContext.getExtension')
+ @DomName('WebGLRenderingContext.uniform2fv')
@DocsEditable()
- @Experimental() // untriaged
- Object getExtension(String name) native;
+ void uniform2fv(UniformLocation location, Float32List v) native;
- @DomName('WebGL2RenderingContext.getFramebufferAttachmentParameter')
+ @DomName('WebGLRenderingContext.uniform2i')
@DocsEditable()
- @Experimental() // untriaged
- Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native;
+ void uniform2i(UniformLocation location, int x, int y) native;
- @DomName('WebGL2RenderingContext.getParameter')
+ @DomName('WebGLRenderingContext.uniform2iv')
@DocsEditable()
- @Experimental() // untriaged
- Object getParameter(int pname) native;
+ void uniform2iv(UniformLocation location, Int32List v) native;
- @DomName('WebGL2RenderingContext.getProgramInfoLog')
+ @DomName('WebGLRenderingContext.uniform3f')
@DocsEditable()
- @Experimental() // untriaged
- String getProgramInfoLog(Program program) native;
+ void uniform3f(UniformLocation location, num x, num y, num z) native;
- @DomName('WebGL2RenderingContext.getProgramParameter')
+ @DomName('WebGLRenderingContext.uniform3fv')
@DocsEditable()
- @Experimental() // untriaged
- Object getProgramParameter(Program program, int pname) native;
+ void uniform3fv(UniformLocation location, Float32List v) native;
- @DomName('WebGL2RenderingContext.getRenderbufferParameter')
+ @DomName('WebGLRenderingContext.uniform3i')
@DocsEditable()
- @Experimental() // untriaged
- Object getRenderbufferParameter(int target, int pname) native;
+ void uniform3i(UniformLocation location, int x, int y, int z) native;
- @DomName('WebGL2RenderingContext.getShaderInfoLog')
+ @DomName('WebGLRenderingContext.uniform3iv')
@DocsEditable()
- @Experimental() // untriaged
- String getShaderInfoLog(Shader shader) native;
+ void uniform3iv(UniformLocation location, Int32List v) native;
- @DomName('WebGL2RenderingContext.getShaderParameter')
+ @DomName('WebGLRenderingContext.uniform4f')
@DocsEditable()
- @Experimental() // untriaged
- Object getShaderParameter(Shader shader, int pname) native;
+ void uniform4f(UniformLocation location, num x, num y, num z, num w) native;
- @DomName('WebGL2RenderingContext.getShaderPrecisionFormat')
+ @DomName('WebGLRenderingContext.uniform4fv')
@DocsEditable()
- @Experimental() // untriaged
- ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native;
+ void uniform4fv(UniformLocation location, Float32List v) native;
- @DomName('WebGL2RenderingContext.getShaderSource')
+ @DomName('WebGLRenderingContext.uniform4i')
@DocsEditable()
- @Experimental() // untriaged
- String getShaderSource(Shader shader) native;
+ void uniform4i(UniformLocation location, int x, int y, int z, int w) native;
- @DomName('WebGL2RenderingContext.getSupportedExtensions')
+ @DomName('WebGLRenderingContext.uniform4iv')
@DocsEditable()
- @Experimental() // untriaged
- List<String> getSupportedExtensions() native;
+ void uniform4iv(UniformLocation location, Int32List v) native;
- @DomName('WebGL2RenderingContext.getTexParameter')
+ @DomName('WebGLRenderingContext.uniformMatrix2fv')
@DocsEditable()
- @Experimental() // untriaged
- Object getTexParameter(int target, int pname) native;
+ void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native;
- @DomName('WebGL2RenderingContext.getUniform')
+ @DomName('WebGLRenderingContext.uniformMatrix3fv')
@DocsEditable()
- @Experimental() // untriaged
- Object getUniform(Program program, UniformLocation location) native;
+ void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native;
- @DomName('WebGL2RenderingContext.getUniformLocation')
+ @DomName('WebGLRenderingContext.uniformMatrix4fv')
@DocsEditable()
- @Experimental() // untriaged
- UniformLocation getUniformLocation(Program program, String name) native;
