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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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| 190 // Scale down the tile size if larger than maxTextureSize for GPU Path or it
should fail on create texture | 190 // Scale down the tile size if larger than maxTextureSize for GPU Path or it
should fail on create texture |
| 191 if (maxTextureSize) { | 191 if (maxTextureSize) { |
| 192 if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxText
ureSize) { | 192 if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxText
ureSize) { |
| 193 SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width()
, scaledSize.height()); | 193 SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width()
, scaledSize.height()); |
| 194 scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(),
downScale)), | 194 scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(),
downScale)), |
| 195 SkScalarFloorToScalar(SkScalarMul(scaledSize.height()
, downScale))); | 195 SkScalarFloorToScalar(SkScalarMul(scaledSize.height()
, downScale))); |
| 196 } | 196 } |
| 197 } | 197 } |
| 198 #endif | 198 #endif |
| 199 | 199 |
| 200 SkISize tileSize = scaledSize.toRound(); | 200 #ifdef SK_SUPPORT_LEGACY_PICTURESHADER_ROUNDING |
| 201 const SkISize tileSize = scaledSize.toRound(); |
| 202 #else |
| 203 const SkISize tileSize = scaledSize.toCeil(); |
| 204 #endif |
| 201 if (tileSize.isEmpty()) { | 205 if (tileSize.isEmpty()) { |
| 202 return SkShader::CreateEmptyShader(); | 206 return SkShader::CreateEmptyShader(); |
| 203 } | 207 } |
| 204 | 208 |
| 205 // The actual scale, compensating for rounding & clamping. | 209 // The actual scale, compensating for rounding & clamping. |
| 206 SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.widt
h(), | 210 const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTil
e.width(), |
| 207 SkIntToScalar(tileSize.height()) / fTile.hei
ght()); | 211 SkIntToScalar(tileSize.height()) / fTi
le.height()); |
| 208 | 212 |
| 209 SkAutoTUnref<SkShader> tileShader; | 213 SkAutoTUnref<SkShader> tileShader; |
| 210 BitmapShaderKey key(fPicture->uniqueID(), | 214 BitmapShaderKey key(fPicture->uniqueID(), |
| 211 fTile, | 215 fTile, |
| 212 fTmx, | 216 fTmx, |
| 213 fTmy, | 217 fTmy, |
| 214 tileScale, | 218 tileScale, |
| 215 this->getLocalMatrix()); | 219 this->getLocalMatrix()); |
| 216 | 220 |
| 217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | 221 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
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| 321 if (context) { | 325 if (context) { |
| 322 maxTextureSize = context->caps()->maxTextureSize(); | 326 maxTextureSize = context->caps()->maxTextureSize(); |
| 323 } | 327 } |
| 324 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); | 328 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); |
| 325 if (!bitmapShader) { | 329 if (!bitmapShader) { |
| 326 return nullptr; | 330 return nullptr; |
| 327 } | 331 } |
| 328 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 332 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
| 329 } | 333 } |
| 330 #endif | 334 #endif |
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