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Side by Side Diff: content/renderer/media/android/stream_texture_factory_android.h

Issue 17502007: Move webkit/renderer/media/android/ to content/renderer/media/android/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WEBKIT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ 5 #ifndef CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
6 #define WEBKIT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ 6 #define CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
7 7
8 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
9 #include "cc/layers/video_frame_provider.h" 9 #include "cc/layers/video_frame_provider.h"
10 10
11 namespace webkit_media { 11 namespace content {
12 12
13 // The proxy class for the gpu thread to notify the compositor thread 13 // The proxy class for the gpu thread to notify the compositor thread
14 // when a new video frame is available. 14 // when a new video frame is available.
15 class StreamTextureProxy { 15 class StreamTextureProxy {
16 public: 16 public:
17 // Initialize and bind to the current thread, which becomes the thread that 17 // Initialize and bind to the current thread, which becomes the thread that
18 // a connected client will receive callbacks on. 18 // a connected client will receive callbacks on.
19 virtual void BindToCurrentThread(int stream_id, int width, int height) = 0; 19 virtual void BindToCurrentThread(int stream_id, int width, int height) = 0;
20 20
21 virtual bool IsBoundToThread() = 0; 21 virtual bool IsBoundToThread() = 0;
22 22
23 // Setting the target for callback when a frame is available. This function 23 // Setting the target for callback when a frame is available. This function
24 // could be called on both the main thread and the compositor thread. 24 // could be called on both the main thread and the compositor thread.
25 virtual void SetClient(cc::VideoFrameProvider::Client* client) = 0; 25 virtual void SetClient(cc::VideoFrameProvider::Client* client) = 0;
26 26
27 struct Deleter { 27 struct Deleter {
28 inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); } 28 inline void operator()(StreamTextureProxy* ptr) const { ptr->Release(); }
qinmin 2013/06/21 04:37:05 Other than this deleter struct, we don't need thes
scherkus (not reviewing) 2013/06/21 21:37:59 Yeah was going to defer to a future CL but I'll ta
29 }; 29 };
30 30
31 protected: 31 protected:
32 virtual ~StreamTextureProxy() {} 32 virtual ~StreamTextureProxy() {}
33 33
34 // Causes this instance to be deleted on the thread it is bound to. 34 // Causes this instance to be deleted on the thread it is bound to.
35 virtual void Release() = 0; 35 virtual void Release() = 0;
36 }; 36 };
37 37
38 typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter> 38 typedef scoped_ptr<StreamTextureProxy, StreamTextureProxy::Deleter>
(...skipping 13 matching lines...) Expand all
52 // the player_id. 52 // the player_id.
53 virtual void EstablishPeer(int stream_id, int player_id) = 0; 53 virtual void EstablishPeer(int stream_id, int player_id) = 0;
54 54
55 // Create the streamTexture and return the stream Id and set the texture id. 55 // Create the streamTexture and return the stream Id and set the texture id.
56 virtual unsigned CreateStreamTexture(unsigned* texture_id) = 0; 56 virtual unsigned CreateStreamTexture(unsigned* texture_id) = 0;
57 57
58 // Destroy the streamTexture for the given texture Id. 58 // Destroy the streamTexture for the given texture Id.
59 virtual void DestroyStreamTexture(unsigned texture_id) = 0; 59 virtual void DestroyStreamTexture(unsigned texture_id) = 0;
60 }; 60 };
61 61
62 } // namespace webkit_media 62 } // namespace content
63 63
64 #endif // WEBKIT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_ 64 #endif // CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_FACTORY_ANDROID_H_
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