+ void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native;
- @DomName('WebGL2RenderingContext.hint')
+ @DomName('WebGLRenderingContext.useProgram')
@DocsEditable()
- @Experimental() // untriaged
- void hint(int target, int mode) native;
+ void useProgram(Program program) native;
- @DomName('WebGL2RenderingContext.linkProgram')
+ @DomName('WebGLRenderingContext.validateProgram')
@DocsEditable()
- @Experimental() // untriaged
- void linkProgram(Program program) native;
+ void validateProgram(Program program) native;
- @DomName('WebGL2RenderingContext.shaderSource')
+ @DomName('WebGLRenderingContext.vertexAttrib1f')
@DocsEditable()
- @Experimental() // untriaged
- void shaderSource(Shader shader, String string) native;
+ void vertexAttrib1f(int indx, num x) native;
- @DomName('WebGL2RenderingContext.stencilOp')
+ @DomName('WebGLRenderingContext.vertexAttrib1fv')
@DocsEditable()
- @Experimental() // untriaged
- void stencilOp(int fail, int zfail, int zpass) native;
+ void vertexAttrib1fv(int indx, Float32List values) native;
- @DomName('WebGL2RenderingContext.stencilOpSeparate')
+ @DomName('WebGLRenderingContext.vertexAttrib2f')
@DocsEditable()
- @Experimental() // untriaged
- void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
+ void vertexAttrib2f(int indx, num x, num y) native;
- @DomName('WebGL2RenderingContext.uniform1fv')
+ @DomName('WebGLRenderingContext.vertexAttrib2fv')
@DocsEditable()
- @Experimental() // untriaged
- void uniform1fv(UniformLocation location, Float32List v) native;
+ void vertexAttrib2fv(int indx, Float32List values) native;
- @DomName('WebGL2RenderingContext.uniform1iv')
+ @DomName('WebGLRenderingContext.vertexAttrib3f')
@DocsEditable()
- @Experimental() // untriaged
- void uniform1iv(UniformLocation location, Int32List v) native;
+ void vertexAttrib3f(int indx, num x, num y, num z) native;
- @DomName('WebGL2RenderingContext.uniform2fv')
+ @DomName('WebGLRenderingContext.vertexAttrib3fv')
@DocsEditable()
- @Experimental() // untriaged
- void uniform2fv(UniformLocation location, Float32List v) native;
+ void vertexAttrib3fv(int indx, Float32List values) native;
- @DomName('WebGL2RenderingContext.uniform2iv')
+ @DomName('WebGLRenderingContext.vertexAttrib4f')
@DocsEditable()
- @Experimental() // untriaged
- void uniform2iv(UniformLocation location, Int32List v) native;
+ void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
- @DomName('WebGL2RenderingContext.uniform3fv')
+ @DomName('WebGLRenderingContext.vertexAttrib4fv')
@DocsEditable()
- @Experimental() // untriaged
- void uniform3fv(UniformLocation location, Float32List v) native;
+ void vertexAttrib4fv(int indx, Float32List values) native;
- @DomName('WebGL2RenderingContext.uniform3iv')
+ @DomName('WebGLRenderingContext.vertexAttribPointer')
@DocsEditable()
- @Experimental() // untriaged
- void uniform3iv(UniformLocation location, Int32List v) native;
+ void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
- @DomName('WebGL2RenderingContext.uniform4fv')
+ @DomName('WebGLRenderingContext.viewport')
@DocsEditable()
- @Experimental() // untriaged
- void uniform4fv(UniformLocation location, Float32List v) native;
+ void viewport(int x, int y, int width, int height) native;
- @DomName('WebGL2RenderingContext.uniform4iv')
- @DocsEditable()
- @Experimental() // untriaged
- void uniform4iv(UniformLocation location, Int32List v) native;
- @DomName('WebGL2RenderingContext.useProgram')
- @DocsEditable()
- @Experimental() // untriaged
- void useProgram(Program program) native;
+ /**
+ * Sets the currently bound texture to [data].
+ *
+ * [data] can be either an [ImageElement], a
+ * [CanvasElement], a [VideoElement], or an [ImageData] object.
+ *
+ * To use [texImage2d] with a TypedData object, use [texImage2dTyped].
+ *
+ */
+ @JSName('texImage2D')
+ void texImage2DUntyped(int targetTexture, int levelOfDetail,
+ int internalFormat, int format, int type, data) native;
- @DomName('WebGL2RenderingContext.validateProgram')
- @DocsEditable()
- @Experimental() // untriaged
- void validateProgram(Program program) native;
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
+ /**
+ * Sets the currently bound texture to [data].
+ */
+ @JSName('texImage2D')
+ void texImage2DTyped(int targetTexture, int levelOfDetail,
+ int internalFormat, int width, int height, int border, int format,
+ int type, TypedData data) native;
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ *
+ * [data] can be either an [ImageElement], a
+ * [CanvasElement], a [VideoElement], or an [ImageData] object.
+ *
+ * To use [texSubImage2d] with a TypedData object, use [texSubImage2dTyped].
+ *
+ */
+ @JSName('texSubImage2D')
+ void texSubImage2DUntyped(int targetTexture, int levelOfDetail,
+ int xOffset, int yOffset, int format, int type, data) native;
-@DocsEditable()
-@DomName('WebGLSampler')
-@Experimental() // untriaged
-@Native("WebGLSampler")
-class Sampler extends Interceptor {
- // To suppress missing implicit constructor warnings.
- factory Sampler._() { throw new UnsupportedError("Not supported"); }
+ /**
+ * Updates a sub-rectangle of the currently bound texture to [data].
+ */
+ @JSName('texSubImage2D')
+ void texSubImage2DTyped(int targetTexture, int levelOfDetail,
+ int xOffset, int yOffset, int width, int height, int border, int format,
+ int type, TypedData data) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
@@ -4983,19 +3312,6 @@ class ShaderPrecisionFormat extends Interceptor {
@DocsEditable()
-@DomName('WebGLSync')
-@Experimental() // untriaged
-@Native("WebGLSync")
-class Sync extends Interceptor {
- // To suppress missing implicit constructor warnings.
- factory Sync._() { throw new UnsupportedError("Not supported"); }
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-
-@DocsEditable()
@DomName('WebGLTexture')
@Native("WebGLTexture")
class Texture extends Interceptor {
@@ -5008,19 +3324,6 @@ class Texture extends Interceptor {
@DocsEditable()
-@DomName('WebGLTransformFeedback')
-@Experimental() // untriaged
-@Native("WebGLTransformFeedback")
-class TransformFeedback extends Interceptor {
- // To suppress missing implicit constructor warnings.
- factory TransformFeedback._() { throw new UnsupportedError("Not supported"); }
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-
-@DocsEditable()
@DomName('WebGLUniformLocation')
@Native("WebGLUniformLocation")
class UniformLocation extends Interceptor {
@@ -5033,41 +3336,13 @@ class UniformLocation extends Interceptor {
@DocsEditable()
-@DomName('WebGLVertexArrayObject')
-@Experimental() // untriaged
-@Native("WebGLVertexArrayObject")
-class VertexArrayObject extends Interceptor {
- // To suppress missing implicit constructor warnings.
- factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); }
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-
-@DocsEditable()
@DomName('WebGLVertexArrayObjectOES')
// http://www.khronos.org/registry/webgl/extensions/OES_vertex_array_object/
@Experimental() // experimental
@Native("WebGLVertexArrayObjectOES")
-class VertexArrayObjectOes extends Interceptor {
- // To suppress missing implicit constructor warnings.
- factory VertexArrayObjectOes._() { throw new UnsupportedError("Not supported"); }
-}
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-
-@DocsEditable()
-@DomName('WebGL2RenderingContextBase')
-@Experimental() // untriaged
-@Native("WebGL2RenderingContextBase")
-abstract class _WebGL2RenderingContextBase extends Interceptor implements _WebGLRenderingContextBase {
+class VertexArrayObject extends Interceptor {
// To suppress missing implicit constructor warnings.
- factory _WebGL2RenderingContextBase._() { throw new UnsupportedError("Not supported"); }
-
- // From WebGLRenderingContextBase
+ factory VertexArrayObject._() { throw new UnsupportedError("Not supported"); }
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
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